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Search: Posts Made By: Eal
Forum: In Testing Feedback 03-24-2005, 09:49 AM
Replies: 2
Views: 96
Posted By Eal
<P>It's one thing to be a tester for new material...

<P>It's one thing to be a tester for new material and patches that come out. As new material can sometimes conflict with game balance.</P> <P>Its another thing to be a tester for the "original...
Forum: Guardian 03-20-2005, 07:10 AM
Replies: 13
Views: 166
Posted By Eal
<DIV>Everyone has their own preference but I...

<DIV>Everyone has their own preference but I would have gone with Sta -> Str -> Agi.</DIV> <DIV> </DIV> <DIV>Only because I am unsure of the exact affect of Agility. I also have a feeling this value...
Forum: Guardian 03-19-2005, 07:02 PM
Replies: 23
Views: 865
Posted By Eal
<P>I agree with Tuna on this one. Mainly because...

<P>I agree with Tuna on this one. Mainly because DPS isnt our role. I generally dont like anything that we have that soley increases our dps such as our Haste skills. I understand that DPS adds hate...
Forum: Guardian 03-19-2005, 06:31 PM
Replies: 7
Views: 105
Posted By Eal
<DIV>Until someone asks you to please taunt...

<DIV>Until someone asks you to please taunt something off of them. If only you had power to do so.</DIV>
Forum: Guardian 03-19-2005, 06:25 PM
Replies: 13
Views: 166
Posted By Eal
<DIV>               Min/Max values are usually...

<DIV>               Min/Max values are usually only a concern against raid content and usually if you are raid buffed your agility and stamina are well over 300 points. So even if you spent 20 points...
Forum: Guardian 03-18-2005, 06:48 PM
Replies: 10
Views: 87
Posted By Eal
<P>     This is called multi-tanking or...

<P>     This is called multi-tanking or Offtanking and it isnt a very good idea in a single group. This tactic is used when you have multiple mobs in a raid encounter. Since AE taunts do not work on...
Forum: Guardian 03-18-2005, 05:51 PM
Replies: 3
umm
Views: 107
Posted By Eal
<P>This is news to me that druids can solo mobs...

<P>This is news to me that druids can solo mobs better than us. You arent going to see much of a difference in a 100 AC so I wouldn't sweat it. Make sure you are stacking your buffs. Some are on same...
Forum: Guardian 03-18-2005, 05:34 PM
Replies: 10
Views: 87
Posted By Eal
<P>        The problem is each class has a high...

<P>        The problem is each class has a high agro attack. Our main one  is Vengeful strike. They are just too dense to realize this and they keep hitting it, building agro. Backstab is one and...
Forum: Guardian 03-12-2005, 12:39 PM
Replies: 18
Views: 63
Posted By Eal
<DIV>I can see boths sides of the argument....

<DIV>I can see boths sides of the argument. depends on your play style.</DIV> <DIV> </DIV> <DIV>     As a Guardian though, 9 times out of 10 you are the leader of the group, please correct me if I'm...
Forum: In Testing Feedback 03-12-2005, 12:04 PM
Replies: 389
Views: 2,082
Posted By Eal
<DIV> <P><STRONG>You may be right about raids not...

<DIV> <P><STRONG>You may be right about raids not being balanced because the expansion is coming soon, and we'll all mostly be in "grind" mode again, where hopefully from 50 to 60 or whatever the cap...
Forum: In Testing Feedback 03-12-2005, 11:18 AM
Replies: 13
Views: 84
Posted By Eal
<DIV>           I think what you are talking...

<DIV>           I think what you are talking about is inflation and deflation. I am assuming from the first line in your Post. You are correct in saying that Money itself has no value since it is not...
Forum: In Testing Feedback 03-12-2005, 10:48 AM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>Just curious,</DIV> <DIV> </DIV> <DIV>  ...

<DIV>Just curious,</DIV> <DIV> </DIV> <DIV>   Gage, at what level, "approximately" did you realize that monks were not going to be the premier tanks in the game?  Was this something that dawned on...
Forum: In Testing Feedback 03-12-2005, 05:46 AM
Replies: 237
Views: 1,738
Posted By Eal
<DIV>   I knew this was going to be an issue when...

