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Search: Posts Made By: Tehom
Forum: Developer Roundtable 09-22-2012, 05:48 AM
Replies: 179
Views: 4,155
Posted By Tehom
<p><cite>[email protected] Bayle...

<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Please reconsider the more annoying, petty aspects of the F2P system. For me, it seems like a Gold-or-Nothing mentality. I felt many...
Forum: Zones and Population 04-03-2011, 02:02 AM
Replies: 37
Views: 120
Posted By Tehom
<p>This really annoyed me when I tried to run the...

<p>This really annoyed me when I tried to run the x2 and get more people the debuff. I have no idea how badly that bow is bugged, but I don't get this solution - if the bow is bad enough where it's a...
Forum: Official News and Announcements 01-28-2011, 06:26 PM
Replies: 356
Views: 527
Posted By Tehom
<p>Pretty nice feature. My first reaction when...

<p>Pretty nice feature. My first reaction when hearing this was to be concerned about lag, even as just the beginning of creeping back up to the horrible lag we used to have before the server...
Forum: Defiler 11-11-2010, 04:44 PM
Replies: 34
Views: 353
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote>I notice a difference when I have it clicked and not, the procs get far more reliable, still not perfect, but you get more control. It...
Forum: Battlegrounds 10-19-2010, 11:28 PM
Replies: 15
Views: 116
Posted By Tehom
<p>Fettering Poison just needs its duration...

<p>Fettering Poison just needs its duration massively reduced in pvp. Very long-duration unbreakable snares like the conjuror one, Winds of Velious, have their duration reduced to a fraction of their...
Forum: Battlegrounds 10-16-2010, 05:09 PM
Replies: 67
Views: 144
Posted By Tehom
<p>I think it could still be solved - they could...

<p>I think it could still be solved - they could give priests target-lock immunity that suppresses if the priest takes a hostile action. So if the priest is attacking someone, they could be taunted....
Forum: Battlegrounds 10-15-2010, 05:21 PM
Replies: 134
Views: 369
Posted By Tehom
<p><cite>Lethe5683...

<p><cite>Lethe5683 wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>The change to toughness lowered survivability enough where the difference between t8 pvp...
Forum: Battlegrounds 10-15-2010, 03:54 PM
Replies: 134
Views: 369
Posted By Tehom
<p>The change to toughness lowered survivability...

<p>The change to toughness lowered survivability enough where the difference between t8 pvp and bg armor is less important. Sure, it gives a lot more survivability due to heroic resistance, but...
Forum: Battlegrounds 10-14-2010, 02:42 PM
Replies: 61
Views: 296
Posted By Tehom
<p>I stopped playing the level 90 battlegrounds...

<p>I stopped playing the level 90 battlegrounds after the GU that introduced challenger gear just because the sheer survivability of players bored me to tears. There was almost no chance of dying in...
Forum: Battlegrounds 10-01-2010, 03:20 PM
Replies: 13
Views: 143
Posted By Tehom
<p>If you don't mind spending the money, the...

<p>If you don't mind spending the money, the mastercrafted armor with toughness isn't all that bad. It's usually a lot better than legendary gear for the tier when doing battlegrounds, anyway. It'll...
Forum: General Gameplay Discussion 09-29-2010, 04:47 AM
Replies: 112
Views: 306
Posted By Tehom
<p>Mezzable healer mobs that respawn instantly if...

<p>Mezzable healer mobs that respawn instantly if killed, for example. So keeping them mezzed effectively works out to be a dps check. That's a crude example, but there's dozens of variations of ways...
Forum: In Testing Feedback 09-27-2010, 07:39 PM
Replies: 70
Views: 242
Posted By Tehom
<p>Thank you so much, Xelgad.</p>

<p>Thank you so much, Xelgad.</p>
Forum: Battlegrounds 09-26-2010, 03:42 PM
Replies: 37
Views: 121
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>You don't get it, in ALL of the cases you list, as in EVERY SINGLE ONE OF THEM, requires an...
Forum: Battlegrounds 09-26-2010, 03:36 PM
Replies: 45
Views: 108
Posted By Tehom
<p>Probably plays different times, though I...

<p>Probably plays different times, though I haven't seen her much recently. I think I've only run into you on Helioss once, pretty recently, along with a good assassin named Voodmasterk or something,...
Forum: Items and Equipment 09-25-2010, 10:16 PM
Replies: 15
Views: 55
Posted By Tehom
<p>Yeah, the 3 reuse mount is really underrated...

<p>Yeah, the 3 reuse mount is really underrated for priests. I might use a potency/crit bonus one over it, but I think it's about a wash.</p>
Forum: General Gameplay Discussion 09-25-2010, 07:14 AM
Replies: 112
Views: 306
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Class balance has really gone out of whack as a whole since the intro of BG. and I get that never gonna make everyone happy and be...
Forum: Battlegrounds 09-24-2010, 06:42 PM
Replies: 37
Views: 121
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Rangers popping someone with 1 arrow quick, procing fettering and dropping people to 0 run speed for 70+ meters out is going going to...
Forum: Battlegrounds 09-24-2010, 06:09 PM
Replies: 37
Views: 121
Posted By Tehom
<p><cite>Chunkaliscious...

