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Search: Posts Made By: AngelR
Forum: Wizard 04-06-2005, 01:03 AM
Replies: 5
Views: 374
Posted By AngelR
<P>Those turtles are great, and I've had success...

<P>Those turtles are great, and I've had success doing the noxious klaks near there as well.  Can't complain about half a % per kill with really no chance of dying if you know what you are doing......
Forum: Wizard 03-22-2005, 09:17 PM
Replies: 0
Views: 85
Posted By AngelR
<DIV>On raids with multiple wizards, would it not...

<DIV>On raids with multiple wizards, would it not be wise to set up a sort of "immolation chain", somewhat in the same vein as the cheal chains of EQ1?  Basically you'd have your 3 wizards...
Forum: Wizard 03-12-2005, 07:41 AM
Replies: 14
Views: 184
Posted By AngelR
<DIV>The other problem, from my perspective of...

<DIV>The other problem, from my perspective of having played both a guardian and a wizard, is that if you are AEing then you are spreading that damage out over all the mobs instead of killing them...
Forum: Wizard 03-10-2005, 09:10 PM
Replies: 17
Views: 65
Posted By AngelR
<DIV>"The 28 Warlock had the combatstats parser...

<DIV>"The 28 Warlock had the combatstats parser running ...."</DIV> <DIV> </DIV> <DIV>This may be the problem right there... whenever we are parsing in a group, there is always at least two of us...
Forum: Wizard 03-10-2005, 02:53 AM
Replies: 6
Views: 192
Posted By AngelR
<DIV>It may only be my imagination, but it seems...

<DIV>It may only be my imagination, but it seems to happen too often to be coincidence... I find that triggering an HO (just Arcane Augur, not the first spell in the chain), has a chance of breaking...
Forum: Wizard 03-10-2005, 02:40 AM
Replies: 17
Views: 65
Posted By AngelR
<DIV>Well, obviously it's up to you, it's only a...

<DIV>Well, obviously it's up to you, it's only a game so do whatever you really want.  Only thing I would suggest is that you will be starting over, from scratch, and doing BASICALLY the same thing...
Forum: Wizard 03-08-2005, 06:47 PM
Replies: 32
Views: 120
Posted By AngelR
<DIV>Hmm... using Tongue Twist to start the HO. ...

<DIV>Hmm... using Tongue Twist to start the HO.  Interesting, hadn't thought of that.  I guess I'll play with it to see if not doing the extra damage outweighs not breaking the root.</DIV>...
Forum: Wizard 03-08-2005, 10:09 AM
Replies: 10
Views: 107
Posted By AngelR
<DIV>Oh yeah, I am not having any problems...

<DIV>Oh yeah, I am not having any problems killing mobs... what I can't seem to find are mobs that go down nice but still give decent exp (by which I mean .4 or .5% per kill... I believe in exp per...
Forum: Wizard 03-07-2005, 06:33 PM
Replies: 10
Views: 107
Posted By AngelR
<DIV>Any tips for at 26?  I had been doing the...

<DIV>Any tips for at 26?  I had been doing the skellies (troopers, etc) in TS near the ruins of karana, but they are getting a little too blue.  I tried a turtle in EL, but I think i'm just a little...
Forum: Wizard 03-06-2005, 06:00 AM
Replies: 2
Views: 67
Posted By AngelR
<DIV>While I appreciate the concept of using...

<DIV>While I appreciate the concept of using absurdity to illuminate the absurd (and I'm giving you the benefit of the doubt by assuming you are doing so), there are already enough threads asking...
Forum: Guardian 03-06-2005, 03:21 AM
Replies: 95
Views: 331
Posted By AngelR
<DIV>There is a particular point you can get to...

<DIV>There is a particular point you can get to where a mob gives exp but is too low to hit you.  It seems to happen most in late teens, early twenties, and the magic number seems to be 4 (ie. being...
Forum: Wizard 03-04-2005, 08:24 AM
Replies: 44
Views: 213
Posted By AngelR
<DIV>I find this "either/or" attitude to be...

<DIV>I find this "either/or" attitude to be rather common, and somewhat exagerated.  "No one will want me as a wizard because warlocks are so much better."   Well... unless you have some obsessed...
Forum: Wizard 02-28-2005, 08:23 PM
Replies: 8
Views: 271
Posted By AngelR
<DIV>Lag can happen on the highest of systems......

