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Search: Posts Made By: Erage
Forum: Items and Equipment 03-10-2010, 08:35 PM
Replies: 166
Views: 1,568
Posted By Erage
<p>Well if all raid gear is getting red slot...

<p>Well if all raid gear is getting red slot adorns, then I hope the top end, hard mode, gear is going to be better than 0.2% potency, crit bonus, etc than the lower end raid gear, which is the case...
Forum: Items and Equipment 03-05-2010, 09:13 PM
Replies: 40
Views: 192
Posted By Erage
<p><cite>Bruener...

<p><cite>Bruener wrote:</cite></p><blockquote><p>Except for the difference in difficulty is skill based...not gear progression based.  Guilds can kill hard mode mobs with previous tier raid gear. ...
Forum: Zones and Population 03-05-2010, 08:57 PM
Replies: 75
Views: 619
Posted By Erage
<p>Considering a lot of these hard hitting AE's...

<p>Considering a lot of these hard hitting AE's are now uncurable, it becomes really noticeable.  AE's 8-10s apart with 6s ticking dots that can't be cured makes the ticks line up just seconds before...
Forum: Items and Equipment 03-05-2010, 08:43 PM
Replies: 40
Views: 192
Posted By Erage
<p>Why bother for hard mode if encounters if it's...

<p>Why bother for hard mode if encounters if it's not for items that make a difference, and the differences are so minute to be worth it.  If someone is going to be just as effective with no gear...
Forum: Items and Equipment 03-05-2010, 07:13 PM
Replies: 40
Views: 192
Posted By Erage
<p>The "tier" below hard mode mob gear, is...

<p>The "tier" below hard mode mob gear, is obtained via easy mode mobs.  And sometimes, the "lesser" tiered one has stats that is better, like these sleeves with better cast time:</p><p><img...
Forum: Items and Equipment 03-05-2010, 06:58 PM
Replies: 40
Views: 192
Posted By Erage
<p>Yea it's absurd that hard mode mobs drop gear...

<p>Yea it's absurd that hard mode mobs drop gear that is so close to the red slotted "lower" versions. 0.1 potency, 0.1 crit bonus, and very minor other differences.  At least in TSO the differences...
Forum: Zones and Population 03-05-2010, 05:37 PM
Replies: 75
Views: 619
Posted By Erage
<p>Not to mention if you compare the red slotted...

<p>Not to mention if you compare the red slotted raid gear that drops from easy mode mobs vs the red slotted ones that drop from hard mode mobs, and the differences are so very small.  0.1% potency,...
Forum: Zones and Population 03-05-2010, 04:24 PM
Replies: 75
Views: 619
Posted By Erage
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p>Does anyone have any parses from last night compared to before last night that can tell me if you think they are critting more often or just...
Forum: Zones and Population 03-05-2010, 04:18 PM
Replies: 75
Views: 619
Posted By Erage
<p><cite>Debase@Najena...

<p><cite>Debase@Najena wrote:</cite></p><blockquote><p>I have them as well. One thing I will say is that I recall from Maalus Imbued in Palace was that the piercing AE registered as 100% crit on my...
Forum: Defiler 03-05-2010, 03:49 AM
Replies: 7
Views: 185
Posted By Erage
<p>A lot of raid encounters now have "pulse" AE...

<p>A lot of raid encounters now have "pulse" AE effects that have a % chance to proc on people every X seconds instead of a damage shield proc.  Defiler's Hexation AA is NOT affecting these %'s.  We...
Forum: Items and Equipment 02-24-2010, 08:11 PM
Replies: 23
Views: 358
Posted By Erage
<p>It's all because the spells still scale based...

<p>It's all because the spells still scale based on a 14 level progression but we are getting them every 10 levels now instead of 14.  It's more noticeable this expansion than last because not every...
Forum: Zones and Population 02-20-2010, 11:08 PM
Replies: 78
Views: 1,966
Posted By Erage
<p>Yea the last name in Rescue is quite...

