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Search: Posts Made By: Alku
Forum: Tradeskill Discussion 06-24-2009, 09:27 AM
Replies: 5
Views: 111
Posted By Alku
<p><cite>gatrm...

<p><cite>gatrm wrote:</cite></p><blockquote><p>Now, I have a list of spells, all with the same freaking name and I have to actually pay attention to click on the right...
Forum: General Gameplay Discussion 06-22-2009, 02:02 PM
Replies: 102
Views: 434
Posted By Alku
<p>To those that want numbers instead of roman...

<p>To those that want numbers instead of roman numerals for searching purposes, this may make sense if the roman numberals represented a tier as suggested earlier, however, they don't. Given this,...
Forum: General Gameplay Discussion 05-21-2009, 04:20 PM
Replies: 19
Views: 187
Posted By Alku
<p>For what it's worth, those saying this isn't...

<p>For what it's worth, those saying this isn't worth wasting time on -- it's likely a couple minutes to change at the most. It *should* just be a constant variable somewhere.</p>
Forum: Wizard 04-23-2009, 04:39 PM
Replies: 2
Views: 96
Posted By Alku
<p>Wizards actually work pretty nicely. At low,...

<p>Wizards actually work pretty nicely. At low, low levels, any class with an AE can be powerleveled very well. Have them fire their AE once to hit everything and then use your wizards AE fire spell...
Forum: Wizard 04-20-2009, 11:02 AM
Replies: 2
Views: 106
Posted By Alku
<p>In EQ1 you were better off just grinding for...

<p>In EQ1 you were better off just grinding for exp as you're well aware -- perhaps quadding (wow you're giving my nostalgia of quadding wyverns). Anyways, in EQ2 there are much much more quests and...
Forum: General Gameplay Discussion 04-14-2009, 12:16 PM
Replies: 5
Views: 148
Posted By Alku
<p>/bump one time <img...

<p>/bump one time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Forum: General Gameplay Discussion 04-13-2009, 09:48 AM
Replies: 5
Views: 148
Posted By Alku
<p><cite>Daysy...

<p><cite>Daysy wrote:</cite></p><blockquote><p>Shadowknights tanks like guardians but do lots more dps. Enchanters don't drain mana, they nuke. Healers don't heal, they do dps. Everyone does lots...
Forum: General Gameplay Discussion 04-12-2009, 06:55 PM
Replies: 5
Views: 148
Posted By Alku
<p>I've noticed people seem to say Enchanters and...

<p>I've noticed people seem to say Enchanters and SK's have improved durastically since I last played -- what exactly changed to make them so different now? Did any other classes change...
Forum: General Gameplay Discussion 03-02-2009, 11:21 AM
Replies: 4
Views: 100
Posted By Alku
<p>Perfect response... thank you very much...

<p>Perfect response... thank you very much Rahatmattata!</p>
Forum: General Gameplay Discussion 03-02-2009, 02:18 AM
Replies: 4
Views: 100
Posted By Alku
<p>This isn't a "help me pick the cookie-cutter...

<p>This isn't a "help me pick the cookie-cutter class that will be nerfed next month" post -- I'm just a returning player and want to know the current status of all of the classes. I know it's asking...
Forum: In Testing Feedback 08-16-2007, 09:23 PM
Replies: 10
Views: 164
Posted By Alku
<cite>Ogrebear wrote:</cite><blockquote>what i...

<cite>Ogrebear wrote:</cite><blockquote>what i really want is friends list to be shared between my alts. </blockquote> Same here! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0"...
Forum: General Gameplay Discussion 07-29-2007, 11:45 PM
Replies: 35
Views: 169
Posted By Alku
It was just a funny comment, he probably knew...

It was just a funny comment, he probably knew what you meant. As for the bug, I've never seen it before and I mentor between my two accounts all the time.
Forum: General Gameplay Discussion 07-29-2007, 09:30 PM
Replies: 35
Views: 169
Posted By Alku
<cite>Rijacki...

<cite>Rijacki wrote:</cite><blockquote><cite>Xrazor wrote:</cite><blockquote><p>then my kid got killed while I was logged out</p></blockquote>So, he was in combat? </blockquote> lol <img...
Forum: Look and Feel 07-29-2007, 09:25 PM
Replies: 40
Views: 359
Posted By Alku
<cite>quasigenx...

<cite>quasigenx wrote:</cite><blockquote><cite>Albright wrote:</cite><blockquote><p>How difficult would it be to convert Everquest 2's engine to the engine used by LoTR?</p></blockquote> Harder than...
Forum: Tips, Tricks, and New Player Questions 07-29-2007, 07:43 PM
Replies: 4
Views: 35
Posted By Alku
I think bruiser fits more things you want than...

I think bruiser fits more things you want than anything else.
Forum: Wizard 07-24-2007, 02:07 PM
Replies: 5
Views: 245
Posted By Alku
It probably landed and then broke. Read the spell...

