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Unread 04-19-2006, 03:10 AM   #28
digitalblasphemy

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Join Date: Dec 2004
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Sarasoon wrote:

Please do not get me wrong here, I am not complaining about my class as I love playing a SK. My only point here is to show the guardians in question that they can play supporting roles in a raid outside of MT/MA and that they themselves are capable of more than they give themselves credit for.

Now, for the enstein that stated that I don't know what I'm talking about because I've never played a guardian. Dood, I've played every class in the game and this includes guardians. I know what they are capable of just as I do my own class and NONE of the ppl that complain on these boards are truly playing their toons to the full degree that they can be. Call me a fool for attempting to give a piece of helpful advice. Ok, go and talk to EK about the issue and you're going to get pretty much this:

Our class sucks because we can't do everything. Follow my logic and help me in getting all other classes nerfed.

There are many roles for the tanking classes outside of tanking. I raid with my guild, I have MT raids in the past but my main role when raiding is as an added DPS/utility. I MA/OT most raids in my guild but as with a good many guilds that raid, there isn't much known about how to play with a SK because we're either not being played in the guild or not raiding with them due to being replaced by another healer/DPS/tanking class. Fact here is, I know my class, the game mechanics and a good deal about every class in the game itself AND, most importantly IMHO, I enjoy playing my class despite nerfs.

Naldir Veglarn

69 Seasoned SK for the New Outriders of Mistmoore


Ok then, since you know so much about playing a guardian, in your words, enlighten us on how we should be playing in raids as neither the MT or MA.  Forget that the rest of the raiding force don't and won't ever consider a guardian to be a viable dps option.  Let's put that aside shall we, and you can tell us what group makeup we should be in.  Then I'll ask the real dps melee classes to step aside since I need the buffs more than they do and I'll post back my results eh!?  Sounds good?  While the SK looks at his notes, I'll get back on topic.  The one thing we did have going for us was the TOS > Intercede combination.  Was awesome.  I had 20+ tower shields in my bag and was able to siphon of dmg meant for the MT.  Then they changed one of the spells and that combo didn't work anymore.  We can still Intercept, but it's unmitigated.  Now I rarely use that spell as it means certain death.  The Intercept line of spells is the only spell we have that is raidwide.  The rest is group only.  Our Anchor/Entrench spell is useful to a degree and is something I use often.  We have one spell that will lower the dps of the mob for a small duration of time.  That of course is used in constant rotation.  On the ranged fights, apart from my bow, all I can do is cast hex dolls on the mobs.  That does help, but can be done by any class in the raid.After reading that, the only thing we have that's unique to a raid is our dps decrease spell, and Anchor/Entrench.  I'm pretty sure Beserkers have the same dps decreaser spell as well, though under a different name and a slight decrease in it's effectiveness.Back to the SK, if you're gonna post here telling me I don't know my class, then show us your real knowledge and provide examples of what options are available for guardians on raids, outside of MT/MA and backup tank.  Don't  just tell me I'm doing it wrong, prove it to us all.
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