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Search: Posts Made By: Onodi
Forum: Guardian 06-28-2012, 02:57 PM
Replies: 5
Views: 723
Posted By Onodi
<p>I wanted to see if the recast timer on...

<p>I wanted to see if the recast timer on "Defensive Minded" can be changed to be like "Battle Frenzy". </p><p>On the left Pristige Tree: the Zerks have "Frenzied Berserker" which like "Protector's...
Forum: Items and Equipment 10-06-2011, 09:39 PM
Replies: 7
Views: 91
Posted By Onodi
<p>thank you , i'll keep an eye out for the...

<p>thank you , i'll keep an eye out for the changes...</p>
Forum: In Testing Feedback 10-05-2011, 06:23 PM
Replies: 1
Views: 92
Posted By Onodi
<p>+1 , throw back to TsO which i thought worked...

<p>+1 , throw back to TsO which i thought worked well</p>
Forum: In Testing Feedback 10-05-2011, 06:19 PM
Replies: 44
Views: 267
Posted By Onodi
<p><cite>Gungo@Crushbone...

<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Onodi@Guk wrote:</cite></p><blockquote><p>agree with the posted topic... with one suggested adjustmetn to the way its on test today...
Forum: In Testing Feedback 10-05-2011, 06:02 PM
Replies: 44
Views: 267
Posted By Onodi
<p>agree with the posted topic... with one...

<p>agree with the posted topic... with one suggested adjustmetn to the way its on test today 10/5</p><p>remove the drunder ore/armor system... and also don't allow for drunder drops.  just put the...
Forum: Items and Equipment 10-05-2011, 05:31 PM
Replies: 7
Views: 91
Posted By Onodi
<p>Saw last week that there were some adjustments...

<p>Saw last week that there were some adjustments to the "rare" named drops.  This bow took a 35 point hit on its damage rating.  Making it worse than much lower gear.  I would have expected the...
Forum: In Testing Feedback 10-05-2011, 12:24 AM
Replies: 241
Views: 1,778
Posted By Onodi
<p>good argument if they are going to lift the...

<p>good argument if they are going to lift the shard requirements lets do it game wide...  i'd love ot have appearace from previous content and i've muted that gear long ago...</p><p>overall though...
Forum: In Testing Feedback 09-28-2011, 11:43 AM
Replies: 62
Views: 364
Posted By Onodi
<p>so this is the fixed BP... less CB than the...

<p>so this is the fixed BP... less CB than the rime with .4 CM higher and a little more mitigation increase...</p><p>Gninja we sure this is the going forward i just scratch my head and see pretty...
Forum: In Testing Feedback 09-27-2011, 09:28 PM
Replies: 62
Views: 364
Posted By Onodi
<p>just posted by gninja for a hotfix slated for...

<p>just posted by gninja for a hotfix slated for tomorrow:</p><ul><li><div><span style="font-size: small;"><span style="font-family: arial,helvetica,sans-serif;">Temple of Rallos Zek non-challenge BP...
Forum: In Testing Feedback 09-27-2011, 09:23 PM
Replies: 62
Views: 364
Posted By Onodi
<p><cite>Raviel...

<p><cite>Raviel wrote:</cite></p><blockquote><p>drunder is VERY much doable with rygorr armor and kael instanced jewelry, the content has been nerfed twice already. if you still cannot do drunder...
Forum: In Testing Feedback 09-27-2011, 08:40 PM
Replies: 62
Views: 364
Posted By Onodi
<p>I tend to agree with Umub here on the...

<p>I tend to agree with Umub here on the discrepency between Kael and Drunder instances.  I do like the idea of the end game heroic content being harder for the endgame players to do something...
Forum: In Testing Feedback 09-27-2011, 12:02 PM
Replies: 62
Views: 364
Posted By Onodi
<p>red flag.. notice that screenshot above of the...

<p>red flag.. notice that screenshot above of the BPs.. look at the ToRZ Mit (not the crit mit) for the most part its GONE</p><p>my ToRZ BP only has 33 mit atm... hmmm yea might as well be appearance...
Forum: In Testing Feedback 09-27-2011, 11:50 AM
Replies: 62
Views: 364
Posted By Onodi
<p>this really screws up my CM loosing 5% on the...