<DIV>   I knew this was going to be an issue when I was leveling so quickly. There was more incentive to leveling faster to me than playing the content at that level.  This is my fault of course, but...
Forum: In Testing Feedback 03-05-2005, 01:23 AM
Replies: 47
Views: 785
Posted By Eal
<DIV> <DIV><STRONG>they should make it range...

<DIV> <DIV><STRONG>they should make it range based, considering having a very high lvl at your side, he is your bodyguard or so, if you move to far away from him, remove the bodyguard status <IMG...
Forum: In Testing Feedback 03-05-2005, 01:09 AM
Replies: 47
Views: 785
Posted By Eal
<DIV>I personally think SOE should have mobs that...

<DIV>I personally think SOE should have mobs that fly around and look for people cheating. A Bolt of thunder should strike down those that want to CHEAT. Die You CHEATING CHEATER and CHEAT no more so...
Forum: In Testing Feedback 03-05-2005, 01:01 AM
Replies: 47
Views: 785
Posted By Eal
<DIV>Because they are RL friends or there isnt...

<DIV>Because they are RL friends or there isnt anyone to group with or they have the same common goal; ie heritage quest.</DIV>
Forum: In Testing Feedback 03-05-2005, 12:54 AM
Replies: 47
Views: 785
Posted By Eal
<DIV> <DIV><EM>If you are in a group that has...

<DIV> <DIV><EM>If you are in a group that has something that is grey to the highest member but red to the lowest member then you have no legitimate reason to be grouped. The lowests level person is...
Forum: In Testing Feedback 03-05-2005, 12:37 AM
Replies: 47
Views: 785
Posted By Eal
<DIV>Or you could have it where the loot is based...

<DIV>Or you could have it where the loot is based on the the highest level in the group versus the level of the mob.  The higher the level of the highest level in group the less probable loot will...
Forum: In Testing Feedback 03-05-2005, 12:12 AM
Replies: 47
Views: 785
Posted By Eal
<DIV>What does 1 star do for me? It doesnt affect...

<DIV>What does 1 star do for me? It doesnt affect my ability to make a point.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>    The whole con system was to separate levels in places where they shouldn't be. I...
Forum: In Testing Feedback 03-05-2005, 12:01 AM
Replies: 47
Views: 785
Posted By Eal
<BLOCKQUOTE> <HR> Ealix wrote:<BR> <DIV>Can you...

<BLOCKQUOTE> <HR> Ealix wrote:<BR> <DIV>Can you think of any reason why grey mobs should be green when they pose no threat?</DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR><BR><BR><EM>Same reason Grey mobs...
Forum: In Testing Feedback 03-04-2005, 11:59 PM
Replies: 35
Views: 120
Posted By Eal
<DIV>Remember, you may not represent the standard...

<DIV>Remember, you may not represent the standard for whats hard or easy. Take these changes with stride.</DIV>
Forum: In Testing Feedback 03-04-2005, 11:45 PM
Replies: 47
Views: 785
Posted By Eal
<DIV>Can you think of any reason why grey mobs...

<DIV>Can you think of any reason why grey mobs should be green when they pose no threat?</DIV>
Forum: In Testing Feedback 03-04-2005, 05:17 AM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>hehe, good luck.  Unfortunately, people only...

<DIV>hehe, good luck.  Unfortunately, people only see what they want to see. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>         The only way I see to fix this problem is to add distinctive skill sets...
Forum: In Testing Feedback 03-04-2005, 05:03 AM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>Thats a lot of words just to say avoidance...

<DIV>Thats a lot of words just to say avoidance tanks are unpredictible but yeah.</DIV>
Forum: In Testing Feedback 03-04-2005, 04:52 AM
Replies: 389
Views: 2,082
Posted By Eal
<DIV><EM>Why can't you people stick to the topic...

<DIV><EM>Why can't you people stick to the topic at hand instead of attacking other people like Gage he is has the right to post his opinions just as you do.<BR><BR>Anyway to try an help get the...
Forum: In Testing Feedback 03-03-2005, 06:19 PM
Replies: 27
Views: 129
Posted By Eal
<DIV>Can you give an example of where this...

