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Search: Posts Made By: Neiloch
Forum: General Beta Discussion 11-14-2016, 10:10 AM
Replies: 38
Views: 910
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Anaogi"> <aside> <div class="attribution type">Anaogi said: <a href="index.php?goto/post&id=6389515#post-6389515"...
Forum: Class Discussion 11-08-2016, 04:07 PM
Replies: 88
Views: 885
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Diveris"> <aside> <div class="attribution type">Diveris said: <a href="index.php?goto/post&id=6388675#post-6388675"...
Forum: General Beta Discussion 10-30-2016, 07:20 PM
Replies: 9
Views: 70
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Rondo9"> <aside> <div class="attribution type">Rondo9 said: <a href="index.php?goto/post&id=6385629#post-6385629"...
Forum: Class Discussion 10-30-2016, 08:53 AM
Replies: 32
Views: 546
Posted By Neiloch
Specific Inter class dependency = bad. This is...

Specific Inter class dependency = bad. This is like if Dispatch only boosted sorcerer DPS.<br /> <br />Balancing specific classes by making changes to another is just a flat out bad idea. utility...
Forum: General Beta Discussion 10-30-2016, 05:50 AM
Replies: 9
Views: 70
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6385468#post-6385468"...
Forum: General Beta Discussion 10-29-2016, 08:17 AM
Replies: 9
Views: 70
Posted By Neiloch
Is there anything specific being done to help...

Is there anything specific being done to help with the raid lag that is produced from high amounts of DoTs and swarms? Or any other changes that might result in a fringe benefit of less lag/strain on...
Forum: General Beta Discussion 10-29-2016, 01:05 AM
Replies: 9
Views: 70
Posted By Neiloch
Fairly certain lag has to do with server...

Fairly certain lag has to do with server resources being allocated for an instance and the overall strain being put on the server hardware. Otherwise some raid setups would experience lag 100% of the...
Forum: Class Discussion 10-24-2016, 08:31 AM
Replies: 158
Views: 2,170
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6382893#post-6382893"...
Forum: General Beta Discussion 10-22-2016, 11:09 PM
Replies: 9
Views: 91
Posted By Neiloch
I was stuck like this for a while.<br /> <br />I...

I was stuck like this for a while.<br /> <br />I figured out that either I picked up a quest that became bugged and hidden or never shows up to begin with. It was the quest from the garden area,...
Forum: Class Discussion 10-19-2016, 11:25 PM
Replies: 21
Views: 1,076
Posted By Neiloch
There really should be an 'ascension class'...

There really should be an 'ascension class' hotbar.<br /> <br />Saving and loading hotkeys 'works' but its extremely clumsy and not at all intuitive. Even if you can manage it as soon as you have two...
Forum: Class Discussion 10-17-2016, 02:16 PM
Replies: 158
Views: 2,170
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="CSP84"> <aside> <div class="attribution type">CSP84 said: <a href="index.php?goto/post&id=6381265#post-6381265"...
Forum: Class Discussion 10-17-2016, 11:15 AM
Replies: 158
Views: 2,170
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6381154#post-6381154"...
Forum: Zones and Quest Discussion 10-16-2016, 12:56 PM
Replies: 54
Views: 311
Posted By Neiloch
So I had two experiences in one night thanks to...

So I had two experiences in one night thanks to the beta servers going down.<br /> <br />At first I got on after they were up and maybe 15 people were in the zone. I was able to finish the language...
Forum: General Beta Discussion 10-13-2016, 04:36 AM
Replies: 20
Views: 57
Posted By Neiloch
My process was being vaguely disappointed in what...

My process was being vaguely disappointed in what they announced for the xpac and then further disappointed by any 'benefit of the doubt' being shattered once I saw various forms of their...
Forum: Zones and Quest Discussion 10-12-2016, 09:51 PM
Replies: 320
Views: 11,544
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6379223#post-6379223"...
Forum: Zones and Quest Discussion 10-12-2016, 09:19 PM
Replies: 320
Views: 11,544
Posted By Neiloch
<ul><li>Quest name: Kunark Ascending: History in...

<ul><li>Quest name: Kunark Ascending: History in Stone</li><li>Quest journal text: Inspect the rune-inscribed stone in Twark</li></ul>I've found five of these stones in the area and confirmed other...
Forum: Zones and Quest Discussion 10-11-2016, 10:13 PM
Replies: 96
Views: 1,281
Posted By Neiloch
I got through it, but I'm rather annoyed stealth...

