EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > Search Forums
Members List Search Mark Forums Read

Notices

Showing results 1 to 50 of 335
Search took 0.01 seconds.
Search: Posts Made By: Boethius_Permafrost
Forum: Tradeskill & Tradeskill Prestige 11-07-2012, 04:45 PM
Replies: 17
Views: 1,504
<p>It doesn't seem like a very difficult thing to...

<p>It doesn't seem like a very difficult thing to implement.  I would very much appreciate having writs.</p>
Forum: Tradeskill & Tradeskill Prestige 11-07-2012, 11:47 AM
Replies: 2
Views: 769
<p>If it must destroy the item, perhaps it should...

<p>If it must destroy the item, perhaps it should return a "transmuter's stone" of the same quality.</p>
Forum: Tradeskill & Tradeskill Prestige 11-07-2012, 11:45 AM
Replies: 7
Views: 989
<p>I'd welcome new recipes on the quested claws...

<p>I'd welcome new recipes on the quested claws of veeshan aligned researchers.</p><p>I assume the regular tradeskill researchers will have to wait for level 100 and the next reactant.</p>
Forum: Spells, Abilities, and General Class Discussion 11-05-2012, 12:42 PM
Replies: 15
Views: 6,155
<p>Just to make it not class specific - green...

<p>Just to make it not class specific - green ae's are good for pulling linked encounters.  You spend the cast time waiting for the group to get in position, and you're not losing autoattack because...
Forum: Tradeskill Discussion 10-30-2012, 02:22 PM
Replies: 26
Views: 4,288
<p>The top request I would have is to be able...

<p>The top request I would have is to be able (optionally) to store filters by character.  The next request would be a way to eliminate all the blessed/imbued recipes when I'm doing weaponsmith or...
Forum: Tradeskill Discussion 10-29-2012, 11:07 AM
Replies: 24
Views: 2,707
<p>I will often offer to craft for free for the...

<p>I will often offer to craft for free for the right to the component returns.  But it's all trust.</p><p>Treating the materials returned on a proc as a sideproduct would make it part of the UI, in...
Forum: User Interface 10-29-2012, 10:40 AM
Replies: 38
Views: 1,978
<p>You have my credit card number on file with...

<p>You have my credit card number on file with automatic billing for a reason.</p><p>I do not want to be hastled about my subscription. Do not test me in this regard.</p>
Forum: Tradeskill Discussion 10-22-2012, 11:34 AM
Replies: 8
Views: 2,228
<p>My first response is ... you cast spells, and...

<p>My first response is ... you cast spells, and you can't find ANY use for spells, which is what a sage creates?  Are you kidding?</p><p>On second reading, I suppose that sages make so many useful...
Forum: Paladin 10-19-2012, 11:40 AM
Replies: 4
Views: 807
<p>Simple fix - make it a percentage of the...

<p>Simple fix - make it a percentage of the caster's health.</p><p>Weak workaround for a horrible bug - make sure all your heals are on cooldown, have someone ready to mez you.</p><p>(ps: Rainy, how...
Forum: Tradeskill Discussion 10-08-2012, 03:22 PM
Replies: 42
Views: 3,912
<p>I like the innovation potion tip.  I have...

<p>I like the innovation potion tip.  I have never had a problem, but the UI bugging out or losing connection at the wrong time is fairly rare, so I'm lucky.</p><p>But just because there might exist...
Forum: General Gameplay Discussion 09-27-2012, 02:41 PM
Replies: 19
Views: 405
<p>Yes, that dungeon timeline should be accurate...

<p>Yes, that dungeon timeline should be accurate for group content.</p><p>Additionally, there are some level scaled dungons which are listed in that timeline.  Those are the ones that list a level...
Forum: Tradeskill Discussion 09-25-2012, 02:49 PM
Replies: 36
Views: 2,965
<p>Usually these threads are complaining that it...

<p>Usually these threads are complaining that it is too easy.</p><p>I do not like the way you lash out and attack then ask for help, so I encourage you to figure out how the buttons work on your...
Forum: Developer Roundtable 09-22-2012, 08:53 PM
Replies: 179
Views: 15,748
<p>I brought back several people.  They all found...

<p>I brought back several people.  They all found it unplayable instantly due to various F2P restrictions, the primary one being that they were naked and could not equip any of their gear which was...
Forum: Tradeskill Discussion 09-18-2012, 01:13 PM
Replies: 2
Views: 293
<p>The looted ones will probably be red or yellow...

<p>The looted ones will probably be red or yellow slot.</p>
Forum: General Gameplay Discussion 09-10-2012, 10:12 AM
Replies: 97
Views: 1,471
<p><cite>Dexella...

<p><cite>Dexella wrote:</cite></p><blockquote><p>Just wanted to point out that we do have our initial FAQ posted on the website: <a...
Forum: Zones and Population 09-05-2012, 11:12 AM
Replies: 6
Views: 1,245
<p>They tend to appear at the wrong z-axis...

<p>They tend to appear at the wrong z-axis position, recently, if they are normally on a bridge.  I've seen this with a quest giver on the cacotoxic stain in bonemire, and I had a friend who saw the...
Forum: Tradeskill Discussion 08-30-2012, 03:39 PM
Replies: 26
Views: 948
<p>The second year was better.  Combines still...

