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Search: Posts Made By: Aeralik
Forum: Priest's Sanctum 10-28-2009, 09:16 PM
Replies: 68
Views: 774
Posted By Aeralik
<p><cite>Wucked...

<p><cite>Wucked wrote:</cite></p><blockquote><p>My guild is considering giving my raid slot in the mage group to a templar, they say its probably better than a fury. I work really hard for that slot...
Forum: Expansions and Adventure Packs 10-28-2009, 07:26 PM
Replies: 61
Views: 687
Posted By Aeralik
<p>You get the upgraded spells like you have in...

<p>You get the upgraded spells like you have in the past but you just don't get any brand new spell lines.</p>
Forum: Mystic 10-28-2009, 04:08 PM
Replies: 6
Views: 155
Posted By Aeralik
<p>Sounds like you just don't have a valid weapon...

<p>Sounds like you just don't have a valid weapon equipped.  You need a valid weapon equipped to calculate melee attack damage and if you don't it just defaults to 0 like that.  I know it looks a bit...
Forum: Scout's Den 10-27-2009, 07:23 PM
Replies: 10
Views: 253
Posted By Aeralik
<p><cite>Kulanae@Blackburrow...

<p><cite>Kulanae@Blackburrow wrote:</cite></p><blockquote><p><cite>Mono wrote:</cite></p><blockquote><p>Just wondering as us rangers are still waiting <img...
Forum: Scout's Den 10-27-2009, 04:26 PM
Replies: 18
Views: 311
Posted By Aeralik
<p><cite>Dilbert@The Bazaar...

<p><cite>Dilbert@The Bazaar wrote:</cite></p><blockquote><p>Can you give us a slight inclination of what the change will be <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"...
Forum: Scout's Den 10-27-2009, 03:32 PM
Replies: 18
Views: 311
Posted By Aeralik
<p><cite>Trojenn@Nagafen...

<p><cite>Trojenn@Nagafen wrote:</cite></p><blockquote><p>Eh, heard a wierd rumor floating around the channels today about the update to the Swash Wisdom Line</p><p>I heard that they were going to...
Forum: Expansions and Adventure Packs 10-26-2009, 08:03 PM
Replies: 50
Views: 291
Posted By Aeralik
<p><cite>ReverendPaqo...

<p><cite>ReverendPaqo wrote:</cite></p><blockquote><p>Hybrids will almost guaranteed get the shaft purely because they operate on the critical component of being able to choose when you need...
Forum: In Testing Feedback 10-25-2009, 11:57 PM
Replies: 13
Views: 342
Posted By Aeralik
<p>Which spell is that and I will take a look at...

<p>Which spell is that and I will take a look at whats going on.  It sounds similar to the last one where it merged in with the wrong options but I can't really tell which it is just by the icon.</p>
Forum: Expansions and Adventure Packs 10-25-2009, 07:41 PM
Replies: 50
Views: 291
Posted By Aeralik
<p><cite>Tisera@Unrest...

<p><cite>Tisera@Unrest wrote:</cite></p><blockquote><p>I play a dirge and i approve this change. but i have 2 questions. DKTM will that just add 7.5 crit or whatever it is to all crits now? if so....
Forum: Fighter's Arena 10-20-2009, 09:53 PM
Replies: 66
Views: 898
Posted By Aeralik
<p>It's mainly all avoidance modifications and...

<p>It's mainly all avoidance modifications and threat changes for brawlers.  There are changes to how being double attacked works for brawlers, immunity to strikethrough, and an avoidance score that...
Forum: Priest's Sanctum 10-20-2009, 04:04 AM
Replies: 68
Views: 774
Posted By Aeralik
<p>The hots are just one portion of the overall...

<p>The hots are just one portion of the overall problem that we are looking into and it is most definitely not the solution.  The solution is a mix of things. The new hot just helps to deal with the...
Forum: Mage's Arcanum 10-19-2009, 05:38 PM
Replies: 8
Views: 226
Posted By Aeralik
<p>I believe I gave you guys some hints last week...

