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Forum: PVP Discussion 12-15-2011, 03:57 AM
Replies: 140
Views: 886
Posted By EQ2Player
<p>doosh seliri shittin up the whole...

<p>doosh seliri shittin up the whole thread</p>
Forum: PVP Discussion 12-09-2011, 03:00 PM
Replies: 84
Views: 1,123
Posted By EQ2Player
<p>downloading the game again pretty much because...

<p>downloading the game again pretty much because of this thread. Don't have much faith in EQ2 developers investing much in PVP, but this "accident" is enough to draw in some of the PVP...
Forum: In Testing Feedback 07-31-2011, 08:13 PM
Replies: 295
Views: 1,110
Posted By EQ2Player
<p><strong>Excellent game change!!</strong> I was...

<p><strong>Excellent game change!!</strong> I was aiming on letting my subscription expire. Had I not had that intent, these AA changes would have suerly ended my subscription on their own. Thanks...
Forum: PVP Discussion 07-25-2011, 10:46 PM
Replies: 9
Views: 181
Posted By EQ2Player
<p></p><p >Flying Mounts and other airborne...

<p></p><p >Flying Mounts and other airborne derivatives have trivialized PVE content and the game's terrain. Same is true for PVP. Engaging someone in PVP is now like trying to hi-jack an airplane...
Forum: PVP Discussion 07-23-2011, 12:44 AM
Replies: 11
Views: 130
Posted By EQ2Player
Open-world PVP is not very commonplace when...

Open-world PVP is not very commonplace when questing. Warfields are a joke. Really, I'd just go give Age of Conan a try. It just went Free 2 Play, and they opened up a brand new hardcore-pvp server....
Forum: PVP Discussion 06-20-2011, 03:52 PM
Replies: 10
Views: 258
Posted By EQ2Player
<p><cite>blithe...

<p><cite>blithe wrote:</cite></p><blockquote><p>5. All these stats like flurry, strike-through, etc....what do they really do? How does one measure quantatively how to best gear their...
Forum: Tradeskill Discussion 06-14-2011, 01:03 PM
Replies: 1
Views: 91
Posted By EQ2Player
<p>The new crafted PVP/BG Gear combines are very...

<p>The new crafted PVP/BG Gear combines are very cool. Crafting a Satchel, then allowing the customer to double-click and select a piece of armor. Great idea (like PQ).</p><p>However, our name is not...
Forum: Tradeskill Discussion 06-14-2011, 12:55 PM
Replies: 21
Views: 228
Posted By EQ2Player
<p>Good to see a discussion on AA Tradeskill...

<p>Good to see a discussion on AA Tradeskill Trees. I've also thought on this from time to time and think it would be a nice extension to the game (In fact, I think Guilds should have AA, but that'd...
Forum: Tradeskill Discussion 06-14-2011, 11:57 AM
Replies: 22
Views: 226
Posted By EQ2Player
<p><cite>Lasai...

<p><cite>Lasai wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Crafters can participate by either making recipes that will...
Forum: Tradeskill Discussion 06-14-2011, 11:09 AM
Replies: 22
Views: 226
Posted By EQ2Player
<p><cite>Lasai...

<p><cite>Lasai wrote:</cite></p><blockquote><p>How about.. if you want an adventure class, roll one.</p><p>This psuedo adventure quest garbage is just that.  Garbage.  It is no substitute for an...
Forum: PVP Discussion 06-12-2011, 08:04 PM
Replies: 36
Views: 478
Posted By EQ2Player
<p>Excellent post Dojac.</p> <p>Pretty much like...

<p>Excellent post Dojac.</p> <p>Pretty much like most enchanters, I've resorted to playing other classes. There are some assumptions when you bring up survivability that you don't know how to play...
Forum: PVP Discussion 06-10-2011, 04:39 PM
Replies: 36
Views: 478
Posted By EQ2Player
<p><cite>Democratt...

<p><cite>Democratt wrote:</cite></p><blockquote><p>Use your CC.</p></blockquote><p>Like the guy above you explained, CC isn't viable anymore. It's instantly cured, broken via aa ability, or some...
Forum: PVP Discussion 06-10-2011, 11:51 AM
Replies: 36
Views: 478
Posted By EQ2Player
<p>Enchanters need survivability in PVP. I've...

