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Search: Posts Made By: SavinDwa
Forum: In Testing Feedback 05-18-2006, 07:18 PM
Replies: 323
Views: 1,244
Posted By SavinDwa
<DIV>aislynn00,</DIV> <DIV> </DIV> <DIV>I think...

<DIV>aislynn00,</DIV> <DIV> </DIV> <DIV>I think one of the issues is that for some reason the average player views other classes as a "whole" and only understands that things can change wildly level...
Forum: In Testing Feedback 05-18-2006, 06:58 PM
Replies: 52
Views: 441
Posted By SavinDwa
<P>hmm....</P> <P>As another poster has already...

<P>hmm....</P> <P>As another poster has already stated many crafters moved to Willowwood because the bank/crafting./housing/mailbox are very close.   Just after KoS came out I saw as many as 25...
Forum: In Testing Feedback 05-18-2006, 06:53 PM
Replies: 6
Views: 153
Posted By SavinDwa
<DIV>One of the reasons we had the length of time...

<DIV>One of the reasons we had the length of time our stuns increased was to allow us to use our CAs.  The majority of a a Ranger or Assassins CAs either have to be done from behind the mob, or from...
Forum: In Testing Feedback 11-01-2005, 04:45 PM
Replies: 27
Views: 155
Posted By SavinDwa
<P>Autenil,</P> <P>In my case its happing mainly...

<P>Autenil,</P> <P>In my case its happing mainly with flurry of arrows.  I have a level 48 Ranger this is happening with.  But I think the general series of events that causes it to happen the most...
Forum: In Testing Feedback 11-01-2005, 03:58 AM
Replies: 27
Views: 155
Posted By SavinDwa
I don't think its just caused by stream of...

I don't think its just caused by stream of arrows.  Butb there is definately a bug that causes a ranger to be unable to go into stealth and its very verry annoying.
Forum: In Testing Feedback 11-01-2005, 02:38 AM
Replies: 13
Views: 391
Posted By SavinDwa
<P>Goldenpaw,</P> <P>The financial side of your...

<P>Goldenpaw,</P> <P>The financial side of your suggestion is what would kill it.  I assume the person would need to be relatively smart otherwise it would turn  into a nightmare.  A yound full time...
Forum: Ranger 09-10-2005, 06:01 PM
Replies: 3
Views: 92
Posted By SavinDwa
<DIV>Can someone explain to me the new stun...

<DIV>Can someone explain to me the new stun line.  I played around with a ranger on DoF for a while and it seemed that my old stuns no longer stun anything.  I couldn't see a spell that did do a...
Forum: In Testing Feedback 09-01-2005, 09:48 PM
Replies: 38
Views: 1,385
Posted By SavinDwa
<P>Excellent suggestion. Stupid duel invites used...

<P>Excellent suggestion. Stupid duel invites used to annoy me like hell early on in EQ.</P> <P>I also wish there was a way to turn off group invites, or maybe even say "group invityes from guild...
Forum: In Testing Feedback 08-19-2005, 05:09 PM
Replies: 410
Views: 1,910
Posted By SavinDwa
<DIV>After reading way to many of the replies to...

<DIV>After reading way to many of the replies to this thread I think that we can broadly put EQ@ players into two groups:</DIV> <DIV> </DIV> <DIV>1) Those that play solo and in pick-up groups,...
Forum: In Testing Feedback 08-19-2005, 03:04 AM
Replies: 410
Views: 1,910
Posted By SavinDwa
<P>Blackguard,</P> <P>I understand how hard it is...

<P>Blackguard,</P> <P>I understand how hard it is to keep everyone happy.  I suspect the people complaining about shared death are primarily those that play in pickup groups.  I can't imagine its...
Forum: In Testing Feedback 08-16-2005, 02:34 AM
Replies: 12
Views: 197
Posted By SavinDwa
<P>One thing that really worries me about this...

<P>One thing that really worries me about this change is the impact on the economy.</P> <P>Unless they produce a lot of new mid-tier armor pieces it would seem that it has become super important to...
Forum: In Testing Feedback 08-12-2005, 05:29 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>Dislexic,</P> <P>I feel the same way you do,...

<P>Dislexic,</P> <P>I feel the same way you do, being a patron is not a a status thing at all, its just a boring job.  Being a patron means slower leveling and much more boring adventuring.  In my...
Forum: In Testing Feedback 08-11-2005, 09:16 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>Imrill,</P> <P>I like your idea of tying it to...