<p>this really screws up my CM loosing 5% on the ToRZ chest... just readorned a red slot last night since my guild's current progression targets only need 260 CM.  now with today's update i'm below...
Forum: In Testing Feedback 08-31-2011, 10:18 AM
Replies: 243
Views: 1,537
Posted By Onodi
<p>Changes to "Rare" Instance mob drops pre/post...

<p>Changes to "Rare" Instance mob drops pre/post Hotfix:</p><p>Pre Hotfix:</p><p><img src="http://i109.photobucket.com/albums/n70/lnolte/EQ2/prehot.jpg" width="327" height="800" /></p><p>Post...
Forum: Zones and Population 08-24-2011, 10:10 AM
Replies: 0
Views: 226
Posted By Onodi
<p>Pretty much the subject covers the question......

<p>Pretty much the subject covers the question... use to be a key part of status gains for my guild was instance running (didn't have crafters and adventure writ grinding gets to be a bit old...). ...
Forum: In Testing Feedback 08-16-2011, 10:07 AM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Bremer...

<p><cite>Bremer wrote:</cite></p><blockquote><p><cite>Onodi@Guk wrote:</cite></p><blockquote><p><em><strong>Berserker</strong></em></p><ul><li>Cyclones now properly modifies Rampage, Open Wounds and...
Forum: In Testing Feedback 08-15-2011, 10:29 PM
Replies: 167
Views: 366
Posted By Onodi
<p>no just next patch to test server... seems...

<p>no just next patch to test server... seems we'll have maybe 4 more updates before GU61 goes live potentially...</p>
Forum: In Testing Feedback 08-15-2011, 09:57 PM
Replies: 167
Views: 366
Posted By Onodi
<p>Mini win... unfortunatly i have a feeling the...

<p>Mini win... unfortunatly i have a feeling the rest of our requests might go unchecked by the launch of gu61...</p><p>Update notes for...
Forum: In Testing Feedback 08-14-2011, 02:18 PM
Replies: 167
Views: 366
Posted By Onodi
<p>Good discussion back and forth since the most...

<p>Good discussion back and forth since the most recent changes, here is where I stand currently and I hope that the Dev's are looking at all the points discussed here:</p><p>-  Perseverance:...
Forum: In Testing Feedback 08-14-2011, 01:16 PM
Replies: 1
Views: 59
Posted By Onodi
<p>or a default auto attack option... (melee,...

<p>or a default auto attack option... (melee, ranged toggle)... would be nice to not have to cut over to Ranged AA after a string of melee combat arts have been pressed</p>
Forum: In Testing Feedback 08-12-2011, 06:01 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Raviel@Guk...

<p><cite>Raviel@Guk wrote:</cite></p><blockquote><p>perseverance is still terrible, the only reason id even consider speccing it is because berserk is worse. give us something that we dont need to...
Forum: In Testing Feedback 08-12-2011, 04:10 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Talathion@Antonia Bayle...

<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>but Ward of Rage needs to increase the duration of Gut Roar.</p><p>and Open Wounds/Rampage need to work with...
Forum: In Testing Feedback 08-11-2011, 02:10 AM
Replies: 167
Views: 366
Posted By Onodi
<p>going into tomorrow test...

<p>going into tomorrow test patch:</p><p><em><strong>Berserker</strong></em></p><ul><li>Cyclones now also the casting speed of area effect combat arts.</li><li>Gut Roar now absorbs all physical...
Forum: In Testing Feedback 08-10-2011, 09:13 PM
Replies: 85
Views: 194
Posted By Onodi
<p>care to toss in a for example...

<p>care to toss in a for example Maroger?</p><p> I can't think of any piece of PQ gear I would hold over Ry'Gorr gear... DoV's itemization upgrades are based on very small percentage improvments per...
Forum: In Testing Feedback 08-09-2011, 09:48 PM
Replies: 167
Views: 366
Posted By Onodi
<p>HeyTalathion,I'm just going to say this once...

<p>HeyTalathion,I'm just going to say this once for every one else trying to provide feedback on OUR sub class AA thread (not just your dream setup for your particular play style).  Sure you started...
Forum: In Testing Feedback 08-09-2011, 09:30 PM
Replies: 167
Views: 366
Posted By Onodi
<p>Gut Roar: duration increase would be nice as...