It probably landed and then broke. Read the spell description for details... but yes, lower level roots are very weak and break very often.
Forum: Wizard 07-24-2007, 02:05 PM
Replies: 12
Views: 199
Posted By Alku
Beeglin@Lucan DLere wrote: <blockquote>Need a tad...

Beeglin@Lucan DLere wrote: <blockquote>Need a tad more information. Do you intend on solo/grouping or raiding? </blockquote> You have gotten worse at reading comprehension (2)!
Forum: Developer Roundtable 06-29-2007, 12:34 PM
Replies: 136
Views: 722
Posted By Alku
Myst@Vox wrote: <blockquote><cite>Luhai...

Myst@Vox wrote: <blockquote><cite>Luhai wrote:</cite><blockquote>How about reading this thread, like the comment from Grimwell on the first page of this thread? <img...
Forum: Wizard 06-28-2007, 08:39 PM
Replies: 8
Views: 88
Posted By Alku
If you're poor like me and won't have all...

If you're poor like me and won't have all masters, I'd say Iceshield.
Forum: Wizard 06-20-2007, 02:38 PM
Replies: 3
Views: 46
Posted By Alku
2 ae classes or 2 single target classes would be...

2 ae classes or 2 single target classes would be better. Personally I prefer illusionist / wizard. Mana regen, time compression, and learning to time mezzes to land right after a nuke can be pretty...
Forum: In Testing Feedback 06-17-2007, 05:35 AM
Replies: 29
Views: 115
Posted By Alku
<cite>EvilIguana966...

<cite>EvilIguana966 wrote:</cite><blockquote><cite>Lyasa wrote:</cite><blockquote>perhaps there'll be weapons that are "Main Hand only" or unusable with an off-hand weapon. maybe? although the idea...
Forum: In Testing Feedback 06-14-2007, 04:01 PM
Replies: 33
Views: 86
Posted By Alku
Zahne@Mistmoore wrote: <blockquote><p>Aren't they...

Zahne@Mistmoore wrote: <blockquote><p>Aren't they stacking with Jboots right now?  Wouldn't that put you at 55% runspeed?</p><p>That in itself is more then good enough of a reason to nerf...
Forum: Wizard 06-14-2007, 12:04 AM
Replies: 53
Views: 296
Posted By Alku
LU36 is when the weapon requirements are coming...

LU36 is when the weapon requirements are coming -- more changes to AA tree's will be following after. That said, you was fooling yourself if you thought this would last. Any wizard who did his...
Forum: Wizard 06-07-2007, 07:35 PM
Replies: 23
Views: 125
Posted By Alku
The thing with power line is it's completely...

The thing with power line is it's completely complimentary. After a manaburn on, say, a raid trash mob I can use the enhanced spells from that line to recover my power very quickly so that it's...
Forum: Wizard 06-06-2007, 04:35 PM
Replies: 4
Views: 135
Posted By Alku
<a href="http://www.eq2ref.com" target="_blank"...

<a href="http://www.eq2ref.com" target="_blank" rel="nofollow">www.eq2ref.com</a>
Forum: Wizard 06-03-2007, 04:42 PM
Replies: 4
Views: 42
Posted By Alku
I'd just settle for adept III for the big ones...

I'd just settle for adept III for the big ones and Adept I for the lesser-ones at this point unless you're a hardcore raider, wait and see what spells are going to get replaced soon anyways.
Forum: Wizard 06-02-2007, 01:15 PM
Replies: 12
Views: 674
Posted By Alku
Aye, neither has alot of utility and are more...

Aye, neither has alot of utility and are more just the raw dps classes. But in terms of dps, I'd agree a "really good" ranger would out-dps a "decent" wizard... but all that comparison is good for is...
Forum: Wizard 06-01-2007, 08:56 PM
Replies: 8
Views: 147
Posted By Alku
Also don't just look at the damage, look at the...

Also don't just look at the damage, look at the resist rate.
Forum: Wizard 06-01-2007, 12:07 PM
Replies: 41
Views: 492
Posted By Alku
Quick side-note... that STA line ability is...

Quick side-note... that STA line ability is level-based.
Forum: Wizard 06-01-2007, 10:19 AM
Replies: 41
Views: 492
Posted By Alku
<cite>TerabithianWhisperwind...

<cite>TerabithianWhisperwind wrote:</cite><blockquote><p>I forgot to figure in Freehand. This is true. Blargh. </p><p>As I said, clearly an AGI/WIS build seems the way to go for a soloist like...
Forum: Wizard 06-01-2007, 03:30 AM
Replies: 41
Views: 492
Posted By Alku
You have a few issues in your post. 1. You are...

You have a few issues in your post. 1. You are factoring in the familiar when talking about agility benefits. That is a static value that will be there no matter what path you choose, there's no...
Forum: Wizard 06-01-2007, 12:50 AM
Replies: 41
Views: 492
Posted By Alku
IllusiveThoughts wrote: <blockquote><p>free hand...