<P>Imrill,</P> <P>I like your idea of tying it to whether they are generrating status points or not, that would certainly help.  However, I beginning to think that one of the biggest objections to...
Forum: In Testing Feedback 08-11-2005, 01:42 AM
Replies: 5
Views: 75
Posted By SavinDwa
<P>Swordmage,</P> <P> </P> <P>I can give numerous...

<P>Swordmage,</P> <P> </P> <P>I can give numerous examples wherre the patch notes were woefully inadequate.  That might be OK on test.  But afterr seeing the confusion caused and the clarification...
Forum: In Testing Feedback 08-11-2005, 01:27 AM
Replies: 47
Views: 523
Posted By SavinDwa
<P>imrill,</P> <P><BR> </P> <BLOCKQUOTE> <HR>...

<P>imrill,</P> <P><BR> </P> <BLOCKQUOTE> <HR> Imrill wrote:<BR><SPAN><BR>First off I am trying to work a solution for a problem area in the changes proposed with LU13. I am accepting the whole patron...
Forum: In Testing Feedback 08-10-2005, 11:09 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>imrill,</P> <P>In my guild the patrons are all...

<P>imrill,</P> <P>In my guild the patrons are all contributing about 50k a week on average... about half of that comes from Heritage quests.  There is no equivalent for crafters so a t4 crafter will...
Forum: In Testing Feedback 08-10-2005, 10:59 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>Jadrax,</P> <P>In all honesty I really wonder...

<P>Jadrax,</P> <P>In all honesty I really wonder if you read my post.</P> <DIV><BR></DIV> <BLOCKQUOTE> <HR> <SPAN>A guild should never have the ability to mark a player as a non-patron. There either...
Forum: In Testing Feedback 08-10-2005, 07:02 PM
Replies: 5
Views: 75
Posted By SavinDwa
<P>Jenny,</P> <P>I've run some very large dev...

<P>Jenny,</P> <P>I've run some very large dev teams and what you say makes sense.  However, I hope that is not how they are working -- If I had product manager allow that I would ask that he moved to...
Forum: In Testing Feedback 08-10-2005, 05:34 PM
Replies: 5
Views: 75
Posted By SavinDwa
<DIV>SOE is clearly very inconsistent in the...

<DIV>SOE is clearly very inconsistent in the quality of the patch notes (some dev teams are better than others LOL).  The sketchy patch notes lead to confusion, "the sky is falling" posts and general...
Forum: In Testing Feedback 08-10-2005, 05:10 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>Imrill,</P> <P>Your suggestion would be great...

<P>Imrill,</P> <P>Your suggestion would be great if the situation wass black and white -- in other words, the player account is eitherr active or not.  But in most cases its not that clear cut.  A...
Forum: In Testing Feedback 08-10-2005, 04:52 PM
Replies: 28
Views: 90
Posted By SavinDwa
<DIV>Belizarius,</DIV> <DIV> </DIV> <DIV>Your...

<DIV>Belizarius,</DIV> <DIV> </DIV> <DIV>Your guild idea is interesting, but unfortunately it does not address the major issues that many guilds are facing.  let me try and explain the situation that...
Forum: In Testing Feedback 08-09-2005, 02:21 AM
Replies: 6
Views: 96
Posted By SavinDwa
<DIV>lldarus,</DIV> <DIV> </DIV> <DIV>My guild...

<DIV>lldarus,</DIV> <DIV> </DIV> <DIV>My guild has not actively recruited in over 3 years and we are not just going to boot people, most of us have been freiends outside the game for over 6-7 years. ...
Forum: In Testing Feedback 08-09-2005, 12:51 AM
Replies: 47
Views: 523
Posted By SavinDwa
<P>ke'la,</P> <P> </P> <P>Your statement about a...

<P>ke'la,</P> <P> </P> <P>Your statement about a guild needing to recruit "newbies" is only true when the guild exists solely with EQ2.  However, many guilds are really clubs that exist outside of...
Forum: In Testing Feedback 08-09-2005, 12:37 AM
Replies: 26
Views: 304
Posted By SavinDwa
<DIV>Although I too am not very happy with the...

<DIV>Although I too am not very happy with the changes to the combat system and the capabilities of the classes, I'm at least trying to explain my concerns.  Your post does nothing to tell me what...
Forum: In Testing Feedback 08-09-2005, 12:25 AM
Replies: 2
Views: 37
Posted By SavinDwa
<DIV>I've been reading through all of the threads...

<DIV>I've been reading through all of the threads about the class changes and of course their is the typical "the sky is falling" and "my class is being nerfed" messages.  But underneath that all...
Forum: In Testing Feedback 08-09-2005, 12:02 AM
Replies: 6
Views: 96
Posted By SavinDwa
<P>I assume that most people believe that I have...

