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Search: Posts Made By: Ceruline
Forum: Shadowknight 11-24-2006, 10:39 AM
Replies: 20
Views: 689
Posted By Ceruline
My finding (in beta) was that it was actually...

My finding (in beta) was that it was actually pretty useful in solo/group play.  Combined with the other reaving abilities, the aggregate effect was a noticeable decrease in the amount of attention...
Forum: Testers Only 11-16-2006, 01:05 AM
Replies: 9
Views: 167
Posted By Ceruline
<div>I think it's generally more fun to just make...

<div>I think it's generally more fun to just make up spawn and item locations and see how long it takes them to figure it out.<blockquote><hr>Deila wrote:<div></div> <blockquote> <hr> Purrfect wrote:...
Forum: Shadowknight 11-07-2006, 09:41 PM
Replies: 39
Views: 194
Posted By Ceruline
I've only done the Cazic line thus far on Beta,...

I've only done the Cazic line thus far on Beta, but I'll likely end up going Innoruuk (Inny wasn't put in until very late, so I went Cazic).Cazic's end blessing, the charm, actually is a very fun...
Forum: Shadowknight 11-07-2006, 09:39 PM
Replies: 45
Views: 269
Posted By Ceruline
<div><blockquote><hr>Kryptonix wrote:So if all...

<div><blockquote><hr>Kryptonix wrote:So if all the SK spells will become a life tap... what about the life taps we already have? Will they stay the same or will the added healing from reaver be added...
Forum: Shadowknight 11-07-2006, 09:36 PM
Replies: 45
Views: 269
Posted By Ceruline
Plantboy:I believe that Reaver is technically a...

Plantboy:I believe that Reaver is technically a proc, and therefore shouldn't be able to proc off of another proc.  I'm positive it doesn't proc off our reactive hate/damage, at least.<div></div>
Forum: Shadowknight 11-07-2006, 09:30 PM
Replies: 45
Views: 269
Posted By Ceruline
Currently on Beta, Reaver is costing me around...

Currently on Beta, Reaver is costing me around 120-150 every six seconds, and returning 180 per hostile spell.After a number of rounds where it was really underwhelming, I love Reaver as it stands...
Forum: Shadowknight 11-07-2006, 09:19 PM
Replies: 22
Views: 642
Posted By Ceruline
<div></div>Fury is the best healer to duo with,...

<div></div>Fury is the best healer to duo with, easily.With Reaver coming up in the EoF AAs, it will also be very viable to duo group content very well with a much more offensive class like a Brigand...
Forum: Shadowknight 10-30-2006, 03:12 AM
Replies: 8
Views: 161
Posted By Ceruline
<div><blockquote><hr>Xanoth...

<div><blockquote><hr>Xanoth wrote:froglock<hr></blockquote>Oh yes.</div>
Forum: Shadowknight 10-21-2006, 12:13 AM
Replies: 39
Views: 306
Posted By Ceruline
One of my favorite bits of gameplay is when I can...

One of my favorite bits of gameplay is when I can get someone to yell for evac when I'm just about to pop Tap Veins <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY"...
Forum: Testers Only 10-17-2006, 11:28 PM
Replies: 2
Views: 126
Posted By Ceruline
I once matched 5 - that's my best.I've probably...

I once matched 5 - that's my best.I've probably spent 50-100 gold on it, all told.<div></div>
Forum: Shadowknight 10-05-2006, 05:54 AM
Replies: 6
Views: 105
Posted By Ceruline
Oh, DM definitely aggroes the secondary encounter...

Oh, DM definitely aggroes the secondary encounter - the question is how much, and how exactly is everything being calculated.<div></div>
Forum: Shadowknight 10-04-2006, 10:13 PM
Replies: 1
Views: 82
Posted By Ceruline
Er.. You do realize that getting into Beta means...

Er.. You do realize that getting into Beta means that you have to agree to a NonDisclosure Agreement(NDA), right?<div></div>
Forum: Shadowknight 10-04-2006, 09:55 PM
Replies: 6
Views: 105
Posted By Ceruline
<div></div>DM is definitely doing a fair amount...

