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Search: Posts Made By: Covic
Forum: Player Studio Discussion 03-22-2013, 07:53 PM
Replies: 13
Views: 721
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Just resubmitted a shield based on this thread. If you don't like it then I am just going to get drunk the entire weekend and then re-evaluate on...
Forum: Player Studio Discussion 03-21-2013, 03:59 PM
Replies: 4
Views: 470
Posted By Covic
<p>Great example of how to rework submission...

<p>Great example of how to rework submission based on feedback.  The original tub that was submitted was a good first attempt but could use some tweaks.  Our environment artist gave some great...
Forum: Player Studio Discussion 03-21-2013, 03:44 PM
Replies: 13
Views: 721
Posted By Covic
<p><cite>Eden_Evergreen...

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>I notice that in every case where you show a specular map, it is half-size. Is that a preference for *all* submissions (including cloaks, house...
Forum: Player Studio Discussion 03-21-2013, 01:37 PM
Replies: 13
Views: 721
Posted By Covic
<p>Here are some cloaks I am using as examples...

<p>Here are some cloaks I am using as examples with the upcoming webpage updates.  It will be a while before the new pages go live so here is a screen shot of that page to help get some ideas...
Forum: Player Studio Discussion 03-21-2013, 01:30 PM
Replies: 13
Views: 721
Posted By Covic
<p>The above examples are great reference for...

<p>The above examples are great reference for what you will want to try to achieve in player studio.  I dont expect every submission to be this good.  But the closer you can get to this quality the...
Forum: Player Studio Discussion 03-21-2013, 01:25 PM
Replies: 13
Views: 721
Posted By Covic
<p>OK here is one more, this was created by our...

<p>OK here is one more, this was created by our intern Albert Soto.  He modeled the axe in Z brush first, thats why the normal map has so much pop.  The painted shadow on this one are a little two...
Forum: Player Studio Discussion 03-20-2013, 05:01 PM
Replies: 13
Views: 721
Posted By Covic
<p>In both samples you can also see that we only...

<p>In both samples you can also see that we only use a 256 for spec and fresnel maps.  They are really just to help sell the illusion of it the asset have shine and a material.</p><p>Dave</p>
Forum: Player Studio Discussion 03-20-2013, 04:59 PM
Replies: 13
Views: 721
Posted By Covic
<p>Heres an Axe that show some good texture...

<p>Heres an Axe that show some good texture work.  The Axe by itself is only 542 triangles. With the hanging skull and chain, it is right at 1000.  I want to also show this one as an example of how...
Forum: Player Studio Discussion 03-20-2013, 02:39 PM
Replies: 13
Views: 721
Posted By Covic
<p>I wanted to post a couple assets that we have...

<p>I wanted to post a couple assets that we have made in house that show what I am looking for.  I picked this round shield since I have gotten some round shields as submissions.  This shield is 844...
Forum: Player Studio Discussion 03-18-2013, 05:11 PM
Replies: 22
Views: 755
Posted By Covic
<p>Well I got a shield in from you, but not the...

<p>Well I got a shield in from you, but not the shield in this post.  Are you almost done.</p>
Forum: Player Studio Discussion 03-18-2013, 01:12 AM
Replies: 22
Views: 755
Posted By Covic
<p><cite>Eden_Evergreen...

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>Another advantage to 3D is that one need not wear any protective gear, nor clean up a mess that covers half (or more) of a room when it's time...
Forum: Player Studio Discussion 03-18-2013, 01:10 AM
Replies: 22
Views: 755
Posted By Covic
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote><p>His profile from 2010:</p><p><a rel="nofollow" href="https://www.everquest2.com/news/article?month=052010&id=3558"...
Forum: Player Studio Discussion 03-16-2013, 03:36 AM
Replies: 22
Views: 631
Posted By Covic
<p><cite>Eden_Evergreen...

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote>If there's content hidden among the rudeness, aye. *nods* If they just say variations on, "this stinks!" there's not much insight to be gained....
Forum: Player Studio Discussion 03-16-2013, 03:33 AM
Replies: 22
Views: 755
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote>That was so easy and will be time saving and much cleaner. <a rel="nofollow"...
Forum: Player Studio Discussion 03-15-2013, 09:19 PM
Replies: 22
Views: 755
Posted By Covic
<p>The shield geo looks much better.  Color map...

