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Search: Posts Made By: Aelore
Forum: Zones and Population 03-24-2006, 06:56 AM
Replies: 101
Views: 1,617
Posted By Aelore
   ooops..ignore me...I missed the posting where...

   ooops..ignore me...I missed the posting where he/she said it should be fixed after today's update.  I'll have to try it again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0"...
Forum: Zones and Population 03-24-2006, 06:56 AM
Replies: 101
Views: 1,617
Posted By Aelore
   I can also verify that this event is broken. ...

   I can also verify that this event is broken.  We tried it 5 times a few days ago ....we actually killed all four within 2 seconds of each other once ..lol.  Then, we thought that perhaps if they...
Forum: Illusionist 03-19-2006, 01:55 AM
Replies: 16
Views: 74
Posted By Aelore
   The spell would be useful if it just had one...

   The spell would be useful if it just had one thing added to it:  a particular direction.   If it just phased a mob 45-55m away from the caster ....that would be helpful.....or 45-55m away from the...
Forum: Illusionist 03-19-2006, 01:53 AM
Replies: 8
Views: 99
Posted By Aelore
   The current player theory (since getting a dev...

   The current player theory (since getting a dev to respond to anything worthwhile is so difficult) is that the mobs were made immune to 'stuns', and since mez is really just a LONG stun, it got...
Forum: Zones and Population 03-11-2006, 10:49 AM
Replies: 2
Views: 89
Posted By Aelore
Anyone know?   There is a massive door (similar...

Anyone know?   There is a massive door (similar to what zones you to Sanctum of the Scaleborn) right on "Fear Tainted Island" in Tenebrous Tangle.    I'm dying to know where that leads and how I can...
Forum: History and Lore 03-06-2006, 02:13 AM
Replies: 38
Views: 333
Posted By Aelore
<div></div><div></div><div></div>   I have to...

<div></div><div></div><div></div>   I have to admit, the Shissar and their Temple was my favorite of the EQ lore prior to the cataclysm.  The way that they were connected to Kunark and then just...
Forum: Illusionist 02-26-2006, 12:52 AM
Replies: 1
Views: 80
Posted By Aelore
   Has anyone successfully parsed the difference...

   Has anyone successfully parsed the difference between app4/adept 1 versions of our duplicate spell and adept 3 versions?  I was thinking of updating the lvl 61 duplicate, but wanted to make sure...
Forum: In Testing Feedback 02-10-2006, 03:27 AM
Replies: 279
Views: 1,807
Posted By Aelore
   I wouldn't mind the nerfing of crafted items,...

   I wouldn't mind the nerfing of crafted items, if the epic mobs dropped decent stuff ..and enough of it to warrent the fight in the first place.I go on a raid in EQ2 and it takes a couple hours and...
Forum: Developer Roundtable 02-09-2006, 08:29 PM
Replies: 79
Views: 1,014
Posted By Aelore
Still nothing for enchanters....    I wish you...

Still nothing for enchanters....    I wish you hadn't told us that you were looking into fixing our class if you weren't going to.  It just makes reading the patch notes such a depressing experience...
Forum: Zones and Population 01-29-2006, 06:42 AM
Replies: 64
Views: 1,289
Posted By Aelore
I find the dev comment about Artists very odd. ...

I find the dev comment about Artists very odd.  He makes it sound as though they're pushed to the brink and barely able to keep up with the demands of the designers.  Which, I can believe that, I'm...
Forum: Zones and Population 12-08-2005, 11:25 PM
Replies: 10
Views: 435
Posted By Aelore
<font color="#ffffcc" size="2"><i> By the words...

<font color="#ffffcc" size="2"><i> By the words of the Community Summit attending Devs, /bug and /feedback gets reported directly, and also have a weekly digest version that gets reported. Yes, each...
Forum: Zones and Population 12-08-2005, 04:56 AM
Replies: 10
Views: 435
Posted By Aelore
/bug and /feedback always have been, and probably...

/bug and /feedback always have been, and probably always will be, completely worthless.  It was the case with EQ1, and now it's the case with EQ2.  The only place to get a response is to post here on...
Forum: Illusionist 12-04-2005, 06:29 AM
Replies: 13
Views: 102
Posted By Aelore
Then again, this is how the world works:  if you...

