Thread: Respec
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Unread 09-16-2005, 06:12 PM   #20
stfields

Loremaster
 
Join Date: Nov 2004
Posts: 295
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Human Monk on Unrest:
 
All stamina and disease, slash resist (comes in handy for those tower guards right now that all use slash).
 
Mastery: gnoll (no reason), zombie, golem (they are everywhere it seems)... don't remember the rest SMILEY
 
Master II: Everburning Flame and Shocking Hand
 
Race trait: defense, metalshaping, hp pool+, power pool+, sta, agi
 
I went with all stamina since I don't feel that agility plays as big of a role anymore.  It used to effect parry and deflection, but now that we only get approx 0.025% per agility, I don't see it to be as useful as a str and sta increase. 
 
I started out using the RGF because of the sta bonus and keeping in mind how good it was pre-expansion.  However, when tanking, I found that Shocking Hand was going to waste.  LM would rarely hit 100% and I found that "sometimes" hate could be a problem. 
 
So, I put on the prismatic baton and a cestii, and it looked like the cestii did a lot more damage than the baton, about 50-75% more.  With DW, I feel that I get more hate procs (this is a guess only).  Using 2 cestii, I parse about 15dps more than baton/cestii and about 30dps more than RGF (go figure that out).  Mobs seem to riposte a lot less and when they do, it seems like its only a normal hit. 
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~Taveren Kinslayer~
60 Armorer/Alchemist/Jeweler
60 Weaponsmith/Sage/Woodworker
60 Monk ~ RETIRED
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