<p>I believe I gave you guys some hints last week <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>One more little tidbit that you can thank pvp for is pets...
Forum: Fighter's Arena 10-19-2009, 04:17 PM
Replies: 66
Views: 898
Posted By Aeralik
<p><cite>Aule@Guk...

<p><cite>Aule@Guk wrote:</cite></p><blockquote>The whole attitude behind the argument of "we're fixing something 5-10 mo's from now so since it'll be done then there's no point in doing it now"...
Forum: Fighter's Arena 10-18-2009, 09:51 PM
Replies: 66
Views: 898
Posted By Aeralik
<p><cite>Mancy@Unrest...

<p><cite>Mancy@Unrest wrote:</cite></p><blockquote><p><cite>Dechau wrote:</cite></p><blockquote><p>Sure it will be fixed in the next X-pack, but why should we wait 3-4 MONTHS for something that...
Forum: Necromancer 10-12-2009, 11:19 PM
Replies: 14
Views: 129
Posted By Aeralik
<p>Pets in general will get some survivability...

<p>Pets in general will get some survivability adjustments.  They get some additional hit point bonuses based on the tier of the pet whila also using the pet's class hitpoint calculations.  Right now...
Forum: Troubador 10-11-2009, 09:42 PM
Replies: 17
Views: 172
Posted By Aeralik
<p><cite>Antipaladin...

<p><cite>Antipaladin wrote:</cite></p><blockquote>agi is a stat you can safely ignore.</blockquote><p>perhaps today you can but it will have some use soon <img...
Forum: Developer Roundtable 10-07-2009, 03:44 PM
Replies: 585
Views: 3,824
Posted By Aeralik
<p><cite>Ruckus@Unrest...

<p><cite>Ruckus@Unrest wrote:</cite></p><blockquote><p>Instead of having a +1000 cold resist on an item (for example), just make it +1000 elemental resist. If I have to up a resist on a certain, it's...
Forum: Expansions and Adventure Packs 10-06-2009, 07:22 PM
Replies: 50
Views: 291
Posted By Aeralik
<p>Instead of seeking out any of the 5 critical...

<p>Instead of seeking out any of the 5 critical types, you just need to focus on a generic critical rating.  That value will then apply to melee, ranged, taunts, heals and spells.  The same thing...
Forum: General Gameplay Discussion 09-29-2009, 01:14 PM
Replies: 66
Views: 245
Posted By Aeralik
<p><cite>Hecula...

<p><cite>Hecula wrote:</cite></p><blockquote><p>The current vision going forward is something that hasn't been attempted yet in this MMO (or many MMOs that I can think of) - GU#53 provided content...
Forum: Items and Equipment 09-28-2009, 05:38 PM
Replies: 11
Views: 76
Posted By Aeralik
<p>It's definitely still there and I found the...

<p>It's definitely still there and I found the problem with why its not showing up or activating.  If it isnt part of tomorrows hotfix it be part of the next one.</p>
Forum: General Gameplay Discussion 09-28-2009, 04:18 PM
Replies: 7
Views: 68
Posted By Aeralik
<p>This is the same issue as the monk ability...

<p>This is the same issue as the monk ability that I posted about earlier.  Some 0 multiplier initial damage effects are applying this as 1 or 2 damage and that is getting fixed in the next...
Forum: Brigand 09-28-2009, 04:15 PM
Replies: 7
Views: 142
Posted By Aeralik
<p>I just fixed it.  I think I got in just in...

<p>I just fixed it.  I think I got in just in time for the next hotfix.  If not this one then the following one.</p>
Forum: Scout's Den 09-28-2009, 02:27 PM
Replies: 18
Views: 311
Posted By Aeralik
<p>I was actually going to upgrade this line with...

<p>I was actually going to upgrade this line with the rogue/summoner changes that are coming up at some point.  I'm likely not going to give out percentage based double attack improvements though and...
Forum: Monk 09-28-2009, 02:04 PM
Replies: 8
Views: 117
Posted By Aeralik
<p>No nerfs <img...

