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Unread 03-23-2005, 05:56 PM   #58
Nerj

 
Join Date: Nov 2004
Posts: 254
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Nuvian wrote:


Nerjin wrote:

I have a real problem understanding why the DEVS are having such a problem with this.

Guardian Tank takes 10 hits for 100 each.

Berzerker avoids 5 hits and takes 5 hits for 200 each.

Monk avoids 8 hits and takes 2 hits for 500 each.

It would seems that armor mitigates some damage whille avoidence just keeps you from getting hit as often. The net result is the same 1000 points of damage.



thats not really the case tho,guardians avoid almost as many hits as brawlers,berserkers take quite a few more hits then guardian cause of our defence buffs,the numbers u gave altho im sure they arent based of any testing doesnt really show a class for what it is,cause berserkers take more hits the guardian.


Correct, this is not based on testing just a simplification of how thing should work. Each class has there own specialty, Mages DPS - Fighters Tanking - etc., the first Archtype breaks down into how that specialty is implemented (High Mitigation - Low Avoidance, Medium Mitigation - Medium Avoidance, and Low Mitigation -High Avoidance). The final breakdown is Offence Vs. Defense skill sets ( Bruisers: More Offense Skill - Fewer Defense Skills, Monks: Fewer Offense Skill - More Defense Skills)

Simple process, but obviously Not an easy one.

Message Edited by Nerjin on 03-23-2005 11:27 PM

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Lockeye wrote:
I've watched coercers who solo higher con heroics using 2 unbreakable roots while keeping 2 separate encounters locked down at the same time (no other class could pull off such a heroic feat). That is called Crowd Control. What Enchanter's are supposed to do.
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