Dimglow, you understand that the ability gave you extra agility, therefore your avoidance would be higher, therefore you won't get hit as much. It was the extra agility, not the "second chance" of an avoidance.
The only way to compare data here, would be to have it turned on yourself (your own pet, which we can't do any more), and run a bunch of parses (check your agility and avoidance), and then compare that to having it turned off, but some how keeping that same agility and avoidance.
The way I see it, is that your arguement is, that we got some kind of extra chance of avoiding a hit, when it really just was a very slightly better SINGLE chance of avoiding a hit, and this is due to the added agility.
Ya, before this "fix", it hurt aboslutely NOBODY, and because of people thinking it's some kind of "bug" and reporting all kinds of WRONG information, it now hurts EVERYONE. thanks. I wonder if they went through every single class to "fix" issues like this. Probably not, because every single class probably didn't have somebody screaming "bug" with all kinds of misinformation. I wish Sony would do some testing themselves, and not simply act on people's complaints.
I also see that Open Wounds says it only affects up to 4 enemies. When was this changed????