<p>The second year was better.  Combines still had subcombines, but you could do all the subcombines needed by your class, and get first-time discovery.  I enjoyed it because I'm overly detail...
Forum: Zones and Population 08-30-2012, 03:24 PM
Replies: 30
Views: 2,675
<p>I do not think skyshrine was destroyed in the...

<p>I do not think skyshrine was destroyed in the cataclysm.  Check out what Yelinak says in the fallen swords quest line.</p><p>While I like the current skyshrine, I agree that it should be called...
Forum: Zones and Population 08-30-2012, 02:20 PM
Replies: 15
Views: 494
<p>I'd like raid zones to have a few innovative...

<p>I'd like raid zones to have a few innovative ideas, a few TnS named, and minimal trash.  But raid scripts need to rely on visual cues or the default user interface.  There are already too many...
Forum: Tradeskill Discussion 08-28-2012, 01:41 PM
Replies: 33
Views: 946
<p><cite>Cyliena...

<p><cite>Cyliena wrote:</cite></p><blockquote><p><span>a bunch of recipes that are only useful if you want bags, potions, food, furniture or ammo. </span></p></blockquote><p>Who doesn't want bags,...
Forum: General Gameplay Discussion 08-28-2012, 01:05 PM
Replies: 27
Views: 723
<p>The subject line leads me to believe you lost...

<p>The subject line leads me to believe you lost something to a potential bug, which would surprise me, but that is apparently not the case.  So your problem is you don't know what to charge?  That's...
Forum: Tradeskill Discussion 08-27-2012, 11:24 AM
Replies: 53
Views: 645
<p>Server is back up.  Still cannot make rhenium...

<p>Server is back up.  Still cannot make rhenium shuriken.</p>
Forum: General Gameplay Discussion 08-24-2012, 03:30 PM
Replies: 32
Views: 927
<p>I can't even begin to describe how offensive...

<p>I can't even begin to describe how offensive this whole feature is.  Granted, I hate pay to win.</p>
Forum: Zones and Population 08-17-2012, 11:16 AM
Replies: 10
Views: 582
<p>If you can set recall point inside a house you...

<p>If you can set recall point inside a house you own, that would take care of all the people who have a house in (X).</p>
Forum: General Gameplay Discussion 08-17-2012, 11:10 AM
Replies: 27
Views: 351
<p>I find it much easier to get xp when it's not...

<p>I find it much easier to get xp when it's not a double xp weekend.</p>
Forum: Tradeskill Discussion 08-15-2012, 11:42 AM
Replies: 29
Views: 609
<p>Completionist or not, I don't think I'll...

<p>Completionist or not, I don't think I'll finish the outfitters this year. </p><p>The others might get everything except the level 90 weapon appearance items this year.</p>
Forum: Items and Equipment 08-14-2012, 09:14 PM
Replies: 3
Views: 191
<p>Just got scout and mage.  Either they just...

<p>Just got scout and mage.  Either they just updated it on the downtime or we were just unlucky earlier.  We had some before, too.</p>
Forum: General Gameplay Discussion 08-14-2012, 03:17 PM
Replies: 24
Views: 407
<p>They could team up with Neil Stephenson and...

<p>They could team up with Neil Stephenson and CLANG, but it'd be a different game.  Plus how do you incorporate magic into a semi-realistic combat system?</p>
Forum: Tradeskill Discussion 08-14-2012, 03:14 PM
Replies: 29
Views: 609
<p>I think it's just a lack of concern about the...

<p>I think it's just a lack of concern about the lower level bp's and weapons.  Why research them if nobody wants them, except one person who asks in channel for a few hours before they realize they...
Forum: Tradeskill Discussion 08-14-2012, 12:27 PM
Replies: 29
Views: 609
<p><cite>Laenai@Oasis...

<p><cite>Laenai@Oasis wrote:</cite></p><blockquote><p>You don't even need hardocre crafters or anywhere near a dozen. At this stage in the game, even with reactant gear, I can name a dozen casual...
Forum: General Gameplay Discussion 08-14-2012, 11:49 AM
Replies: 104
Views: 1,692
<p><cite>Boli@Splitpaw...

<p><cite>Boli@Splitpaw wrote:</cite></p><blockquote>Named has ... and a disarm attack.</blockquote><p>Just out of curiosity, does disarm still make all non-brawlers unable to use avoidance?</p><p>And...
Forum: Items and Equipment 08-14-2012, 11:07 AM
Replies: 3
Views: 191
<p>Just my anecdotal observation from one guild,...

<p>Just my anecdotal observation from one guild, but are BP's using the old drop tables, or are others getting scout/mage ones to drop at a reasonable rate?  We've had a few scout/mage but also a...
Forum: Tradeskill Discussion 08-08-2012, 10:59 PM
Replies: 33
Views: 608
<p>You can have three researchers, and only one...

<p>You can have three researchers, and only one will display a progress bar.</p>
Forum: Tradeskill Discussion 08-08-2012, 04:46 PM
Replies: 33
Views: 608
<p>Oh yeah, that's another good point.  At least...