<p>Yea the last name in Rescue is quite killable.</p><p>You should see the last name in the Vigilant Destruction x2 (Prime Trajin Ghis).  His bug was hilarious with the npc's in the normal script...
Forum: Defiler 02-12-2010, 04:52 PM
Replies: 24
Views: 149
Posted By Erage
<p><cite>Cheydak...

<p><cite>Cheydak wrote:</cite></p><blockquote><p>It comes as a surprise to you that you had no developer communication?  How long has it been since a red name has graced this section or even answered...
Forum: Defiler 02-12-2010, 01:26 PM
Replies: 24
Views: 149
Posted By Erage
<p>No and I don't expect there will be any...

<p>No and I don't expect there will be any changes this close to expansion.  In the 2+ months of open beta, there have been like 3 patches that have done anything for Defilers.  One that fixed the...
Forum: General Gameplay Discussion 02-12-2010, 01:26 AM
Replies: 71
Views: 567
Posted By Erage
<p>So along with fizzle 2.0 (interrupts on start...

<p>So along with fizzle 2.0 (interrupts on start of cast), healers are now subjected to all the various negative control effects and interrupts of the damage shields?  This is a horrible solution...
Forum: Defiler 02-11-2010, 11:35 AM
Replies: 24
Views: 149
Posted By Erage
<p><cite>Cheydak...

<p><cite>Cheydak wrote:</cite></p><blockquote><p>Could someone explain how the red adorns work please?  Can you use multiples of the same type of adorn and disregard others or what?  It absolutely...
Forum: Defiler 02-08-2010, 09:00 PM
Replies: 24
Views: 149
Posted By Erage
<p><cite>Eldaroth...

<p><cite>Eldaroth wrote:</cite></p><blockquote><p>All crit bonus on ward is being halved not just the base 30.  All AA bonus/gear bonus/buff bonus is being halved on wards.  The math is working out...
Forum: Defiler 02-08-2010, 07:02 PM
Replies: 24
Views: 149
Posted By Erage
<p>A few of other changes not been...

<p>A few of other changes not been mentioned:</p><p><span >Crystallized Essence items can be used while under control effects, have had their cast times reduced to 0.5 and now cure the caster of all...
Forum: Defiler 02-08-2010, 05:30 PM
Replies: 24
Views: 149
Posted By Erage
<p>Crit bonus has always been halved for wards. ...

<p>Crit bonus has always been halved for wards.  That isn't an SF thing.  I've never read a dev comment if this was intentional or a leftover mechanic from before crit bonus when all wards crit'ed...
Forum: Zones and Population 01-29-2010, 12:59 AM
Replies: 8
Views: 90
Posted By Erage
<p>People's levels were constantly fluctuating in...

<p>People's levels were constantly fluctuating in the raid window, and I think the "could not take effect" messages were because of Steadfast and the clerics level constantly going from 80 to 83. ...
Forum: General Gameplay Discussion 12-07-2009, 09:19 PM
Replies: 112
Views: 366
Posted By Erage
<p><cite>Bigron@Unrest...

<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Erage wrote:</cite></p><blockquote><p>It's not applied to every mob you are engaged with.  Which is what you are asking for heals.  One...
Forum: General Gameplay Discussion 12-07-2009, 09:07 PM
Replies: 112
Views: 366
Posted By Erage
<p><cite>Bigron@Unrest...

<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Erage wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Erage...
Forum: General Gameplay Discussion 12-07-2009, 08:44 PM
Replies: 112
Views: 366
Posted By Erage
<p><cite>Bigron@Unrest...

<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Erage wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar...
Forum: General Gameplay Discussion 12-07-2009, 08:25 PM
Replies: 112
Views: 366
Posted By Erage
<p><cite>Bigron@Unrest...

<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>The biggest problem with contesting stats against a mob is that it doesn't work when the mob is...
Forum: General Gameplay Discussion 11-10-2009, 07:05 PM
Replies: 37
Views: 318
Posted By Erage
<p><cite>Chath@Antonia Bayle...

<p><cite>Chath@Antonia Bayle wrote:</cite></p><blockquote><p>One thing you didn't bring up, probably because you're a cleric, is interrupts. I can't express my utter rage for the continual...
Forum: Items and Equipment 01-24-2009, 04:01 PM
Replies: 4
Views: 72
Posted By Erage
<p>Multislot items are only equippable to the...