I got through it, but I'm rather annoyed stealth has no 'rules' to it, you have to figure out who can see you and when by trial and error. It won't be much of a problem once walkthroughs and what not...
Forum: Class Discussion 11-17-2015, 04:40 AM
Replies: 323
Views: 2,417
Posted By Neiloch
Whats was the group setups? how high were the...

Whats was the group setups? how high were the VC's? Who got what buffs? The fact the illy was second shows some definite bias in group setups.
Forum: General Beta Discussion 11-13-2015, 11:37 PM
Replies: 19
Views: 500
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Trivursar"> <aside> <div class="attribution type">Trivursar said: <a href="index.php?goto/post&id=6283224#post-6283224"...
Forum: Raid Discussion 11-13-2015, 11:30 PM
Replies: 36
Views: 971
Posted By Neiloch
I believe this new form of AE was instituted...

I believe this new form of AE was instituted because the devs couldn't make typical AE's reliably hit 100% of the time if they wished. Such as the curse on Construct of Malice.
Forum: Raid Discussion 11-13-2015, 07:07 PM
Replies: 36
Views: 971
Posted By Neiloch
From what gninja explained before the new AE's...

From what gninja explained before the new AE's that aren't blockable literally just cast a spell on each individual. So imagine a single target attack casted 24 times rapidly if its a full raid. They...
Forum: General Beta Discussion 11-13-2015, 04:03 PM
Replies: 26
Views: 1,012
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6282796#post-6282796"...
Forum: Class Discussion 11-06-2015, 01:04 AM
Replies: 323
Views: 2,417
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6279400#post-6279400"...
Forum: Zone and Quest Discussion 11-04-2015, 05:23 AM
Replies: 47
Sticky: Tentacles
Views: 737
Posted By Neiloch
Deciding if HR is for human resources or human...

Deciding if HR is for human resources or human rights.
Forum: General Beta Discussion 11-03-2015, 04:13 AM
Replies: 186
Views: 1,965
Posted By Neiloch
So after being told countless times procs would...

So after being told countless times procs would not be on jewelry but instead static stats, procs would be moved to weapons AND would be similar to ethereal procs i'm seeing very little evidence of...
Forum: Class Discussion 11-02-2015, 08:20 PM
Replies: 323
Views: 2,417
Posted By Neiloch
I don't want poisons being a huge contributor,...

I don't want poisons being a huge contributor, but it shouldn't be useless either since many AA's and 'balance' is based on it, and it should definitely scale properly with equipment upgrades.
Forum: Class Discussion 11-02-2015, 04:15 AM
Replies: 323
Views: 2,417
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6276828#post-6276828"...
Forum: Class Discussion 11-01-2015, 12:09 AM
Replies: 323
Views: 2,417
Posted By Neiloch
The whole vulnerability thing is kind of a mess....

The whole vulnerability thing is kind of a mess. Ever since we've been able to change damage type the idea of 'physical vulnerability' has been a joke. There's currently zero incentive for melee...
Forum: Class Discussion 10-30-2015, 04:45 PM
Replies: 323
Views: 2,417
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6275057#post-6275057"...
Forum: Class Discussion 10-30-2015, 07:16 AM
Replies: 323
Views: 2,417
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6274912#post-6274912"...
Forum: Raid Discussion 10-29-2015, 03:03 PM
Replies: 76
Views: 1,478
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Tabri"> <aside> <div class="attribution type">Tabri said: <a href="index.php?goto/post&id=6274314#post-6274314"...
Forum: Raid Discussion 10-27-2015, 09:58 PM
Replies: 21
Views: 504
Posted By Neiloch
I like it because players can actually effect it....

I like it because players can actually effect it. Crit mit was a terrible, heavy handed pass/fail system. Didn't have high enough crit mit? too bad, so sad, beat it.<br /> <br />With resists you have...
Forum: Raid Discussion 10-26-2015, 11:44 PM
Replies: 76
Views: 1,478
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Tabri"> <aside> <div class="attribution type">Tabri said: <a href="index.php?goto/post&id=6272182#post-6272182"...
Forum: General Beta Discussion 10-26-2015, 09:38 PM
Replies: 40
Views: 127
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6272147#post-6272147"...
Forum: General Beta Discussion 10-24-2015, 11:36 PM
Replies: 6
Views: 49
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Estarion"> <aside> <div class="attribution type">Estarion said: <a href="index.php?goto/post&id=6270266#post-6270266"...
Forum: General Beta Discussion 10-24-2015, 02:48 AM
Replies: 206
Views: 397
Posted By Neiloch
you do have access to beta, just not a live...