<DIV>Lag can happen on the highest of systems... because your computer isn't the only link in the chain.  The servers themselves can have latency and packet loss issues.  I notice this in TS......
Forum: Wizard 02-25-2005, 10:41 PM
Replies: 8
Views: 290
Posted By AngelR
<DIV>"plus any good player can get outta aggro or...

<DIV>"plus any good player can get outta aggro or <STRONG>good tank could regain the aggro"</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV>Tanks are just not given the proper tools to handle...
Forum: Wizard 02-21-2005, 06:12 PM
Replies: 16
Views: 225
Posted By AngelR
<DIV>One reason, that I can think of, for the...

<DIV>One reason, that I can think of, for the guardian to be out-damaging is that he is (probably and hopefully) using AE arts with impunity, because he WANTS the attention of all the mobs.  If you...
Forum: Wizard 02-19-2005, 06:58 PM
Replies: 13
Views: 93
Posted By AngelR
<DIV>The root seems to be holding the same for me...

<DIV>The root seems to be holding the same for me at 21.  My beef is that a maintained effect icon doesn't show up any more... that was useful.  Or maybe it never did for Frozen Manacles?   I know it...
Forum: Guardian 02-16-2005, 11:24 AM
Replies: 8
Views: 85
Posted By AngelR
<DIV>I've been a proponent of the Tablets II mod...

<DIV>I've been a proponent of the Tablets II mod for a while on other threads, and I'll do so here.  It just makes everything a little less flowery, and more steamlined.  This is what my screen looks...
Forum: Guardian 02-14-2005, 06:51 PM
Replies: 8
Views: 142
Posted By AngelR
<DIV>You can generally tell the scope of a spell...

<DIV>You can generally tell the scope of a spell or art by the background color of its icon.  Red is single target, yellow is self only, and blue is a group buff (or a full AE in the case of an...
Forum: Guardian 02-13-2005, 12:39 AM
Replies: 11
Views: 116
Posted By AngelR
<DIV>There was a patch, a little while ago maybe...

<DIV>There was a patch, a little while ago maybe a month?  It said that the block rate for round shields had been adjusted.  This implies rather strongly that there is an intrinsic block rate for...
Forum: Guardian 02-11-2005, 09:12 AM
Replies: 13
Views: 285
Posted By AngelR
<BR> <BLOCKQUOTE>...

<BR> <BLOCKQUOTE> <BLOCKQUOTE> </BLOCKQUOTE><BR><BR><BR>Actually, you missed a beat. This is the fix to correct the patch that killed the Monk ...<BR><BR>The undocumented reduction in Agility effects...
Forum: Guardian 02-11-2005, 12:10 AM
Replies: 7
Views: 55
Posted By AngelR
<DIV>Heh, right, I forgot that HTL comes during...

<DIV>Heh, right, I forgot that HTL comes during the "warrior" stage.  My bad, sorry.</DIV>
Forum: Guardian 02-10-2005, 10:34 PM
Replies: 10
Views: 190
Posted By AngelR
<DIV>Concensus seems to be to go towards the...

<DIV>Concensus seems to be to go towards the encounter taunt... I guess the reason being that it sticks on higher level raid mobs.  Only problem with this is that it seems to be choosing an art based...
Forum: Guardian 02-10-2005, 10:02 PM
Replies: 13
Views: 285
Posted By AngelR
<DIV>In reference to monks: "with increased...

<DIV>In reference to monks: "with increased mitigation their tanking ability should be less prone to streaks of damage."  This is disconcerting... I don't want to jump to conclusions, as I'm not sure...
Forum: Guardian 02-10-2005, 08:39 PM
Replies: 2
Views: 66
Posted By AngelR
<DIV>Being a football fan, I tend to think that...

<DIV>Being a football fan, I tend to think that defense wins over all... I'm liking my ability to solo as a guardian.  I've done 24 and 25 at the skeletons in TS (near the ruins of karana)... I've...
Forum: Guardian 02-10-2005, 08:13 PM
Replies: 7
Views: 55
Posted By AngelR
<DIV>The concensus seems to be to go for Shouting...

<DIV>The concensus seems to be to go for Shouting Cry.  It's probably what I'd use it for.</DIV> <DIV> </DIV> <DIV>Edit:  Just saw that the book that gives the recipe for Hold the Line Adept 3 may be...
Forum: Guardian 02-10-2005, 07:20 PM
Replies: 30
Views: 143
Posted By AngelR
<DIV>I liken pulling to dancing:  those who are...

