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Search: Posts Made By: Cakvala
Forum: Player Studio Discussion 03-23-2013, 01:57 PM
Replies: 1
Views: 464
Posted By Cakvala
<p>I had some housing items (Grand Father Clock,...

<p>I had some housing items (Grand Father Clock, Light Poles) submitted for Everquest, would those be acceptable for submission for EQ 2 as well? If so ill tweak them for that game and submit when I...
Forum: Player Studio Discussion 03-22-2013, 02:53 PM
Replies: 6
Views: 573
Posted By Cakvala
<p>Any chance I can get it before April 23rd?...

<p>Any chance I can get it before April 23rd? Going on vacation! ha <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Forum: Player Studio Discussion 03-21-2013, 09:47 PM
Replies: 4
Views: 514
Posted By Cakvala
<p>Wow the reworks are great!</p>

<p>Wow the reworks are great!</p>
Forum: Player Studio Discussion 03-21-2013, 09:46 PM
Replies: 8
Views: 605
Posted By Cakvala
<p>I like the colors!</p>

<p>I like the colors!</p>
Forum: Player Studio Discussion 03-19-2013, 04:05 PM
Replies: 8
Views: 582
Posted By Cakvala
<p><cite>Syrah...

<p><cite>Syrah wrote:</cite></p><blockquote><p>You guys are great.</p><p>We did get screen shots today that showed part of the object rendered, part of the object not-yet-rendered, and a lot of tool...
Forum: Player Studio Discussion 03-18-2013, 03:46 PM
Replies: 8
Views: 582
Posted By Cakvala
<p>I usually just send you all a render of the...

<p>I usually just send you all a render of the design from 3D Studio max. That works fine no?</p>
Forum: Player Studio Discussion 03-13-2013, 01:55 PM
Replies: 12
Views: 613
Posted By Cakvala
<p>Question: Would that design be acceptable if...

<p>Question: Would that design be acceptable if it was a beast type severed head or skull, with "aged" blood?</p>
Forum: Player Studio Discussion 03-11-2013, 05:20 PM
Replies: 12
Views: 798
Posted By Cakvala
<p>From old screenshots ive seen from Everquest...

<p>From old screenshots ive seen from Everquest Dev team, majority of the stuff in EQ was designed in 3D Studio max (that includes the characters from the Luclin revamp)</p><p>Any item ive made for...
Forum: Player Studio Discussion 03-11-2013, 05:14 PM
Replies: 2
Views: 434
Posted By Cakvala
<p>its been a common occurance with many of the...

<p>its been a common occurance with many of the 1HS / 2HS / 1HP ive submitted, even had some of the items made rescaled to fit 1HS when it was to be a 2HS.</p><p>its not a big deal and they can stay...
Forum: Player Studio Discussion 03-08-2013, 03:31 PM
Replies: 2
Views: 434
Posted By Cakvala
<p>Just curious, do you all have something...

<p>Just curious, do you all have something against these, or are they not as popular as other items? Last item I submitted was to be a 1 Handed Piercer and it ended up being a 1 Hand slash? </p>
Forum: Player Studio Discussion 03-05-2013, 12:56 PM
Replies: 16
Views: 704
Posted By Cakvala
<p>I could convert EQ1 items to EQ2 items pretty...

<p>I could convert EQ1 items to EQ2 items pretty easily, would you all accept that?</p>
Forum: Player Studio Discussion 03-01-2013, 01:30 PM
Replies: 18
Views: 849
Posted By Cakvala
<p>I guess i am a old schooler, I use 3d Studio...

<p>I guess i am a old schooler, I use 3d Studio max for everything. ha.. Ifyou are a student or know someone that is a student, Autodesk will provide you it for free with a 3 year license. </p>
Forum: Player Studio Discussion 03-01-2013, 12:55 PM
Replies: 16
Views: 704
Posted By Cakvala
<p>"1000 triangles is the maximum. 1 mesh LOD at...

<p>"1000 triangles is the maximum. 1 mesh LOD at approximately half the resolution should be created only if the base mesh exceeds 500 triangles."</p><p>AHah, Triangles! Thanks for that correction....
Forum: Player Studio Discussion 02-23-2013, 07:17 PM
Replies: 17
Views: 677
Posted By Cakvala
<p>IceSy are you using Adobe Photoshop to work on...

<p>IceSy are you using Adobe Photoshop to work on textures? If so what version?</p><p>There is a great tool in CS5 that is called smart sharpen, it can really make texture pop.</p>
Forum: Player Studio Discussion 02-21-2013, 06:26 PM
Replies: 17
Views: 677
Posted By Cakvala
<p>Those all look great but the ovens and sinks...