<P>I assume that most people believe that I have accurately stated the changes between the LIVE guild system and the TEST guild system.</P> <P>I know from reading a huge number of posts that many...
Forum: In Testing Feedback 08-08-2005, 11:57 PM
Replies: 47
Views: 523
Posted By SavinDwa
<P>On the surface this is an excellent idea. ...

<P>On the surface this is an excellent idea.  However, it is based on the assumption that the problem is with "inactive players".  In my opinion, inactive players are not the major problem with the...
Forum: In Testing Feedback 08-05-2005, 06:52 PM
Replies: 6
Views: 96
Posted By SavinDwa
<DIV>My GUESS about why the changes were made by...

<DIV>My GUESS about why the changes were made by SOE:</DIV> <DIV> </DIV> <DIV>1) using unique accounts versus characters.  This was done to address the issue of freely moving between alts without...
Forum: In Testing Feedback 08-05-2005, 06:40 PM
Replies: 6
Views: 96
Posted By SavinDwa
<DIV>Here is my opinion on the change:</DIV>...

<DIV>Here is my opinion on the change:</DIV> <DIV> </DIV> <DIV>1) Removing the Patron System.  This change adds nothing, it just removes a feature that allows a guild to have players who are inactive...
Forum: In Testing Feedback 08-05-2005, 06:22 PM
Replies: 6
Views: 96
Posted By SavinDwa
<DIV>LIVE ... refers to the Guild Status system...

<DIV>LIVE ... refers to the Guild Status system that is currently operating on the live servers<BR>TEST ... refers to the Guild Status system that is currently operating on the test servers</DIV>...
Forum: In Testing Feedback 08-02-2005, 06:39 PM
Replies: 6
Views: 193
Posted By SavinDwa
<DIV>I decided to start a new thread that focuses...

<DIV>I decided to start a new thread that focuses on this one problem.  Many proponents of the new system on test just ignore this problem, but in my opinion it is the biggest single problem in the...
Forum: In Testing Feedback 08-02-2005, 06:08 PM
Replies: 20
Views: 352
Posted By SavinDwa
<P>DarkLegacy2005,</P> <P>I suspect we have a...

<P>DarkLegacy2005,</P> <P>I suspect we have a language barrier problem.  You seem to think that:</P> <P>1) I'm actually suggesting anyone do this?  Is English your first language?  I thought I made...
Forum: In Testing Feedback 08-02-2005, 05:50 PM
Replies: 51
Views: 103
Posted By SavinDwa
<DIV>Keegantir,</DIV> <DIV> </DIV> <DIV>I have to...

<DIV>Keegantir,</DIV> <DIV> </DIV> <DIV>I have to confess I truly hate these "party political broadcast posts".  This is not Washington DC and we don't need lobbyist, we need people who are willing...
Forum: In Testing Feedback 08-02-2005, 05:39 PM
Replies: 49
Views: 136
Posted By SavinDwa
<P>The "Top 12 System" and many of the others...

<P>The "Top 12 System" and many of the others I've seen are nice ideas, perhaps even good.  However, don't we already have a very similar system?  Its called the patron system.  A guild could just...
Forum: In Testing Feedback 07-29-2005, 04:33 AM
Replies: 14
Views: 113
Posted By SavinDwa
<DIV>Qrgauthil,</DIV> <DIV> </DIV> <DIV>I really...

<DIV>Qrgauthil,</DIV> <DIV> </DIV> <DIV>I really think you are tremendously over simplifying the problem.  And thank the lord that we are not dealing witrh PvP yet.</DIV> <DIV> </DIV> <DIV>Firstly, I...
Forum: In Testing Feedback 07-29-2005, 12:58 AM
Replies: 2
Views: 77
Posted By SavinDwa
<DIV>I'm sure the developers in SOE do an...

<DIV>I'm sure the developers in SOE do an excellent job (programmers, designers, et al).  But the latest change to guild status makes me wonder about the whole process.</DIV> <DIV> </DIV> <DIV>I'm...
Forum: In Testing Feedback 07-29-2005, 12:34 AM
Replies: 3
Views: 84
Posted By SavinDwa
<DIV>I started to read your message and its...

<DIV>I started to read your message and its really very similar to tons of sugestions spread over the multiple threads.  So let me ask you a question:</DIV> <DIV> </DIV> <DIV>What do you think is...
Forum: In Testing Feedback 07-29-2005, 12:30 AM
Replies: 20
Views: 352
Posted By SavinDwa
<DIV>[These instructions are to be used for small...

