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Unread 03-06-2005, 02:58 PM   #30
NeVeRLi

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Join Date: Dec 2004
Location: In the shadows of the Megacorporations
Posts: 113
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The question is still not answered guys SMILEYWhy does a agile light armor wearing monk with high agility and deflection skill get hit more than a warrior with heavy bulky armor and low agility? Yes monks will and should take more damage but the problem is we get hit to much now. I expect to see the guardian getting hit and his armor absorbing the damage but this is just not the case now, with their self buffs that raise their defense skill and the high level tower shields they dodge or block almost all attacks. Who cares about dps or how long it takes to kill something when you dont get hit or take any damage from the hit in the first place.I'm just asking some kind of balance and this nerf to agility and our deflection has broke the game balance. Monks and scouts should beable to avoid attacks better and they are not! We take more damage dammit and get hit more!SMILEY

Message Edited by NeVeRLiFt on 03-06-2005 04:58 AM

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