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Search: Posts Made By: Deneir_Allaston
Forum: General Gameplay Discussion 08-15-2012, 02:36 AM
Replies: 88
Views: 1,541
Posted By Deneir_Allaston
<p>The graphics hotfix that went through recently...

<p>The graphics hotfix that went through recently aimed at fixing the character appearances messed up since the SoEmote update still didnt fix <strong><em>all</em></strong> the appearance bugs being...
Forum: General Gameplay Discussion 08-11-2012, 02:20 AM
Replies: 88
Views: 1,541
Posted By Deneir_Allaston
<p><cite>covic...

<p><cite>covic wrote:</cite></p><blockquote><p>The update is not in yet.  QA is verifing fixes and I think they may be pushed to players this weekend, barring we havent created any bigger...
Forum: General Gameplay Discussion 08-10-2012, 12:45 AM
Replies: 88
Views: 1,541
Posted By Deneir_Allaston
<p><cite>covic wrote:</cite></p><blockquote><p>Ok...

<p><cite>covic wrote:</cite></p><blockquote><p>Ok looks like I have found the issue that is causing the customizations to change on Dark Efl Females.  And I figured out the skin issue on the human...
Forum: General Gameplay Discussion 08-08-2012, 01:33 AM
Replies: 88
Views: 1,541
Posted By Deneir_Allaston
<p><cite>Michayla@Najena...

<p><cite>Michayla@Najena wrote:</cite></p><blockquote><p>Since the implementation of SoEmote, my friends have commented that my two dark elves looks vastly different.</p><p>The one's nose makes her...
Forum: General Gameplay Discussion 08-08-2012, 01:15 AM
Replies: 122
Views: 1,597
Posted By Deneir_Allaston
<p><cite>Atan@Unrest...

<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Ok, so I disabled this crap, why is my group window still 3x the size it should be and is no longer resizable any smaller?</p></blockquote><p>I...
Forum: In Testing Feedback 07-16-2012, 11:32 AM
Replies: 133
Views: 1,794
Posted By Deneir_Allaston
<p><cite>Lyndro-EQ2...

<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>So we have a concept here that we call "Rate of Entry" (ROE) that is how many of a certain object enter the world in a given timeframe. We look at...
Forum: Beastlord 01-19-2012, 04:05 PM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p><cite>Skyefall@Splitpaw...

<p><cite>Skyefall@Splitpaw wrote:</cite></p><blockquote>Again, I do not believe your suggestion actually add anything to the playability of the Beastlord. You are talking about further splitting out...
Forum: Beastlord 01-18-2012, 05:33 PM
Replies: 10
Views: 691
Posted By Deneir_Allaston
<p>Beastlord UI Bug:</p><p>The <strong>Beastlord...

<p>Beastlord UI Bug:</p><p>The <strong>Beastlord Hotbar </strong>when set to "minimized" doesnt remember its Hotbar settings for <span style="text-decoration: underline;">Icon Size</span> and <span...
Forum: Beastlord 01-18-2012, 05:15 PM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p><cite>Skyefall@Splitpaw...

<p><cite>Skyefall@Splitpaw wrote:</cite></p><blockquote>Yes I understand what you mean, but the problem I see in what you are saying is that you are trying to manipulate the categories for science's...
Forum: Beastlord 01-16-2012, 10:02 PM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p><cite>CleeGrahamx2099...

<p><cite>CleeGrahamx2099 wrote:</cite></p><blockquote><p>I will say I understand what you are trying to accomplish but I do have to disagree really.</p><p>Camelidae - Ok so two camels that are...
Forum: Beastlord 01-16-2012, 05:06 PM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p><cite>The_Cheeseman...

<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>You are solving a problem that doesn't exist. The current warder families work for their intended purpose, which is to provide a selection of...
Forum: Beastlord 01-16-2012, 10:47 AM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p><cite>The_Cheeseman...

<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>It seems that all your proposal would really accomplish is adding Pachyderm and Insect, neither of which are currently available to beastlords,...
Forum: Beastlord 01-15-2012, 07:06 PM
Replies: 12
Views: 248
Posted By Deneir_Allaston
<p>It would be nice if the in-game EQ2 Beastlord...

<p>It would be nice if the in-game EQ2 Beastlord Animal Families could be "reorganized" into more concise catagories that better parallel their real-world equivalents. I understand that naturally...
Forum: Look and Feel 01-06-2012, 09:41 AM
Replies: 53
Views: 591
Posted By Deneir_Allaston
<p><cite>Mystfit...