<p>Those all look great but the ovens and sinks are fantastic! </p>
Forum: Player Studio Discussion 02-21-2013, 06:23 PM
Replies: 16
Views: 283
Posted By Cakvala
<p><cite>Covic...

<p><cite>Covic wrote:</cite></p><blockquote><p><cite>rollenzekson wrote:</cite></p><blockquote><p>Nice axe! Hope they accept it with that lightning bolt texture.</p><p>You are making me want to post...
Forum: Player Studio Discussion 02-21-2013, 01:59 PM
Replies: 16
Views: 283
Posted By Cakvala
<p>Hi everyone, below are the current submissions...

<p>Hi everyone, below are the current submissions that were placed today with Sony. Once they are processed we should see them in the Market in about 60 days or so! Also my prior items are all almost...
Forum: Player Studio Discussion 02-19-2013, 09:42 PM
Replies: 13
Views: 681
Posted By Cakvala
<p>Glad you were able to get the poly count to...

<p>Glad you were able to get the poly count to the point they would accept the items, they look great as always!</p>
Forum: Player Studio Discussion 02-18-2013, 07:13 PM
Replies: 10
Views: 1,001
Posted By Cakvala
<p>Everquest: <a...

<p>Everquest: <a href="https://www.everquest.com/player-studio/get-started">https://www.everquest.com/player-st...dio/get-started</a></p><p>Everquest 2: <a...
Forum: Player Studio Discussion 02-18-2013, 05:10 PM
Replies: 10
Views: 1,001
Posted By Cakvala
What I have been doing for housing items is using...

What I have been doing for housing items is using the Bed Sample for sizing and setting it to the standard size, when people buy the item in game its size can be adjusted to fit the house and the end...
Forum: Player Studio Discussion 02-18-2013, 03:06 PM
Replies: 16
Views: 283
Posted By Cakvala
<p><cite>Reliquary...

<p><cite>Reliquary wrote:</cite></p><blockquote><p><cite>Cakvala wrote:</cite></p><blockquote><p style="text-align: right;">Ive started working on housing items for Everquest and Capes for Everquest...
Forum: Player Studio Discussion 02-17-2013, 06:03 PM
Replies: 2
Views: 512
Posted By Cakvala
depends on where you host it from, i use my own...

depends on where you host it from, i use my own private host. Those look great!
Forum: Player Studio Discussion 02-17-2013, 03:13 PM
Replies: 16
Views: 283
Posted By Cakvala
<p><cite>RinQual_Gorgshriek...

<p><cite>RinQual_Gorgshriek wrote:</cite></p><blockquote><p>AMAZING!</p><p>Good work!</p><p>Also: Can you even add gore into items??</p></blockquote><p> That actually is rust! <img...
Forum: Player Studio Discussion 02-17-2013, 02:52 PM
Replies: 16
Views: 283
Posted By Cakvala
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>You do good work Cakavala. Being a monk I am limited in what I can use, but when the hammer of Mastrum goes on sale I will buy one just to...
Forum: Player Studio Discussion 02-16-2013, 09:44 PM
Replies: 7
Views: 243
Posted By Cakvala
What i usually do in 3D Studio max for Everquest...

What i usually do in 3D Studio max for Everquest weapon ornaments, is keep the poly at 200 or lower, so when it is coverted to triangles (via OBJ export) it right at 400 or lower.
Forum: Player Studio Discussion 02-16-2013, 09:40 PM
Replies: 16
Views: 283
Posted By Cakvala
<p style="text-align: right;">Ive started working...

<p style="text-align: right;">Ive started working on housing items for Everquest and Capes for Everquest II, currently I went nutty with weapons.</p><p>My primary design resources were, 3D Studio max...
Forum: Player Studio Discussion 02-16-2013, 09:35 PM
Replies: 12
Views: 784
Posted By Cakvala
Can we also suggest a meant to track popularity...

Can we also suggest a meant to track popularity of items that are in the complete status? I understand you may not beable to give us numbers of units sold but a simple sort would suffice. Just so we...
Forum: Player Studio Discussion 02-16-2013, 09:32 PM
Replies: 11
Views: 273
Posted By Cakvala
<p><cite>Ngreth wrote:</cite></p><blockquote><p>I...

<p><cite>Ngreth wrote:</cite></p><blockquote><p>I am often a decider in items if they make it to me.  (To make it to me, art has to pass it for poly limit, and other art technicalities)</p><p>In my...
Forum: Player Studio Discussion 02-16-2013, 09:24 PM
Replies: 6
Views: 573
Posted By Cakvala
<p>Got mine, thank you!</p><p>This pays out every...

<p>Got mine, thank you!</p><p>This pays out every three months I assume?</p>
Showing results 1 to 29 of 29

 
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