Thread: Taunt
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Unread 01-09-2006, 05:04 PM   #1
Johnd

 
Join Date: Nov 2004
Posts: 39
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After my last tread I had a clear idea about us guardians. We want to tank. We love to be bashed. And most importantly, we don't want others to be punched, smacked, killed or gutted.
As SoE wants us all to be equal tanks, have some hold back there. We don't want to be the only tank that can function well. But we also don't want to be the least populair.
 
What we lack is the skills to put us next to all the fighters. We have to stop looking at what they have more then us, but need to figure out what we lack. Personally I think its agro gain and agro holding. In a team I don't get smashed to bits by every monster. My migitation is fine and a bit weak vs casters, but can't have it all SMILEY
 
I would like to see a better taunt system. I am sure there are various ways to accomplish that. But my small brains can't come up with every possible way. I would like to build up a sum of "ways to taunt".
 
So far I read quiet a few ideas on the boards here wich I will sum up. The other ideas that are offered should stay free from flames or negative talk. Feel free to enhance somebodies idea or use it to make an improved idea. But don't try to break it down cause you think it stinks. The worst idea still has a right to live so to say. Also don't start up a discussion with the poster of a idea. It will make a mess of the tread and the main idea will drown in it.
 
The ideas
- give more damage output ( no, don't comment on it SMILEY
- fix the HTL line. It works by getting hit, but guardians get crazy avoidance
- increase the hategain the static buffs give
 
but also think in new lines. More group taunts to make us kings of group control, hategain by group members losing hp, hate by own hp's lost, a buff that gives us all the hate that a teammember creates... etc etc. Pass your point in the tread ( only about taunting). I will sum them up and put your name behind it as reference.
 
 
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