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Unread 03-23-2005, 01:01 AM   #18
Grabaan

Loremaster
 
Join Date: Nov 2004
Posts: 135
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We really need dev input on this situation... I think splitting up AC into Mitigation and Avoidance proved what Gage, myself, and a few others around here have long suspected: "Plate" classes avoid nearly as much as we do + they get the increased mitigation values we expect them to have based on their class descriptions Now, assuming these numbers reflect reality as the game engine sees it, a plate tank avoids as much as an agile monk with shall we say "flexible" armor, all while in a hulking suit of heavy armor? Even my 4 year old niece knows that a big knight is not going to be able to move as fast. In my mind, a more reasonable range for a plate class would be similar mitigation to what they have now, but a 30-40% avoidance unbuffed, topping out at around 50% buffed. Keep us around the 77% we have now and maybe then we work out to be a bit closer to each other. However,  no amount of avoidance is going to prevent us from the huge streaks of damage we're prone to, and if we avoided 100% of the time, it'd be unfair and downright not fun. I'm not sure what the solution is to this, or even if drastic changes are in order. Clearly a lot of our selfbuffs don't do nearly as much for us as guardians seem to, since our nice avoidance selfbuffs add mearly a percent to avoidance at best, while they achieve significant gains in both mitigation and avoidance from their buffs. What I'm really getting at is, for the high level monks around, despite our best efforts we go down quicker than most in raids as MT. We are trying to learn why and, if possible, overcome these issues through play style, equipment, and skill. However, it seems like the deck may be stacked against us for now, we simply cannot be as good on paper or in game if other classes can avoid just as much as us and absorb 50-75% more simultaneously

Message Edited by Grabaan on 03-22-2005 02:07 PM

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