<p>The shield geo looks much better.  Color map is good, could use some overlays of dirt and rust to add some texture to it.  Spec is good, but you will not get any reflection from the center of the...
Forum: Player Studio Discussion 03-15-2013, 05:23 PM
Replies: 22
Views: 755
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Kahnigit for eq2</p></blockquote><p>The file validation will be looking for kahnigit_L0 or it will not go through without the _L0 at the end.</p>
Forum: Player Studio Discussion 03-15-2013, 03:33 PM
Replies: 22
Views: 755
Posted By Covic
<p>whats the file name of your...

<p>whats the file name of your obj?</p>
Forum: Player Studio Discussion 03-15-2013, 02:57 PM
Replies: 22
Views: 755
Posted By Covic
<p>Is the item for EQ1?</p>

<p>Is the item for EQ1?</p>
Forum: Player Studio Discussion 03-15-2013, 02:57 PM
Replies: 22
Views: 755
Posted By Covic
<p>Looking into it...

<p>Looking into it now.</p><p>Dave</p>
Forum: Player Studio Discussion 03-15-2013, 01:15 PM
Replies: 17
Views: 768
Posted By Covic
<p>Oh awesome, I am looking forward to the...

<p>Oh awesome, I am looking forward to the updated submission. </p><p>About posting are you talking about posting screen shots?</p>
Forum: Player Studio Discussion 03-15-2013, 12:16 PM
Replies: 4
Views: 418
Posted By Covic
<p>Dont be concerned, once your items make it to...

<p>Dont be concerned, once your items make it to the complete stage then they should get into the game.  Things we have to wait for are first the art push.  We only push art every few months since...
Forum: Player Studio Discussion 03-15-2013, 12:09 PM
Replies: 4
Views: 479
Posted By Covic
<p><cite>Estred...

<p><cite>Estred wrote:</cite></p><blockquote><p><img src="/station/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> sometimes I wonder if it is normal to feel like you never have...
Forum: Player Studio Discussion 03-14-2013, 06:08 PM
Replies: 17
Views: 768
Posted By Covic
<p>A common issue I see in many of the player...

<p>A common issue I see in many of the player studio art is painting in dark shadows and bright highlights.  When doing this you will not allow the lighting in game to affect your asset.  If a black...
Forum: Player Studio Discussion 03-14-2013, 05:49 PM
Replies: 17
Views: 768
Posted By Covic
<p>I also applied the default shader you had in...

<p>I also applied the default shader you had in the obj you sent, you can see in this photo how the geo can affect the shape of the shine.</p><p><img...
Forum: Player Studio Discussion 03-14-2013, 05:49 PM
Replies: 17
Views: 768
Posted By Covic
<p><span style="font-size: 11.0pt; font-family:...

<p><span style="font-size: 11.0pt; font-family: ">I rebuilt your shield to show how to better utilize your geo.  It seemed you want to round the shield also, so I ran cuts from top to bottom to give...
Forum: Player Studio Discussion 03-13-2013, 07:08 PM
Replies: 12
Views: 561
Posted By Covic
<p>It sounds cool but that arm will forever be...

<p>It sounds cool but that arm will forever be there.  Battle after battle the arm is still there.  I would think the warrior would take if off some time before the next battle, just due to the extra...
Forum: Player Studio Discussion 03-13-2013, 04:22 PM
Replies: 17
Views: 768
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>As far as the critique goes please post it here. I don't mind letting people know I still have issues from time to time. Even the most...
Forum: Player Studio Discussion 03-13-2013, 04:19 PM
Replies: 17
Views: 768
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>LOL I tried to access my private messages several times after I sent you the PM last week. This board doesn't work the same as my guild's website...
Forum: Player Studio Discussion 03-13-2013, 02:50 PM
Replies: 17
Views: 768
Posted By Covic
<p>Hey<cite>...

<p>Hey<cite> R</cite><span><cite>ollenzekson</cite></span></p><p>I sent you a pm and a personal email of what changes to make but have not got a response back.  If you dont mind me submitting the...
Forum: Player Studio Discussion 03-13-2013, 02:09 PM
Replies: 12
Views: 561
Posted By Covic
<p>Ya a skull could be fine.  I would actually...