Then again, this is how the world works:  if you charge people for a service, they will complain/rebel if they do not like what they're getting.    Granted, it shouldn't be negative; however, there...
Forum: Illusionist 12-04-2005, 01:02 AM
Replies: 13
Views: 102
Posted By Aelore
EQ2 is definately written (if not exclusively,...

EQ2 is definately written (if not exclusively, then at least 95%) in C++ -- my educated guess is that they use a version of Visual Studio for development.  It's very well designed and extremely...
Forum: Illusionist 11-22-2005, 01:32 AM
Replies: 9
Views: 117
Posted By Aelore
You sound like someone that has a regular group...

You sound like someone that has a regular group or else no problem finding groups.   Grouping is easy, no matter what class.  Just throw a few spells around, give them their buffs, and everyone is...
Forum: Illusionist 11-08-2005, 11:07 AM
Replies: 12
Views: 146
Posted By Aelore
They need to leave our root alone, or else give...

They need to leave our root alone, or else give us more dps or something.  This will put us back to where we were before the combat upgrade....I don't get it... <div></div>
Forum: In Testing Feedback 10-14-2005, 12:54 AM
Replies: 73
Views: 346
Posted By Aelore
<DIV>I agree completely in regards to the...

<DIV>I agree completely in regards to the Halloween and the shirtless male junk.</DIV> <DIV> </DIV> <DIV>Seriously, if we're going to have 'halloween' in Norrath, we should have some Lore to support...
Forum: Illusionist 09-01-2005, 02:55 AM
Replies: 12
Views: 52
Posted By Aelore
<P>Our class is MUCH better now than it was...

<P>Our class is MUCH better now than it was before the revamp.   The improvements are great.   I can do everything I could before the revamp just as well, and a lot of the things I couldn't do...
Forum: Illusionist 08-14-2005, 11:09 PM
Replies: 69
Views: 540
Posted By Aelore
The change to single cast invis (the run speed...

The change to single cast invis (the run speed reduction) bothers me more than anything.   It doesn't make any sense from a roleplaying or 'fantasy-reality' standpoint -- it just seems like a nerf...
Forum: Illusionist 08-13-2005, 04:51 AM
Replies: 69
Views: 540
Posted By Aelore
<P>I have to disagree with Draken on the...

<P>I have to disagree with Draken on the doppleganger vs. Magi's Shielding though.   Now, perhaps he has all fabled gear, but I do have all rare tradeskilled and the prismatic...so I'm not toooo...
Forum: Illusionist 08-12-2005, 10:32 AM
Replies: 69
Views: 540
Posted By Aelore
<DIV>The changes on test/best (I'm assuming the...

<DIV>The changes on test/best (I'm assuming the changes on test are identical to what's on beta, from a combat revamp standpoint), are absolutely WONDERFUL in my opinion.     I can now easily solo...
Forum: In Testing Feedback 07-14-2005, 12:57 PM
Replies: 177
Views: 636
Posted By Aelore
<P>No matter how successful or powerful a...

<P>No matter how successful or powerful a particular guild might be at this point, I am of the opinion that this is a good move by SOE.   I mean, I'm sure their intentions are that the game last for...
Forum: Illusionist 07-05-2005, 11:04 PM
Replies: 5
Views: 70
Posted By Aelore
<DIV><STRONG>for·lorn</STRONG>   <A...

<DIV><STRONG>for·lorn</STRONG>   <A href="https://secure.reference.com/premium/login.html?rd=2&u=http%3A%2F%2Fdictionary.reference.com%2Fsearch%3Fq%3Dforlorn" target=_blank><IMG alt="Audio...
Forum: Illusionist 07-03-2005, 11:22 PM
Replies: 14
Views: 237
Posted By Aelore
Ran all the way down to naggy today with group...

Ran all the way down to naggy today with group invis...  no aggro.
Forum: In Testing Feedback 06-16-2005, 07:18 PM
Replies: 246
Views: 1,139
Posted By Aelore
<DIV>First, I want to agree with the poster about...

<DIV>First, I want to agree with the poster about the need for class restricted loot.  I find it insane that plate wearers have the full array of choices for what armor they want to wear, but casters...
Forum: Illusionist 06-13-2005, 09:54 AM
Replies: 14
Views: 109
Posted By Aelore
You know, I never have problems with breeze...