<DIV>[These instructions are to be used for small to mid sized guilds if the new Guild System goes live -- and hopefully it shows just how silly the new system is]</DIV> <DIV> </DIV><FONT...
Forum: In Testing Feedback 07-29-2005, 12:00 AM
Replies: 226
Views: 1,334
Posted By SavinDwa
<P>I've read about 50% of the posts in this...

<P>I've read about 50% of the posts in this thread.  If we ignore the few that seem to be posted by people who would realy really gain from the change the net consensus seems to be a "thunbs down" on...
Forum: Ranger 07-28-2005, 08:47 PM
Replies: 8
Views: 131
Posted By SavinDwa
<P>hmm...</P> <P>Based on what I can see this is...

<P>hmm...</P> <P>Based on what I can see this is what is really happening: (real experience)</P> <P>Example:  Touch of the Rotbone (t4 rare)</P> <P>59 Direct damage</P> <P>157 DoT but the first dot...
Forum: Ranger 07-28-2005, 05:29 PM
Replies: 8
Views: 131
Posted By SavinDwa
<P>Teksun,</P> <P>Iven if you are correct, it...

<P>Teksun,</P> <P>Iven if you are correct, it would still be nice to know how this works.</P>
Forum: Ranger 07-28-2005, 05:19 PM
Replies: 8
Views: 131
Posted By SavinDwa
<P>Argonus,</P> <P>From a strategy point of view...

<P>Argonus,</P> <P>From a strategy point of view it could make a huge difference.  Lets say I'm soloing against 3 blue tanks.  Normally the approach would be to conentrate on one tell they died, then...
Forum: Ranger 07-28-2005, 04:22 PM
Replies: 8
Views: 131
Posted By SavinDwa
<DIV>None of the poisons have a "duration"...

<DIV>None of the poisons have a "duration" mentioned.   So my question is "how many ticks does the DoT last".  For that matter, the debuff spells .... what is their duration?   If it was EQ1 I would...
Forum: Ranger 07-28-2005, 02:45 AM
Replies: 9
Views: 98
Posted By SavinDwa
<P>not the "best" but a very fun combo is Ranger...

<P>not the "best" but a very fun combo is Ranger - Ranger.</P> <P>To be effective you have to learn some techniques, but any good ranger already knows them.  The simple rules are:</P> <P> </P> <P>1)...
Forum: Ranger 07-28-2005, 12:40 AM
Replies: 23
Views: 550
Posted By SavinDwa
<P>Lantene,</P> <P> </P> <P>i think there are...

<P>Lantene,</P> <P> </P> <P>i think there are really three major characteristics of guilds</P> <P><STRONG>Objective:</STRONG>  A) Uber, B) Cooperative, and C) Social</P> <P><EM>Uber Guilds</EM> focus...
Forum: Ranger 07-28-2005, 12:09 AM
Replies: 23
Views: 550
Posted By SavinDwa
<P>Sionn,</P> <P>Excellent idea.... I knew it was...

<P>Sionn,</P> <P>Excellent idea.... I knew it was worth posting this .. we all get trapped in our view of the world and tend to mis the obvious.  Your suggestion that CAs just stop using arrows fixes...
Forum: Ranger 07-26-2005, 01:41 AM
Replies: 23
Views: 550
Posted By SavinDwa
<P>Merkades,</P> <P>Please don't take my next...

<P>Merkades,</P> <P>Please don't take my next comment [expletive ninja'd by Faarbot] a negative, just an observation....</P> <P>There is almost two worlds in EQ2 and wee kind of coexist but not...
Forum: Ranger 07-25-2005, 11:11 PM
Replies: 23
Views: 550
Posted By SavinDwa
<P>ArgOnus,</P> <P> </P> <P>Using makeshift...

<P>ArgOnus,</P> <P> </P> <P>Using makeshift arrrows makes sense in your case since you are in the field 100% of them time.  I'm a level 38 woodworker as weell and at the end of every session I go...
Forum: Ranger 07-25-2005, 11:08 PM
Replies: 23
Views: 550
Posted By SavinDwa
<P>Akakilla,</P> <P>the reason I don't bother...

<P>Akakilla,</P> <P>the reason I don't bother with makeshift is a couple of things:</P> <P>1) I can buy 1,000 iron hunting arrows for 60 silver, the cost of a boat ride.  Its quick and painless.</P>...
Forum: Ranger 07-25-2005, 09:35 PM
Replies: 23
Views: 550
Posted By SavinDwa
<DIV>Let start of by saying that I'm bring the...

<DIV>Let start of by saying that I'm bring the subject up with great trepidation .... at the moment everything is working, there is just a small issue, but my fear is that it will get half fixed and...
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