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Search: Posts Made By: LardLord
Forum: General Gameplay Discussion 04-10-2012, 05:42 PM
Replies: 229
Views: 2,696
Posted By LardLord
<p>I haven't experienced broker lag since they...

<p>I haven't experienced broker lag since they upgraded the database years ago.  I've always thought EQ2's broker was awesome.</p><p>The other suggestions would have been good 5 years ago when they...
Forum: Spells, Abilities, and General Class Discussion 04-10-2012, 05:28 PM
Replies: 51
Views: 524
Posted By LardLord
<p>I don't think it's reactives that are the...

<p>I don't think it's reactives that are the problem really, though.  Good luck healing 4 MAs with regens.  Yeah, wards will function correctly, but an unlucky tank is still going to get 1-rounded. ...
Forum: Spells, Abilities, and General Class Discussion 04-09-2012, 04:36 PM
Replies: 51
Views: 524
Posted By LardLord
<p><cite>Hennyo...

<p><cite>Hennyo wrote:</cite></p><blockquote><p>First swing, target is warded for 47k, reactive triggers heals for zero Second swing warded for 33k, hit for 10k Third swing hit for 40k Fourth swing...
Forum: Spells, Abilities, and General Class Discussion 04-06-2012, 04:36 PM
Replies: 51
Views: 524
Posted By LardLord
<p><cite>PeterJohn...

<p><cite>PeterJohn wrote:</cite></p><blockquote><p>Edit: Having said all that, I think my healing is fine with reactives the way they work now. I recognize that there would have to be a LOT of...
Forum: Spells, Abilities, and General Class Discussion 04-03-2012, 04:49 PM
Replies: 51
Views: 524
Posted By LardLord
<p><cite>Wigg@Butcherblock...

<p><cite>Wigg@Butcherblock wrote:</cite></p><blockquote><p>If the "hit" is blocked, the "multi-attack" will still not trigger a reactive. </p></blockquote><p>I guess that means multi-attacks can't...
Forum: Spells, Abilities, and General Class Discussion 04-03-2012, 02:45 PM
Replies: 51
Views: 524
Posted By LardLord
<p>The log you posted shows Atoning Faith and...

<p>The log you posted shows Atoning Faith and Chilling Invigoration proc'ing from the first swing.</p>
Forum: Spells, Abilities, and General Class Discussion 04-02-2012, 05:36 PM
Replies: 51
Views: 524
Posted By LardLord
<p>Reactives are already plenty powerful,...

<p>Reactives are already plenty powerful, especially since the raid damage procs trigger them.  You can just think of MAs as one larger hit.  With that in mind, I don't think there's a good argument...
Forum: In Testing Feedback 03-22-2012, 09:56 PM
Replies: 6
Views: 163
Posted By LardLord
<p>Itemization and general player power issues...

<p>Itemization and general player power issues are the reason I don't like group content anymore, not class balance.  In fact, the strength of this game compared to more modern MMOs is the relatively...
Forum: Priest's Sanctum 03-14-2012, 08:30 PM
Replies: 12
Views: 1,627
Posted By LardLord
<p><cite>Hene...

<p><cite>Hene wrote:</cite></p><blockquote><p>Priest dps is often a big part of min/maxing and squeezing as much out of your raid as you can. </p></blockquote><p>Basically that.  Priest DPS will...
Forum: General Gameplay Discussion 03-14-2012, 07:05 PM
Replies: 20
Views: 438
Posted By LardLord
<p>The tainted forest reminds me of Kara Korum in...

<p>The tainted forest reminds me of Kara Korum in Conan.  Also, games need more swamps.</p>
Forum: General Gameplay Discussion 03-13-2012, 03:25 PM
Replies: 14
Views: 160
Posted By LardLord
<p>Pretty awesome how the GU63 announcement comes...

<p>Pretty awesome how the GU63 announcement comes 15 minutes after this thread is started.  Fandaria must be one of Smokey's alt accounts <img...
Forum: General Gameplay Discussion 03-12-2012, 08:07 PM
Replies: 6
Views: 151
Posted By LardLord
<p><cite>Litlbigman...

<p><cite>Litlbigman wrote:</cite></p><blockquote><p>I have 3 precise questions for the geeks in the game. I'm looking for definite answers from people who know their EQ2, and not vague answers or...
Forum: Fighter's Arena 03-02-2012, 07:37 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Soul_Dreamer...

<p><cite>Soul_Dreamer wrote:</cite></p><blockquote><p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Soul_Dreamer wrote:</cite></p><blockquote><p>As long as the order of the...
Forum: Fighter's Arena 03-02-2012, 06:58 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Soul_Dreamer...

<p><cite>Soul_Dreamer wrote:</cite></p><blockquote><p>As long as the order of the functions are correct this should give us a relatively good measure of how tanking will be effected without a crap...
Forum: General Gameplay Discussion 03-02-2012, 03:59 PM
Replies: 87
Views: 608
Posted By LardLord
<p>They tried improving the graphics engine a...

