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Search: Posts Made By: Achala
Forum: General Gameplay Discussion 02-16-2011, 12:42 PM
Replies: 173
Views: 714
Posted By Achala
<p>At this rate, they may as well just get rid of...

<p>At this rate, they may as well just get rid of all stats and just have one: AWEsomeness. Oh, and maybe get rid of armor types because gosh those are confusing.  That way they don't have to waste...
Forum: Fighter's Arena 10-19-2009, 09:56 PM
Replies: 66
Views: 898
Posted By Achala
<p><cite>Aull wrote:</cite></p><blockquote><p>If...

<p><cite>Aull wrote:</cite></p><blockquote><p>If SOE increases brawler tanking skills then many so called dps brawlers are gonna cry "where's the dps?".</p></blockquote><p>Shrug.  It has the little...
Forum: In Testing Feedback 08-29-2009, 01:27 AM
Replies: 202
Views: 807
Posted By Achala
<p>I love this change.  One of my favorite MMOs...

<p>I love this change.  One of my favorite MMOs before I moved to EQ2 was Final Fantasy XI and part of the reason I loved it was that, because of the job system (your character could change between...
Forum: In Testing Feedback 07-22-2009, 03:12 PM
Replies: 1,025
Views: 8,540
Posted By Achala
<p><cite>Lord_Ebon...

<p><cite>Lord_Ebon wrote:</cite></p><blockquote><p>This request is kind of out of left field, but it's something that I think would be REALLY useful.</p><p>Quite simple really: the ability to set the...
Forum: In Testing Feedback 07-02-2009, 05:57 PM
Replies: 1,025
Views: 8,540
Posted By Achala
<p><cite>Pitt Hammerfist...

<p><cite>Pitt Hammerfist wrote:</cite></p><blockquote><span style="color: #3366ff;">holy crap lol now thats a list <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />...
Forum: General Gameplay Discussion 05-08-2009, 10:42 AM
Replies: 57
Views: 203
Posted By Achala
<p><cite>NardacMM...

<p><cite>NardacMM wrote:</cite></p><blockquote><p>As long as quest XP still gives the biggest bang for your buck. You don't want to create an EQ1 environment where people level xp and AA by camping...
Forum: Developer Roundtable 04-09-2009, 06:10 PM
Replies: 185
Views: 3,864
Posted By Achala
<p><cite>Vodroc...

<p><cite>Vodroc wrote:</cite></p><blockquote><p>Could you make it so when you select a group members quest,  there quest info shows in the quest window so I can close my...
Forum: Developer Roundtable 04-09-2009, 06:05 PM
Replies: 185
Views: 3,864
Posted By Achala
<p>1. Sorting on multiple fields -- for example,...

<p>1. Sorting on multiple fields -- for example, the ability to sort by zone and within each zone have quests sorted by level, or name, or whatever</p><p>2. If you have a ZONE NAME highlighted, allow...
Forum: Developer Roundtable 04-08-2009, 11:24 AM
Replies: 630
Views: 2,972
Posted By Achala
<p>Another suggestion or two:</p><p>-...

<p>Another suggestion or two:</p><p>- automatically put the upgrade over the old spell (i.e., when I level up and earn Ice Comet III, don't toss the new icon in the first free slot on my hotbar --...
Forum: Developer Roundtable 04-08-2009, 11:06 AM
Replies: 630
Views: 2,972
Posted By Achala
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><span style="font-size: small; font-family: tahoma,arial,helvetica,sans-serif;">I really wish you would...
Forum: Developer Roundtable 04-08-2009, 10:06 AM
Replies: 630
Views: 2,972
Posted By Achala
<p><cite>Noaani...

<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Powers wrote:</cite></p><blockquote>So, Aeralik, how are we supposed to search on the broker for a specific spell or combat art, now?  Do we have...
Forum: Developer Roundtable 04-04-2009, 01:16 AM
Replies: 630
Views: 2,972
Posted By Achala
<p>I think this is a great change.  Some of the...

<p>I think this is a great change.  Some of the names of our spells were getting pretty stupid.  Also, it's annoying to have to go back and look up the tier 1 version of a spell so you'll know what...
Forum: Monk 03-23-2009, 07:37 PM
Replies: 6
Views: 153
Posted By Achala
<p>One of the problems with this game is that...

<p>One of the problems with this game is that while you can stack DPS (more DPSers = more damage) and you can stack healers (extra healers means you can heal more damage, faster).  But two tanks...
Forum: Monk 03-23-2009, 04:28 PM
Replies: 12
Views: 83
Posted By Achala
<p>Monks are rarely desired as the primary tank,...

