comparing bruiser vs guardian is quite hard you have noticed it seemsBruiser = a tank class that rely more on dps to hold aggro then taunting = therefor more damage output even tho i think the power output is about the sameGuardian = a tank class that rely more on taunting then doing damage to hold aggro = more taunts and less damage output..do this makes it easier for a bruiser to solo then a guardian? yes (only and idiot would argue that)do this makes it easier for the bruiser to tank in a grp? well here it gets tricky... if you look at raw numbers if both tanks were in defensive mode i would say that the guardian is better (by alot, therefor they inmplemented the semi defensive/offensive stance for brawler classess) cuz soe looked to equal all the fighter classes tanking ability vile they did not pay as much attention at the soloability..anyways There is alot of factors to include to get a fair and accurate comparison of the two that i think we have a hard time doing ittaunts, damage dealt, damage taken is the key factors of holding aggro..i´ve seen little of the damage taken factor in this thread...with this we come with the Plate vs Light armor deal aka mit vs avoidmit = reduces the damage taken by a sertan %avoid = giving a % chance to avoid damagenow usually the guardian takes alittle damage everytime therefore gaining aggro on a steady basis were the brawler in teory is taking less damage but when the brawler takes damage the damage is higher therefor a more burst type of aggro..Both classess have buffs and such to neglect this factor as much as possible aka taking damage but its still there since you are still taking damage right? (or else something is seriusly at error)I have not made any guardin but i had a bruiser i have a paladin so i know what tanking is all about..I think the problem is SOE created fighters that rely partly on damage to hold aggro... this makes an unfair advantage in the second tank position (no room for argue there is it?)Is there something we/soe can do to make this go away without nerfnig the brawlers totaly (taking away their semi offensive/defensive stance for example) IMO the awnser is NOhow do we solve the problem, simply upp the damage on guard... or maby not what will happen if we upp the damge for guard?I´ll tell youthere word you all knowBERSERKER yes upping the damage will only make a guard = berserker with better taunts and defensive buffs..tricky situation? yeseasy to solve? hell nowe need to find a solution that makes a guard second tanking ability more desirable.lets look at guardians key abilityTaking others damage, is it not?right now as soon a guardian tries to use these more often then not the guardian dies..my suggestion to the second taking is to fix these so the guard can acctuallt use these without making the healer go "HOLY SHAIT!"can we play with that?? like to hear if someone have a good fix on this "the guardians key ability"on how to solve the soloability.. I don´t have any good one =( don´t have any ideas to fix this wihtout making the guard do more damage...
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