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Search: Posts Made By: Speak
Forum: In Testing Feedback 12-17-2005, 10:07 PM
Replies: 24
Views: 65
Posted By Speak
<DIV>Vanguard will have boats.</DIV>

<DIV>Vanguard will have boats.</DIV>
Forum: In Testing Feedback 12-14-2005, 08:42 PM
Replies: 26
Views: 144
Posted By Speak
<DIV> <DIV>EQ2 is supposed to be the casual...

<DIV> <DIV>EQ2 is supposed to be the casual gamers game</DIV> <DIV>EQ is supposed to be the uber leet, hardcore game</DIV> <DIV> </DIV> <DIV>There was a time in the distance past when EQ was...
Forum: In Testing Feedback 12-14-2005, 08:02 AM
Replies: 51
Views: 221
Posted By Speak
<DIV><SPAN><FONT color=#ffff00>For me in 75% of...

<DIV><SPAN><FONT color=#ffff00>For me in 75% of the case that I died, it was just a big time sink to get my corpse back. The other 25% it was also a timesink, but it was more that I deserved it cause...
Forum: In Testing Feedback 12-14-2005, 07:47 AM
Replies: 70
Views: 620
Posted By Speak
<DIV><FONT color=#ffff00>First, I would like to...

<DIV><FONT color=#ffff00>First, I would like to commend Vizp on being so dead on accurate in his analysis of the current changes occuring to EQ2.  I read forums regularly and hardly ever feel...
Forum: In Testing Feedback 12-14-2005, 07:28 AM
Replies: 70
Views: 620
Posted By Speak
<DIV><FONT color=#ffff00>I am not sure you would...

<DIV><FONT color=#ffff00>I am not sure you would ever notice any decline simply because the disenchanted is such a minority - yes looking at these testing forums you see people complaining about ease...
Forum: In Testing Feedback 12-12-2005, 06:37 PM
Replies: 70
Views: 620
Posted By Speak
<DIV>If you roll up a new toon and look around...

<DIV>If you roll up a new toon and look around the isle you will find it empty with not even a hand full of players.  If you then go hunt in the newbie zones, same thing pretty much empty and quite ...
Forum: In Testing Feedback 12-10-2005, 06:22 AM
Replies: 30
Views: 154
Posted By Speak
<DIV><FONT color=#ffff00>Now, why should there be...

<DIV><FONT color=#ffff00>Now, why should there be a fear of dying, and how exactly does one create a fear of dying? Really, the fear of dying is more a fear of the unknown or perhaps a more...
Forum: In Testing Feedback 12-10-2005, 03:27 AM
Replies: 30
Views: 154
Posted By Speak
<DIV><FONT color=#ffff00><EM>I guess people have...

<DIV><FONT color=#ffff00><EM>I guess people have different reactions. I only play on test so there have been no shards for a while now. This past weekend some guildmates and I finished the quest for...
Forum: In Testing Feedback 12-10-2005, 03:07 AM
Replies: 30
Views: 154
Posted By Speak
<DIV>There should be a sense of "Fear of Dying"...

<DIV>There should be a sense of "Fear of Dying" in the game. There is none.  There should be a sense of "Excitement". There is none.  The should especially at the higher levels some "heart leaps from...
Forum: In Testing Feedback 12-09-2005, 06:06 PM
Replies: 13
Views: 332
Posted By Speak
Well perhaps its because the major game designer...

Well perhaps its because the major game designer for SWG was  Raph Koster of UO fame who for developing SWG was promoted to CCO at SOE.  Now he has control of all SOE games. 
Forum: In Testing Feedback 12-09-2005, 09:52 AM
Replies: 233
Views: 931
Posted By Speak
<DIV> <P>Although I agree with 99% of what you...

<DIV> <P>Although I agree with 99% of what you said I don't agree with you about the core game being based around entering into combat. There's crafting as well...</P> <P> </P> <P>That's true but...
Forum: In Testing Feedback 12-09-2005, 06:22 AM
Replies: 233
Views: 931
Posted By Speak
<DIV>Yes there are a lot of things you can do is...

<DIV>Yes there are a lot of things you can do is EQ2,  but the core game play  is based around going out and entering into combat with a computer opponent. It is suspose to be life and death. If your...
Forum: In Testing Feedback 12-08-2005, 06:28 PM
Replies: 233
Views: 931
Posted By Speak
<DIV> I<FONT color=#ffff00> have friends that...

