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Search: Posts Made By: Serik
Forum: Fighter 11-08-2012, 08:50 PM
Replies: 28
Views: 9,847
Posted By Serik
<p><span >Xelgad just posted these fighter...

<p><span >Xelgad just posted these fighter changes that will be patched tomorrow:</span></p><p><span >BRUISER:Broken Limbs also adds 1/2/4 ticks to Pulverize.Martial Retaliation now applies an...
Forum: The Eidolon Jungle 11-02-2012, 10:24 PM
Replies: 5
Views: 656
Posted By Serik
<p>I was able to get it to work.  You have to...

<p>I was able to get it to work.  You have to place the runestone first, and then the two staves.</p>
Forum: The Eidolon Jungle 10-31-2012, 01:13 AM
Replies: 5
Views: 656
Posted By Serik
<p>This quest seems to be bugged.  Placing the...

<p>This quest seems to be bugged.  Placing the runestone in the keyhole will not update the quest.</p>
Forum: Fighter 10-24-2012, 05:19 PM
Replies: 28
Views: 9,847
Posted By Serik
<p>Fom what I've tried out so far, the Waveform...

<p>Fom what I've tried out so far, the Waveform tree is pretty good and it provides enough value in both MT and OT roles.  Stifling Assault does not give enough of a benefit to spend points in, even...
Forum: Spells, Abilities, and General Class Discussion 09-07-2012, 01:11 PM
Replies: 25
Views: 3,737
Posted By Serik
<p><cite>hoosierdaddy...

<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>PoW zonewide:</p><p><img src="http://img138.imageshack.us/img138/711/powzonewide.png" /></p><p>I have 0% accuracy and ~20% incidental...
Forum: Items and Equipment 09-06-2012, 12:09 AM
Replies: 19
Views: 567
Posted By Serik
<p>The change from potency to crit bonus is...

<p>The change from potency to crit bonus is alright, but the proc chance makes me sad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Please fix this...
Forum: Spells, Abilities, and General Class Discussion 09-04-2012, 03:39 PM
Replies: 25
Views: 3,737
Posted By Serik
<p>I was just going over some parses from last...

<p>I was just going over some parses from last night and agonizing over terrible melee hitrates on Commander Goreslaughter and General Teku in PoW.  The important thing to note here is at the time I...
Forum: Connection Support 07-30-2012, 11:16 PM
Replies: 2
Views: 845
Posted By Serik
<p>That's interesting, because we're also having...

<p>That's interesting, because we're also having some major lag problems on BB, especially in Plane of War.  What's the deal SOE?</p>
Forum: In Testing Feedback 07-23-2012, 03:05 PM
Replies: 7
Views: 277
Posted By Serik
<p><cite>Talathion@Antonia Bayle...

<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>No, dodge avoidance ignores strikethrough.</p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #d2c5a9;...
Forum: In Testing Feedback 07-23-2012, 02:43 PM
Replies: 7
Views: 277
Posted By Serik
<p>If I remember correctly, parry and block are...

<p>If I remember correctly, parry and block are checked before dodge in an avoidance check, so technically while Tag Team is active, you could still get hit on  a strikethrough from a successful...
Forum: In Testing Feedback 07-19-2012, 01:01 AM
Replies: 126
Views: 1,919
Posted By Serik
<p>Brawlers will be just fine.  The lost mit is...

<p>Brawlers will be just fine.  The lost mit is replaced by 5% physical DR on our defensive stance, and not having permanent strikethrough immunity is no big deal either since mobs don't have that...
Forum: In Testing Feedback 07-11-2012, 02:01 AM
Replies: 126
Views: 1,919
Posted By Serik
<p>Since fighter heals will no longer be affected...

<p>Since fighter heals will no longer be affected by potency, would it be possible to add 1 to 2% increased heal per rank on Enhance: Brawler's Tenacity in the heroic tree?  With only a 50% heal...
Forum: General Gameplay Discussion 06-26-2012, 06:37 PM
Replies: 367
Views: 3,193
Posted By Serik
<p><cite>Goozman...

<p><cite>Goozman wrote:</cite></p><blockquote><p>Seems to me there are two classes which will inherit the greatest benefit of this stance, and that would be Brawler1 and Brawler2, as there was no...
Forum: In Testing Feedback 06-26-2012, 06:29 PM
Replies: 53
Views: 536
Posted By Serik
<p>All of the fighter changes seem to be a pretty...

<p>All of the fighter changes seem to be a pretty heavy-handed nerf to brawlers.  I agree that the Tenacity change is overkill, as are the nerf to all fighter heals.  It will essentially force many...
Forum: In Testing Feedback 06-26-2012, 05:51 PM
Replies: 115
Views: 1,933
Posted By Serik
<p>Recklessness seems alright, although I think...

<p>Recklessness seems alright, although I think it greatly impacts crusaders more than the other fighter classes.  Adding some crit bonus instead of potency would benefit all fighters equally, but...
Forum: Community News 06-26-2012, 05:22 PM
Replies: 87
Views: 1,273
Posted By Serik
<p><cite>Pheep@Unrest...