<DIV>I liken pulling to dancing:  those who are not confident in their abilities tend not to do it because there is a sense of being "under the microscope".  It's a role where you feel that people...
Forum: Guardian 02-10-2005, 06:26 PM
Replies: 15
Views: 561
Posted By AngelR
<BR> <BLOCKQUOTE> <HR> Snikey wrote:<BR> <DIV>Yea...

<BR> <BLOCKQUOTE> <HR> Snikey wrote:<BR> <DIV>Yea kick sucks sometimes, but I hate Muscle icon even more.... I use those buffs to tank... and usually not going to hold off on it for an HO....been...
Forum: Guardian 02-10-2005, 06:18 PM
Replies: 3
Views: 97
Posted By AngelR
<DIV>Best thing about Knee Break is the damage...

<DIV>Best thing about Knee Break is the damage component.  Next to Slam (so far at 26), it's my most damaging attack.  It's great for when you need to go into DPS mode.</DIV>
Forum: Guardian 02-05-2005, 07:54 PM
Replies: 12
Views: 127
Posted By AngelR
<DIV>I use a somewhat unconventional screen...

<DIV>I use a somewhat unconventional screen layout (at least for hotbars), because I have a somewhat unconventional peripheral layout.  I use a Belkin Nostromo Speedpad (<A...
Forum: Guardian 01-23-2005, 09:41 PM
Replies: 53
Views: 284
Posted By AngelR
<DIV>I think the only reason it's easier near the...

<DIV>I think the only reason it's easier near the chessboard is because it has probably the largest concentration of mobs in one area, at least for the top two floors.  You can do a lot of killing in...
Forum: Guardian 01-20-2005, 06:51 AM
Replies: 53
Views: 284
Posted By AngelR
<DIV>Yup, TabletsII mod (which you can see if you...

<DIV>Yup, TabletsII mod (which you can see if you look in the top right corner... the EQ2 menu button has been replaced with the name of the mod).  I like it because it slims some things down a bit,...
Forum: Guardian 01-19-2005, 06:56 PM
Replies: 19
Views: 226
Posted By AngelR
<DIV>1-star'ed for simply adding my experiences...

<DIV>1-star'ed for simply adding my experiences (even admitting that they are limited in scope) and speculating on the same thing that everyone else is speculating on?  Yikes.  At least have the...
Forum: Guardian 01-19-2005, 07:57 AM
Replies: 19
Views: 226
Posted By AngelR
<DIV>I'm going to add in the consideration that I...

<DIV>I'm going to add in the consideration that I think proximity is weighed heavily in EQ2 aggro.  In my (admittedly limited, when compared to present company) experience, when I've lost aggro is to...
Forum: Guardian 01-19-2005, 07:36 AM
Replies: 9
Views: 173
Posted By AngelR
<DIV>Hrm... well, it's better than I expected,...

<DIV>Hrm... well, it's better than I expected, anyway.  I had the mental image of turning into the chess piece. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY"...
Forum: Guardian 01-19-2005, 07:34 AM
Replies: 7
Views: 117
Posted By AngelR
<DIV>The melee based archetypes (fighter and...

<DIV>The melee based archetypes (fighter and scout) only get entertainment spells at 20, 40, and 50.  The finger wigglers (priests and mages), get them at more regular intervals (20, 30, 35, 40, 45,...
Forum: Guardian 01-19-2005, 04:40 AM
Replies: 53
Views: 284
Posted By AngelR
<DIV>Here ya go: <A...

<DIV>Here ya go: <A href="http://home.cogeco.ca/~zdolan/pics/Berik_Sword_of_Thunder.jpg" target=_blank>http://home.cogeco.ca/~zdolan/pics/Berik_Sword_of_Thunder.jpg</A></DIV> <DIV> </DIV> <DIV>It's...
Forum: Guardian 01-17-2005, 09:35 PM
Replies: 23
Views: 134
Posted By AngelR
<DIV>Not sure where I read it (from one of the...

<DIV>Not sure where I read it (from one of the Devs somewhere), "bigger" shields have a higher chance to block an attack, above and beyond the AC that it provides.  So, bucklers will block the least,...
Forum: Guardian 01-17-2005, 09:26 PM
Replies: 95
Views: 331
Posted By AngelR
<DIV>I like how the Kerra stack up... with the...