<p>Oh yeah, that's another good point.  At least they give a confirmation dialog on that one.</p>
Forum: General Gameplay Discussion 08-08-2012, 04:44 PM
Replies: 3
Views: 174
<p>Yes, another workaround for a bad interface...

<p>Yes, another workaround for a bad interface decision by soe.</p><p>You have to disable this in voice options.</p>
Forum: Items and Equipment 08-08-2012, 04:40 PM
Replies: 48
Views: 537
<p>I also noticed that the set names don't line...

<p>I also noticed that the set names don't line up, at least on the priest ear that I looked at.  They probably should all be in the same sets as before.  It's not like the zone is any different.</p>
Forum: Items and Equipment 08-08-2012, 03:35 PM
Replies: 39
Views: 1,503
<p>seconded</p><p>and add some procs to the...

<p>seconded</p><p>and add some procs to the weapons/range that lost their red slots</p><p>Put deathless devotion on a drunder range items and every priest will love you.</p>
Forum: Tradeskill Discussion 08-08-2012, 03:30 PM
Replies: 33
Views: 608
<p>I agree that the research interface is...

<p>I agree that the research interface is horrible.  I already posted my feedback on improving it and moving the whole thing into the research tab of the spellbook, but on the current npc based...
Forum: General Gameplay Discussion 08-02-2012, 04:11 PM
Replies: 4
Views: 127
<p>Yes, block requires a shield for...

<p>Yes, block requires a shield for non-brawlers.</p><p>(Also disarm effects negate block for non-brawlers, and negate defensive abilities that require a shield.)</p>
Forum: Items and Equipment 08-02-2012, 01:12 PM
Replies: 2
Views: 154
<p>I'd say "bad luck," but not unbelievable. ...

<p>I'd say "bad luck," but not unbelievable.  Random loot is by definition not well balanced in the short term.</p><p>I would say there is more str/agi than int/wis gear, but healer gear is much more...
Forum: General Gameplay Discussion 08-02-2012, 12:07 PM
Replies: 55
Views: 1,273
<p>The real problem is that returning vets...

<p>The real problem is that returning vets install to check out the current state of the game via f2p, log in with 3 year old gear which they got under subscription and is good enough for them to get...
Forum: Spells, Abilities, and General Class Discussion 08-02-2012, 11:52 AM
Replies: 7
Views: 296
<p>I put /autoattack 0 in a macro with any...

<p>I put /autoattack 0 in a macro with any mesmerise type effects, although I don't think I've used them on any character with a spell weapon.</p>
Forum: General Gameplay Discussion 08-01-2012, 01:51 PM
Replies: 159
Views: 2,526
<p>The new option defaults to the known bad...

<p>The new option defaults to the known bad setting.  Show all is not a good choice for anyone.  It probably should default to show hostile player cast bars.  I assume that will be functionally...
Forum: Tradeskill Discussion 06-27-2012, 12:28 PM
Replies: 15
Views: 844
<p>I find the gap from 5 to 10, combined with the...

<p>I find the gap from 5 to 10, combined with the ease of leveling for new characters to be a very small but difficult to cross gap which requires a little knowledge of the game to get past, thus...
Forum: Community News 06-26-2012, 04:39 PM
Replies: 106
Views: 1,608
<p>Before even getting to test, I think it likely...

<p>Before even getting to test, I think it likely will needs some changes:</p><p>Instead of -30 hate gain, make it prevent effects which increase hate gain and hate position changes.  Just make...
Forum: Community News 06-25-2012, 06:10 PM
Replies: 87
Views: 1,273
<p>Actually, it should not be a choice.  That...

<p>Actually, it should not be a choice.  That would make it like it is now - another easy way for new players to screw up their character with all these fake choices that are not really choices. ...
Forum: Community News 06-24-2012, 06:51 PM
Replies: 87
Views: 1,273
<p>If physical mitigation is removed from the...

<p>If physical mitigation is removed from the character development tree, then a LOT of raid encounters may need to be redesigned before the focus changes can go live.</p>
Forum: Fighter's Arena 06-21-2012, 04:20 PM
Replies: 45
Views: 2,104
<p>While I am not supporting this idea, I think...

<p>While I am not supporting this idea, I think it would be not quite as bad if it merely prevented effects which add hate gain, without actually providing you with massive de-hate buffs that other...
Forum: General Gameplay Discussion 06-21-2012, 01:31 PM
Replies: 76
Views: 1,667
<p>I concur with the original...

<p>I concur with the original poster.</p><p>Leveling from 90 to 92 is slower, in general, and that's fine.  They say it takes more, but it's still pretty fast and easy if you do anything other than...
Forum: Tradeskill Discussion 06-18-2012, 11:38 PM
Replies: 58
Views: 3,867
<p>Tradeskill and adventure levels were always...

<p>Tradeskill and adventure levels were always different before, so having to give up aa points for crafting is kind of a change in philosophy, and it's annoying, and going to my mirror for every...
Showing results 1 to 50 of 335

 
Forum Jump

All times are GMT. The time now is 03:48 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.