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Search: Posts Made By: Eueadan
Forum: Developer Roundtable 04-06-2009, 07:48 PM
Replies: 630
Views: 2,972
Posted By Eueadan
<p>I like it.</p><p>My only comment would be that...

<p>I like it.</p><p>My only comment would be that I would like to see the spells use the nostalgic-type name for those that have it (i.e. the big Pally heal should be "Lay on Hands").</p>
Forum: Developer Roundtable 03-18-2009, 11:58 PM
Replies: 271
Views: 911
Posted By Eueadan
<p>Best news ever!</p><p>Thanks for...

<p>Best news ever!</p><p>Thanks for listening!</p>
Forum: In Testing Feedback 02-27-2009, 08:34 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Seliri@Nagafen...

<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ffff00;">Instead of responding to every post with the exact same complaints, <a...
Forum: In Testing Feedback 02-27-2009, 08:22 PM
Replies: 70
Views: 372
Posted By Eueadan
<p>I am going to repost this, because you guys...

<p>I am going to repost this, because you guys just don't seem to get it...</p><p>From Aeralik's Hate Changes thread (go read it again):</p><p>"The <span style="color: #ff9900;">offensive stances...
Forum: In Testing Feedback 02-27-2009, 07:58 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Taryth...

<p><cite>Taryth wrote:</cite></p><blockquote><p>Because you kill mobs faster in offensive stance than you would in defensive stance.It's just another disadvantage of fighting things in offensive...
Forum: In Testing Feedback 02-27-2009, 07:37 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Dasein...

<p><cite>Dasein wrote:</cite></p><blockquote><p>The problem with this approach is that defense and DPS are not weighted equally in terms of utility. Defense is only really needed in two...
Forum: In Testing Feedback 02-27-2009, 07:21 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>I never claimed it is balanced with what is live.  I said it is balanced with the orriginal design of the buff.  You gain 48 disruption (you find...
Forum: In Testing Feedback 02-27-2009, 07:07 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Bruener...

<p><cite>Bruener wrote:</cite></p><blockquote><p>And yet that is the best reasoning you can come up with?  I will try again...please tell me why YOU think Rogues should out dps Fighters in offensive...
Forum: In Testing Feedback 02-27-2009, 06:34 PM
Replies: 70
Views: 372
Posted By Eueadan
<p>Here Motzi, I will make it easier for...

<p>Here Motzi, I will make it easier for you...here are the new stats for the paladin offensive stance:</p><p>Wrath Stance:117 Wis187 Int257 StrIncreases Crushing, Piercing, Slashing and Disruption...
Forum: In Testing Feedback 02-27-2009, 06:26 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Taryth...

<p><cite>Taryth wrote:</cite></p><blockquote><p>Again, 5% ISN'T going to hurt you solo.  You wont even notice it.</p></blockquote><p>You guys are all missing the point.</p><p>Why is ANY increase to...
Forum: In Testing Feedback 02-27-2009, 06:19 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p><cite>Eueadan wrote:</cite></p><blockquote><p>The new Paladin's Wrath Stance has a NEW effect:  "<em>Increases all physical damage done to caster...
Forum: In Testing Feedback 02-27-2009, 06:05 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>I've said you no longer take any negative penalty in offensive stance, and the stance was designed and had a negative penalty when it was...
Forum: In Testing Feedback 02-27-2009, 05:48 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>I've suggested that some ballance be restored to all fighter stances. </p></blockquote><p>Outside of the context of aggro mechanics how were they...
Forum: In Testing Feedback 02-27-2009, 05:43 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Tiberuis...

<p><cite>Tiberuis wrote:</cite></p><blockquote><p><strong><span style="color: #ff0000;">"Aeralik Wrote :</span></strong><p>The revamp on Test is a naked <strong>NERF to Fighter DPS while...
Forum: In Testing Feedback 02-27-2009, 05:35 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p><cite>Eueadan wrote:</cite></p><blockquote><p>FACT: No one on the development team has stated that tanks are currently (on live) overpowered in...
Forum: In Testing Feedback 02-27-2009, 05:32 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>Lastly, an alternate class might better suit your playstyle demands, but that discusion I don't feel is very relevant to fighter...
Forum: In Testing Feedback 02-27-2009, 05:23 PM
Replies: 70
Views: 372
Posted By Eueadan
<p>No, no, no....why are you guys even arguing...

<p>No, no, no....why are you guys even arguing about these issues?  All this is accomplishing is mucking up a legitimate point:</p><p>All I am asking is for the developers to preserve tanks'...
Forum: In Testing Feedback 02-27-2009, 03:00 PM
Replies: 85
Views: 465
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>So yes, I am hitting it harder in the revision than it is on live.  Fact is, we should have had to make more sacrifices to get the benefit we...
Forum: In Testing Feedback 02-27-2009, 02:55 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>Woah.  2-3 minutes to kill a solo mob?</p><p>You accedentally log into eq1? =)</p></blockquote><p>No, solo play is not limited to no-up mobs. ...
Forum: In Testing Feedback 02-27-2009, 02:42 PM
Replies: 85
Views: 465
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>Offensive Stance:</p><p>Penalties:· -Defense/Parry· + 5% Damage received· -25% taunt value· -50% shield protection> - Outright deflection for...
Forum: In Testing Feedback 02-27-2009, 02:32 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Taryth...