<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p>Frankly, it comes across as if we're to take the extra Sta given with the new foci and use that for the physical miti.  More stamina equals more...
Forum: Community News 06-25-2012, 06:02 PM
Replies: 87
Views: 1,273
Posted By Serik
<p>Physical mitigation <strong>needs</strong> to...

<p>Physical mitigation <strong>needs</strong> to be an option for the new foci choices.  Everyone takes physical mitigation in the character development tree currently.  If you're adding stat bonuses...
Forum: Items and Equipment 04-18-2012, 03:02 PM
Replies: 137
Views: 1,392
Posted By Serik
<p>If PoW gear is supposed to be best in game,...

<p>If PoW gear is supposed to be best in game, then all of the PoW armor foci should be updated to reflect any spell upgrades up to lvl 92.  The brawler boots need to add Black Widow Stance V and...
Forum: Zones and Population 08-10-2011, 12:02 AM
Replies: 49
Views: 995
Posted By Serik
<p>Lichlord Skulldugger currently has two crit...

<p>Lichlord Skulldugger currently has two crit buff packages.  Please remove Greater Shadowed Fury from the named so he might actually be killable.  Thanks!</p>
Forum: In Testing Feedback 07-29-2011, 01:11 PM
Replies: 81
Views: 775
Posted By Serik
<p>Changing Reprimand to a blue AE taunt would be...

<p>Changing Reprimand to a blue AE taunt would be fantastic, however I could see some other changes that would make this a better endline.  Adding a damage component or debuff to the taunt would be...
Forum: Zones and Population 04-07-2011, 03:45 PM
Replies: 56
Views: 648
Posted By Serik
<p>I think it's fine the way it is now.  The mob...

<p>I think it's fine the way it is now.  The mob healing so much now is just the result of uncapping potency.  If devs fixed raid mobs so that they only heal 2% per player death then these mobs could...
Forum: Items and Equipment 03-29-2011, 02:21 PM
Replies: 3
Views: 71
Posted By Serik
<p>None of the raid dropped ranged weapons won't...

<p>None of the raid dropped ranged weapons won't accept crit chance or multi attack adorns.  I filled out a bug report on it earlier.  I'm not sure if the update also affected symbols.  Please fix...
Forum: Items and Equipment 03-22-2011, 05:45 PM
Replies: 3
Views: 141
Posted By Serik
<p>Thanks for the quick response Omougi and...

<p>Thanks for the quick response Omougi and getting that fixed.</p><p>The Bob and Weave focus is on the DoV raid BPs.</p>
Forum: Items and Equipment 03-22-2011, 12:31 AM
Replies: 3
Views: 141
Posted By Serik
<p>The Monk red adornments Thick Rune: Inner Calm...

<p>The Monk red adornments Thick Rune: Inner Calm VII, Broad Rune: Inner Calm VII, Jagged Rune: Inner Calm VII, and Rigid Rune: Inner Calm VII are completely useless, as this focus is already on the...
Forum: In Testing Feedback 10-25-2010, 09:58 AM
Replies: 83
Views: 1,009
Posted By Serik
<p><cite>snowline...

<p><cite>snowline wrote:</cite></p><blockquote><p>Challenging content is great, no doubt about it, but my impression is this isn't really a scripted teamwork type of threshold in place here, it's a...
Forum: Monk 09-02-2010, 12:30 AM
Replies: 147
Views: 1,815
Posted By Serik
<p>With this mit nerf they should change our myth...

<p>With this mit nerf they should change our myth buff to have 10-15% mit increase instead of 4%, if they dont do that then what's the point of even using the myth buff if it only will give ~100 raw...
Forum: Items and Equipment 08-22-2010, 03:40 PM
Replies: 6
Views: 125
Posted By Serik
<p>aITEM -605087359 1794787186:Torque of the War...

<p>aITEM -605087359 1794787186:Torque of the War Blade/a doesn't have any resists.  Is this intended?  If not, could resists ge added to this please? Thanks!</p>
Forum: Monk 08-21-2010, 05:17 PM
Replies: 147
Views: 1,815
Posted By Serik
<p><cite>BChizzle...

<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>fmarz wrote:</cite></p><blockquote><p>I dont understand your argument....</p><p>you dont want monks to have extra utility? Power regen was...
Forum: Monk 08-21-2010, 12:34 AM
Replies: 147
Views: 1,815
Posted By Serik
<p><cite>Xelgad...

<p><cite>Xelgad wrote:</cite></p><blockquote><div><div><div>Thanks for the up to date thread!</div> <div> </div> <div>I can't give an ETA, but we are looking for ways to make Monks more viable in...
Forum: Spells, Abilities, and General Class Discussion 08-10-2010, 06:24 PM
Replies: 259
Views: 1,583
Posted By Serik
<p><cite>Quabi@Antonia Bayle...

<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote><p>Actually... I'm going to go ahead and put it out there.  I'm suggesting monks be dropped as...
Forum: Monk 08-01-2010, 05:00 PM
Replies: 147
Views: 1,815
Posted By Serik
<p>I think the biggest change that could be done...

<p>I think the biggest change that could be done to improve most monks is the attitude that we are bad.  Monks are largely a very skill intensive class, and I really don't see too many problems with...
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