<p>Gut Roar: duration increase would be nice as stated, although I think if given the option I'd like to see an Offensive/aggro ability as mentioned by Xelgad here (or even better, add some aggro...
Forum: In Testing Feedback 08-06-2011, 02:54 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Raviel@Guk...

<p><cite>Raviel@Guk wrote:</cite></p><blockquote><p>non critting threat from adrenaline is the biggest reason why berserkers have aggro problems in dov. it was taken from us with no reason given why....
Forum: In Testing Feedback 08-06-2011, 01:55 PM
Replies: 14
Views: 287
Posted By Onodi
<p>fix hawk, raidwide viability is always welcome...

<p>fix hawk, raidwide viability is always welcome to make them a little more in demand... also the focus aim adjustments for the same reasoning</p><p>i worry with pending beastlords the poor ranger...
Forum: In Testing Feedback 08-06-2011, 01:52 PM
Replies: 18
Views: 154
Posted By Onodi
<p>don't play the class but I play with a brig...

<p>don't play the class but I play with a brig that is quite beastly from a DPS standpoint... give the poor guy a transfer or at minimum a single target hate increase.  lets end the no hate mods for...
Forum: In Testing Feedback 08-06-2011, 01:25 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Netty...

<p><cite>Netty wrote:</cite></p><blockquote><p><cite>bohohoboprobono wrote:</cite></p><blockquote><p>Berserkers are fine.  You just can't play one very well.  Anyone and everyone on AB has figured...
Forum: In Testing Feedback 08-06-2011, 01:10 PM
Replies: 215
Views: 1,842
Posted By Onodi
<p>not a fan of the change.. i think the rest of...

<p>not a fan of the change.. i think the rest of the thread has beaten this one to death... just adding a +1 to the player base i'll let the rest bash out the why they dislike it</p>
Forum: In Testing Feedback 08-06-2011, 01:04 PM
Replies: 8
Views: 362
Posted By Onodi
<p><cite>Yadri@Vox...

<p><cite>Yadri@Vox wrote:</cite></p><blockquote><p><cite>ZUES wrote:</cite></p><blockquote><p><strong><span style="text-decoration: underline;">Berserker </span></strong>New Heroic AA that add's 25%...
Forum: In Testing Feedback 08-06-2011, 12:31 PM
Replies: 23
Views: 133
Posted By Onodi
<p>Agression over cap = hate + is a nice option...

<p>Agression over cap = hate + is a nice option however in deffensive stance that is the only time i'm seeing an agression+ increase outside of maybe mounts.  With that said I don't see them adding...
Forum: In Testing Feedback 08-06-2011, 11:52 AM
Replies: 31
Views: 234
Posted By Onodi
<p>not played my eq2 ranger in a while (year...

<p>not played my eq2 ranger in a while (year plus)... but I think since they dropped the useless charm animal AA its time to put in the old EQ1 "endless quiver AA / arrow conservation" in its place. ...
Forum: In Testing Feedback 08-03-2011, 12:18 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Chanzoon@Unrest_old...

<p><cite>Chanzoon@Unrest_old wrote:</cite></p><blockquote><p>PLEASE add some threat and hate gain to zerker CAs so I can betray BACK to zerker. Holding single target agro in KD zones, Drunder and...
Forum: In Testing Feedback 08-01-2011, 09:38 PM
Replies: 3
Views: 72
Posted By Onodi
<p>all solid suggestions, no shield requirement...

<p>all solid suggestions, no shield requirement and moving this to a % based proc vs. based on a timer...</p><p>+1</p>
Forum: In Testing Feedback 07-30-2011, 01:56 PM
Replies: 34
Views: 162
Posted By Onodi
<p>what are you all so worried about no one uses...

<p>what are you all so worried about no one uses "arnor" anyway <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p> <p>Seriously though as a raider my betrayal is...
Forum: In Testing Feedback 07-29-2011, 10:35 PM
Replies: 167
Views: 366
Posted By Onodi
<p><cite>Talathion@Antonia Bayle...