<p>Enchanters need survivability in PVP. I've tried out a healer, tank, and enchanter in basic pvp crafted gear all with roughly 300aa and the enchanter is just too easily demolished. That would be...
Forum: Tradeskill Discussion 06-06-2011, 02:51 PM
Replies: 18
Views: 259
Posted By EQ2Player
<p>Hi Folks,</p><p>Thanks for the kind replies. I...

<p>Hi Folks,</p><p>Thanks for the kind replies. I will try these things. I didn't know about the Int / power-pool and suspect that could infact be the issue since he's a mage. He sure loses it fast....
Forum: Tradeskill Discussion 06-06-2011, 01:47 PM
Replies: 18
Views: 259
Posted By EQ2Player
<p>Hello,</p> <p>I have an issue outstanding in a...

<p>Hello,</p> <p>I have an issue outstanding in a support ticket with GM's and they recommended I bug report it and also make a post on this forum regarding the issue. I have around 11 crafters and...
Forum: PVP Discussion 05-29-2011, 01:52 AM
Replies: 340
Views: 1,037
Posted By EQ2Player
<p><cite>Darkor@Nagafen...

<p><cite>Darkor@Nagafen wrote:</cite></p><blockquote><p>Gear seperations will be the downfall for eq2 pvp. Ive said this over and over when toughness came out and you started forcing people to get...
Forum: Items and Equipment 05-29-2011, 01:30 AM
Replies: 35
Views: 80
Posted By EQ2Player
<p><cite>Trensharo@Antonia Bayle...

<p><cite>Trensharo@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Magnis@Nagafen wrote:</cite></p><blockquote><p>I decided this Xpac to concentrate on the pve aspect of this game, since ive been...
Forum: PVP Discussion 05-25-2011, 12:13 AM
Replies: 125
Views: 881
Posted By EQ2Player
<p><cite>Exur@Nagafen...

<p><cite>Exur@Nagafen wrote:</cite></p><blockquote> focus on phasing autoattack damage out of PvP and move it into their Combat Abilities how EQ2 was orignally designed.  It "was" a great game!  If...
Forum: PVP Discussion 05-25-2011, 12:01 AM
Replies: 18
Views: 137
Posted By EQ2Player
<p>3rd faction worked well in...

<p>3rd faction worked well in DAOC...</p>
Forum: PVP Discussion 05-21-2011, 01:09 AM
Replies: 125
Views: 881
Posted By EQ2Player
<p><cite>Moragor@Nagafen...

<p><cite>Moragor@Nagafen wrote:</cite></p><blockquote><p>With the changes to mentoring I'd like to see some new way to craft in peace .. until now mentoring was a semi-safe way to do the horid...
Forum: PVP Discussion 05-19-2011, 07:42 PM
Replies: 125
Views: 881
Posted By EQ2Player
<p><cite>Seliri@Nagafen...

<p><cite>Seliri@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff6600;">Is DoV PvP armor still going to retain the presence of ZERO physical mitigation?<strong>Regardless, here is why...
Forum: PVP Discussion 05-18-2011, 09:56 AM
Replies: 125
Views: 881
Posted By EQ2Player
<p><cite>Olihin wrote:</cite></p><blockquote><ul...

<p><cite>Olihin wrote:</cite></p><blockquote><ul type="disc"><li style="COLOR: black; mso-list: l1 level1 lfo7"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span...
Forum: PVP Discussion 04-29-2011, 11:42 AM
Replies: 340
Views: 1,037
Posted By EQ2Player
<p><cite>Peak@Nagafen...

<p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>I wanted PVP and PVE gear to be 1:1, with universal crit mit like TSO, with Red Adorns disabled in PVP and Blue Adorns disabled in PVE.</p><p>But...
Forum: Tradeskill Discussion 04-28-2011, 03:51 PM
Replies: 27
Views: 217
Posted By EQ2Player
<p>Like the poster mentioned a couple up, this...

<p>Like the poster mentioned a couple up, this game really is 3 different leveling systems. TS, AA, Aventure.</p><p>We're talking adventure level reset. Not AA.</p><p>Fact is, it is just as simple to...
Forum: Tradeskill Discussion 04-28-2011, 02:23 PM
Replies: 27
Views: 217
Posted By EQ2Player
<p>I don't want to lose my AA's. All of the...

