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Search: Posts Made By: Night_Owl
Forum: In Testing Feedback 03-24-2009, 09:19 AM
Replies: 557
Views: 1,409
Posted By Night_Owl
<p>I'll bite.</p><p>1.  Cut damage output in...

<p>I'll bite.</p><p>1.  Cut damage output in half, roughly.</p><p>2.  Significantly increase threat production (to show a net increase despite damage reduction)</p><p>3.  There is no 3, just...
Forum: PVP Discussion 03-20-2009, 03:22 AM
Replies: 33
Views: 118
Posted By Night_Owl
<p>Having to exile just to duel a buddy is...

<p>Having to exile just to duel a buddy is absurd.</p><p>A /duel option in guild halls would be nice, since they're pvp-restricted-it's not like you're making it impossible for someone to gank...
Forum: In Testing Feedback 03-20-2009, 03:15 AM
Replies: 57
Views: 535
Posted By Night_Owl
<p>I thought that was a pretty good post, with...

<p>I thought that was a pretty good post, with one minor exception.  With fighters doing less damage in defensive stance, the hate multiplier should take that into account, and the increased hate...
Forum: In Testing Feedback 03-19-2009, 04:49 AM
Replies: 122
Views: 367
Posted By Night_Owl
<p><cite>soibitum...

<p><cite>soibitum wrote:</cite></p><blockquote><p>offensive stance was going to literally deaggro you and while i do agree that most FIGHTERS should TANK in defensive stance the bottum line is we...
Forum: Developer Roundtable 03-03-2009, 02:08 PM
Replies: 2,003
Views: 5,674
Posted By Night_Owl
<p>I like the idea, and I like the two time...

<p>I like the idea, and I like the two time frames mentioned in the original post, despite it being a little bit unclear with the "for one character per server".  At a time, I'm assuming?  Anyhow,...
Forum: In Testing Feedback 03-03-2009, 03:55 AM
Replies: 26
Views: 170
Posted By Night_Owl
<p><cite>Aeralik...

<p><cite>Aeralik wrote:</cite></p><blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=444889" target="_blank">You might be interested in this...
Forum: In Testing Feedback 03-02-2009, 10:34 AM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p>Regardless of pick ups being skewed for those...

<p>Regardless of pick ups being skewed for those reasons, and many more, a good threat meter is a very useful tool that makes it less likely of tearing agro from a tank you're not familiar with. ...
Forum: In Testing Feedback 03-02-2009, 07:31 AM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p>If it wasn't the stickied thread on one of the...

<p>If it wasn't the stickied thread on one of the few topics that I feel compelled to post about, I certainly would let the thread go...and probably would have quite some time ago.</p><p>How do you...
Forum: In Testing Feedback 03-01-2009, 11:17 PM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p><cite>Conspiracy@Blackburrow...

<p><cite>Conspiracy@Blackburrow wrote:</cite></p><blockquote><p>That's exactly it. Agro control from all classes isn't exactly a MENSA-level activity, and the addition of a hate meter just dumbs it...
Forum: In Testing Feedback 03-01-2009, 05:23 PM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p><cite>Olik@Nagafen...

<p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p><cite>Night_Owl wrote:</cite></p><blockquote><p>A good threat meter will allow players to give more attention to other aspects of the encounter...
Forum: In Testing Feedback 03-01-2009, 01:54 AM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p><cite>Olik@Nagafen...

<p><cite>Olik@Nagafen wrote:</cite></p><blockquote><p>i can tell you FOR A FACT, that adding something to make the game easier, will not make mobs more challenging. a mob that changes targets...
Forum: In Testing Feedback 02-28-2009, 06:24 PM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p>It's not that a threat meter makes the game...

<p>It's not that a threat meter makes the game easier, it's that it's a tool that will allow the developers to build more challanging encounters.  It also helps players get the most out of their dps...
Forum: In Testing Feedback 02-25-2009, 10:30 AM
Replies: 96
Views: 1,651
Posted By Night_Owl
<p>A step in the right direction, sort of, but...

<p>A step in the right direction, sort of, but still based on a 2 flawed premises.  First is that a threat meter is designed to be of primary benefit to tanks, which it simply isn't, it's a tool for...
Forum: In Testing Feedback 02-22-2009, 07:02 PM
Replies: 124
Views: 872
Posted By Night_Owl
<p>Alright, coming back with a real post, like I...

<p>Alright, coming back with a real post, like I should have done in the first place.</p> <blockquote><p><cite>Motzi@Unrest wrote:</cite></p><p>Rothgar,</p><p>I've tried the hatemeter on test, it is...
Forum: In Testing Feedback 02-20-2009, 10:00 PM
Replies: 124
Views: 872
Posted By Night_Owl
<p><cite>Kordran...

<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Night_Owl wrote:</cite></p><blockquote>What I'm really after though is that it's a meter, not some silly overmobhead mess, and preferably with a...
Forum: In Testing Feedback 02-20-2009, 01:57 PM
Replies: 124
Views: 872
Posted By Night_Owl
<p><cite>Grumpy_Warrior_01...

<p><cite>Grumpy_Warrior_01 wrote:</cite></p><blockquote><p>As a raid tank, I would have no use for a list of all 24 names.  To me it's not a question of server lag, it's a case of I don't need or...
Forum: In Testing Feedback 02-20-2009, 10:04 AM
Replies: 124
Views: 872
Posted By Night_Owl
<p>Kordran,  I read that post which indicates...

<p>Kordran,  I read that post which indicates what they ruled out as well, but my interpretation of it was somewhat different.  It sounded to me, and possibly it's just my perception, that they were...
Forum: In Testing Feedback 02-20-2009, 02:35 AM
Replies: 124
Views: 872
Posted By Night_Owl
<p>If the game only returns a % total of hate on...

<p>If the game only returns a % total of hate on a target on test, then that's a problem that should be addressed prior to this going live.  It can give back numerical data beyond that if the...
Forum: In Testing Feedback 02-19-2009, 08:15 PM
Replies: 124
Views: 872
Posted By Night_Owl
<p>While WoW definately has an advantage with...

<p>While WoW definately has an advantage with LUA, in particular how lightweight it is for memory useage, that doesn't necessarily mean that we can't get a basic version of a generic threat meter of...
Forum: In Testing Feedback 02-19-2009, 06:03 AM
Replies: 124
Views: 872
Posted By Night_Owl
<p>So much fuss about the threat meter. </p><p><a...

<p>So much fuss about the threat meter. </p><p><a href="http://mediabeta.curse.com/Curse.Projects.ProjectImages/4963/10905/Omen.jpg" target="_blank"...
Forum: PVP Discussion 04-24-2008, 09:29 AM
Replies: 17
Views: 277
Posted By Night_Owl
<p>Yeah, just showing if someone is in the...

<p>Yeah, just showing if someone is in the general area would do it.  I find myself thinking of how track worked in a different game I used to play.  Scouts would get a direct arrow pointing you to...
Forum: PVP Discussion 04-24-2008, 09:09 AM
Replies: 17
Views: 277
Posted By Night_Owl
Actually, I rolled one just to have track.  If...

Actually, I rolled one just to have track.  If everyone had some form of track, I'd happily play something else.
Forum: Ranger 04-14-2008, 02:21 AM
Replies: 25
Views: 695
Posted By Night_Owl
Thanks for posting this, I find myself rather...

Thanks for posting this, I find myself rather limited in my search for decent tested data on damage output.
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