<p><cite>Chunkaliscious wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Great change. Between this and the survivability changes, this should make Ganak a...
Forum: General Gameplay Discussion 09-24-2010, 03:55 PM
Replies: 112
Views: 306
Posted By Tehom
<p><cite>SmokeJumper...

<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>I'm not in charge of class balancing, but I have to ask one question:</p><p>When you started playing an Illusionist, were you under the impression...
Forum: Zones and Population 09-24-2010, 03:17 PM
Replies: 22
Views: 120
Posted By Tehom
<p>The tornados persist until the corpses of the...

<p>The tornados persist until the corpses of the wind guys by reg/reg are gone, I'm pretty sure. We usually kill reg/reg first, and have never needed to kill wind dudes in wing 1 as far as I know.</p>
Forum: Battlegrounds 09-23-2010, 05:41 PM
Replies: 9
Views: 59
Posted By Tehom
<p>I know some people hate EQ2x with a burning...

<p>I know some people hate EQ2x with a burning passion, but I can't see any reason not to have them in BGs myself. They'd function completely the same, and we already mix rulesets now.</p>
Forum: Battlegrounds 09-23-2010, 03:27 PM
Replies: 32
Views: 163
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>It hurts me to say it, but the warlock myth buff Acid Rain should be changed in pvp.  The 2 second force clear target is pretty OP as it is now,...
Forum: Battlegrounds 09-23-2010, 03:26 AM
Replies: 37
Views: 121
Posted By Tehom
<p>Great change. Between this and the...

<p>Great change. Between this and the survivability changes, this should make Ganak a lot more interesting and more tactical.</p>
Forum: PVP Discussion 09-23-2010, 03:22 AM
Replies: 60
Views: 224
Posted By Tehom
<p>Just add interrupt immunity to Tribal Rage in...

<p>Just add interrupt immunity to Tribal Rage in pvp.</p>
Forum: Battlegrounds 09-21-2010, 10:42 AM
Replies: 58
Views: 230
Posted By Tehom
<p>I kind of like it, since curing was pretty...

<p>I kind of like it, since curing was pretty trivial a lot of times. I do think some detrimentals that are applied a lot with longer durations/no break chance, like Fettering Poison, could be looked...
Forum: Battlegrounds 09-20-2010, 02:39 AM
Replies: 15
Views: 134
Posted By Tehom
<p>Yeah, that's why taking the tower closest to...

<p>Yeah, that's why taking the tower closest to their base works if you're a healer or tank who's pretty much unkillable. You can keep a ridiculous number of people tied up while your team builds an...
Forum: Battlegrounds 09-19-2010, 03:12 PM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p>You know why no one has shown physical evidence, and not just "mathematically inclined" ramblings? Because the only difference is that 10% from heroic...
Forum: Battlegrounds 09-19-2010, 01:19 PM
Replies: 45
Views: 108
Posted By Tehom
<p>Tanks/Healers - hard to remember names, most...

<p>Tanks/Healers - hard to remember names, most kind of blend together. You sort of expect tanks and healers to not vaporize, so they tend to be kind of binary good/bad rather than anyone standing...
Forum: Battlegrounds 09-19-2010, 01:03 PM
Replies: 501
Views: 928
Posted By Tehom
<p>Haha. I used your own screenshot to show how...

<p>Haha. I used your own screenshot to show how you were totally wrong about how it worked (math is <em>hard</em>), and your response is to ask for more screenshots. Maybe you can find a picture of a...
Forum: Battlegrounds 09-19-2010, 03:51 AM
Replies: 501
Views: 928
Posted By Tehom
<p>You're not very gifted when it comes to...

<p>You're not very gifted when it comes to numbers. Let me show you why.</p><p>In screenshot 1, you're level 80. You have 20.5% damage reduction from toughness, 57.6% pvp crit mit, and 56.8% normal...
Forum: Battlegrounds 09-18-2010, 01:40 PM
Replies: 501
Views: 928
Posted By Tehom
<p>Haha. I guess I'll wait for someone to post a...

<p>Haha. I guess I'll wait for someone to post a screenshot of a character at level 90 and one at level 80 to show you that toughness/crit mit conversion works identically at those levels, since...
Forum: Battlegrounds 09-18-2010, 06:07 AM
Replies: 501
Views: 928
Posted By Tehom
<p>Level 80 toughness/crit mit conversion works...