<div></div>DM is definitely doing a fair amount of aggro up front.  The test didn't really test whether or not all the aggro was on initial cast or if it was spread out.The test was typically as...
Forum: Shadowknight 10-04-2006, 09:48 PM
Replies: 6
Views: 105
Posted By Ceruline
Yeah, it's very situational, and given the sorts...

Yeah, it's very situational, and given the sorts of things that can pull someone into combat, it can be tough to predict exactly how much you're going to pull.If you've waited a bit, it's probably...
Forum: Testers Only 10-04-2006, 08:52 PM
Replies: 1
Views: 213
Posted By Ceruline
After a lot of testing (Thanks Kella and Vyviel!)...

After a lot of testing (Thanks Kella and Vyviel!) I'm not sure that DM aggro has changed - but it is rather complicated to figure out.Death march generates a fixed amount of hate (~1750-2000ish) PER...
Forum: Shadowknight 10-04-2006, 08:47 PM
Replies: 14
Views: 237
Posted By Ceruline
Just did an in depth test on it.  Details are in...

Just did an in depth test on it.  Details are in another thread, but the upshot is that DM has some very volatile aggro properties, which may explain the large mix of results seen here.Executive...
Forum: Shadowknight 10-04-2006, 08:43 PM
Replies: 6
Views: 105
Posted By Ceruline
There have been a number of threads regarding...

There have been a number of threads regarding Death March aggro, and whether or not it has changed.In order to figure out what was going on (And /bug it if something had changed) I did some testing...
Forum: Shadowknight 10-04-2006, 12:17 AM
Replies: 14
Views: 237
Posted By Ceruline
<div></div>I was noticing a significant...

<div></div>I was noticing a significant difference myself, but was chalking it up to circumstance until I saw others reporting it also.I'm going to test things out tonight.  I'll get someone else to...
Forum: Shadowknight 10-03-2006, 10:48 PM
Replies: 14
Views: 237
Posted By Ceruline
I'm not sure that this is an intentional change...

I'm not sure that this is an intentional change here...I'm going to do some tests tonight and see if I can roughly measure how much hate DM is currently generating, and bug it.<div></div>
Forum: Testers Only 10-03-2006, 06:48 PM
Replies: 1
Views: 213
Posted By Ceruline
After the recent change to Death March, it's...

After the recent change to Death March, it's aggro had been adjusted so that it was an effective emergency AE taunt for SKs.  Over the past several days, it appears as if the aggro profile has been...
Forum: Shadowknight 09-29-2006, 11:01 PM
Replies: 16
Views: 173
Posted By Ceruline
<div></div>They'll be looked into throughout...

<div></div>They'll be looked into throughout Beta, I'm sure (Once it's opened up to the public).Hopefully it'll also get put on the Test server prior to the expansion so that beta isn't the only...
Forum: Testers Only 09-29-2006, 06:30 PM
Replies: 3
Views: 101
Posted By Ceruline
<div></div>Hopefully, the changes will get pushed...

<div></div>Hopefully, the changes will get pushed to Test as well.While I suppose we could organize some raids to test out the new mechanics on the Beta server, I think it would be a lot easier to...
Forum: Shadowknight 09-29-2006, 06:08 PM
Replies: 16
Views: 173
Posted By Ceruline
<div></div>Actually, these changes should close...

<div></div>Actually, these changes should close the mitigation gap for us on the raiding side.Above the cap (~4000), gains in mitigation will show diminishing returns.  This means that the 360...
Forum: Shadowknight 09-28-2006, 08:13 PM
Replies: 16
Views: 88
Posted By Ceruline
I know that if FD works, the mobs will be off me...

I know that if FD works, the mobs will be off me for at least the duration of the feign.  But what is the overall effect of the feign?  Does it actually act as a detaunt?  Hatelist removal?I'm...
Forum: Shadowknight 09-28-2006, 06:57 PM
Replies: 8
Views: 136
Posted By Ceruline
I'd disagree on that group stat order.  In my...

I'd disagree on that group stat order.  In my opinion, Int is far more important than Str.  Both of these primarily affect damage, and more of our damage comes from int based spells than str based...
Forum: Shadowknight 09-28-2006, 06:48 PM
Replies: 19
Views: 72
Posted By Ceruline
Well, we started at the lower level... Not really...