You know, I never have problems with breeze aggro....  I keep two 'breeze' type spells on ALL my group members all the time while grouping ...and I never get aggro unless a tank doesn't taunt before...
Forum: Illusionist 06-13-2005, 09:51 AM
Replies: 37
Views: 117
Posted By Aelore
Yea...this is cool.  Ironically, what I've seen...

Yea...this is cool.  Ironically, what I've seen from this Fan Faire makes it sound a lot cooler than the EQ Live fan faires ..which....always strike me as somewhat...weird.
Forum: Illusionist 06-09-2005, 11:41 AM
Replies: 4
Views: 113
Posted By Aelore
<P>Yes, I'm totally [Removed for Content] about...

<P>Yes, I'm totally [Removed for Content] about this zone/adventure pack and have already ranted in the splitpaw pack forums.  The level 42 SOLO mobs in there were hitting me for average 200 (400...
Forum: Illusionist 06-08-2005, 12:51 PM
Replies: 17
Views: 287
Posted By Aelore
<DIV>I think the biggest issue here is that there...

<DIV>I think the biggest issue here is that there is a number of intelligence that you very much NEED in order to have a good power pool.  After that, intelligence doesn't really add that much to...
Forum: Illusionist 06-07-2005, 09:23 PM
Replies: 17
Views: 287
Posted By Aelore
<P>You guys really need more power?  I can cast...

<P>You guys really need more power?  I can cast constantly in this game pretty much and never run out of power at the moment so I'm starting to think that intelligence is overrrated.   I was thinking...
Forum: Illusionist 06-05-2005, 05:50 AM
Replies: 17
Views: 287
Posted By Aelore
Well, I thought perhaps that with mez ..casting...

Well, I thought perhaps that with mez ..casting time wouldn't matter for us ..hehe.    I suppose I was just hoping to find someone that had tried the clicky slow hex doll, as an illusionist, and had...
Forum: Illusionist 06-05-2005, 01:21 AM
Replies: 17
Views: 287
Posted By Aelore
<DIV>Ok, being a long-time EQ1 enchanter, the...

<DIV>Ok, being a long-time EQ1 enchanter, the notion of these Shadow Imbued Hex Dolls (with the clicky slow) was very exciting; however, I havn't gotten a chance to talk to any illusionist that has...
Forum: Illusionist 05-03-2005, 07:40 AM
Replies: 10
Views: 154
Posted By Aelore
<DIV>I can confirm that at level 40 adept 3 is...

<DIV>I can confirm that at level 40 adept 3 is one level higher invis than adept 1.    Chances are that there is a cap, and that's why at level 50 adept 1 and adept 3 seem the same.</DIV>
Forum: In Testing Feedback 04-30-2005, 08:53 AM
Replies: 31
Views: 144
Posted By Aelore
<P>Yea, I quit SWG the minute I saw what was on...

<P>Yea, I quit SWG the minute I saw what was on test center there as a part of the "combat upgrade".     I don't care if the changes were good or bad, right or wrong, needed or extraneous ...the...
Forum: Illusionist 04-30-2005, 12:09 AM
Replies: 10
Views: 154
Posted By Aelore
<DIV>I was wondering if someone might be able to...

<DIV>I was wondering if someone might be able to elaborate on the differences between adept 1 and adept 3 of our group invis spell.    Technicaly and practical points would be appreciated. ...
Forum: Illusionist 04-26-2005, 03:45 AM
Replies: 4
Views: 57
Posted By Aelore
<P>I wonder why my posting was 1-starred....is...

<P>I wonder why my posting was 1-starred....is asking questions nowadays frowned upon?  ..lol.   I thought for sure someone would take at least a couple lines to answer my question seriously, whether...
Forum: Illusionist 04-25-2005, 06:13 AM
Replies: 4
Views: 57
Posted By Aelore
<DIV>I mean this in all seriousness and am not...

<DIV>I mean this in all seriousness and am not trying to start any sort of drama or weirdness.  I stopped playing a couple of months ago because I was bored (and because I don't know hardly anyone on...
Forum: In Testing Feedback 02-11-2005, 12:34 PM
Replies: 18
Views: 197
Posted By Aelore
<DIV>The best idea is to leave the horses and...

