Salgore wrote:
First let me say that this was my first MMORPG so I didn't have any preconceived notions of the warrior sub-class based on EQ1 or anything like that. Now the main criteria I used for choosing a sub-class was to be the best MT for a group, regardless of what I would have to give up. I will give you the point that all fighters should be able to tank, so I wasn't concerned about that. However, I also knew that some would be better for soloing, and some would have other advantages, but again I was specifically looking for the best MT for a GROUP. So as I looked through the manual, checked on-line, and looked through the handbook, I learned as much as I could about all the different sub-classes. To me it was obvious that the Guardian fit this role the best. Oh I still went back and forth a little bit because although the best MT for a group was my main criteria, I knew that I would be soloing alot as well (being a newb and all), so the Berserker sounded pretty cool as did the Paladin and his heals. I looked at the brawler sub-class briefly but to me, in order to get all that great damage output, I knew I would have to sacrifice defense and therefore would not be the optimal choice for group MT (not that the brawler COULDN'T just that it wouldn't be the Optimal choice).
Now if soloing or off-tanking was my main goal, I would have chosen a different sub-class. The fact that both I (a newb) and the hardcore more experience gamer's both selected Guardians for the optimal MT in a group just further illustrates an understanding by most that there is a give and take relationship with sub-class selection. How someone can expect to dish out the most DPS, have good utilities, and expect everyone to tank equally boggles my mind. Where is the give and take? If I wasn't a casual gamer I would re-roll cuz there doesn't seem to be a downside. Since I am a casual gamer and my main is only at level 42 since launch, I don't really have that option. Also, I like may main tanks wearing heavy armor in my fantasy games...maybe its all the other RPG's I played on Nintendo or Sega whatever but anything else just doesn't sound right lol.
I really hope SOE re-thinks their strategy on this one. I spent all this time just getting to 42, I can't even imagine having to re-roll! Unfortunately I would have to quit if that was the only choice. Heck, I would even be willing to give everyone what they want....want to be MT fine...but then it makes sense that the MT should do the least amount of damage compared to ALL other subclasses, need others to heal them, and be the first one down when something goes wrong...(hey that kind of sounds like a sub-class already but the name escapes me at the moment). So I say if Guardians are truly dead, go ahead and merge us into one Warrior group so that we all "tank equally", we will also solo equally, level equally, die equally, etc...be careful what you wish for.
Message Edited by Salgore on 10-23-2005 01:22 PM
Guardians still have the most taunts. They still have the most mitagation (even tho they need to work on different stats now as well to raise avoidance). Your AE taunt is far better then any other class, I will give you a example in poets palace a 57 guardian uses a AE taunt off the bat it lands. I (a 60 bruiser) needs to use my ae taunt, single, and savage blows to get a few off him. But over all they still stay with him because I dont have the number of taunts to keep it off him. Guardians taunts are still top notch. I would have to say as a MT role for grinding if your fighting HARDER mobs (Deep yellow / orange mix) a group would prefer the guardian over any other fighter.
Message Edited by Grantron on 10-23-2005 01:47 PM
Message Edited by Grantron on 10-23-2005 01:56 PM