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Search: Posts Made By: Vicio
Forum: Zones and Population 10-26-2006, 08:56 AM
Replies: 46
Views: 290
Posted By Vicio
Any sense of the world being large left when they...

Any sense of the world being large left when they put in those bells. <div></div>
Forum: In Testing Feedback 10-23-2006, 11:42 PM
Replies: 39
Views: 233
Posted By Vicio
No, the quests are stale. Already did the quests...

No, the quests are stale. Already did the quests last year and was able to pass the others from rote memory. The rewards have already been done. I don't want <font size="7"><b><font...
Forum: Zones and Population 10-20-2006, 12:17 AM
Replies: 6
Views: 104
Posted By Vicio
I think I heard (from SOE) that a server can hold...

I think I heard (from SOE) that a server can hold up to 10,000. Whether or not that's true I dunno. <div></div>
Forum: Zones and Population 10-20-2006, 12:14 AM
Replies: 18
Views: 220
Posted By Vicio
SOE has already merged several servers to...

SOE has already merged several servers to increase population numbers. The last official number given to use from SOE was 500,000+ subcribers. That wa a bit ago. Not too sure what the numbers are...
Forum: Zones and Population 10-20-2006, 12:07 AM
Replies: 25
Views: 498
Posted By Vicio
I last <u>official</u> source I read was 500,000+...

I last <u>official</u> source I read was 500,000+ However that was a while ago as someone already pointed out. I also doubt there are many new subscribers either. There will be an increase as the...
Forum: In Testing Feedback 10-19-2006, 04:54 AM
Replies: 27
Views: 362
Posted By Vicio
<div></div>There isn't a problem celebrating...

<div></div>There isn't a problem celebrating Frostfell. The problem is with the monolithic candycanes, snowmen in the middle of summer and omnipresent...Frostfell music. Colorful candles, NPCs...
Forum: In Testing Feedback 10-09-2006, 08:51 PM
Replies: 27
Views: 362
Posted By Vicio
Furthermore, I would also ask for the removal of...

Furthermore, I would also ask for the removal of snowmen if there's not going to be any snow on the ground. Thank you for your time and look forward to seeing what you bring us this holiday season on...
Forum: In Testing Feedback 10-08-2006, 04:04 AM
Replies: 19
Views: 129
Posted By Vicio
Screw one day, it's overdue. For a game totally...

Screw one day, it's overdue. For a game totally dependant on player interaction, it's a complete mystery why they haven't had guild halls of some form yet. <div></div>
Forum: In Testing Feedback 10-02-2006, 08:45 AM
Replies: 19
Views: 129
Posted By Vicio
I would like to see some Guild Housing. Not...

I would like to see some Guild Housing. Not exactly the same thing but close enough<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Forum: In Testing Feedback 09-28-2006, 12:58 PM
Replies: 52
Views: 273
Posted By Vicio
I wonder how much trouble it would be to add...

I wonder how much trouble it would be to add another city zone, say, Merchant's Quarter. Might solve a few problems. <div></div>
Forum: In Testing Feedback 05-15-2006, 11:51 AM
Replies: 62
Views: 328
Posted By Vicio
I would almost write off the OP as another...

I would almost write off the OP as another whining poster with a loud mouth if so many [expletive haxx0red by Raijinn] people haven't already left the game. Question, is anyone still deluded into...
Forum: In Testing Feedback 05-09-2006, 01:11 PM
Replies: 27
Views: 364
Posted By Vicio
I can live without the update notes being 100%...

I can live without the update notes being 100% accurate. As long as we don't see something outragous it should be okay<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY"...
Forum: In Testing Feedback 05-08-2006, 11:14 AM
Replies: 31
Views: 86
Posted By Vicio
Silly people, turing off pets is like turning off...

Silly people, turing off pets is like turning off Beserkers, or perhaps Templars. <div></div>
Forum: In Testing Feedback 05-06-2006, 11:15 AM
Replies: 77
Views: 949
Posted By Vicio
anyone mention guild halls yet? i don't want soe...

anyone mention guild halls yet? i don't want soe to forget about those. <div></div>
Forum: In Testing Feedback 04-28-2006, 12:12 PM
Replies: 54
Views: 222
Posted By Vicio
I have to agree. Moonstone simply costs too much....

I have to agree. Moonstone simply costs too much. This change is roughly a few months late. <div></div>
Forum: In Testing Feedback 04-23-2006, 02:11 AM
Replies: 12
Views: 95
Posted By Vicio
Where the heck are the Guild Halls? Where are the...

Where the heck are the Guild Halls? Where are the new mounts (sans recycled graphics)? Where are the new armors (sans recycled graphics)? Where are the class specific armors (sans recycled graphics)?...
Forum: In Testing Feedback 04-14-2006, 11:55 AM
Replies: 31
Views: 445
Posted By Vicio
You remember what it took to get t6 Cobalt...