<DIV> I<FONT color=#ffff00> have friends that quit EQ2 because they couldnt easily get groups</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>I...
Forum: In Testing Feedback 12-05-2005, 11:11 PM
Replies: 47
Views: 597
Posted By Speak
<DIV><FONT color=#ffff00>Could you tell me why...

<DIV><FONT color=#ffff00>Could you tell me why not everybody should have access to the same items? You and I and everybody else of the 280.000 people who have EQ2 suscribed pay the same 15 bucks each...
Forum: In Testing Feedback 12-05-2005, 08:22 AM
Replies: 233
Views: 931
Posted By Speak
<DIV><FONT color=#ffff00>Funny, me and my 2...

<DIV><FONT color=#ffff00>Funny, me and my 2 friends at level 10 were the first to notice that the shard system sucks because you can die lots of times over and over again just to get the first shard...
Forum: In Testing Feedback 12-05-2005, 03:19 AM
Replies: 47
Views: 597
Posted By Speak
<DIV><FONT color=#ffff00>Do you really think it...

<DIV><FONT color=#ffff00>Do you really think it should take months to reach lvl 50 when the max will one day be 200?</FONT></DIV> <DIV> </DIV> <DIV>Yes months, maybe a year or longer would be a good...
Forum: In Testing Feedback 12-05-2005, 02:22 AM
Replies: 8
Views: 76
Posted By Speak
<DIV>I think the basic problem is each house is...

<DIV>I think the basic problem is each house is tied to your account and each vault is really nothing more the a couple of extra bank slots and also tied to your account.  The instance doors in the...
Forum: In Testing Feedback 12-05-2005, 02:08 AM
Replies: 233
Views: 931
Posted By Speak
<DIV><FONT color=#ffff00>No offence but i'll take...

<DIV><FONT color=#ffff00>No offence but i'll take spirit shards any day over that as i would basicly have to retire my guild is still in the process of trying out the new raids and comming up with...
Forum: In Testing Feedback 12-05-2005, 01:13 AM
Replies: 233
Views: 931
Posted By Speak
<DIV><FONT color=#ffff00>Spirit shards did not...

<DIV><FONT color=#ffff00>Spirit shards did not make the game harder, they made it more tedious and frustrating.</FONT></DIV> <DIV> </DIV> <DIV>Spirit Shards gave you a option. You fight and you...
Forum: In Testing Feedback 12-05-2005, 12:18 AM
Replies: 70
Views: 620
Posted By Speak
<DIV><FONT color=#ffff00>But with the advent of...

<DIV><FONT color=#ffff00>But with the advent of Wow - all of that has changed. The new GOLIATH of MMOs is a casual gamers MMO - it dwarfs other mmos and plays the easy game. Did you hear the cash...
Forum: In Testing Feedback 12-04-2005, 09:56 PM
Replies: 47
Views: 597
Posted By Speak
<DIV><FONT color=#ffff00>Why should the few only...

<DIV><FONT color=#ffff00>Why should the few only get access to a zone, is it that show off factor? I think the challenge should be in the zone itself not in getting access to it. As for the challenge...
Forum: In Testing Feedback 12-04-2005, 07:51 PM
Replies: 47
Views: 597
Posted By Speak
<DIV> <DIV><FONT color=#ffff00>You make some...

<DIV> <DIV><FONT color=#ffff00>You make some excellent points Thark but I think it's important to keep 2 things in mind.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT...
Forum: In Testing Feedback 12-04-2005, 07:39 PM
Replies: 47
Views: 597
Posted By Speak
<DIV><FONT color=#ffff00> The challenge should be...

<DIV><FONT color=#ffff00> The challenge should be found in the content itself, not in how you get to it. This isn't anything new; we've been consistent in this approach since the game launched....
Forum: In Testing Feedback 11-30-2005, 06:29 PM
Replies: 46
Views: 188
Posted By Speak
<DIV><FONT color=#ffff00>Edit: By the way, the...

<DIV><FONT color=#ffff00>Edit: By the way, the decision that they're making may have absolutely nothing to do with wanting to make the game easier or more accessible. It may be simply related to...
Forum: In Testing Feedback 11-30-2005, 06:01 PM
Replies: 8
Views: 41
Posted By Speak
<DIV>More like uncommon now.</DIV> <DIV> </DIV>...

<DIV>More like uncommon now.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Chuckle how true,  in the early days of the game, they were rare, now uncommon and approaching common is more like it.  We moved from...
Forum: In Testing Feedback 11-30-2005, 10:58 AM
Replies: 181
Views: 1,878
Posted By Speak
<DIV><FONT color=#ffff00>Yeah, I mean after that...

