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Unread 01-03-2006, 10:47 PM   #31
mastersard

 
Join Date: Dec 2004
Posts: 403
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Our damage is pitiful.  You can't compute our DPS on paper, folks.  In order to hold agro, i've got to spam taunts(due to taunt resists).  That leaves no  time and no power to use CAs.  When not in MT mode, my damage is still pitiful, and after only a few CAs, i'm oop again.  The issue is that Guards simply dont have the auto attack or CA damage required to be effective in any DPS role, even if it is to fill in for the lack of a scout/mage.  Yes it looks good on paper, but it is horribly implemented in-game.  Why is it such a hard thing to accept?  What is so game breaking about a Guardian doing equal DPS to a Monk/Bruiser?

Because Guards are a specialized tank?  Then we should tank better than a brawler.

If we're not a specialized tank (which we're not) then we should have equal DPS and utility. 

Guardian being balanced to brawler classes does not threaten any brawler class.  It only makes us viable in a non-MT role.  We don't want to be "the Best Tank," but we must be allowed to have a secondary, non-tank role.  Being able to take damage for a group member is tanking utility.  It's just about useless if the tank is doing their job.  Give us something that makes a group want us for something other than as MT.

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