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Search: Posts Made By: RoadkillUSA
Forum: Community News 10-25-2011, 06:30 PM
Replies: 71
Views: 1,060
Posted By RoadkillUSA
<p><cite>UsaFirePix...

<p><cite>UsaFirePix wrote:</cite></p><blockquote><p><cite>xenaphobia wrote:</cite></p><blockquote><p>Hmm I recieved an email today asking me to sign the NDA so i click on the link and it goes to what...
Forum: General Gameplay Discussion 07-06-2011, 03:47 PM
Replies: 78
Views: 343
Posted By RoadkillUSA
<p>The way I see it is that there are several 100...

<p>The way I see it is that there are several 100 or more progressive quests in this game. Why must a mount have to have progressiveness too it? I love this new change. I can get to where I am going...
Forum: In Testing Feedback 08-28-2009, 05:19 AM
Replies: 10
Views: 173
Posted By RoadkillUSA
<p>Yes i removed the paths to profit ui in my...

<p>Yes i removed the paths to profit ui in my eq.ini and now can login to game fine</p>
Forum: In Testing Feedback 08-28-2009, 05:11 AM
Replies: 10
Views: 173
Posted By RoadkillUSA
<p>Same here logged out in SQ and crash to...

<p>Same here logged out in SQ and crash to desktop with a Eq2 Client App has stoped working. I even tried disabling my firewall and antivirus ... didnt work, I am running profit UI</p>
Forum: Guardian 12-12-2007, 06:13 AM
Replies: 69
Views: 609
Posted By RoadkillUSA
<img...

<img src="http://eq2images.station.sony.com/000/001/538/242.JPG" alt="" width="525" height="507" border="0" />
Forum: In Testing Feedback 12-12-2007, 04:26 AM
Replies: 17
Views: 167
Posted By RoadkillUSA
<p>I am against copies to test server but I would...

<p>I am against copies to test server but I would not be against permanent move to test though. I would imagine they could code the game so it would flag characters non-movable after the move to...
Forum: In Testing Feedback 08-23-2006, 06:41 AM
Replies: 197
Views: 2,270
Posted By RoadkillUSA
<div></div><div><blockquote><hr>Kriddle Kraddle...

<div></div><div><blockquote><hr>Kriddle Kraddle wrote:<div></div> <div></div> <div></div> <p>Sigh it doesnt matter if I have or not. My point is it doesnt need to be changed. Xp is easy enough to get...
Forum: In Testing Feedback 08-23-2006, 06:34 AM
Replies: 197
Views: 2,270
Posted By RoadkillUSA
<div><blockquote><hr>Kriddle Kraddle...

<div><blockquote><hr>Kriddle Kraddle wrote:<div></div> <blockquote> <hr> RoadkillUSA wrote: <div> <blockquote> <hr> Kriddle Kraddle wrote: <div>Honestly why make leveling easier than it already is?...
Forum: In Testing Feedback 08-22-2006, 09:55 PM
Replies: 197
Views: 2,270
Posted By RoadkillUSA
<BR> <BLOCKQUOTE> <HR> Killerbee3000...

<BR> <BLOCKQUOTE> <HR> Killerbee3000 wrote:<BR>there are classes that have to group to get somewhere and if they give more rewards for soloing (more exp in this case) then there will be less people...
Forum: In Testing Feedback 08-22-2006, 06:32 AM
Replies: 197
Views: 2,270
Posted By RoadkillUSA
<div><blockquote><hr>Kizee wrote:<div></div>...

<div><blockquote><hr>Kizee wrote:<div></div> <blockquote> <hr> TaleraRis wrote: <blockquote> </blockquote>Group xp is many times what solo xp is. As I said earlier in this thread, I can solo all...
Forum: In Testing Feedback 08-22-2006, 02:14 AM
Replies: 197
Views: 2,270
Posted By RoadkillUSA
<div><blockquote><hr>Kriddle Kraddle...

<div><blockquote><hr>Kriddle Kraddle wrote:<div>Honestly why make leveling easier than it already is? This game is becoming more and more dumbed down everyday.<font color="#ccff00">Increasing xp for...
Forum: Developer Roundtable 08-02-2006, 07:25 AM
Replies: 223
Views: 1,325
Posted By RoadkillUSA
My opinion is it is not a needed feature and...

My opinion is it is not a needed feature and coding time could be spent on current issues.<div></div>
Forum: Community News 04-02-2006, 10:51 AM
Replies: 30
Views: 463
Posted By RoadkillUSA
<div></div><p>Well I was going to setup my own...