<DIV><FONT color=#ffff00>Yeah, I mean after that nasty Lockjaw raid last week my toon would <EM>still</EM> be blind deaf and mute. (wiped 9 times)</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV>...
Forum: In Testing Feedback 11-30-2005, 08:35 AM
Replies: 181
Views: 1,878
Posted By Speak
<DIV>Any other suggestions?</DIV> <DIV> </DIV>...

<DIV>Any other suggestions?</DIV> <DIV> </DIV> <DIV>Sure......  Each death you lose a percentage of stats and hit points....... say each death you lose 5% of your hits and  and a few random stats.......
Forum: In Testing Feedback 11-29-2005, 06:16 PM
Replies: 46
Views: 188
Posted By Speak
<DIV>Silvron wrote:</DIV> <DIV> </DIV> <DIV>I've...

<DIV>Silvron wrote:</DIV> <DIV> </DIV> <DIV>I've been playing games since Legends of Kesmai and this mindset of painful grind = challenge just blows me away. It eqauls tedium nothing more. The most...
Forum: In Testing Feedback 11-28-2005, 11:28 PM
Replies: 181
Views: 1,878
Posted By Speak
<DIV>Quote:</DIV> <P><FONT color=#ffff00>I mean,...

<DIV>Quote:</DIV> <P><FONT color=#ffff00>I mean, if I have to fear some really bad penalty - like it is in EQ1 - </FONT></P> <UL> <LI><FONT color=#ffff00>I dont explore anymore(solo, like I do now),...
Forum: In Testing Feedback 11-28-2005, 09:28 PM
Replies: 46
Views: 188
Posted By Speak
<DIV>Equally true is that a harsh death penalty...

<DIV>Equally true is that a harsh death penalty deters people from exploring or taking on content unless a victory is all but assured. It discourages grouping with people other than those you trust,...
Forum: In Testing Feedback 11-28-2005, 06:10 PM
Replies: 46
Views: 188
Posted By Speak
<DIV>"Making death meaningful and making death...

<DIV>"Making death meaningful and making death frustrating are not the same thing. A harsh death penalty only encourages risk-adverse play styles, but does not provide any particular meaning to the...
Forum: In Testing Feedback 11-26-2005, 07:46 PM
Replies: 42
Views: 140
Posted By Speak
<DIV>The reason SOE is moving EQ2 to a...

<DIV>The reason SOE is moving EQ2 to a more easier and faster game is because WOW has a 4.5 million paying customer base. As people max out levels in WOW and burn through WOW's end game, or lack of...
Forum: Zones and Population 11-22-2005, 01:48 AM
Replies: 165
Views: 1,045
Posted By Speak
<DIV>I think the server population is really...

<DIV>I think the server population is really higher then we think.  You don't see as many people due to all the instance zones in the game.  While instance zones  makes it easier for players to do...
Forum: In Testing Feedback 11-19-2005, 09:07 PM
Replies: 181
Views: 1,878
Posted By Speak
<DIV>What did SOE do? Hire the program director...

<DIV>What did SOE do? Hire the program director from WOW? </DIV> <DIV> </DIV> <DIV>Instant travel now, as the 1 or 2% death hit can be repaired in 5-mins of game play and gear repair cost is chump...
Forum: In Testing Feedback 11-19-2005, 08:54 PM
Replies: 42
Views: 140
Posted By Speak
<DIV>Just look at the PoK in EQ1, and trollies in...

<DIV>Just look at the PoK in EQ1, and trollies in CoH, and space stations in SWG</DIV> <DIV> </DIV> <DIV>Well POK is one of the key things that ruined EQ1.   By making travel too easy, you make the...
Forum: In Testing Feedback 11-03-2005, 07:12 PM
Replies: 28
Views: 690
Posted By Speak
<DIV>You are wrong on all accounts, Speaker....

<DIV>You are wrong on all accounts, Speaker. There are no set locations for rares, and treasured should NEVER be better then legendary.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Magus</DIV> <DIV> </DIV>...
Forum: In Testing Feedback 11-03-2005, 06:50 AM
Replies: 28
Views: 690
Posted By Speak
<DIV>While some people have found more rares then...

<DIV>While some people have found more rares then others the fact is over all "rares" are a lot more common then in the past.  What I am trying to point out is the T-6 quest rewards need to be looked...
Forum: In Testing Feedback 11-02-2005, 11:24 PM
Replies: 28
Views: 690
Posted By Speak
<DIV>Guys you are missing my point here. I am not...