You remember what it took to get t6 Cobalt changed to another color other than t5 Ebon? <div></div>
Forum: In Testing Feedback 04-01-2006, 02:36 PM
Replies: 22
Views: 395
Posted By Vicio
That's obvisouly an oversight and will be nerfed...

That's obvisouly an oversight and will be nerfed shortly.<div></div>
Forum: In Testing Feedback 03-29-2006, 04:28 PM
Replies: 20
Views: 206
Posted By Vicio
Yuo know, instead of saying "bump", I'll just say...

Yuo know, instead of saying "bump", I'll just say something useful sounding.I would like guild halls to have teleports to all member's houses also.<div></div>
Forum: In Testing Feedback 03-29-2006, 02:17 PM
Replies: 22
Views: 395
Posted By Vicio
<div></div>Guild HallsArmor DyeSomething other...

<div></div>Guild HallsArmor DyeSomething other than robes for MagesDifferent Armor instead of the old copy&paste graphic on t5, t6, t7, t8, etcTradeskills Fixes.<div></div><p>Message Edited by...
Forum: In Testing Feedback 03-19-2006, 01:41 PM
Replies: 204
Views: 1,635
Posted By Vicio
Now there's an interesting line of...

Now there's an interesting line of thought.Besides raid-wide buffs, how about figuring out something else to do with raids? A raid instance needs 24 peeps to push dials at exactly the right time, or...
Forum: In Testing Feedback 03-16-2006, 12:01 PM
Replies: 204
Views: 1,635
Posted By Vicio
I see a few recurring trends.Guild Housing, Armor...

I see a few recurring trends.Guild Housing, Armor Dyes, Mounts, Bug Fixes.  These appear to be top concerns. Not saying that the other suggestions are not, just that these pop up most<img...
Forum: In Testing Feedback 03-08-2006, 11:55 AM
Replies: 204
Views: 1,635
Posted By Vicio
I'd also like to add Rhinos and Unicorns for...

I'd also like to add Rhinos and Unicorns for mounts. More armor types across the board.<div></div>
Forum: Zones and Population 03-01-2006, 03:24 PM
Replies: 10
Views: 148
Posted By Vicio
That what you're looking for alright. It's a...

That what you're looking for alright. It's a named Droag of course, not sure where/how/who you have to do to spawn him. But he's there.<div></div>
Forum: Zones and Population 02-27-2006, 07:16 PM
Replies: 25
Views: 229
Posted By Vicio
I do love the chaos<img...

I do love the chaos<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I know our group "stole" a few named but not out of ill intent. The other group thoughtit sucked...
Forum: Zones and Population 02-27-2006, 07:10 PM
Replies: 14
Views: 299
Posted By Vicio
I hear they got fixed? Can anyone confirm? I know...

I hear they got fixed? Can anyone confirm? I know my raid wiped (aside from the fact that my Templar's heals are busted) because the mobs had too much HP.<div></div>
Forum: In Testing Feedback 02-26-2006, 10:40 AM
Replies: 15
Views: 393
Posted By Vicio
To change the appearance of armor that most...

To change the appearance of armor that most people liked because it was "trivial" for them to do so...I dunno, seems like a real waste of time that serves to only tick people off.<div></div>
Forum: In Testing Feedback 02-12-2006, 02:07 PM
Replies: 204
Views: 1,635
Posted By Vicio
Add Master III's. Decrease drop-rates of Master...

Add Master III's. Decrease drop-rates of Master Spells. Quested special class specific spells (something that ties into a storyline).Rhinos and Unicorns for mounts.<div></div>
Forum: In Testing Feedback 02-12-2006, 05:16 AM
Replies: 20
Views: 226
Posted By Vicio
Yeah, I'm worried Vanguard will be all about...

Yeah, I'm worried Vanguard will be all about Timesinks. I don't have 7 hours a day to commit during a play session anymore. With that said I'll never buy another SOE product except for the EQ2...
Forum: In Testing Feedback 02-12-2006, 05:13 AM
Replies: 204
Views: 1,635
Posted By Vicio
New mounts don't have to cost extra. Just...

New mounts don't have to cost extra. Just different graphics, with perhaps stats geared towards certain classes.Why SOE can't get their thumbs out of their butts and make Guild Housing a reality is...
Forum: In Testing Feedback 02-11-2006, 04:25 PM
Replies: 204
Views: 1,635
Posted By Vicio
LU #19 is pretty much finalized. LU #20 is...

LU #19 is pretty much finalized. LU #20 is already locked down for the KoS release. The only Live Update we could possibly influence is LU #21. With that said...Guild Housing.Different Mounts.Vast...
Forum: In Testing Feedback 02-11-2006, 04:20 PM
Replies: 20
Views: 226
Posted By Vicio
Vanguard will certainly have it's share of...

Vanguard will certainly have it's share of issues. However they can't be any worse than what SOE has already given us. Anyways LU 19 isn't a huge deal, it's LU 20 which is being released at KoS's...
Forum: In Testing Feedback 02-10-2006, 01:13 PM
Replies: 20
Views: 226
Posted By Vicio
This game is certainly improving, but SOE missed...

