General changes:
- Decreased in combat regen of health and power from 1% of max to a fixed value of 1pt / 10 levels (plus any granted from items/spells).
- The base mitigation and avoidance on armor has been reduced.
- Quality (Treasured, Legendary, Fabled, etc.) of armor no longer affects your chances to avoid attacks.
- Accessories no longer have any physical mitigation.
- The base parry has been reduced from 20% to 10%.
- NPCs should progress more smoothly in difficulty from green through orange con.
- Small Group, Heroic, and Epic NPCs will now do more damage.
- The base mitigation value of kite and tower shields has been reduced to 10%.
- The new level 50 to 60 abilities have been assigned their intended levels.
-Monk changes:
- Monk combined stances now cost 0 concentration points and provide half the offensive and defensive benefits of the individual stances.
I'll have more info later, but first impressions from logging into beta real quick:
I lost 14% avoidance and I think 16% mitigation on my lvl 60. So I'm down to about 60.7% avoidance self buffed and 2100ish mit (26%) or so.
I'll have some screenshots and more info later, but basically spider stance offers about half the mit of defensive stance and half the haste and ranged/crushing increase of offensive stance.
Message Edited by Gaige on 09-07-2005 04:52 PM