Well, we started at the lower level... Not really our fault if she had hit 34 by the time we got down to Varsoon's room!<div></div>
Forum: Shadowknight 09-28-2006, 06:43 PM
Replies: 21
Views: 86
Posted By Ceruline
So far, I've mostly used DM while single...

So far, I've mostly used DM while single grouping.  (Aside from the obligatory dying 5 times while figuring it out on my first raid with it...)Observations are that it definitely persists past the 10...
Forum: Shadowknight 09-27-2006, 05:29 PM
Replies: 24
Views: 422
Posted By Ceruline
Thanks for the further information.I think for...

Thanks for the further information.I think for now I'm going to get rid of the "Best" raid gear section - can fill that up later after there are a good number of items listed for each slot.The area...
Forum: In Testing Feedback 09-27-2006, 04:59 AM
Replies: 110
Views: 489
Posted By Ceruline
Glendral, you must be miscommunicating. After...

Glendral, you must be miscommunicating. After all, I have it on reliable authority that our feedback *never* makes a difference.You just can't go around breaking the rules like this.<div></div>
Forum: Shadowknight 09-27-2006, 12:45 AM
Replies: 19
Views: 72
Posted By Ceruline
SK and Fury absolutely rock as a duo.I was...

SK and Fury absolutely rock as a duo.I was mentoring down to help my gf's Fury get some exp in Varsoon.  She started at 32, and in roughly 90 minutes she was 35 and we'd pretty easily gone through...
Forum: Testers Only 09-26-2006, 11:53 PM
Replies: 4
Views: 134
Posted By Ceruline
It has been stated that the changes to the trade...

It has been stated that the changes to the trade skill station locations has been primarily intended to try to bring the Crafting community into more contact with the Adventuring community.I...
Forum: Shadowknight 09-26-2006, 10:55 PM
Replies: 24
Views: 422
Posted By Ceruline
Updated original post with more of the items that...

Updated original post with more of the items that have been mentioned.  No stats or links yet for this batch - I'll fix that later.<div></div>
Forum: Shadowknight 09-26-2006, 06:36 PM
Replies: 24
Views: 422
Posted By Ceruline
Crits are indeed more beneficial if the weapon or...

Crits are indeed more beneficial if the weapon or skill critting has a wide damage range.Take the following two skills:Skill 1:1-999 damage (500 average)Skill 2:500 damage (500 average)Now, a crit...
Forum: Shadowknight 09-26-2006, 12:40 AM
Replies: 24
Views: 422
Posted By Ceruline
The % proc rate listed on your weapon is a little...

The % proc rate listed on your weapon is a little deceiving.  That % is the % chance the weapon would proc IF it had a 3.5 second delay.  The real proc rate is adjusted based on the base delay of the...
Forum: Shadowknight 09-25-2006, 11:21 PM
Replies: 24
Views: 422
Posted By Ceruline
<blockquote><hr>lamalas wrote:<div></div>To...

<blockquote><hr>lamalas wrote:<div></div>To confirm....our crit chance DOES affect any procs...whether it be from a buff, a hostile spell proc, or on melee attack.<hr></blockquote>Thanks, was pretty...
Forum: Shadowknight 09-25-2006, 09:42 PM
Replies: 24
Views: 422
Posted By Ceruline
<div></div>Thanks, that makes...

<div></div>Thanks, that makes sense.<div></div>EDIT: Working on adding all of those equipment links...  Thanks all who are posting suggestions there!<p>Message Edited by Ceruline on <span...
Forum: Shadowknight 09-25-2006, 08:59 PM
Replies: 24
Views: 422
Posted By Ceruline
<div><blockquote><hr>Antryg Mistrose wrote:So you...

<div><blockquote><hr>Antryg Mistrose wrote:So you are doing the editing?  Good, here's a mismash off the top of my head:Group:  <ul><li>Illusionist for Synergy and Haste and INT...
Forum: Shadowknight 09-25-2006, 06:04 PM
Replies: 24
Views: 422
Posted By Ceruline
<div></div><div></div><div></div><div></div><div><...