<p>I don't want to lose my AA's. All of the arguments for forcing them to be lost are rediculous. It is an adventure level reset, no an alternate advancement level reset. Some have argued in this...
Forum: Tradeskill Discussion 04-28-2011, 01:38 PM
Replies: 5
Views: 260
Posted By EQ2Player
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote>Sure, just remove Shaders from the game and go to flat colored armor. They would have to get rid of cloth/leather/plate/chain appearances on armor and...
Forum: Items and Equipment 04-27-2011, 05:27 PM
Replies: 6
Views: 70
Posted By EQ2Player
<p>With changes to RAF (and our economy), I no...

<p>With changes to RAF (and our economy), I no longer use two accounts. Typically only used the 2nd as a mule to assist the primary. Occassionally a family member to group with.</p><p>I would...
Forum: PVP Discussion 09-02-2010, 01:27 AM
Replies: 135
Views: 1,062
Posted By EQ2Player
<p>Immunity:</p><p>Please consider some...

<p>Immunity:</p><p>Please consider some anit-camping mechanics. Some NPC guards (non-epic) or whatever clever idea. Something to keep the Buzzards away.</p><p>- edit: regarding guards, just some...
Forum: Tradeskill Discussion 09-01-2010, 12:14 PM
Replies: 49
Views: 90
Posted By EQ2Player
<p>Adventure level is a piece of...

<p>Adventure level is a piece of cake.</p><p>Bring on the Adventure level reset. I have a couple of 90 TS crusaders that need flushed.</p>
Forum: PVP Discussion 09-01-2010, 12:04 PM
Replies: 40
Views: 148
Posted By EQ2Player
<p>Expletive wards need to explitive-ing...

<p>Expletive wards need to explitive-ing go</p>
Forum: PVP Discussion 09-01-2010, 12:01 PM
Replies: 10
Views: 104
Posted By EQ2Player
<p><cite>Duotang@Nagafen...

<p><cite>Duotang@Nagafen wrote:</cite></p><blockquote><p>Illuminati Q side</p></blockquote><p>This is not a PVP guild. Buzzards at Immunity doing /flex emotes.</p><p>Dunno about other Q guilds.</p>
Forum: PVP Discussion 08-31-2010, 12:36 PM
Replies: 12
Views: 245
Posted By EQ2Player
<p>True. Big influx of Vox folks on Nagafen...

<p>True. Big influx of Vox folks on Nagafen lately rerolling.</p>
Forum: PVP Discussion 08-31-2010, 12:11 PM
Replies: 12
Views: 245
Posted By EQ2Player
<p>pretty sure transfers to Vox have always been...

<p>pretty sure transfers to Vox have always been allowed</p>
Forum: PVP Discussion 08-25-2010, 10:58 AM
Replies: 7
Views: 160
Posted By EQ2Player
<p><cite>Jacksalot...

<p><cite>Jacksalot wrote:</cite></p><blockquote><p>If you are a Freeport hit me up ill try to help lvl you to about 40 real quick, after that it gets easier. What is your ingame...
Forum: PVP Discussion 08-25-2010, 02:18 AM
Replies: 312
Views: 1,094
Posted By EQ2Player
<p>Get rid of toughness so we can simplify things...

<p>Get rid of toughness so we can simplify things and wear any piece of gear without swapping. Toughness is just another ingredient in a complicated mess already. Ditch it.</p>
Forum: PVP Discussion 08-21-2010, 09:23 PM
Replies: 135
Views: 1,062
Posted By EQ2Player
<p>I'd rather see something that unites guilds...

<p>I'd rather see something that unites guilds and provides incentives to working together, and bonuses to the underdog rather than simplifying betrayal...if I read all that right.</p><p>Simplifying...
Forum: PVP Discussion 08-21-2010, 08:25 PM
Replies: 135
Views: 1,062
Posted By EQ2Player
<p>Pretty nice changes, especially the Warfield...

<p>Pretty nice changes, especially the Warfield ideas.</p><p><cite>Chakos wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><span style="font-size: medium;">   <span...
Forum: General Gameplay Discussion 08-19-2010, 11:14 AM
Replies: 249
Views: 1,434
Posted By EQ2Player
<p><strong>Level 90s get a raw deal by losing...