<DIV>The best idea is to leave the horses and wolf totems THE WAY THEY ARE.    Adjust the 'timed' quests so that mounts/totems do not work with them (in the same way that they don't work during...
Forum: In Testing Feedback 02-11-2005, 12:31 PM
Replies: 10
Views: 323
Posted By Aelore
<DIV>Why do I feel as though SOE believes we're...

<DIV>Why do I feel as though SOE believes we're all making too much money and therefore need our money sinks increased?    Perhaps they should determine WHY some people are so wealthy instead of...
Forum: In Testing Feedback 02-11-2005, 12:25 PM
Replies: 50
Views: 285
Posted By Aelore
<DIV><EM><FONT color=#cccccc>- Crafted food and...

<DIV><EM><FONT color=#cccccc>- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food...
Forum: Illusionist 02-10-2005, 08:58 PM
Replies: 1
Views: 91
Posted By Aelore
<DIV>It will work on higher level mobs than...

<DIV>It will work on higher level mobs than Capture Mind.   It is also less resisted on higher mobs.</DIV>
Forum: Illusionist 02-10-2005, 08:22 AM
Replies: 108
Views: 1,504
Posted By Aelore
<DIV>Updated the initial post to reflect some of...

<DIV>Updated the initial post to reflect some of the things on the test server. </DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=17#M17"...
Forum: Illusionist 02-08-2005, 09:42 PM
Replies: 108
Views: 1,504
Posted By Aelore
<DIV>lol ...nevermind, I forget that not everyone...

<DIV>lol ...nevermind, I forget that not everyone has been around through beta long enough to know moorgard's place as the 'voice of the devs'.   Of course, one can usually see the difference between...
Forum: Illusionist 02-08-2005, 08:37 PM
Replies: 108
Views: 1,504
Posted By Aelore
<DIV>You clearly decided not to read my entire...

<DIV>You clearly decided not to read my entire post.    Blackguard is a nice guy and all, but he is not a dev, nor is he the 'voice of the devs' (ie, Moorgard).</DIV> <DIV> </DIV> <DIV>Also, if...
Forum: Illusionist 02-08-2005, 05:21 AM
Replies: 108
Views: 1,504
Posted By Aelore
<DIV>I love how I see postings in other 'class...

<DIV>I love how I see postings in other 'class issue' threads from devs promising changes coming soon and general pleasant "we hear you" messages.  It would sure be nice to hear from the Dev's...
Forum: Defiler 02-08-2005, 05:19 AM
Replies: 40
Views: 633
Posted By Aelore
<DIV> <P><EM><FONT color=#999999 size=3>A fix for...

<DIV> <P><EM><FONT color=#999999 size=3>A fix for Spectral Guard and Malefic Shroud will be going in as part of the next major update, going out to Test server next week.</FONT></EM></P> <P><EM><FONT...
Forum: Illusionist 02-01-2005, 08:22 PM
Replies: 39
Views: 604
Posted By Aelore
<DIV>I was going to read this thread, but the...

<DIV>I was going to read this thread, but the small type was just too hard to read <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Forum: In Testing Feedback 02-01-2005, 08:19 PM
Replies: 26
Views: 217
Posted By Aelore
<DIV>It's perhaps wishful thinking, but I like to...

<DIV>It's perhaps wishful thinking, but I like to think they're keeping unscathed gnoll out of the game on purpose to give us illusionists a unique illusion that no other class will have (since...
Forum: Illusionist 01-29-2005, 08:51 AM
Replies: 108
Views: 1,504
Posted By Aelore
<DIV> <DIV><FONT color=#cccccc></FONT></DIV>...

<DIV> <DIV><FONT color=#cccccc></FONT></DIV> <DIV><STRONG><FONT color=#ffffff>In regards to Bug #1 on our list:</FONT></STRONG></DIV> <DIV><FONT color=#cccccc></FONT> </DIV> <DIV><FONT...
Forum: Illusionist 01-29-2005, 08:48 AM
Replies: 3
Views: 67
Posted By Aelore
<DIV>Yea, I'm fairly sure they're talking about...

<DIV>Yea, I'm fairly sure they're talking about HO buffs. ..hehe.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Frankly, I'd be perfectly fine as long as they'd give us a bone in the next expansion (ie, lvls...
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