IllusiveThoughts wrote: <blockquote><p>free hand and brainstorm are good choices that is not what is debatable.</p><p>However you have to consider the OP has been doing lots of soloing (hence his...
Forum: Wizard 05-31-2007, 12:20 PM
Replies: 41
Views: 492
Posted By Alku
<cite>TerabithianWhisperwind...

<cite>TerabithianWhisperwind wrote:</cite><blockquote><p>Why so Alkure?</p><p>The way I'm looking at it is this...let's start with the benefits.</p><p>WIS gives me freehand sorcery, a ward, an 8%...
Forum: In Testing Feedback 05-31-2007, 11:33 AM
Replies: 55
Views: 693
Posted By Alku
<cite>Krooner...

<cite>Krooner wrote:</cite><blockquote><cite>Forsaken1 wrote:</cite><blockquote><p>Ya, seeing as how most MMO's today are modeled after EQ in one way or another, God forbid the devs get inspiration...
Forum: Wizard 05-28-2007, 03:51 AM
Replies: 41
Views: 492
Posted By Alku
Wait, you're going to get Wis tree and then...

Wait, you're going to get Wis tree and then respec to Agi and then add in Str? ...and not use Wis in the end? I strongly urge you to reconsider this path... Wis is hands down the best line we get,...
Forum: Wizard 05-25-2007, 06:24 PM
Replies: 5
Views: 79
Posted By Alku
<cite>iceriven2 wrote:</cite><blockquote>I see...

<cite>iceriven2 wrote:</cite><blockquote>I see the graphic of it working all the time...just never sure if its worth the time and effort to cast. </blockquote> Yeah, this spell takes a ton of effort...
Forum: Wizard 05-25-2007, 06:08 PM
Replies: 8
Views: 190
Posted By Alku
Agree'd with the above poster. A tad more...

Agree'd with the above poster. A tad more specifically, wis should be a definite no matter what. It is hands-down the best line for dps increase we have. As for the second path, as said above you...
Forum: Wizard 05-18-2007, 03:13 AM
Replies: 9
Views: 63
Posted By Alku
At lower levels, catalyst will help you more but...

At lower levels, catalyst will help you more but as IT said, you will eventually want both. Personally, I would do 4/8/4/8 on wis for your level now and respec to get the last ability later... go...
Forum: Wizard 05-14-2007, 03:29 AM
Replies: 2
Views: 85
Posted By Alku
Anyone have any suggestions on where some good...

Anyone have any suggestions on where some good named are for a level 70 to kill / farm? Sincerely, 70 & Broke
Forum: Wizard 04-19-2007, 01:38 AM
Replies: 17
Views: 67
Posted By Alku
By big nukes, I hope you mean a catalyst-charged...

By big nukes, I hope you mean a catalyst-charged nuke. Why isn't the debate over? It seems widely accepted that str/wis is the best way to go for group encounters and agi/wis is superior for raids....
Forum: Wizard 03-15-2007, 11:00 PM
Replies: 28
Views: 91
Posted By Alku
<cite>EvilLilBit wrote:</cite><blockquote>I am...

<cite>EvilLilBit wrote:</cite><blockquote>I am really surprised that no one has mentioned the final spell on the str line. the ability to guarantee that the next spell will hit critical seems to be...
Forum: Wizard 03-15-2007, 10:50 PM
Replies: 28
Views: 40
Posted By Alku
<cite>simpwrx02 wrote:</cite><blockquote> But...

<cite>simpwrx02 wrote:</cite><blockquote> But since it dosenot that means that spell level affects resistability at least for that spell line, and I highly doubt that SoE would create a special spell...
Forum: Wizard 03-15-2007, 02:50 AM
Replies: 24
Views: 116
Posted By Alku
Lasie@Blackburrow wrote: <blockquote>If you are...

Lasie@Blackburrow wrote: <blockquote>If you are equipped for it, in a raid setting, 24% crit chance is no problem at all.  More reason for me to try Str/Agi.  <img...
Forum: Wizard 03-15-2007, 02:26 AM
Replies: 28
Views: 40
Posted By Alku
Simp, read the spell's description. It is clearly...

Simp, read the spell's description. It is clearly stated that resistability increases against creatures higher than XX level. Mob level to your level matters; not mob level to spell level. The...
Forum: Wizard 03-11-2007, 08:16 PM
Replies: 28
Views: 40
Posted By Alku
I don't know the math but I'm sure it's been done...

I don't know the math but I'm sure it's been done before -- I just had no luck digging it up. However, through logical reason I would assume that the str line would benefit a group-oriented player...
Forum: In Testing Feedback 10-29-2006, 05:21 AM
Replies: 29
Views: 1,101
Posted By Alku
Then give chairs sizes... they already have names...

Then give chairs sizes... they already have names related to the races.<div></div>
Forum: In Testing Feedback 03-22-2006, 09:53 PM
Replies: 28
Views: 109
Posted By Alku
<span><blockquote><hr>Looker1010...

<span><blockquote><hr>Looker1010 wrote:<div></div>I'm saddened and disappointed that Sony took the one combine from raws approach, thereby dumbing down crafting forever.<hr></blockquote>I fail to see...
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