<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>While there has lately been an...
Forum: In Testing Feedback 09-24-2006, 06:49 PM
Replies: 308
Views: 1,167
Posted By Ceruline
On the upgrading front, my brand new pc (Core...

On the upgrading front, my brand new pc (Core Duo2, 4gb ram, 7950GX2...) will occasionally have framerate issues in the FP zones at my normal play settings.  This is on Test, not Live.  I can't...
Forum: Testers Only 09-21-2006, 06:13 AM
Replies: 16
Views: 176
Posted By Ceruline
I third this sentiment.  I can't imagine trying...

I third this sentiment.  I can't imagine trying to tradeskill in the city proper.  We *liked* our tradeskill dungeons - they were a way to get away from the rest of the gameworld.I understand wanting...
Forum: Testers Only 09-21-2006, 06:09 AM
Replies: 1
Views: 75
Posted By Ceruline
I agree - I liked the truly seperate areas for...

I agree - I liked the truly seperate areas for tradeskills.   One of the motivations behind tradeskilling is to get away from the rest of the game for a bit, which is hard to do when you're in a much...
Forum: Testers Only 09-16-2006, 07:53 PM
Replies: 2
Views: 185
Posted By Ceruline
As an alternate solution, perhaps some sort of...

As an alternate solution, perhaps some sort of secret entrance could be added to the academy.Having to sneak around the enemy city with death as a consequence for failure is a great experience, and...
Forum: Testers Only 08-03-2006, 06:58 PM
Replies: 15
Views: 289
Posted By Ceruline
<div><blockquote><hr>Glendral...

<div><blockquote><hr>Glendral wrote:<div></div><div></div>For the people having difficulty seeing the vengeful spirits, are your particle effects turned way down or off? These mobs are primarily...
Forum: Testers Only 08-02-2006, 06:43 PM
Replies: 15
Views: 289
Posted By Ceruline
<div></div>Add ons to Kella's report:In addition...

<div></div>Add ons to Kella's report:In addition to some of the pathing being odd on the Vengeful spirits, when they aggroed us in Coaltergeist's room frequently they weren't visible (Meaning that it...
Forum: Testers Only 06-12-2006, 11:44 PM
Replies: 1
Views: 84
Posted By Ceruline
<DIV>Maybe just get rid of all ways of exiting...

<DIV>Maybe just get rid of all ways of exiting Shin - so only those with CoO/CoQ could leave.  I think allowing the buffed chars to exit the beta area in the first place may have been a mistake - as...
Forum: Shadowknight 06-08-2006, 10:57 PM
Replies: 11
Views: 182
Posted By Ceruline
<DIV>Dkel - the buff on Test is only temporary...

<DIV>Dkel - the buff on Test is only temporary for the duration of The Fallen Dynasty beta.  Also, they just changed it so it will buff to a max level of 60.</DIV>
Forum: Shadowknight 06-08-2006, 09:13 PM
Replies: 11
Views: 182
Posted By Ceruline
<DIV>I took the post more as an indictment of the...

<DIV>I took the post more as an indictment of the current utility a SK brings to a raid than as a real plea for total class-switch freedom.</DIV> <DIV> </DIV> <DIV>We definitely have ground to make...
Forum: Shadowknight 06-07-2006, 11:58 PM
Replies: 4
Views: 115
Posted By Ceruline
<DIV>Alchemist.</DIV>

<DIV>Alchemist.</DIV>
Forum: Shadowknight 06-07-2006, 08:48 PM
Replies: 12
Views: 100
Posted By Ceruline
<P>I've seen a dev or two on test running around...

<P>I've seen a dev or two on test running around with the whistle/summon item for the cat mount in inventory, but haven't seen them on it.  I'd have to assume though, if there have been screenshots...
Forum: Testers Only 06-07-2006, 07:07 PM
Replies: 20
Views: 496
Posted By Ceruline
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Bhagpuss...

<DIV><BR></DIV> <BLOCKQUOTE> <HR> Bhagpuss wrote:<BR><BR> <BLOCKQUOTE> <HR> Lunani wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Raijinn Thunderguard wrote:<BR> <DIV>Need not worry about this, as we will...
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