<DIV>Can you give an example of where this happened to you? As far as I knew quests were catagorized by zones, except heritage quest and those were meant to be challenging.</DIV>
Forum: In Testing Feedback 03-03-2005, 06:11 PM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>You didn't bother reading any of the other...

<DIV>You didn't bother reading any of the other 183 posts did you, Allowin? Your point is still valid, even though its been mentioned about 100 times.</DIV>
Forum: In Testing Feedback 03-03-2005, 05:40 PM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>["... Also, Avoidance does nothing for...

<DIV>["... Also, Avoidance does nothing for mitigation only AC does. If the raid mob was allowed to avoid AC the probability of the tank dying would be a lot higher. ..."]<BR></DIV> <DIV>I was...
Forum: In Testing Feedback 03-03-2005, 03:34 PM
Replies: 1
Views: 48
Posted By Eal
<DIV>Great post.</DIV> <DIV> </DIV> <DIV>The...

<DIV>Great post.</DIV> <DIV> </DIV> <DIV>The problem I see is people do not understand how complicated it is to create a dynamic roleplaying game. They become overcritical on one issue rather than...
Forum: Guardian 03-03-2005, 03:18 PM
Replies: 8
Views: 93
Posted By Eal
<DIV>Actually, </DIV> <DIV> </DIV> <DIV>   ...

<DIV>Actually, </DIV> <DIV> </DIV> <DIV>    Shields add an AC value which is used in determining mitigation.  Easy to figure out. Get a shield and turn around. Now try without shield.  I did.</DIV>...
Forum: In Testing Feedback 03-03-2005, 03:10 PM
Replies: 389
Views: 2,082
Posted By Eal
<DIV><EM>Trei49</EM></DIV> <DIV><EM></EM> </DIV>...

<DIV><EM>Trei49</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Well here's an idea:<BR><BR>Introduce critical damage for all non-solo mobs, rare for normal heroic ones but much more frequent for raid...
Forum: Guardian 03-03-2005, 02:55 PM
Replies: 599
Views: 5,000
Posted By Eal
<DIV> <DIV> <DIV><SPAN>Demonos</SPAN>...

<DIV> <DIV> <DIV><SPAN>Demonos</SPAN> wrote:<BR><STRONG></STRONG></DIV> <DIV>Not gonna quote your post gage but you suprise me. This is the first time in this post where you have made a valid point,...
Forum: Guardian 03-03-2005, 02:49 PM
Replies: 8
Views: 93
Posted By Eal
<DIV>It was stated that a shield comes with an...

<DIV>It was stated that a shield comes with an inherant avoidance value but also helps mitigate damage when hit. Avoidance is calculated before damage is, hence the two values.</DIV>
Forum: In Testing Feedback 03-03-2005, 02:10 PM
Replies: 63
Views: 668
Posted By Eal
<DIV>Bradley fighting vehicle is a light tank....

<DIV>Bradley fighting vehicle is a light tank. Monks are the Bradley fighting vehicles of Norrath. Hmmm..that has a nice ring to it.</DIV>
Forum: In Testing Feedback 03-03-2005, 02:03 PM
Replies: 14
Views: 107
Posted By Eal
<DIV>ignore post</DIV><p>Message Edited by Ealix...

<DIV>ignore post</DIV><p>Message Edited by Ealix on <span class=date_text>03-03-2005</span> <span class=time_text>01:05 AM</span>
Forum: Guardian 03-03-2005, 08:26 AM
Replies: 599
Views: 5,000
Posted By Eal
<DIV> <DIV><EM>a good defense makes for the best...

<DIV> <DIV><EM>a good defense makes for the best offense... They should quit their whining... They had their choice of what to play, even before the game was finished they had those class...
Forum: In Testing Feedback 03-03-2005, 08:02 AM
Replies: 53
Views: 320
Posted By Eal
<DIV> <DIV><EM>Ealix,</EM></DIV>...

<DIV> <DIV><EM>Ealix,</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>I'm very confused by your post??? is there perhaps some "nots missing".  The original poster seemed to be making the point that he...
Forum: In Testing Feedback 03-03-2005, 04:03 AM
Replies: 53
Views: 320
Posted By Eal
<DIV>     Do you find dragging corpses enjoyable?...

