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Unread 10-11-2005, 10:24 PM   #27
tsaav

 
Join Date: Nov 2004
Posts: 80
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I agree with the idea of baby steps towards adjusting all fighters. I suggest the shield factor (since its "broken" anyways as a first step). DAMAGE: As such, i think shield avoidance should be left as is, but the "shield factor" should be changed into mitigation. This will help not only the guardians, but also the pallys. As for dps, a slight increase in our DOT would make sense. Since we "should" be able to stand around waiting for a mob to die. Hitting for (i'm level 52 ~200str)  55 points of damage every 4 seconds is kinda weak SMILEY AGRO: I can't hold agro off a bruiser. Course they may not know to slow down, may not be a problem. I group with a warlock and wizard alot, they know to deliver their huge attacks just as the mob dies, so that when i do lose agro, the mob is dead. I lose agro to the bruisers so often i don't bother trying to pull it back now (just a waste of power, better to save for next mob) The 2 bruisers WANT to dps, they don't like tanking, maybe they just need to slow down. My question, should fighters be able to hold agro in this fashion, if so, agro is fine. UTILITY: Yeah, not that exciting, i see the "spirirt" of the protection line, just needs work. I also understand it would be hard to make it work the way we really want and to balance it to prevent abuse in raids. We need something crazy neat. Like guardian spehere, blocks all INCOMING/OUTGOING attacks for X seconds, or something like that. Some neat skill that helps the group in those "OH %#@$" moments SMILEY, a few seconds for healers to breathe would be great! SMILEY
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