<p><cite>Mystfit wrote:</cite></p><blockquote><p><cite>GermInUSA wrote:</cite></p><blockquote><p>Thanks for all your patience and replies.</p><p>I was able to track down what change caused this...
Forum: General Gameplay Discussion 01-06-2012, 08:33 AM
Replies: 280
Views: 2,384
Posted By Deneir_Allaston
<p><cite>Gunthore@Butcherblock...

<p><cite>Gunthore@Butcherblock wrote:</cite></p><blockquote><p>I honestly don't mind it, I even kind of like it. But it'd be nice if you could fix it so it will actually close after launching the...
Forum: General Gameplay Discussion 01-05-2012, 05:20 PM
Replies: 8
Views: 121
Posted By Deneir_Allaston
<p>Can we please get a tick on/off option added...

<p>Can we please get a tick on/off option added somewhere in the new EQII Launcher (LaunchPad 4) that makes the patcher close when we click PLAY? Just add a little checkbox that says "Close Patcher...
Forum: Look and Feel 01-05-2012, 04:29 PM
Replies: 53
Views: 591
Posted By Deneir_Allaston
<p>This is still not fixed as of the patch this...

<p>This is still not fixed as of the patch this morning. Here is an example screenshot of a character with the odd darker tint to their equipment (Tunic and Pants) as a result of this bug. The Tunic...
Forum: In Testing Feedback 01-05-2012, 11:56 AM
Replies: 12
Views: 788
Posted By Deneir_Allaston
<p><cite>GussJr...

<p><cite>GussJr wrote:</cite></p><blockquote><p><cite>Deneir_Allaston wrote:</cite></p><blockquote><p>Here is one of the annoying bugs I found related to the UI for the Beastlord:</p><p>The...
Forum: In Testing Feedback 01-05-2012, 11:46 AM
Replies: 12
Views: 788
Posted By Deneir_Allaston
<p>This would be considered an "itemization...

<p>This would be considered an "itemization bug":</p><p>Pretty much all crafted (and many dropped) two-handers for beastlords lack agility as a statistic. Bo Staffs at least should have Strength,...
Forum: In Testing Feedback 01-05-2012, 11:29 AM
Replies: 12
Views: 788
Posted By Deneir_Allaston
<p>Here is one of the annoying bugs I found...

<p>Here is one of the annoying bugs I found related to the UI for the Beastlord:</p><p>The <strong>Beastlord Hotbar </strong>when set to "minimized" doesnt remember its Hotbar settings for <span...
Forum: Look and Feel 01-05-2012, 11:20 AM
Replies: 53
Views: 591
Posted By Deneir_Allaston
<p>Just decided to post about this issue finally...

<p>Just decided to post about this issue finally and found this thread... it looks like everyone else has said everything that needs to be said about this bug. Im glad to see the developers are at...
Forum: Look and Feel 01-05-2012, 10:52 AM
Replies: 36
Views: 234
Posted By Deneir_Allaston
<p><cite>Furbaby@Nektulos...

<p><cite>Furbaby@Nektulos wrote:</cite></p><blockquote><p>for me its not just hair but everything. the textures look atrocious too and models randomly look like they are in LOD1, especially my...
Forum: Look and Feel 11-03-2011, 03:28 AM
Replies: 36
Views: 234
Posted By Deneir_Allaston
<p><cite>covic wrote:</cite></p><blockquote><p>Ok...

<p><cite>covic wrote:</cite></p><blockquote><p>Ok I think I found the error, the normal mapping box was checked in the shader for hair.  Switched it back to bump, it looks fine on my end now.  This...
Forum: PVP Discussion 10-08-2011, 02:07 AM
Replies: 434
Views: 3,721
Posted By Deneir_Allaston
<p><cite>Elwin...

<p><cite>Elwin wrote:</cite></p><blockquote><p>Having to do hours upon hours of pve content to be good at pvp isnt what pvp is about, it should be skill based and know how the pvp game Mechanics...
Forum: In Testing Feedback 10-06-2011, 11:33 AM
Replies: 241
Views: 1,778
Posted By Deneir_Allaston
<p><cite>Korhallen3...

