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Search: Posts Made By: Mini
Forum: Player Studio Discussion 03-21-2013, 07:46 PM
Replies: 8
Views: 1,045
Posted By Mini
<p>Not sure what kind of problems you are having,...

<p>Not sure what kind of problems you are having, but the G.I.M.P plugin works just as well as the Photoshop plugin. There is little to no difference between the normal map output from either...
Forum: Player Studio Discussion 03-08-2013, 01:42 PM
Replies: 12
Views: 1,248
Posted By Mini
<p>I could wrong, but I'm under the impression...

<p>I could wrong, but I'm under the impression that the game engines do not use a global shader. So, creating an environment for people's submissions isn't really possible because every...
Forum: Player Studio Discussion 03-02-2013, 03:42 PM
Replies: 5
Views: 939
Posted By Mini
<p><cite>MasterMagnus...

<p><cite>MasterMagnus wrote:</cite></p><blockquote><p>Thanks Mini!  I'm wondering...</p><p>After doing this do you want to remove/'unlink' the normals and spec textures before exporting the .obj...
Forum: Player Studio Discussion 03-01-2013, 09:33 PM
Replies: 5
Views: 939
Posted By Mini
<p><cite>Armous...

<p><cite>Armous wrote:</cite></p><blockquote><p>I'm using Blender to create the stuff I want to submit, but to my knowledge, Blender doesn't use a seperate image file for Normals or Spec.  I can...
Forum: Player Studio Discussion 02-04-2013, 11:33 AM
Replies: 7
Views: 326
Posted By Mini
<p>The trident is actually a housing item and not...

<p>The trident is actually a housing item and not a weapon....funny enough.</p>
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