This game is certainly improving, but SOE missed their chance. I'm out once Vanguard is released.<div></div>
Forum: Zones and Population 02-08-2006, 12:34 PM
Replies: 30
Views: 309
Posted By Vicio
Of course you need a Conj able to get down there,...

Of course you need a Conj able to get down there, but for those who do it's an easy way to make coin.<div></div>
Forum: Zones and Population 02-06-2006, 05:17 PM
Replies: 18
Views: 276
Posted By Vicio
Single Heroic encounters instead of raid...

Single Heroic encounters instead of raid mobs.<div></div>
Forum: In Testing Feedback 02-06-2006, 12:50 AM
Replies: 2
Views: 111
Posted By Vicio
I hear you brother<img...

I hear you brother<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Mistakes happen to the best of us.<div></div>
Forum: Zones and Population 02-04-2006, 01:03 PM
Replies: 30
Views: 309
Posted By Vicio
at least most of those mob will be grey once the...

at least most of those mob will be grey once the expansion is released. however it must suck for the low 60's crowed.<div></div>
Forum: Zones and Population 02-04-2006, 01:00 PM
Replies: 103
Views: 917
Posted By Vicio
Sony = JapaneseI leave it at...

Sony = JapaneseI leave it at that.<div></div>
Forum: Zones and Population 01-30-2006, 03:57 AM
Replies: 13
Views: 207
Posted By Vicio
<div>Lockouts sucks.</div><div> </div><div>If no...

<div>Lockouts sucks.</div><div> </div><div>If no mob has died then no instance should lock you out. Ever.</div>
Forum: Zones and Population 01-30-2006, 03:55 AM
Replies: 24
Views: 162
Posted By Vicio
<div>It's an overall game design flaw. The area...

<div>It's an overall game design flaw. The area the raptors inhabit is far too small to contain their wandering range. The area simply needs to be made much larger.</div>
Forum: Zones and Population 01-30-2006, 03:52 AM
Replies: 103
Views: 917
Posted By Vicio
<div>The fact these NPCs don't follow SOE's own...

<div>The fact these NPCs don't follow SOE's own naming policy bothers me. I'm not too offended (I'm also not russian though) about these NPC names.</div>
Forum: Zones and Population 01-27-2006, 01:01 PM
Replies: 7
Zim
Views: 70
Posted By Vicio
<div></div><div>Now we just need an npc like...

<div></div><div>Now we just need an npc like Gerr.</div>
Forum: In Testing Feedback 01-21-2006, 01:18 PM
Replies: 14
Views: 68
Posted By Vicio
<div></div><div>I would also like to add there is...

<div></div><div>I would also like to add there is (as far as I can tell) one guy working on the Tradeskills. He probably has 2 or 3 guys working for him but still...he has his work cut...
Forum: In Testing Feedback 01-21-2006, 01:16 PM
Replies: 14
Views: 68
Posted By Vicio
<div></div><div></div><div></div><div>T6...

<div></div><div></div><div></div><div>T6 tradeskill issues will <em>probably</em> be <em>mostly </em>resolved when they introduce T7 tradeskills. One can only hope. Perhaps soon after KoS is released...
Forum: Zones and Population 01-19-2006, 08:06 PM
Replies: 50
Views: 733
Posted By Vicio
<div></div><p>Long story short it's "obvious" a...

<div></div><p>Long story short it's "obvious" a few servers need to be merged. Of course we have no evidence to back up that claim without solid numbers. There's also the question of which server is...
Forum: In Testing Feedback 01-19-2006, 05:03 AM
Replies: 16
Views: 282
Posted By Vicio
LU #20 is supposed to be released when KoS goes...

LU #20 is supposed to be released when KoS goes live.
Forum: Zones and Population 01-17-2006, 11:05 AM
Replies: 50
Views: 733
Posted By Vicio
<div>I think what the OP wanted was how many real...

<div>I think what the OP wanted was how many real people are playing on a given server. The answer as best as we can tell is around 3,000 on Kith at any one given time.</div>
Forum: Zones and Population 01-17-2006, 04:33 AM
Replies: 50
Views: 733
Posted By Vicio
<div>"<em>Over the past week, the total number of...

<div>"<em>Over the past week, the total number of active characters on Kith that have gained adventure levels (in 20-60 range) is around 2729</em>"</div><div> </div><div>That is really the only...
Forum: In Testing Feedback 01-14-2006, 06:59 PM
Replies: 82
Views: 857
Posted By Vicio
<div>Placing Wards, Reactives, what-have-you on...

<div>Placing Wards, Reactives, what-have-you on dumbfire pets would be a waste. Therefore, dumbfire pet's need to be immune from AoE.</div>
Forum: In Testing Feedback 01-13-2006, 05:14 AM
Replies: 82
Views: 857
Posted By Vicio
<div>Silly question, that doesn't also include...

<div>Silly question, that doesn't also include friendly AoE's too does that? The true non encounter AoEs? Sorry but I just woke up<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0"...
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