<p><cite>Korhallen3 wrote:</cite></p><blockquote><p>I love this change, because it's stirring the pot. Obviously the vocal minority (yes ~100 people is a minority in this game) are concerned for all...
Forum: PVP Discussion 10-06-2011, 10:12 AM
Replies: 434
Views: 3,721
Posted By Deneir_Allaston
<p><cite>Rothgar...

<p><cite>Rothgar wrote:</cite></p><blockquote><p>What are your current concerns with the state of PvP in EQ2?</p><p>Separation of PvP/PvE stats?PvP Mechanics?Warfronts?Battlegrounds?Flying...
Forum: In Testing Feedback 09-17-2011, 05:18 PM
Replies: 4
Views: 129
Posted By Deneir_Allaston
<p>I can understand and appreciate the "opening...

<p>I can understand and appreciate the "opening up" of certain Critical Chance bearing slots from Tier to Tier to try and artificially gate a characters Critical Chance progression to prevent earlier...
Forum: In Testing Feedback 09-16-2011, 01:26 PM
Replies: 4
Views: 129
Posted By Deneir_Allaston
<p><cite>Silverzx...

<p><cite>Silverzx wrote:</cite></p><blockquote><p>I logged in to see the changes, so many items missing crit and the ones that aren't missing have such tiny amounts its not even worth my time trying...
Forum: In Testing Feedback 09-15-2011, 05:28 PM
Replies: 4
Views: 129
Posted By Deneir_Allaston
<p>Well after some additional testing of the...

<p>Well after some additional testing of the numbers from the adjusted Accessories they really dont seem <em>that</em> far off from what I would expect of a system based on the Destiny of Velious...
Forum: General Gameplay Discussion 09-15-2011, 02:58 PM
Replies: 174
Views: 755
Posted By Deneir_Allaston
<p><cite>Valentina@Butcherblock...

<p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote><p><cite>Deneir_Allaston wrote:</cite></p><blockquote><p>According to todays Game Update Notes they will have the selective slot based...
Forum: General Gameplay Discussion 09-15-2011, 11:53 AM
Replies: 174
Views: 755
Posted By Deneir_Allaston
<p>According to todays Game Update Notes they...

<p>According to todays Game Update Notes they will have the selective slot based Critical Chance changes going in. Hopefully the patch today also takes into account the weak Critical Chance scaling...
Forum: General Gameplay Discussion 09-14-2011, 10:47 AM
Replies: 174
Views: 755
Posted By Deneir_Allaston
<p><cite>Twinbladed@Nagafen...

<p><cite>Twinbladed@Nagafen wrote:</cite></p><blockquote><p>I know this is talking about lower lvl mainly but I notice a 30% crit chance drop on my 90 due to soe tampering with gear and I dont have...
Forum: In Testing Feedback 09-13-2011, 02:25 PM
Replies: 30
Views: 224
Posted By Deneir_Allaston
<p>The following crafted Cloaks are still missing...

<p>The following crafted Cloaks are still missing their original unique appearance as of the patch today, and instead appear as a basic white textured cloaks:</p><p>1) Clandestine Windcloth...
Forum: In Testing Feedback 09-13-2011, 02:18 PM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p>Hey <span style="color:...

<p>Hey <span style="color: #ff0000;"><strong>Gninja</strong></span>, can you take a look at the Fabled level 90 World Event Weapon "<strong>Prodigious Serrated Bone Dirk</strong>". It seems to have...
Forum: In Testing Feedback 09-13-2011, 01:56 PM
Replies: 59
Views: 360
Posted By Deneir_Allaston
<p><cite>Fitz...

<p><cite>Fitz wrote:</cite></p><blockquote>Deneir, take the arrogant tone out of your voice. The devs said they would fix critical chance. What they've done is reduce the critical chance at lower...
Forum: General Gameplay Discussion 09-13-2011, 12:47 PM
Replies: 174
Views: 755
Posted By Deneir_Allaston
<p><cite>hoosierdaddy...

<p><cite>hoosierdaddy wrote:</cite></p><blockquote><p>Ok, it's now next week and there's not even anything in the test server patch notes about fixing last week's "unintened mistake." So when this...
Forum: In Testing Feedback 09-13-2011, 05:37 AM
Replies: 59
Views: 360
Posted By Deneir_Allaston
<p><cite>Silius...