<DIV>     Do you find dragging corpses enjoyable? What about finding shards? I remember an older game. One of the first graphic based Roleplaying online games called Drakkar. Came out in 1988. It had...
Forum: In Testing Feedback 03-03-2005, 03:05 AM
Replies: 389
Views: 2,082
Posted By Eal
<DIV><EM>BTW being in ganstafist's guild (...

<DIV><EM>BTW being in ganstafist's guild ( Gangsta Fist being the monk quoted about 4 posts up). I'd like to point out he died cause he sucks at aggro and positioning and got knocked out of buff...
Forum: Guardian 03-03-2005, 02:32 AM
Replies: 599
Views: 5,000
Posted By Eal
<DIV>     I think monks have what they wanted...

<DIV>     I think monks have what they wanted which is higher avoidance skills. Unfortunately this doesnt help a raid out because you only have to die once for the raid to fail. Even if you were able...
Forum: In Testing Feedback 03-03-2005, 02:07 AM
Replies: 63
Views: 668
Posted By Eal
<DIV>You get the cool name of Shadow Knight. A...

<DIV>You get the cool name of Shadow Knight. A lot better sounding than Guardian. Guardian sounds like a social worker or civil servant. I dont even get dental or medical plans. Now how is this...
Forum: In Testing Feedback 03-03-2005, 01:38 AM
Replies: 63
Views: 668
Posted By Eal
<DIV>Finally someone gets it.</DIV> <DIV> </DIV>...

<DIV>Finally someone gets it.</DIV> <DIV> </DIV> <DIV>It's funny how people put so much time and effort into their argument and it all just boils down to human predictability. Anyone really believe...
Forum: In Testing Feedback 03-03-2005, 01:19 AM
Replies: 63
Views: 668
Posted By Eal
<DIV>What is so wrong with Guardians wanting...

<DIV>What is so wrong with Guardians wanting other tanks abilities since other classes want to be Main Tank? There should be a command during raids where the tank that cries the most about not being...
Forum: In Testing Feedback 03-03-2005, 12:53 AM
Replies: 39
Views: 123
Posted By Eal
<DIV> <DIV>4)Allowing people to create more items...

<DIV> <DIV>4)Allowing people to create more items at once------>  Increase supply will decrease demand lowering prices.</DIV> <DIV> </DIV> <DIV><FONT color=#ccff00>The increase in supply does not...
Forum: In Testing Feedback 03-03-2005, 12:32 AM
Replies: 63
Views: 668
Posted By Eal
<DIV>Sony in the beginning said that all fighters...

<DIV>Sony in the beginning said that all fighters would generally be able to fill the role of Main Tank. I am a guardian that is only asked to fill one primary role and that is Main Tank. This to me...
Forum: In Testing Feedback 03-03-2005, 12:13 AM
Replies: 53
Views: 320
Posted By Eal
<DIV>Good Post.</DIV> <DIV> </DIV> <DIV> </DIV>...

<DIV>Good Post.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>   When creating a game. The goal is to take out anything that is negative about the game while still making it a challenge. Ideally a perfect...
Forum: In Testing Feedback 03-02-2005, 11:50 PM
Replies: 21
Views: 39
Posted By Eal
<DIV>You could be right. With all the other...

<DIV>You could be right. With all the other things going on they completely forgot to give you guys range items and throwing the balance of the game out of whack. If you go and read most of these...
Forum: In Testing Feedback 03-02-2005, 11:43 PM
Replies: 63
Views: 668
Posted By Eal
<DIV>I totally agree with the OP. I am a guardian...

<DIV>I totally agree with the OP. I am a guardian and its not fair that other classes get to cast spells and I dont. There is no reason that I shouldn't be able to rez and heal either. I paid just as...
Forum: In Testing Feedback 03-02-2005, 03:12 PM
Replies: 21
Views: 39
Posted By Eal
<DIV>So basically you dont care what goes in the...

<DIV>So basically you dont care what goes in the slot as long as you get more stats. Sure, whatever.</DIV>
Forum: In Testing Feedback 03-02-2005, 02:45 PM
Replies: 389
Views: 2,082
Posted By Eal
<DIV>Wasn't that point already made? So what are...

<DIV>Wasn't that point already made? So what are you bringing to this debate?</DIV>
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