<DIV>Guys you are missing my point here. I am not asking for any changes in the number of T-6 rare drops.  I am just saying that with rares now , well lets call them uncommon as they are hardly rare...
Forum: In Testing Feedback 11-02-2005, 10:56 PM
Replies: 28
Views: 690
Posted By Speak
Well rares are hardly rare anymore. Have every...

Well rares are hardly rare anymore. Have every slot filled with T-6 rares or better.  So I am not sure if the term "rare" is valid anymore.  The game is called Ever"Quest", but if the rewards are not...
Forum: In Testing Feedback 11-02-2005, 10:42 PM
Replies: 28
Views: 690
Posted By Speak
<DIV>In the past quest  rewards had value.  Now...

<DIV>In the past quest  rewards had value.  Now with the increase harvesting of rares in DOF, it  is not hard for most players to have a set of T-6 armor and accessories.  The end result is the...
Forum: In Testing Feedback 10-29-2005, 03:25 AM
Replies: 163
Views: 561
Posted By Speak
<DIV>It comes down to how you play. Look anyone...

<DIV>It comes down to how you play. Look anyone who dies a lot is not taking the game or death avoidance serious.  If you know that dying has a harsh penalty then you will play different. You will...
Forum: In Testing Feedback 10-29-2005, 12:38 AM
Replies: 163
Views: 561
Posted By Speak
<DIV> Sitting around killing enemies with little...

<DIV> Sitting around killing enemies with little risk of death is not challenging</DIV> <DIV> </DIV> <DIV>My point exactly.............. as to the other things, married 29 years, son 26 years, so...
Forum: In Testing Feedback 10-28-2005, 10:31 PM
Replies: 163
Views: 561
Posted By Speak
<DIV>Ildarus,</DIV> <DIV> </DIV> <DIV>I agree on...

<DIV>Ildarus,</DIV> <DIV> </DIV> <DIV>I agree on the long camping. I would rather have a much longer gaming path struggling to reach the final boss mob, rather then sitting in place waiting for a...
Forum: In Testing Feedback 10-28-2005, 10:07 PM
Replies: 163
Views: 561
Posted By Speak
<DIV> Kenazeer</DIV> <DIV> </DIV> <DIV>Very few...

<DIV> Kenazeer</DIV> <DIV> </DIV> <DIV>Very few games are built around fun. Most games are competitive in nature.  Games are about outcomes, risk vs reward, winning or losing. Look at football,...
Forum: In Testing Feedback 10-28-2005, 08:18 PM
Replies: 163
Views: 561
Posted By Speak
<DIV>Well the Vangard beta is starting shortly,...

<DIV>Well the Vangard beta is starting shortly, so for those of us who like serious game play and not EQ-lite or WoW-eq can look forward to a game where the main game concept is not "fun".  Serious...
Forum: In Testing Feedback 10-16-2005, 10:06 PM
Replies: 18
Views: 183
Posted By Speak
<DIV>Back at the dawn of mult-player games back...

<DIV>Back at the dawn of mult-player games back in the mid 80's there was a game called Island of Kesami.  Pre-internet, played at 300 bauds on dial up to Compuserve at $ 6.30 a hour.  After 300- to...
Forum: In Testing Feedback 10-16-2005, 07:20 PM
Replies: 18
Views: 183
Posted By Speak
I think its great that MOB's learn and respond to...

I think its great that MOB's learn and respond to a raiding parties attacks and tactics.  One should not assume every raid will be successful and a walk in the park with the same tactics.  To me...
Forum: In Testing Feedback 10-01-2005, 12:31 AM
Replies: 27
Views: 322
Posted By Speak
<DIV>Quote</DIV> <DIV> </DIV> <DIV>slxty...

<DIV>Quote</DIV> <DIV> </DIV> <DIV>slxty wrote:<BR> <BR><SPAN> <DIV> <P><SPAN>Established players should be able to fly through level 10 in a day and get through level 20 in less than a week. Those...
Forum: In Testing Feedback 09-09-2005, 03:20 AM
Replies: 7
Views: 61
Posted By Speak
<DIV>Bank vaults are tied to your bank account,...

<DIV>Bank vaults are tied to your bank account, not you house so don't expect trustee's to have access. Would be nice if you could access the new guild bank account for the houses tho.</DIV>
Forum: Developer Roundtable 09-06-2005, 10:26 PM
Replies: 465
Views: 3,814
Posted By Speak
<DIV>Quote ""Fun in the long term" is a very...

<DIV>Quote ""Fun in the long term" is a very broad statement. Before anything can be realistically compared, it really needs to be honed slightly. Ideally, to a handful of ways by which this elusive...
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