<div></div><p>Well I was going to setup my own apathy blog but I got too excited about it. So it never worked out.</p><p>:smileyvery-happy:</p><p> </p>
Forum: Fan Art 03-31-2006, 10:56 PM
Replies: 35
Views: 661
Posted By RoadkillUSA
<div><blockquote><hr>Dreamtyme wrote:In my early...

<div><blockquote><hr>Dreamtyme wrote:In my early days of EQ2, I came across a tender moment between a few firerock scouts. I had a hard time fighting them after seeing how gentle they were....
Forum: In Testing Feedback 03-20-2006, 07:36 AM
Replies: 137
Views: 678
Posted By RoadkillUSA
<div><span><blockquote><hr>Lutefisk...

<div><span><blockquote><hr>Lutefisk wrote:<div></div><p>Kaitar wrote:</p><p>You still can die. You still have to repair your items and that costs money. You still get exp debt. You still have to wait...
Forum: In Testing Feedback 03-13-2006, 11:06 PM
Replies: 137
Views: 678
Posted By RoadkillUSA
<div><span><blockquote><hr>Tradeskill_Addict...

<div><span><blockquote><hr>Tradeskill_Addict wrote:<div>I allready started a new toon on a PvP server, tyvm.</div><div> </div><div>but guess what? until you reach lvl 20 you don't even need to leave...
Forum: In Testing Feedback 03-13-2006, 02:27 PM
Replies: 137
Views: 678
Posted By RoadkillUSA
Like others have said, If you want more risk go...

Like others have said, If you want more risk go play on the PVP server. You have the same enviroment as PVE with the added risk of getting ganked by a group of other players or is that too much...
Forum: In Testing Feedback 02-10-2006, 04:05 AM
Replies: 279
Views: 1,807
Posted By RoadkillUSA
<div></div><blockquote><hr>Lariuss...

<div></div><blockquote><hr>Lariuss wrote:<div></div>It's just occurred to me what a massive kick in the n*ts this is for soloers. How about those people who don't want to raid dragons etc eh? Is...
Forum: Developer Roundtable 02-09-2006, 01:36 AM
Replies: 1,124
Views: 5,045
Posted By RoadkillUSA
<div></div>In my opinion they should have left...

<div></div>In my opinion they should have left the servers the way they were. If certian servers became heavy populated then lock the joining option to those servers from transfers and character...
Forum: Developer Roundtable 02-07-2006, 11:21 PM
Replies: 1,124
Views: 5,045
Posted By RoadkillUSA
<div></div><blockquote><hr>Kenazeer...

<div></div><blockquote><hr>Kenazeer wrote:<div></div><div></div><blockquote><hr>Neave wrote:<span><blockquote><hr>Thibor24 wrote:<div>Characters that go into merchant mode or go afk a lot while in...
Forum: Developer Roundtable 02-06-2006, 12:09 AM
Replies: 1,124
Views: 5,045
Posted By RoadkillUSA
<div></div><blockquote><hr>Gallenite...

<div></div><blockquote><hr>Gallenite wrote:<div><font size="2"><p>Evening, everyone.</p><p>There's been a lot of discussion of who's keeping which names as the servers move around next week. Those of...
Forum: In Testing Feedback 02-01-2006, 11:43 PM
Replies: 25
Views: 196
Posted By RoadkillUSA
<div></div><blockquote><hr>Rapinis11 wrote:So...

<div></div><blockquote><hr>Rapinis11 wrote:So your saying you can betray at any level?IE.. a lvl 28 necromancer can betray to become a 28 Conjurer?And then if they dont like it they can betray...
Forum: In Testing Feedback 01-28-2006, 08:06 AM
Replies: 110
Views: 1,194
Posted By RoadkillUSA
<div></div><div>Make Nathan Ironforge attackable...

<div></div><div>Make Nathan Ironforge attackable but if you kill him have his ghost haunt you in the same fashion as the skeleton does every so often in your house. Have him pop and nag ya about...
Forum: In Testing Feedback 01-27-2006, 10:26 AM
Replies: 110
Views: 1,194
Posted By RoadkillUSA
<div></div><blockquote><hr>selch...

<div></div><blockquote><hr>selch wrote:<div></div><blockquote><hr>RoadkillUSA wrote:<div></div><p>I like the way it is now, having the nameds attackable. I would never condone this in real life but...
Forum: In Testing Feedback 01-27-2006, 10:06 AM
Replies: 110
Views: 1,194
Posted By RoadkillUSA
<div></div><p>I like the way it is now, having...

<div></div><p>I like the way it is now, having the nameds attackable. I would never condone this in real life but after all this is a game and I tend to think people get over emotional over the...
Forum: In Testing Feedback 01-23-2006, 12:02 AM
Replies: 3
Views: 145
Posted By RoadkillUSA
<div></div><blockquote><hr>actaeus...

