Human Monk on Unrest:
All stamina and disease, slash resist (comes in handy for those tower guards right now that all use slash).
Mastery: gnoll (no reason), zombie, golem (they are everywhere it seems)... don't remember the rest

Master II: Everburning Flame and Shocking Hand
Race trait: defense, metalshaping, hp pool+, power pool+, sta, agi
I went with all stamina since I don't feel that agility plays as big of a role anymore. It used to effect parry and deflection, but now that we only get approx 0.025% per agility, I don't see it to be as useful as a str and sta increase.
I started out using the RGF because of the sta bonus and keeping in mind how good it was pre-expansion. However, when tanking, I found that Shocking Hand was going to waste. LM would rarely hit 100% and I found that "sometimes" hate could be a problem.
So, I put on the prismatic baton and a cestii, and it looked like the cestii did a lot more damage than the baton, about 50-75% more. With DW, I feel that I get more hate procs (this is a guess only). Using 2 cestii, I parse about 15dps more than baton/cestii and about 30dps more than RGF (go figure that out). Mobs seem to riposte a lot less and when they do, it seems like its only a normal hit.