<p><cite>Taryth wrote:</cite></p><blockquote><p>+5% dmg isn't going to make the game substantially harder for a soloer, nor a grouper.</p><p>A mob hits for for 1000 base dmg (random number, not...
Forum: In Testing Feedback 02-27-2009, 01:41 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>Sorry, but since GU13, I've always read offensive stance to be an increase to dps with a hit to survivability.  Since the previous survivability...
Forum: In Testing Feedback 02-27-2009, 02:02 AM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Kurgan@Everfrost...

<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>dreken wrote:</cite></p><blockquote><p>does not the offensive stance we have now do that...
Forum: In Testing Feedback 02-26-2009, 08:13 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p><cite>Eueadan wrote:</cite></p><blockquote>Offensive stance should trade survivability for more dps.   It appears to me that is exactly what the...
Forum: In Testing Feedback 02-26-2009, 07:58 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Motzi@Unrest...

<p><cite>Motzi@Unrest wrote:</cite></p><blockquote><p>It only makes sense if I can use taunts effectively in offensive stance.</p><p>I had previously suggested other survivability penalties to...
Forum: In Testing Feedback 02-26-2009, 07:40 PM
Replies: 70
Views: 372
Posted By Eueadan
<p><cite>Geothe wrote:</cite></p><blockquote><p>I...

<p><cite>Geothe wrote:</cite></p><blockquote><p>I have a feeling that the reason for the increased damage while in offensive stance, instead of a dehate modifier is so that if a tank wants to be in a...
Forum: In Testing Feedback 02-26-2009, 06:33 PM
Replies: 70
Views: 372
Posted By Eueadan
<p>I STILL don't understand why offensive stances...

<p>I STILL don't understand why offensive stances have a physical damage penalty.  Why is this necessary?</p><p>For example, Paladin's Wrath Stance 73 has the following...
Forum: Tradeskill Discussion 02-25-2009, 10:16 PM
Replies: 5
Views: 686
Posted By Eueadan
<p>Last night I was doing some rush writs on an...

<p>Last night I was doing some rush writs on an alt and noticed that I was getting 0 xp for completing writs.  After clicking around, I found the cause: I had disabled quest xp.</p><p>Now...my...
Forum: In Testing Feedback 02-25-2009, 08:49 PM
Replies: 248
Views: 1,196
Posted By Eueadan
<p><cite>Matia...

<p><cite>Matia wrote:</cite></p><blockquote><p><cite>Eueadan wrote:</cite></p><blockquote><p>Also, what you are saying is contrary to what Aeralik has been telling us:"</p></blockquote><p>Please note...
Forum: In Testing Feedback 02-25-2009, 07:57 PM
Replies: 248
Views: 1,196
Posted By Eueadan
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p>I predicted someone would use this argument against me.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  But...
Forum: In Testing Feedback 02-25-2009, 07:36 PM
Replies: 248
Views: 1,196
Posted By Eueadan
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p>So what you're saying is we need to limit the number of spells you can put in a single macro.  I'm already seeing people do similar macros and this...
Forum: In Testing Feedback 02-24-2009, 11:04 PM
Replies: 50
Views: 214
Posted By Eueadan
<p>Remember remember the <a...

<p>Remember remember the <a href="http://lolnge.[Removed for Content]/" target="_blank">15th of November</a>...</p><p>I know you are are doing your best to provide us a great game, but please pause...
Forum: Tradeskill Discussion 02-23-2009, 06:11 PM
Replies: 11
Views: 152
Posted By Eueadan
<p>I like this idea a lot.  I would also like to...

<p>I like this idea a lot.  I would also like to see a recipe to convert back though...</p><p>Maybe 2 recipes:</p><p>(1) Convert 2 shards to one powder.</p><p>(2) Convert 2 powders to one shard.</p>
Forum: Paladin 02-23-2009, 06:04 PM
Replies: 7
Views: 106
Posted By Eueadan
<p>Is it just me, or does the last month seem...

<p>Is it just me, or does the last month seem like a constant game of "nerfbat wack-a-mole"?</p><p>I can't see any rhyme or reason for most of the changes, just cryptic comments from Aerilik that...
Forum: Developer Roundtable 02-02-2009, 02:37 PM
Replies: 139
Views: 828
Posted By Eueadan
<p>I asked this question previously (without...

<p>I asked this question previously (without response), but based on this development, think the answer is more important than ever:</p><p>Can we please (please, please, PLEASE) have someone from the...
Forum: Tradeskill Discussion 01-28-2009, 11:30 PM
Replies: 11
Views: 116
Posted By Eueadan
<p><cite>Vanderlay...