<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>5% MA is alot better then 25% DPS Mod.</p><p>I would like to See Ward of Rage instead be 250 "Damage Reduction".</p></blockquote>...
Forum: In Testing Feedback 07-29-2011, 09:48 PM
Replies: 167
Views: 366
Posted By Onodi
<p>i like these as ideal changes... some...

<p>i like these as ideal changes... some additional thoughts...</p><p><strong>Berserk group buff:</strong> hope they consider the durration increase</p><p><strong>Debilitation Line: </strong>dont'...
Forum: In Testing Feedback 07-29-2011, 09:12 PM
Replies: 3
Views: 60
Posted By Onodi
<p>agreed duration of the new group "berserk" is...

<p>agreed duration of the new group "berserk" is to short... not sure sure of a suggestion durration vs the recast time but it should be looked at..</p>
Forum: Quests and Live Events 07-25-2011, 04:46 PM
Replies: 0
Views: 102
Posted By Onodi
<p></p><p >After going through the Live event a...

<p></p><p >After going through the Live event a few times this weekend I was wondering if there was any thought in modifying the PQ reward system to come in line more with these types of...
Forum: Items and Equipment 03-12-2011, 06:41 AM
Replies: 4
Views: 86
Posted By Onodi
<p>both work... looks like the resolute defense...

<p>both work... looks like the resolute defense proc doesn't heal just adds to the HP pool... and the cyclical battering is working now..</p><p>thx.</p>
Forum: Items and Equipment 03-11-2011, 02:37 PM
Replies: 4
Views: 86
Posted By Onodi
<p>keeping the focus on this... hate to think...

<p>keeping the focus on this... hate to think people are wasting their shards on adornmetns that are buggy at this point...</p><p>thank you,</p>
Forum: Items and Equipment 03-10-2011, 04:34 PM
Replies: 4
Views: 86
Posted By Onodi
<p><cite>Silzin wrote:</cite></p><blockquote>I...

<p><cite>Silzin wrote:</cite></p><blockquote>I have seen a similes problem with the Tank usable Ward proc, i never see it proc or see it active. but then i check my ACT it healed for me. so this may...
Forum: Zones and Population 03-10-2011, 12:15 PM
Replies: 84
Views: 1,105
Posted By Onodi
<p>Ohh another point... the reward for completing...

<p>Ohh another point... the reward for completing the Finding the Dain quest is a charm item.</p><p>Decent item but no Yellow Adorn slot... with the level of difficulty of the overall qusetline I'd...
Forum: Items and Equipment 03-10-2011, 12:08 PM
Replies: 4
Views: 86
Posted By Onodi
<p><em>Rune: <strong>Resolute Defense I</strong>...

<p><em>Rune: <strong>Resolute Defense I</strong> Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases Max HP by 2,542.6</em></p><p>I put this rune on my...
Forum: Zones and Population 03-10-2011, 12:00 PM
Replies: 84
Views: 1,105
Posted By Onodi
<p><cite>Cruckin@Oasis...

<p><cite>Cruckin@Oasis wrote:</cite></p><blockquote><p><cite>Onodi@Guk wrote:</cite></p><blockquote><p>The Mirrors seemed to be ok first round we got 2 mirrors down before the spawns the...
Forum: Zones and Population 03-10-2011, 11:57 AM
Replies: 1
Views: 166
Posted By Onodi
<p>+1</p><p>with the steep requirement for...

<p>+1</p><p>with the steep requirement for armor/gear i'd welcome an additional shard for the efforts...</p>
Forum: Zones and Population 03-10-2011, 11:56 AM
Replies: 133
Views: 2,142
Posted By Onodi
<p><cite>hystarion...

<p><cite>hystarion wrote:</cite></p><blockquote><p>But what's really messed up is the doors event afterwards. This is really bugged because you can be ported back to the nest way before the timer is...
Forum: Zones and Population 03-10-2011, 11:48 AM
Replies: 84
Views: 1,105
Posted By Onodi
<p> </p><p >We’ve been fighting this fight for...

<p> </p><p >We’ve been fighting this fight for the past 3 nights and after the patch update on 3/9/2011 we where able to one pull it.<span>  </span>We are happy to have access to the x2 however we...
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