<p><strong>Level 90s get a raw deal by losing vitality. Especially now that it is doubled. Does this Hotfix give Max Level Chars get their Vitality Back?</strong></p><p><strong>If not....
Forum: General Gameplay Discussion 08-19-2010, 01:26 AM
Replies: 262
Views: 1,941
Posted By EQ2Player
<p><cite>Amnerys...

<p><cite>Amnerys wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Didn't Smokejumper say it took three devs two weeks to implement EQ2x, yet it'll take a year to make SA...
Forum: General Gameplay Discussion 08-18-2010, 05:47 PM
Replies: 249
Views: 1,434
Posted By EQ2Player
<p><cite>Jesdyr@Unrest...

<p><cite>Jesdyr@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>The RAF bonus was certainly the biggest cause of the problem and the main bonus that should have...
Forum: General Gameplay Discussion 08-18-2010, 05:12 PM
Replies: 249
Views: 1,434
Posted By EQ2Player
<p>Give us Double Experience this Weekend as...

<p>Give us Double Experience this Weekend as compensation. Matter of fact, kick it off now in celebration of EQ2Live or whatever.</p>
Forum: PVP Discussion 08-16-2010, 03:47 PM
Replies: 18
Views: 126
Posted By EQ2Player
<p>I’d like to point out some things that I’ve...

<p>I’d like to point out some things that I’ve decided I like, although for a while I thought I didn’t:</p><ol><li><span style="text-decoration: underline;"><strong>Warfield PVP Participation...
Forum: Battlegrounds 08-16-2010, 03:17 PM
Replies: 35
Views: 138
Posted By EQ2Player
<p><cite>Xiotia@Lucan DLere...

<p><cite>Xiotia@Lucan DLere wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p>Time limit on flag... if it isn't capped within 5mins it is ported back... As you can drop the...
Forum: PVP Discussion 08-12-2010, 05:35 PM
Replies: 30
Views: 129
Posted By EQ2Player
<p>Although we can quickly identify our oponents...

<p>Although we can quickly identify our oponents level in PVP, we cannot ascertain surrounding friendlies with as much ease. This is an awkward game mechanic.</p><p>Since ANON is primarily used to...
Forum: In Testing Feedback 08-05-2010, 10:42 AM
Replies: 693
Views: 2,646
Posted By EQ2Player
<p>I do not like this change at all.</p><p>Please...

<p>I do not like this change at all.</p><p>Please consider eliminating the fighter crit-heal update in favor of another approach that players will find more appealing.</p>
Forum: PVP Discussion 08-04-2010, 12:38 PM
Replies: 46
Views: 164
Posted By EQ2Player
<p>-1 No Heal Crits for Fighters - Do no like...

<p>-1 No Heal Crits for Fighters - Do no like this change at all.</p>
Forum: Items and Equipment 08-02-2010, 12:40 PM
Replies: 11
Views: 300
Posted By EQ2Player
<p>Any consideration on a Change Class Potion for...

<p>Any consideration on a Change Class Potion for the Marketplace?</p><p>Being a crafter, I've selected a class somewhat arbitrarily in the past with a focus on Tradeskills. Would like to play some...
Forum: Developer Roundtable 07-27-2010, 11:24 PM
Replies: 3,668
Views: 18,245
Posted By EQ2Player
<p><cite>Qandor...

<p><cite>Qandor wrote:</cite></p><blockquote><p>If they spent as much time and effort on improving the game itself and performance of same as they did on all these various money grab schemes through...
Forum: Developer Roundtable 07-27-2010, 10:39 PM
Replies: 3,668
Views: 18,245
Posted By EQ2Player
<p><cite>Kikiriki@Antonia Bayle...

<p><cite>Kikiriki@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Mozo wrote:</cite></p><blockquote><p>Thanks Dave “SmokeJumper” Georgeson. I just played Extended and looks like I'll be here...
Forum: Developer Roundtable 07-27-2010, 08:36 PM
Replies: 3,668
Views: 18,245
Posted By EQ2Player
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Rashaak wrote:</cite></p><p>We're very dedicated to the original EQII servers.  The new EQ2X service isn't going to change that.  This is why...
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