<p>Multislot items are only equippable to the slot suited for whatever adornment you put into it.  I realize why this was implemented early on when adornments were introduced, but it's getting to be...
Forum: General Gameplay Discussion 01-06-2009, 03:32 AM
Replies: 1
Views: 87
Posted By Erage
<p>This happens with the shaman pet as well,...

<p>This happens with the shaman pet as well, poofs the minute you get charmed.  It is annoying considering the casting time of the pet.</p>
Forum: Quests and Live Events 10-08-2008, 12:48 PM
Replies: 76
Views: 823
Posted By Erage
<p>They should have just made the worn/broken...

<p>They should have just made the worn/broken trinkets one quest, and the silvered/stained a seperate one.  Then the "actual" reward is obtained from combining both rewards from each.  That way you...
Forum: History and Lore 08-30-2008, 07:42 PM
Replies: 3
Views: 144
Posted By Erage
This is just part of the zerker epic.  They have...

This is just part of the zerker epic.  They have to kill 8 of them that come pouring out of the portal.
Forum: Zones and Population 03-13-2007, 11:16 PM
Replies: 8
Views: 101
Posted By Erage
Definately an issue still on Guk for the 2nd day...

Definately an issue still on Guk for the 2nd day in a row.  Same zones seem to be unavailable.  I know a lot of the freeport houses you can't zone in at all, you just get stuck waiting for zone...
Forum: Items and Equipment 03-08-2007, 06:11 PM
Replies: 11
Views: 106
Posted By Erage
It's a rare quest drop from the last name in...

It's a rare quest drop from the last name in Unrest.  You can upgrade the old Dwarven Workboots from the original NPC.
Forum: Items and Equipment 02-28-2007, 12:05 PM
Replies: 4
Views: 102
Posted By Erage
<p>It works as I've had it proc several times. ...

<p>It works as I've had it proc several times.  It just usually doesn't proc when you want it to, and does when it's irrelevant, prolonging your inevitable death, but it has saved my life a few...
Forum: Items and Equipment 02-28-2007, 12:44 AM
Replies: 3
Views: 156
Posted By Erage
<p>This item was broke back in GU30 (as were a...

<p>This item was broke back in GU30 (as were a lot of procs from heals).  The item is not suppose to be healing your target at all, it's suppose to heal the caster, and this is how it functioned...
Forum: Items and Equipment 02-14-2007, 08:23 AM
Replies: 8
Views: 340
Posted By Erage
<p>As the person in the above posted pointed out,...

<p>As the person in the above posted pointed out, the Black Queen's Orb of Truth was also broke at the same time as this Helm.  Instead of healing the caster like it was intended, it's causing...
Forum: Defiler 11-30-2006, 03:22 AM
Replies: 17
Views: 142
Posted By Erage
<P>In beta the bug was only the display in the...

<P>In beta the bug was only the display in the spell description, not the actual amount it warded.  The display would nearly always display 6230, but it was warding for the correct amount, 90% of my...
Forum: Defiler 11-19-2006, 05:30 PM
Replies: 2
Views: 78
Posted By Erage
<DIV>The health/power regen number you are seeing...

<DIV>The health/power regen number you are seeing doesn't differentiate between in combat or out of combat regen.  It is just showing you your current regen for whatever state you are in (in combat...
Forum: Mystic 11-19-2006, 03:17 AM
Replies: 12
Views: 97
Posted By Erage
I suggest you not try it on Wayunder Lake in...

I suggest you not try it on Wayunder Lake in Loping Plains, as it's a painful lesson to sink to the bottom of that and take 30000 falling damage.  But anyways, yea it's just treating "sinking" as...
Forum: Mystic 11-18-2006, 12:23 AM
Replies: 12
Views: 97
Posted By Erage
<BR> <BLOCKQUOTE> <HR> tebion wrote:<BR>i think...

<BR> <BLOCKQUOTE> <HR> tebion wrote:<BR>i think it has nothing to do with the falling damage changes of the last GU.<BR><BR>thing is, when everyone rightfully complained that you get killed when...
Forum: Mystic 11-17-2006, 03:55 PM
Replies: 12
Views: 97
Posted By Erage
<P>No what he's speaking of is...