<p>No nerfs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I already have a fix in for it and it should be part of the next hotfix.</p>
Forum: Monk 09-28-2009, 02:02 PM
Replies: 8
Views: 115
Posted By Aeralik
<p>This is nothing really to worry about.  The...

<p>This is nothing really to worry about.  The initial amounts of the dot ticks is supposed to be 0 and then start ticking.  That initial 0 amount is just slipping by now and applying as failed to...
Forum: Monk 09-27-2009, 10:22 PM
Replies: 8
Views: 115
Posted By Aeralik
<p>Hmm, I'll take a look at that and see what is...

<p>Hmm, I'll take a look at that and see what is up with those abilities.</p>
Forum: General Gameplay Discussion 09-27-2009, 10:20 PM
Replies: 8
Views: 62
Posted By Aeralik
<p>It's a code fix.  So anything that is...

<p>It's a code fix.  So anything that is beneficial( yeah I noticed you guys arent reporting those ones ) or detrimental like Anashti will get fixed at the same time.  You don't have to reset the...
Forum: General Gameplay Discussion 09-25-2009, 05:03 AM
Replies: 38
Views: 136
Posted By Aeralik
<p>I found the problem just now and fixed it. ...

<p>I found the problem just now and fixed it.  It's obviously a bit to late for the hotfix we have in the morning but I would expect something early next week.</p>
Forum: General Gameplay Discussion 09-25-2009, 01:28 AM
Replies: 10
Views: 155
Posted By Aeralik
<p>Very creative!  After reading that I wish we...

<p>Very creative!  After reading that I wish we could return it too you.  Unfortunately, we decided to remove the abilities for balance purposes while reworking the abilities for the update.  We took...
Forum: General Gameplay Discussion 09-25-2009, 12:31 AM
Replies: 38
Views: 136
Posted By Aeralik
<p>There were no stealth buffs to Anashti.  It's...

<p>There were no stealth buffs to Anashti.  It's something that I have seen reported and we are investigating it already. </p>
Forum: General Gameplay Discussion 09-24-2009, 01:40 AM
Replies: 61
Views: 397
Posted By Aeralik
<p>I changed it to a castable spell.  So once...

<p>I changed it to a castable spell.  So once that change goes live which I would guess early next week then you can switch the spell on and off to suit your needs.</p>
Forum: General Gameplay Discussion 09-23-2009, 08:51 PM
Replies: 5
Views: 89
Posted By Aeralik
<p>The maximum on pvp is set to 50% so players...

<p>The maximum on pvp is set to 50% so players can't use that as a way to level lock themselves.</p>
Forum: General Gameplay Discussion 09-22-2009, 09:54 PM
Replies: 3
Views: 88
Posted By Aeralik
<p>The way we calculated criticals changed late...

<p>The way we calculated criticals changed late last year.  This caused a problem with the EQ2 Players tracking code in that it got the non critical values and not the acutual values you saw in the...
Forum: In Testing Feedback 09-21-2009, 10:04 PM
Replies: 1
Views: 108
Posted By Aeralik
<p>Thanks for pointing that out.  It's fixed here...

<p>Thanks for pointing that out.  It's fixed here internally but since the actual update itself is being finalized currently.  So I would expect it to go out shortly afterwards as a hotfix.</p>
Forum: General Gameplay Discussion 09-16-2009, 06:39 PM
Replies: 5
Views: 96
Posted By Aeralik
<p>You can earn over 100 points.  You just can't...

<p>You can earn over 100 points.  You just can't spend more than 50 in the class and subclass trees until you are 71,</p>
Forum: In Testing Feedback 09-15-2009, 10:06 PM
Replies: 23
Views: 69
Posted By Aeralik
<p><cite>Barx@Antonia Bayle...

<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Gnomes appear to get a scout/priest pack. I do agree with you though, I think of gnomes as being casters more than priests so I'm not sure...
Forum: General Gameplay Discussion 09-10-2009, 07:21 PM
Replies: 11
Views: 235
Posted By Aeralik
<p><cite>Wuzzle@Antonia Bayle...