<p><cite>Vanderlay wrote:</cite></p><blockquote><p>What's the difference if the nodes are in your guild hall or out in the field. </p></blockquote><p>Vander understood this, but I just wanted to be...
Forum: Tradeskill Discussion 01-28-2009, 11:20 PM
Replies: 11
Views: 116
Posted By Eueadan
<p><cite>Zehl_Ice-Fire...

<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>I'm not really for this idea. It would be just one less reason to explore the world and know where anything is. Harvesting is part of the game...
Forum: Tradeskill Discussion 01-28-2009, 02:33 AM
Replies: 11
Views: 116
Posted By Eueadan
<p>Has anyone ever suggested adding harvesting...

<p>Has anyone ever suggested adding harvesting dummies ("trainers") to the choices for guild hall items?</p><p>In case you aren't familiar with the dummy concept, guilds can add a crate to their hall...
Forum: Paladin 01-27-2009, 10:48 AM
Replies: 252
Views: 1,671
Posted By Eueadan
<p><cite>Eueadan...

<p><cite>Eueadan wrote:</cite></p><blockquote><p>I just noticed an aspect of these changes that I hadn't noticed before.  For the developers please read this closely, as it is not unfounded whining...
Forum: Developer Roundtable 01-27-2009, 10:46 AM
Replies: 887
Views: 3,055
Posted By Eueadan
<p><cite>Eueadan...

<p><cite>Eueadan wrote:</cite></p><blockquote><p>I just noticed an aspect of the Paladin changes that I hadn't noticed before.  For the developers please read this closely, as it is not unfounded...
Forum: Developer Roundtable 01-27-2009, 04:43 AM
Replies: 887
Views: 3,055
Posted By Eueadan
<p>I just noticed an aspect of the...

<p>I just noticed an aspect of the Paladin changes that I hadn't noticed before.  For the developers please read this closely, as it is not unfounded whining or complaining.</p><p>The crux of the...
Forum: Paladin 01-27-2009, 04:41 AM
Replies: 252
Views: 1,671
Posted By Eueadan
<p>I just noticed an aspect of these changes that...

<p>I just noticed an aspect of these changes that I hadn't noticed before.  For the developers please read this closely, as it is not unfounded whining or complaining.</p><p>The crux of the problem: ...
Forum: Paladin 01-26-2009, 05:23 PM
Replies: 252
Views: 1,671
Posted By Eueadan
<p>Since Kiara wants everything in this thread, I...

<p>Since Kiara wants everything in this thread, I will post here:<span ><span style="color: #ffffff;"> </span></span></p><p>Aeralik, in reading through all the Amends discussion, I see several trends...
Forum: Paladin 01-23-2009, 11:57 PM
Replies: 10
Views: 211
Posted By Eueadan
<p><cite>Freliant...

<p><cite>Freliant wrote:</cite></p><blockquote>Are you trying to force the devs into stating a specific purpose for all tanks in a raid, or are you actually trying to take over the only thing that...
Forum: Paladin 01-23-2009, 11:37 PM
Replies: 252
Views: 1,671
Posted By Eueadan
<p>I didn't want to cross-post, but wanted the...

<p>I didn't want to cross-post, but wanted the devs to consider responding to the question in this thread.  Just a question that I think would help frame the discussion:</p><p><a...
Forum: Paladin 01-23-2009, 11:33 PM
Replies: 10
Views: 211
Posted By Eueadan
<p><cite>Freliant...

<p><cite>Freliant wrote:</cite></p><blockquote><p>A paladin is a fighter that can heal. In order to be able to heal, he gave up a little bit of tanking potential. In my opinion, Paladins should...
Forum: Paladin 01-23-2009, 05:32 PM
Replies: 10
Views: 211
Posted By Eueadan
<p>Aeralik, in reading through all the Amends...

<p>Aeralik, in reading through all the Amends discussion, I see several trends in the various posts that lead to a question.  The answer to the question might help everyone to understand what is...
Forum: In Testing Feedback 09-24-2008, 11:22 AM
Replies: 5
Views: 64
Posted By Eueadan
<cite>Felishanna@Antonia Bayle...

<cite>Felishanna@Antonia Bayle wrote:</cite><blockquote><p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">At the risk of over-stressing the obvious, but to be...
Forum: Performance Support 09-23-2008, 11:13 PM
Replies: 6
Views: 173
Posted By Eueadan
<p>Trevor, thanks for responding.  I think I may...

<p>Trevor, thanks for responding.  I think I may have figured the problem out...</p><p>I tried disabling SLI with no luck, and did another driver cleaner and reinstallation of the 175.19 drivers. ...
Forum: In Testing Feedback 09-23-2008, 10:52 PM
Replies: 5
Views: 64
Posted By Eueadan
<p>Before the Level 20-70 xp increases, it was...

<p>Before the Level 20-70 xp increases, it was virtually impossible to run quests while leveling without quickly outgrowing the level appropriate quests in any given zone.  Quest XP + Regular...
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