"What if you were one of the people who weren't using this "trick?" You get in groups, you're a worse tank than someone else who is using the trick, you build a worse reputation, while the person using a bug is considered a better tank than you."BS, there was no "trick" to it. You casted the buff on someone, whether it be a real person or a pet, and you got some extra AGI from it. That is all. You left the group or killed the pet and you kept the AGI unless you died or cancelled the spell on purpose. There was nothing more to it than that and there was nothing wrong with it the way it was. I don't know one person who would purposely drop the buff just so they would not have the extra AGI while solo. Because that would be stupid. This change hurts everyone who plays this class, it does nothing good at all for anyone, except people trying to kill us on the PvP server or in duels, it will make it a bit easier for them to do that if they are a melee class (particularly a scout).
"Personally I'd rather there be less bugs in the game, and less artificial separation of people's performance."There was no separation. Everyone used the spell the same way and everyone got the same benefit from it. There is no way that the extra avoidance check was "recycling" back on you, that is impossible. I already told you that just because it showed your name as the target sometimes didn't mean squat. If that really was a problem though then they should have just fixed that problem instead of totally nerfing the ability to use the extra AGI points while solo. The fact of the matter is that before this change I had 275 AGI and 54% avoidance while solo and now I only have 209 AGI and 52% avoidance. And that makes me mad.