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Search: Posts Made By: Vannya Kaji
Forum: General Gameplay Discussion 11-05-2012, 04:21 PM
Replies: 50
Views: 7,088
Posted By Vannya Kaji
<p><cite>Merker...

<p><cite>Merker wrote:</cite></p><blockquote><p>It should be noted, while we are on UVmapping, that Hexgon does do something weird when capping (closing) some geometry. I have noticed this more than...
Forum: Community News 11-05-2012, 03:16 PM
Replies: 16
Views: 2,255
Posted By Vannya Kaji
<p>Not sure on how to quote this:</p><p><span...

<p>Not sure on how to quote this:</p><p><span style="color: #d2c5a9; font-family: verdana, arial, helvetica, sans-serif; background-color: #2a2623;">90% of the questions at the PlayerStudio panel in...
Forum: General Gameplay Discussion 11-05-2012, 11:25 AM
Replies: 9
Views: 3,448
Posted By Vannya Kaji
<p><span style="font-size: 11px;">Hmm, well, the...

<p><span style="font-size: 11px;">Hmm, well, the NDA comment was not meant to be taken seriously. I deal with them constantly, but I don't forsee many reasons to adopt them here. As with most forums...
Forum: General Gameplay Discussion 11-05-2012, 08:39 AM
Replies: 50
Views: 7,088
Posted By Vannya Kaji
<p>Alright, I am going to attempt to be as unbias...

<p>Alright, I am going to attempt to be as unbias as possible here.First off, I am a pro Max user for 12 years now, but that is because it was what I was introduced to all those years...
Forum: General Gameplay Discussion 11-05-2012, 07:25 AM
Replies: 9
Views: 3,448
Posted By Vannya Kaji
<p>I agree with the OP here, but others should...

<p>I agree with the OP here, but others should also be very cautious about openingly discussing their projects as well. Unless we wanna pass out NDAs! <img...
Forum: Community News 11-05-2012, 06:51 AM
Replies: 16
Views: 2,255
Posted By Vannya Kaji
<p>First off, I have been animating, rigging, and...

<p>First off, I have been animating, rigging, and modeling/scultping for several years now using 3ds Max, C4D, Maya, Lightwave, Modo, Softimage (XSI), and my personal favorite Houdini, along with...
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