<DIV>I like how the Kerra stack up... with the whole STA/AGI thing still up in the air, it gives you the balance to lean either way by tailoring your gear.  Fairly physical race, so I'm not lagging...
Forum: Guardian 01-15-2005, 10:58 PM
Replies: 5
Views: 40
Posted By AngelR
<DIV>The buggers certainly do like to circle,...

<DIV>The buggers certainly do like to circle, though. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  Dunno if it's screwy pathing or if they <gasp> actually...
Forum: Guardian 01-15-2005, 10:53 PM
Replies: 36
Views: 373
Posted By AngelR
<DIV>Correct me if I'm wrong, but doesn't HTL...

<DIV>Correct me if I'm wrong, but doesn't HTL suck a bit of power every time it "procs" (for lack of a better word).</DIV> <DIV> </DIV> <DIV>As to the AGI vs. STA discussion... I prefer to go the STA...
Forum: Guardian 01-15-2005, 10:05 AM
Replies: 30
Views: 892
Posted By AngelR
<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR>Not to...

<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR>Not to offend anyone but those #'s seem kind of low...1000ac @ lvl 20 is pretty low; my defiler at lvl 23 with medium armor is just short of 1300-- 1297...
Forum: Guardian 01-15-2005, 09:55 AM
Replies: 51
Views: 111
Posted By AngelR
<DIV>The "taunt" spell effect (red explosion-type...

<DIV>The "taunt" spell effect (red explosion-type thing on the mobs' heads) shows on each mob in the encounter when HTL fires.  This shocked me at first, because the initial description of the spell...
Forum: Guardian 01-10-2005, 04:41 AM
Replies: 30
Views: 892
Posted By AngelR
<DIV>I got my Berik by doing the quest given by...

<DIV>I got my Berik by doing the quest given by the Sword of Thunder item.  It adds... 25 HP?  Just a normal HP buff like most items.  It's special effect is to cast a magic based DD.  Does about...
Forum: Guardian 01-07-2005, 08:39 PM
Replies: 30
Views: 892
Posted By AngelR
<DIV>I was at about 1k when I hit 20, I think. ...

<DIV>I was at about 1k when I hit 20, I think.  Not sure because at that time there was so much flux in armor as heavy became available and whatnot.  I'm playing as a Vah'Sh... I mean... Kerra <img...
Forum: Guardian 01-07-2005, 08:22 PM
Replies: 51
Views: 111
Posted By AngelR
<DIV>I think the most important skill you can...

<DIV>I think the most important skill you can have as a Guardian, or any MT for that matter, is leadership.  Tanks are generally slotted into the "battlefield general" role... many decisions will be...
Forum: Guardian 01-04-2005, 09:49 AM
Replies: 14
Views: 217
Posted By AngelR
<DIV>Bleh, double post, sorry.</DIV><p>Message...

<DIV>Bleh, double post, sorry.</DIV><p>Message Edited by AngelRat on <span class=date_text>01-03-2005</span> <span class=time_text>08:49 PM</span>
Forum: Guardian 01-04-2005, 09:48 AM
Replies: 14
Views: 217
Posted By AngelR
<DIV>I've always enjoyed the irony that F8 spoken...

<DIV>I've always enjoyed the irony that F8 spoken phonetically is "fate". <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  That is exactly what you are leaving it...
Forum: Guardian 01-03-2005, 10:02 AM
Replies: 33
Views: 177
Posted By AngelR
<BR> <BLOCKQUOTE> <HR> Belce wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Belce wrote:<BR> <DIV>Fight duration is also important when judging weapon effectiveness.  All melee weapons will get a time 0 hit, then their delay kicks in, short fights...
Forum: Guardian 01-02-2005, 07:46 PM
Replies: 10
Views: 208
Posted By AngelR
<DIV>The item that starts the quest is just...

<DIV>The item that starts the quest is just called "Sword of Thunder".  After you examine it, and accept the quest, it transforms into "Berik, Sword of Thunder".  It's still the same item (no stats...
Forum: Guardian 12-21-2004, 08:51 AM
Replies: 21
Views: 157
Posted By AngelR
<DIV>Many of the other classes (was just reading...

<DIV>Many of the other classes (was just reading about Rangers), have found that their "fluff" spells/arts actually have useful hidden attributes.  The knights boon is obvious... but pet classes (I...
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