<P>No what he's speaking of is <STRONG>not</STRONG> the same falling damage you have previously experienced.  Previously, the only time you'd ever take falling damage in water with this spell is if...
Forum: Defiler 11-17-2006, 04:19 AM
Replies: 169
Views: 652
Posted By Erage
<DIV>And maybe even though it now says it debuffs...

<DIV>And maybe even though it now says it debuffs 48, it is actually buffing the mob 48 to all stats?  It's just pointless to make arguments based on whether it was actually doing what it said,...
Forum: Defiler 11-14-2006, 04:11 PM
Replies: 169
Views: 652
Posted By Erage
<DIV>Well Malignancy was unchanged to the end of...

<DIV>Well Malignancy was unchanged to the end of beta, still the 48 debuff to all stats.  People want to comment about the total stats it debuffed, but the effectiveness of a debuff is not determined...
Forum: Defiler 11-11-2006, 09:53 PM
Replies: 169
Views: 652
Posted By Erage
<DIV>And it makes the AA for this spell even less...

<DIV>And it makes the AA for this spell even less appealing.  Debuffing 48 to any one stat on a t7 mob is a joke, made even more funny by the fact that hex dolls are better debuffers now.</DIV>
Forum: Defiler 11-10-2006, 09:16 AM
Replies: 60
Views: 504
Posted By Erage
<DIV>Defiler AA's have changed a little today. ...

<DIV>Defiler AA's have changed a little today.  First off, every last line ability now requires 20 points in the line to get, not 15, is only 1 rank and only costs 1 point.  Which basically means...
Forum: Defiler 11-09-2006, 06:17 AM
Replies: 60
Views: 504
Posted By Erage
<DIV>Yes the summoned item has changed.  It's now...

<DIV>Yes the summoned item has changed.  It's now a blue AE heal.  I don't know how many it can hit or what the range is though.</DIV>
Forum: Defiler 11-09-2006, 02:34 AM
Replies: 60
Views: 1,018
Posted By Erage
<DIV>The 25% works for the full duration of all...

<DIV>The 25% works for the full duration of all our dots and spells, except Defile.  Defile is an exception simple because it's not something we cast on a mob, it pulses from us every tick, so the...
Forum: Defiler 11-08-2006, 09:59 AM
Replies: 60
Views: 1,018
Posted By Erage
<DIV>Well as of today, our AA's have gone through...

<DIV>Well as of today, our AA's have gone through a change.  The last line in Prevention is now a ward that sacrifices all but 10% of your health, converting it into a ward.  We now have an AA that...
Forum: Defiler 11-07-2006, 07:23 AM
Replies: 60
Views: 1,018
Posted By Erage
<DIV>Also I don't think the resistability of a...

<DIV>Also I don't think the resistability of a spell has anything to do with mitigation, so a 15% debuff wouldn't lower the actual damage of a mobs spell by 15%.  Resists do affect how much you...
Forum: Defiler 11-07-2006, 06:54 AM
Replies: 60
Views: 1,018
Posted By Erage
<DIV>Oh I absolutely think Hexation could be a...

<DIV>Oh I absolutely think Hexation could be a decent debuff, but it's current form is extremely lacking.  The recast vs duration is too much to be worth spending that many points in that crappy line...
Forum: Defiler 11-07-2006, 05:44 AM
Replies: 60
Views: 1,018
Posted By Erage
<DIV>I'm well aware of the resist changes, as...

<DIV>I'm well aware of the resist changes, as I've been in beta for a while and I've played in Mistmoore castle.  I've even reset my AA's midway into Mismoore castle just to test combo's of AA's...
Forum: Defiler 11-07-2006, 05:05 AM
Replies: 60
Views: 1,018
Posted By Erage
Longer duration debuffs > 15% resistability of 2...

Longer duration debuffs > 15% resistability of 2 debuffs.  I don't have problems landing debuffs and I don't have problems maintaining all debuffs.  However, adding more duration to the 36 second...
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