<p>Level 80 toughness/crit mit conversion works the same as level 90, which is what I meant by you going on and on about how it's "omg only a level 90 formula omg omg", which since we're talking...
Forum: Battlegrounds 09-18-2010, 02:08 AM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p>"totally and completely wrong". No, 5% is negligible. Sorry that I never noticed 5% before, and your point of stats differing makes absolutely no...
Forum: Battlegrounds 09-18-2010, 01:04 AM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p>1. You're aware of the way that mentoring effects that formula? You do know that that is only at level 90 right, previous to that it isn't the...
Forum: Defiler 09-17-2010, 04:35 PM
Replies: 2
Views: 423
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p> - Ive seen in a few places the term "Healing Stance" what does that mean. I saw on the Shadow tree something on that first ability that...
Forum: Battlegrounds 09-17-2010, 03:34 PM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>I'll get back to you on the images tommorow <span><a href="../user/profile.m?user_id=447100"><span...
Forum: Battlegrounds 09-17-2010, 01:53 PM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p>someone please post a set of full BG set to compare crit mit.</p></blockquote><p>Without using arms and boots as you don't, a character in full BG...
Forum: Battlegrounds 09-16-2010, 07:05 PM
Replies: 501
Views: 928
Posted By Tehom
<p><cite>Ralpmet...

<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Now, since quite clearly the set bonuses aren't helpful post 80, for multiple reasons that I'll get into, the only thing missing from the BG set is...
Forum: Battlegrounds 09-16-2010, 02:35 PM
Replies: 15
Views: 134
Posted By Tehom
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Yeap, people don't stop and defend the towers worth keeping.</p><p>And they under value the points from killing the people that run up to...
Forum: Battlegrounds 09-15-2010, 06:10 PM
Replies: 15
Views: 134
Posted By Tehom
<p>People really overthink smugglers' strategy,....

<p>People really overthink smugglers' strategy,. Most come-from-behind victories aren't because of any outright mistakes, but because stronger players were added to a match later and compensated for...
Forum: General Gameplay Discussion 09-13-2010, 06:05 PM
Replies: 25
Views: 117
Posted By Tehom
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p>Coming Soon(tm)</p></blockquote><p>You are a gentleman and a scholar.</p>
Forum: General Gameplay Discussion 09-13-2010, 05:32 PM
Replies: 25
Views: 117
Posted By Tehom
<p><cite>Xalmat...

<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>They could just extend the LD timer to like 2 or 3 minutes if the person is a member of a raid and...
Forum: Items and Equipment 09-13-2010, 05:28 PM
Replies: 4
Views: 51
Posted By Tehom
<p>For players who don't raid the distinctions...

<p>For players who don't raid the distinctions between relatively low-end fabled that are routinely sold or given to alts and the most exclusive high-end drops aren't readily apparent, but the...
Forum: Spells, Abilities, and General Class Discussion 09-11-2010, 03:34 PM
Replies: 35
Views: 190
Posted By Tehom
<p>I'd be delighted to see the interrupt...

<p>I'd be delighted to see the interrupt components go away. I kind of assumed they were included intentionally to increase the value of AAs like Steadfast, but it does detract from player skill. At...
Forum: Developer Roundtable 09-10-2010, 07:49 PM
Replies: 17
Views: 415
Posted By Tehom
<p>If there's been an increase in lag it's been...

<p>If there's been an increase in lag it's been small enough where it's hard to tell, so it's still pretty amazing. Contesteds during peak hours can have very slight lag, but it's still infinitely...
Forum: Defiler 09-06-2010, 06:22 PM
Replies: 13
Views: 331
Posted By Tehom
<p>Yeah, her crit bonus is something like between...

<p>Yeah, her crit bonus is something like between 115-125 or so. I'd probably encourage people to use mastercrafted crit mit jewelry if they're below 100. Beyond that, people often make the mistake...
Forum: Defiler 09-06-2010, 06:20 PM
Replies: 11
Views: 225
Posted By Tehom
<p><cite>Soft...

<p><cite>Soft wrote:</cite></p><blockquote><p><span style="text-decoration: underline;">Attributes</span>:Aside from stamina for survivability, sort of as Sedenten wrote, from what I can tell as for...
Forum: Battlegrounds 09-04-2010, 02:33 AM
Replies: 66
Views: 211
Posted By Tehom
<p>I would much prefer if Smugglers wasn't...

<p>I would much prefer if Smugglers wasn't changed to 1250 points as the victory condition, but gave another token or two in recognition of its length. Early leads sometimes are a product of...
Forum: Battlegrounds 09-03-2010, 03:42 PM
Replies: 9
Views: 48
Posted By Tehom
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Mustang8259 wrote:</cite></p><blockquote><p>I'm sure this has been posted before, but I've never put my 2 cents in so here goes... I know it's...
Forum: Battlegrounds 09-02-2010, 02:41 PM
Replies: 31
Views: 235
Posted By Tehom
<p>The timer to reconnect after crashes needs to...

<p>The timer to reconnect after crashes needs to be longer. I've had client crashes a lot in Battlegrounds lately, and I always try to reconnect within 30 seconds to a minute or so, and never been...
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