<p>Monks are rarely desired as the primary tank, so maybe we should just give up on that role.  A good idea for a class defining role for monks (and bruisers) would be someone who stands side by side...
Forum: General Gameplay Discussion 03-19-2009, 10:17 PM
Replies: 19
Views: 247
Posted By Achala
<p><cite>sliderhouserules...

<p><cite>sliderhouserules wrote:</cite></p><blockquote><p>Weren't you just saying a month or two ago that it takes too long to earn achievement experience? Now you're wanting more APs cause you've...
Forum: In Testing Feedback 03-18-2009, 12:03 AM
Replies: 470
Views: 3,279
Posted By Achala
<p><cite>Grugg...

<p><cite>Grugg wrote:</cite></p><blockquote><p>The first thread I visit in this forum is this one. Incredible amount of information shared. <img...
Forum: Developer Roundtable 03-04-2009, 04:22 PM
Replies: 2,003
Views: 5,674
Posted By Achala
<p>I love this idea!</p><p>I guess I would like...

<p>I love this idea!</p><p>I guess I would like to see the research assistant (and possibly other helper NPCs in the future) be earned through a quest line (that scales with level).</p><p>The...
Forum: In Testing Feedback 01-01-2009, 03:00 PM
Replies: 15
Views: 91
Posted By Achala
<p>I think part of the problem is that avoidance...

<p>I think part of the problem is that avoidance is all or nothing. Why does avoidance have to be all or nothing? </p><p>Maybe there could be a range in the roll where you don't fully avoid (parry,...
Forum: General Tech Support Questions 10-19-2008, 10:22 PM
Replies: 15
Views: 231
Posted By Achala
There appear to be several different problems...

There appear to be several different problems being posted in this forum.  The issue that I had was that the game, starting with GU49, would often start up and play the intro music but it wouldn't...
Forum: General Tech Support Questions 10-13-2008, 01:46 AM
Replies: 15
Views: 231
Posted By Achala
I'm having the same problem.   Many times when I...

I'm having the same problem.   Many times when I start EQ2, since the release of GU49, I'd get nothing but a blank screen and I can't progress into the game.  However, I can hear the music just...
Forum: Developer Roundtable 04-08-2008, 05:33 PM
Replies: 194
Views: 1,511
Posted By Achala
<cite>Thoronve wrote:</cite><blockquote><p>I know...

<cite>Thoronve wrote:</cite><blockquote><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed -...
Forum: Developer Roundtable 10-01-2006, 12:32 AM
Replies: 489
Views: 3,167
Posted By Achala
I think this is great news and can't wait to test...

I think this is great news and can't wait to test them out.  <div></div>
Forum: Zones and Population 03-01-2006, 06:16 AM
Replies: 36
Views: 703
Posted By Achala
<span><blockquote><hr>Nilty wrote:   I posted...

<span><blockquote><hr>Nilty wrote:   I posted thsi Idea back when DoF first came out and its even more pratical now..All instance zones should have an intended level range and if you enter that zone...
Forum: In Testing Feedback 02-19-2006, 08:28 AM
Replies: 17
Views: 275
Posted By Achala
<div><span><blockquote><hr>Bhagpuss...

<div><span><blockquote><hr>Bhagpuss wrote:<span>We really could do with some improvements to the AI, though. One of my bugbears (no pun intended) about EQ2 has always been the vast quantity of...
Forum: In Testing Feedback 01-24-2006, 06:37 AM
Replies: 253
Views: 1,169
Posted By Achala
I think this a great change.  It helps maintain...

I think this a great change.  It helps maintain an appropriate risk vs. reward for encounters and zones.  I think the aggro mechanics in FFXI worked this way; I was surprised when I first started EQ2...
Forum: Developer Roundtable 08-22-2005, 06:38 PM
Replies: 465
Views: 3,814
Posted By Achala
I actually look forward to having encounters...

I actually look forward to having encounters being unlocked, because it will aid in developing a greater sense of community and a more immersive world.  However, the most obvious abuse will be for...
Forum: Developer Roundtable 03-28-2005, 10:34 AM
Replies: 1,096
Views: 10,551
Posted By Achala
Things I would like to see the game have: 1)...

Things I would like to see the game have: 1) More mob AI diversity.   Right now, it seems like every mob one of the AIs.  They are either passive or aggro.  If they are aggro, they will attack you...
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