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Search: Posts Made By: Armous
Forum: Player Studio Discussion 03-07-2013, 03:04 PM
Replies: 12
Views: 1,090
Posted By Armous
<p>I downloaded the DAZ program as you...

<p>I downloaded the DAZ program as you suggested.  I have a bunch of stuff that the DAZ 3D install manager downloaded, but that happened before I had the program installed, so when I open the...
Forum: Player Studio Discussion 03-05-2013, 12:40 PM
Replies: 12
Views: 1,090
Posted By Armous
<p>Thanks for the suggestion.  I've had prior DAZ...

<p>Thanks for the suggestion.  I've had prior DAZ and Poser applications on older computers, I never really got into using either one very much, so I didn't install them on this computer.</p><p>Since...
Forum: Player Studio Discussion 03-05-2013, 02:17 AM
Replies: 12
Views: 1,090
Posted By Armous
<p>Hello,</p><p>I was wondering if there is a...

<p>Hello,</p><p>I was wondering if there is a possibility of having an instance where one could load it into the instance to see how it will look in game, and to confirm prior to submitting it,...
Forum: Player Studio Discussion 03-01-2013, 09:52 PM
Replies: 5
Views: 797
Posted By Armous
<p>Thanks Mini <img...

<p>Thanks Mini <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I think I understand what you wrote, I will go try that out now.</p><p>Best regards,</p><p>Jerry</p>
Forum: Player Studio Discussion 03-01-2013, 07:44 PM
Replies: 5
Views: 797
Posted By Armous
<p>I'm using Blender to create the stuff I want...

<p>I'm using Blender to create the stuff I want to submit, but to my knowledge, Blender doesn't use a seperate image file for Normals or Spec.  I can convert the diffused color map to Normals and...
Forum: Player Studio Discussion 02-28-2013, 01:32 PM
Replies: 5
Views: 720
Posted By Armous
<p>With regard to music/sounds effects in...

<p>With regard to music/sounds effects in prestidge homes, I'd like the ability to choose the music that plays in the background so that it suites the atmoshpere of the home I've created.  This could...
Forum: Player Studio Discussion 02-22-2013, 01:00 PM
Replies: 10
Views: 1,275
Posted By Armous
<p><cite>HaohmaruEQ2...

<p><cite>HaohmaruEQ2 wrote:</cite></p><blockquote><p>Sizing is a little tricky -</p><p>As to your original question Armous - doors are at a minimum 2meters by 3meters high in EQ2. This would feel...
Forum: Player Studio Discussion 02-20-2013, 05:57 PM
Replies: 10
Views: 1,275
Posted By Armous
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote>The instructions absolutely could be better. For now, you can include a note giving an ItemID to another item that you want to have comparable...
Forum: Player Studio Discussion 02-20-2013, 02:53 PM
Replies: 10
Views: 1,275
Posted By Armous
<p><cite>Cakvala...

<p><cite>Cakvala wrote:</cite></p><blockquote><p>Everquest: <a href="https://www.everquest.com/player-studio/get-started">https://www.everquest.com/player-st...dio/get-started</a></p><p>Everquest 2:...
Forum: Player Studio Discussion 02-18-2013, 05:58 PM
Replies: 10
Views: 1,275
Posted By Armous
<p>Bed sample?  where is that...

<p>Bed sample?  where is that available?</p><p>Thanks.</p>
Forum: Player Studio Discussion 02-18-2013, 04:38 PM
Replies: 10
Views: 1,275
Posted By Armous
<p>I am interested in making wall panels which...

<p>I am interested in making wall panels which have door openings, (single door and double door types,) as well as similar wall panels which instead of door openings (cut-outs), have window openings...
Forum: Player Studio Discussion 02-08-2013, 05:08 PM
Replies: 11
Views: 410
Posted By Armous
<p>"....We have been getting submission that are...

<p>"....We have been getting submission that are color maps put through a filter to make a normal map with no adjustments....."</p><p>You are likely to get this sort of thing because you've opened...
Forum: Player Studio Discussion 02-01-2013, 05:19 AM
Replies: 12
Views: 962
Posted By Armous
<p>I have worked with Blender, I guess I am a...

<p>I have worked with Blender, I guess I am a noob at it, but I can model stuff without much difficulty, I have a problem with generating the texture files that SoE requires to be included when...
Showing results 1 to 13 of 13

 
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