<p><cite>Silius wrote:</cite></p><blockquote><p>Hey all,</p><p>Sorry for the late update but the outage hit us yesterday and I was unable to make this post. We are changing the crit removal to be a...
Forum: In Testing Feedback 09-10-2011, 08:06 AM
Replies: 59
Views: 360
Posted By Deneir_Allaston
<p><cite>Silius...

<p><cite>Silius wrote:</cite></p><blockquote><p>Hey all,</p><p>Sorry for the late update but the outage hit us yesterday and I was unable to make this post. We are changing the crit removal to be a...
Forum: General Gameplay Discussion 09-09-2011, 11:16 AM
Replies: 174
Views: 755
Posted By Deneir_Allaston
<p><cite>Xalmat...

<p><cite>Xalmat wrote:</cite></p><blockquote><p>Removing crit chance on lower level gear has got to be one of the most boneheaded decisions of this reitemization.</p><p>Not to mention several pieces...
Forum: In Testing Feedback 09-09-2011, 10:19 AM
Replies: 59
Views: 360
Posted By Deneir_Allaston
<p><cite>Silius...

<p><cite>Silius wrote:</cite></p><blockquote><p>Sorry guys this is an unintended change. These will be back to their old selves next week.</p></blockquote><p>I am guessing you are refering to...
Forum: In Testing Feedback 09-02-2011, 03:31 AM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p>Some quick observations from my...

<p>Some quick observations from my Crafters:</p><p>1) ALL "Cloth" Tailor made Mastercrafted "Hex Dolls" are labeled as Handcrafted - they need to be changed to Mastercrafted again.</p><p>2) Some...
Forum: In Testing Feedback 08-25-2011, 06:17 PM
Replies: 1
Views: 47
Posted By Deneir_Allaston
<p><strong>@<span style="color:...

<p><strong>@<span style="color: #ff0000;">Developers</span></strong></p><p>Whats the best way for us to get GU61 itemization problems to your attention through /Bug reporting in game on Live or Test...
Forum: In Testing Feedback 08-24-2011, 09:56 PM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p><cite>Gninja...

<p><cite>Gninja wrote:</cite></p><blockquote><p>That specific item has 13.3 crit chance in our build.</p></blockquote><p>Thanks for quick reply, so Im geussing a bunch of items got boosted from Test...
Forum: In Testing Feedback 08-24-2011, 09:40 PM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p><cite>Gninja...

<p><cite>Gninja wrote:</cite></p><blockquote><p>Can you give me an example and I can check on it.</p></blockquote><p>Heres a pretty quick example from the other thread discussing this:</p><p><img...
Forum: In Testing Feedback 08-24-2011, 09:31 PM
Replies: 3
Views: 50
Posted By Deneir_Allaston
<p><cite>Talathion@Antonia Bayle...

<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>whens the next test phase?</p></blockquote><p>Well based on this statement not too long ago...</p><p><p><cite>Gninja...
Forum: In Testing Feedback 08-24-2011, 09:16 PM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p><cite>Gninja...

<p><cite>Gninja wrote:</cite></p><blockquote><p>The raid items should be fixed back to what they had before. The change is not on test but I just verified them.</p></blockquote><p>Very nice, how...
Forum: In Testing Feedback 08-24-2011, 08:17 PM
Replies: 243
Views: 1,537
Posted By Deneir_Allaston
<p><cite>Gninja wrote:</cite></p><blockquote><p>A...

<p><cite>Gninja wrote:</cite></p><blockquote><p>A large amount of item changes are done on our internal server and we are going through them constantly looking for more. We would actually lose time...
Forum: In Testing Feedback 08-24-2011, 07:29 PM
Replies: 97
Views: 895
Posted By Deneir_Allaston
<p><cite>Gungo@Crushbone...

<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>Regardless if these item changes will have multiple bugs or not. The fact remains SOE needs to do this because of the DOV mechanics changes...
Forum: In Testing Feedback 08-24-2011, 11:41 AM
Replies: 42
Views: 261
Posted By Deneir_Allaston
<p>Pretty good list Boli, only thing you left out...

<p>Pretty good list Boli, only thing you left out I can think of is Accuracy heh. As for the create your own gear kind of idea, thats pretty much what we are going to eventually have with the "Item...
Forum: In Testing Feedback 08-23-2011, 11:54 PM
Replies: 97
Views: 895
Posted By Deneir_Allaston
<p>I think Bill O'Reilly summed up this next GU...

<p>I think Bill O'Reilly summed up this next GU best, imho...</p><p><a...
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