<p><cite>Wuzzle@Antonia Bayle wrote:</cite></p><blockquote><p>ah, so that first section with the STR/AGI/WIS/INT would be the 'sub-class' trees and the other section with just the 3 lines would be...
Forum: In Testing Feedback 09-04-2009, 06:07 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p>Make it an option they should not make it a racial trait - these traits are terrible that they handed out. As for your problem -- I don't find the...
Forum: In Testing Feedback 09-02-2009, 04:46 PM
Replies: 26
Views: 107
Posted By Aeralik
<p><cite>Barx@Antonia Bayle...

<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p>LOL..... our Illy is always saying the same thing.  "I have to stand on your toes to...
Forum: In Testing Feedback 09-01-2009, 04:37 PM
Replies: 15
Views: 340
Posted By Aeralik
<p>The part to choose the current zone is fixed...

<p>The part to choose the current zone is fixed internally.  It is just awaiting the next update along with a ton of other fixes.</p>
Forum: In Testing Feedback 08-31-2009, 05:36 PM
Replies: 26
Views: 107
Posted By Aeralik
<p><cite>Korrupt@Najena...

<p><cite>Korrupt@Najena wrote:</cite></p><blockquote><p>I'm assuming single target buffs such as TC, UT, and battle cry all still drop on death. Is this correct? Not a complaint one way or the other...
Forum: In Testing Feedback 08-31-2009, 05:26 AM
Replies: 26
Views: 107
Posted By Aeralik
<p><cite>Corndogs@Unrest...

<p><cite>Corndogs@Unrest wrote:</cite></p><blockquote><p>anything on this? seen replies from red names on a lot of useless post, this one nothing and not so useless</p></blockquote><p>I saw this post...
Forum: In Testing Feedback 08-30-2009, 11:00 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>Lexorin...

<p><cite>Lexorin wrote:</cite></p><blockquote><p>It's not important for average groups. It doesn't matter for casual playing. The problem is with raiding and needing to get every bonus you can. Most...
Forum: In Testing Feedback 08-30-2009, 10:33 PM
Replies: 7
Views: 70
Posted By Aeralik
<p><cite>Xalmat...

<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>soibitum wrote:</cite></p><blockquote><p>ok so by leveling ts you can only unlock "combat" racials after you finish your ts...
Forum: In Testing Feedback 08-28-2009, 08:42 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>MalkorGodchyld...

<p><cite>MalkorGodchyld wrote:</cite></p><blockquote><p>So how the heck did Freeport not even get a mage/priest race combo???         Just ridiculous...      I was semi excited after seeing the...
Forum: In Testing Feedback 08-28-2009, 05:30 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>Geothe...

<p><cite>Geothe wrote:</cite></p><blockquote><p>You make this claim,Yet what we see is nothing like this what so ever.For instance, you Say Arasai are scout/mage while Fae are Scout/Priest.Yet their...
Forum: In Testing Feedback 08-28-2009, 05:11 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>Snosael...

<p><cite>Snosael wrote:</cite></p><blockquote><p>Are each race still getting 2 packages?  If so, which 2 do each race get?  From the posts I am seeing it looks like each race only gets...
Forum: In Testing Feedback 08-28-2009, 02:41 PM
Replies: 13
Views: 638
Posted By Aeralik
<p>I moved the disarm check to before the access...

<p>I moved the disarm check to before the access check.  So anyone with a high enough disarm will be able to do it without access to the chest.</p>
Forum: In Testing Feedback 08-28-2009, 02:22 PM
Replies: 34
Views: 115
Posted By Aeralik
<p>1aa xp is equal to 350 adventure experience. ...

<p>1aa xp is equal to 350 adventure experience.  So when you gain 350 adventure experience you gain 1 alternate advancement experience point.  Since those first few aa levels are really small you...
Forum: In Testing Feedback 08-28-2009, 01:41 PM
Replies: 607
Views: 2,095
Posted By Aeralik
<p><cite>Arathyen@Najena...

<p><cite>Arathyen@Najena wrote:</cite></p><blockquote><p>Ratonga.. they made us scouts.</p><p>This is complete garbage,  I'm sorry there's no other way to put it.  As a caster, I'm furious.  Lore...
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