<div></div><blockquote><hr>actaeus wrote:<div></div><p>the whole combat change is crap, leave it the way it is the [Removed for Content] people from WoW wont craft in eq2 so leave us crafters...
Forum: In Testing Feedback 01-22-2006, 11:48 PM
Replies: 214
Views: 1,055
Posted By RoadkillUSA
<div></div><blockquote><hr>kenman...

<div></div><blockquote><hr>kenman wrote:<div></div><div>I doubt there's a single person who worked on the original project that's working on these stupid updates.  So no, they didn't create...
Forum: In Testing Feedback 01-22-2006, 12:55 AM
Replies: 5
Views: 490
Posted By RoadkillUSA
<div></div><div>Dont stack your crafting loam all...

<div></div><div>Dont stack your crafting loam all in the same stack. Fill a inventory slot with 1 loam and it will work. Do this with every app spell you want to make on the chemisry table. I did...
Forum: In Testing Feedback 01-18-2006, 06:11 PM
Replies: 214
Views: 1,055
Posted By RoadkillUSA
<div></div><div></div><blockquote><hr>Valdacil...

<div></div><div></div><blockquote><hr>Valdacil wrote:<div></div>Roadkill - I'm not saying that things couldn't change.  I just think this went WAY too far.  Crafting would be more accessible and thus...
Forum: In Testing Feedback 01-18-2006, 05:44 PM
Replies: 214
Views: 1,055
Posted By RoadkillUSA
<div></div><blockquote><hr>Gromiff...

<div></div><blockquote><hr>Gromiff wrote:<div></div><div></div><blockquote><hr>RoadkillUSA wrote:<div></div><p>I have been useing this new method and I have to say I like it it alot. I don't need a...
Forum: In Testing Feedback 01-18-2006, 06:25 AM
Replies: 214
Views: 1,055
Posted By RoadkillUSA
<div></div><p>I have been useing this new method...

<div></div><p>I have been useing this new method and I have to say I like it it alot. I don't need a three step process of making ink to feel a sense of accomplishment. If this makes it so more...
Forum: Swashbuckler 01-11-2006, 01:55 AM
Replies: 42
Views: 169
Posted By RoadkillUSA
<img border="0" alt="You Are A Pirate!"...

<img border="0" alt="You Are A Pirate!" src="http://tempestthewitch.virtualave.net/quiz/Pirate.gif">You Are A Pirate!<a target="_blank"...
Forum: Swashbuckler 01-11-2006, 01:54 AM
Replies: 42
Views: 169
Posted By RoadkillUSA
<div></div><div>please delete</div><p>Message...

<div></div><div>please delete</div><p>Message Edited by RoadkillUSA on <span class="date_text">01-10-2006</span><span class="time_text">03:56 PM</span></p>
Forum: In Testing Feedback 12-01-2005, 03:34 AM
Replies: 58
Views: 690
Posted By RoadkillUSA
On the issue of a high level player(s) droping...

On the issue of a high level player(s) droping from group to make the mob con non-grey so as to allow chest drop ,wouldnt it be best for them to make it so the mob stays at the same con level through...
Forum: In Testing Feedback 12-01-2005, 03:09 AM
Replies: 107
Views: 1,020
Posted By RoadkillUSA
My opinion is to have SOE setup a poll on login...

My opinion is to have SOE setup a poll on login on the Locking of harvesting nodes. Each server would have their own poll and only 1 vote per account. This will give SOE a better idea what their...
Forum: In Testing Feedback 12-01-2005, 12:08 AM
Replies: 36
Views: 424
Posted By RoadkillUSA
<BR> <BLOCKQUOTE> <HR> KBern wrote:<BR><BR>...

<BR> <BLOCKQUOTE> <HR> KBern wrote:<BR><BR> <BLOCKQUOTE> <HR> Baneful wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Generis2 wrote:<BR> <BR> <BLOCKQUOTE> <HR> KBern wrote:<BR> <P>Thought is no thank...
Forum: In Testing Feedback 08-28-2005, 03:02 AM
Replies: 20
Views: 1,462
Posted By RoadkillUSA
I dont think the idea of the orginal poster was...

I dont think the idea of the orginal poster was about wether or not we should have locked encounters. It was about the command to lock the encounters. Simple solution to solve this issue is a toggled...
Forum: In Testing Feedback 08-27-2005, 11:03 PM
Replies: 20
Views: 1,462
Posted By RoadkillUSA
<P>You can use the in game macro tool to do this....

<P>You can use the in game macro tool to do this. Press O and click on macro tab then type the following on the first line.</P> <P>: ; lock</P> <P>Click the ok button and drag the icon down on your...
Showing results 1 to 38 of 38

 
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