<p>They tried improving the graphics engine a couple years ago and failed miserably. They waved the white flag and completely disabled Shader 3.0 recently. </p><p>Also, it's cool that you like EQ2,...
Forum: Developer Roundtable 02-28-2012, 08:03 PM
Replies: 740
Views: 9,979
Posted By LardLord
<p>Your info is old, Nrgy.  The mobs did more...

<p>Your info is old, Nrgy.  The mobs did more damage on Test initially, but that was quickly fixed, and at least as of a couple weeks ago, the mobs were doing <em>less</em> damage on Test than on...
Forum: Zones and Population 02-28-2012, 06:16 PM
Replies: 32
Views: 469
Posted By LardLord
<p>I think they're all working too hard on GU63...

<p>I think they're all working too hard on GU63 to worry about anything else.  Considering how important GU63 is to many players and the fact that it was already delayed a couple months, I'm not sure...
Forum: Developer Roundtable 02-28-2012, 05:14 PM
Replies: 68
Views: 4,452
Posted By LardLord
<p>Hey Windstalker, one of your predecessors,...

<p>Hey Windstalker, one of your predecessors, Smokejumper, had a huge impact on the game (both positive and negative), but he clearly valued quantity over quality.  I know that it is the producer's...
Forum: General Gameplay Discussion 02-27-2012, 05:18 PM
Replies: 49
Views: 755
Posted By LardLord
<p><cite>Freejazzlive...

<p><cite>Freejazzlive wrote:</cite></p><blockquote><p>Different approaches work for different players -- I dislike almost everything I've seen about SW:TOR, & the WoW "vehicle quests" make me...
Forum: General Gameplay Discussion 02-27-2012, 04:24 PM
Replies: 49
Views: 755
Posted By LardLord
<p><cite>Brigh...

<p><cite>Brigh wrote:</cite></p><blockquote><p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p>Of all the reasons I would never recommend EQ2 to someone looking for an MMO, none of them...
Forum: General Gameplay Discussion 02-26-2012, 10:24 PM
Replies: 49
Views: 755
Posted By LardLord
<p>Of all the reasons I would never recommend EQ2...

<p>Of all the reasons I would never recommend EQ2 to someone looking for an MMO, none of them really made your list.  I think the UI is actually above average (implied targeting ftw), and the classes...
Forum: Fighter's Arena 02-24-2012, 08:51 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>BChizzle...

<p><cite>BChizzle wrote:</cite></p><blockquote><p>If he was so unkillable wouldn't you guys you know have cleared everything instead of you know high fiving Equilibrium for unlocking raid zones for...
Forum: Fighter's Arena 02-24-2012, 08:41 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Corydonn...

<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Darkonx wrote:</cite></p><blockquote><p><snip></p></blockquote><p>I really need to copy this for the brawler forums on another site so I never...
Forum: Zones and Population 02-24-2012, 05:06 PM
Replies: 20
Views: 421
Posted By LardLord
<p>PoW at least should last 9 days, since it...

<p>PoW at least should last 9 days, since it looks like it's going to take quite a while to clear to the boss.</p>
Forum: Fighter's Arena 02-24-2012, 04:52 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Darkonx...

<p><cite>Darkonx wrote:</cite></p><blockquote><p>(For terrible players with terrible AA specs, perhaps Brawlers are balanced. For those of us who know what we are doing and min/max though, they are...
Forum: Fighter's Arena 02-24-2012, 03:56 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Darkonx...

<p><cite>Darkonx wrote:</cite></p><blockquote><p>Monks have the best stoneskin ability in the game. It's called Superior Guard. 30s recast ability that blocks the next incoming physical or magical...
Forum: Fighter's Arena 02-24-2012, 02:38 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Damager wrote:</cite></p><blockquote><p>(personnaly I only have 2 spec'd)</p><p>We...
Forum: Fighter's Arena 02-24-2012, 02:25 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>(personnaly I only have 2 spec'd)</p><p>We already clarrified they are not unstoppable juggernauts rofl</p></blockquote><p>Well you're clearly not,...
Forum: Fighter's Arena 02-23-2012, 06:00 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>how does the monk alone become unkillable on said encounter?</p></blockquote><p>As I told Novice Blanka, there are indeed some situations where...
Forum: Fighter's Arena 02-23-2012, 05:26 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>Sweet how do I survive HM Kraytocs death touch ROFL</p></blockquote><p>Grasp the power, then redirect it.  That is all I can tell you.</p><p>Seek out...
Forum: Fighter's Arena 02-23-2012, 05:09 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>So the monk can stay in on predictable red text everyone dies except him and he rezes with his godliness?</p><p>ROFL you do realize the mobs that cast...
Forum: Zones and Population 02-23-2012, 04:56 PM
Replies: 32
Views: 469
Posted By LardLord
<p><cite>Varixx Tarnok...