you do have access to beta, just not a live copied character
Forum: General Beta Discussion 10-23-2015, 10:19 PM
Replies: 206
Views: 397
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Leyden"> <aside> <div class="attribution type">Leyden said: <a href="index.php?goto/post&id=6270876#post-6270876"...
Forum: General Beta Discussion 10-23-2015, 09:54 PM
Replies: 206
Views: 397
Posted By Neiloch
Same here, over 24 hours.

Same here, over 24 hours.
Forum: Class Discussion 10-21-2015, 05:02 AM
Replies: 61
Views: 1,269
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Daray"> <aside> <div class="attribution type">Daray said: <a href="index.php?goto/post&id=6268706#post-6268706"...
Forum: Itemization (AoM Beta) 11-11-2014, 08:14 AM
Replies: 22
Views: 992
Posted By Neiloch
If it remains this way I hope we see upgrades...

If it remains this way I hope we see upgrades sooner rather than later. Its good 'progression' gear since it spreads out the upgrades and fights will naturally take longer. It would be disappointing...
Forum: Priests 11-11-2014, 02:36 AM
Replies: 133
Views: 2,169
Posted By Neiloch
Balancing healing versus pretty much anything...

Balancing healing versus pretty much anything really doesn't work when you are talking about nerfing heals. Not having 'enough' DPS or buffs just makes things move slowly or less reliably. Not having...
Forum: Itemization (AoM Beta) 11-10-2014, 07:34 PM
Replies: 22
Views: 992
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Daray"> <aside> <div class="attribution type">Daray said: <a href="index.php?goto/post&id=6125839#post-6125839"...
Forum: Scouts 11-07-2014, 09:39 PM
Replies: 67
Views: 2,154
Posted By Neiloch
Really my only complaint right now is I don't...

Really my only complaint right now is I don't like the armor the squad is wearing. If I had my choice I would make them look like some awesome Tallonites. I'm sure there is some reason why this...
Forum: Scouts 11-06-2014, 08:36 AM
Replies: 67
Views: 2,154
Posted By Neiloch
Yeah assassin wasn't beating me by a bunch, if...

Yeah assassin wasn't beating me by a bunch, if squad was doing the same as shadow last night our DPS would have been nearly even.
Forum: Scouts 11-06-2014, 12:59 AM
Replies: 231
Views: 3,744
Posted By Neiloch
As it is things need to be balanced and shifted...

As it is things need to be balanced and shifted around, but rangers aren't in danger of becoming useless/obsolete.
Forum: Itemization (AoM Beta) 11-05-2014, 09:26 PM
Replies: 22
Views: 992
Posted By Neiloch
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<div class="bbCodeBlock bbCodeQuote" data-author="Bloodguts"> <aside> <div class="attribution type">Bloodguts said: <a href="index.php?goto/post&id=6125284#post-6125284"...
Forum: Scouts 11-05-2014, 07:24 PM
Replies: 67
Views: 2,154
Posted By Neiloch
If my doubles are always gonna show up half naked...

If my doubles are always gonna show up half naked I'm going to have to make a a very specific change to my character.<br /> <br />Otherwise 'Hall of Mirrors' I mean 'Sniper Squad' is looking good.
Forum: Scouts 11-05-2014, 03:32 PM
Replies: 67
Views: 2,154
Posted By Neiloch
So this was updated by... a lot.<br /> <br...

So this was updated by... a lot.<br /> <br />-Squad is a naked generic version of my race (DE's in their undies)<br />-Attack on <i>every</i> CA and auto attack<br />-Cast an attack animation similar...
Forum: Scouts 11-05-2014, 08:10 AM
Replies: 67
Views: 2,154
Posted By Neiloch
That's why its a 'bug.' Its a base potency buff,...

That's why its a 'bug.' Its a base potency buff, not just regular potency which I suspect has something to do with it. Seems like its telling it you have zero potency for that hit after dragon claws...
Forum: Scouts 11-05-2014, 03:36 AM
Replies: 67
Views: 2,154
Posted By Neiloch
After raiding with both assassin and brigand...

After raiding with both assassin and brigand 'shadows' a boost is definitely needed. Doing about half the damage and duration is half as long already.
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