<p><cite>Varixx Tarnok wrote:</cite></p><blockquote><p><cite>Banditman wrote:</cite></p><blockquote><p>Crit Chance has jack and squat to do with Crit Mit . ....
Forum: Fighter's Arena 02-23-2012, 04:38 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>1 ward protects against any dameage and it is a 45s recast and Monk must be hit for over 35% of his HP</p></blockquote><p>You have much to learn...
Forum: Fighter's Arena 02-23-2012, 03:56 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>The nerfed down a ton you speak of is the lowering of mobs strikethrough in the first place.</p></blockquote><p>Actually, between the time the early...
Forum: Zones and Population 02-23-2012, 03:03 PM
Replies: 32
Views: 469
Posted By LardLord
<p>My problem with crit avoid is that they can't...

<p>My problem with crit avoid is that they can't implement it correctly.  From what I saw, it looked like several of the bosses later in the zone required less crit chance than the boar.  How can...
Forum: Zones and Population 02-23-2012, 02:50 PM
Replies: 32
Views: 469
Posted By LardLord
<p>I know it wouldn't solve all the issues, but...

<p>I know it wouldn't solve all the issues, but they really need to scrap crit avoidance.</p>
Forum: Fighter's Arena 02-22-2012, 09:11 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Damager wrote:</cite></p><blockquote><p>death prevent 45s and as such best against...
Forum: Fighter's Arena 02-22-2012, 09:02 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>Damager...

<p><cite>Damager wrote:</cite></p><blockquote><p>death prevent 45s and as such best against predictable damage</p></blockquote><p>See, this is what I mean.  Spec for the Heroic AA that increases the...
Forum: Fighter's Arena 02-22-2012, 08:40 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p><cite>BChizzle...

<p><cite>BChizzle wrote:</cite></p><blockquote><p>If brawlers are unkillable then raid content in this game would be cleared</p></blockquote><p>You bring up a good point there!  Now that you mention...
Forum: Fighter's Arena 02-22-2012, 08:26 PM
Replies: 369
Views: 7,345
Posted By LardLord
<p>It's hard to take Brawlers seriously when they...

<p>It's hard to take Brawlers seriously when they argue that their survivability is balanced because I already understand that it's possible to play a Brawler so that they don't survive much/any...
Forum: General Gameplay Discussion 02-22-2012, 07:44 PM
Replies: 3,455
Views: 158,889
Posted By LardLord
<p>Sorry if this has been covered in the previous...

<p>Sorry if this has been covered in the previous pages, but I didn't see it in the actual FAQ.  What's the point of the region lock?  Just to prevent people from choosing their servers based...
Forum: General Gameplay Discussion 02-21-2012, 08:10 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Better games make spotting the person more obvious, you can click their model or some affect hovering over them and take...
Forum: General Gameplay Discussion 02-21-2012, 07:21 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p>I always thought the challenge with those...

<p>I always thought the challenge with those effects was intended to be communicating who needed cures.  It wasn't particularly enjoyable, but it was somewhat challenging without ACT.  It just really...
Forum: General Gameplay Discussion 02-21-2012, 03:44 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p>Nah, people are complaining about the mechanic...

<p>Nah, people are complaining about the mechanic being trivialized by ACT.  I can't imagine anyone failing it with ACT.</p>
Forum: General Gameplay Discussion 02-20-2012, 06:31 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p><cite>Leovinus...

<p><cite>Leovinus wrote:</cite></p><blockquote><p>The biggest problem is that the raid balancers are making it so it's *just* doable for the best of the best, the ones that have all their ducks in a...
Forum: General Gameplay Discussion 02-20-2012, 05:29 PM
Replies: 58
Views: 397
Posted By LardLord
<p>Not sure what you guys enjoy about EQ2, but I...

<p>Not sure what you guys enjoy about EQ2, but I like the relatively complex/interesting classes, and I can certainly see that the majority of MMO players don't really care how interesting the...
Forum: General Gameplay Discussion 02-20-2012, 05:10 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p><cite>Felishanna@Antonia Bayle...

<p><cite>Felishanna@Antonia Bayle wrote:</cite></p><blockquote><p><span style="color: #ff6600;">I actually was even more specific than that, since I was not refering to the newer hardmode content - I...
Forum: General Gameplay Discussion 02-19-2012, 10:01 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p>Just wanted to point out that a lot more than...

<p>Just wanted to point out that a lot more than 1% of the playerbase is raiding hard mode content.  Based on the guildprogress numbers earlier in the thread and my guess of 50-100K people paying...
Forum: General Gameplay Discussion 02-19-2012, 07:34 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p>And another thing - what's up with content not...

<p>And another thing - what's up with content not being tuned at all on release?  That is pretty obnoxious.  I don't know if Tallon is intended to be roughly the same difficulty as Sullon, but, as I...
Forum: General Gameplay Discussion 02-19-2012, 06:53 PM
Replies: 181
Views: 1,028
Posted By LardLord
<p>I completely disagree with Felishanna...

<p>I completely disagree with Felishanna that "Challenge Mode" content should be changed to make skill, organization, and knowledge of game mechanics unimportant.  Furthermore, I actually think the...
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