<p>Ya a skull could be fine.  I would actually like to see the shield by itself.  Just the wooden shield with the spikes would look cool. </p><p>A skull could make it look intimidating, but could...
Forum: Player Studio Discussion 03-12-2013, 02:30 PM
Replies: 13
Views: 631
Posted By Covic
<p><cite>Oakbane...

<p><cite>Oakbane wrote:</cite></p><blockquote><p>Some of these items exceed 500 triangles. Most hover around 600 triangles. Im having concerns about spending the time to polish these up and add a few...
Forum: Player Studio Discussion 03-12-2013, 02:29 PM
Replies: 13
Views: 631
Posted By Covic
<p><cite>Oakbane...

<p><cite>Oakbane wrote:</cite></p><blockquote><p>Some of these items exceed 500 triangles. Most hover around 600 triangles. Im having concerns about spending the time to polish these up and add a few...
Forum: Player Studio Discussion 03-12-2013, 02:17 PM
Replies: 13
Views: 631
Posted By Covic
<p><cite>feldon30...

<p><cite>feldon30 wrote:</cite></p><blockquote><p>They were rejected for EQ2. He is asking if it's worth the trouble for him to rework them to 500 triangles or if they will just get rejected...
Forum: Player Studio Discussion 03-11-2013, 09:16 PM
Replies: 12
Views: 561
Posted By Covic
<p>No severed heads.  The shield might make it. ...

<p>No severed heads.  The shield might make it.  Also darken the stains if you do leave them.</p><p>Dave</p>
Forum: Player Studio Discussion 03-11-2013, 08:13 PM
Replies: 12
Views: 561
Posted By Covic
<p>I dont see a pic above, and the gereral rule...

<p>I dont see a pic above, and the gereral rule is to stay away from blood.  Sometimes if we may go with a dark stain to try to give the same effect.</p><p>Dave</p>
Forum: Player Studio Discussion 03-11-2013, 02:57 PM
Replies: 12
Views: 745
Posted By Covic
<p>I would really not worry to much about...

<p>I would really not worry to much about refining your asset based on a lighting and environment situation.  Our game has a lot of different environments all with unique settings.  Just focus on...
Forum: Player Studio Discussion 03-11-2013, 02:54 PM
Replies: 2
Views: 400
Posted By Covic
<p>I think you made the item for EQ one, I told...

<p>I think you made the item for EQ one, I told them and they are looking into your description of what you wanted done with the weapon.</p><p>DAve</p>
Forum: Player Studio Discussion 03-11-2013, 02:53 PM
Replies: 2
Views: 523
Posted By Covic
<p><cite>Arbiter...

<p><cite>Arbiter wrote:</cite></p><blockquote><p>However, since skinning is said to be confined to the head area, I'm led to believe that my hair must be above the shoulders.</p></blockquote><p>You...
Forum: Player Studio Discussion 03-06-2013, 04:17 PM
Replies: 17
Views: 768
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Do the artists artists in each game communicate and or are they the same?</p><p>Would you prefer that we submit an item to one of the games first...
Forum: Player Studio Discussion 03-04-2013, 03:56 PM
Replies: 16
Views: 634
Posted By Covic
<p><cite>Mrsteatime...

<p><cite>Mrsteatime wrote:</cite></p><blockquote><p>Covic,</p><p>Is there any chance of reference busts for ratongas and the other less traditional head shaped races. pretty please.</p><p>Also will...
Forum: Player Studio Discussion 03-02-2013, 10:29 PM
Replies: 16
Views: 634
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p><cite>Covic wrote:</cite></p><blockquote><p><cite>rollenzekson wrote:</cite></p><blockquote><p>Do we have to add a bone to the weapon or are...
Forum: Player Studio Discussion 03-01-2013, 07:51 PM
Replies: 5
Views: 501
Posted By Covic
<p>yes you can make the 1024, then resize before...

<p>yes you can make the 1024, then resize before giving them to us.</p><p>Dave</p>
Forum: Player Studio Discussion 03-01-2013, 02:29 PM
Replies: 6
Views: 466
Posted By Covic
<p>Ya they would each need to be their own...

<p>Ya they would each need to be their own seperate submissions since the code that checks submissions looks for a specific number of OBJs, TGAs and triangle limits.  Just submit the same day and in...
Forum: Player Studio Discussion 03-01-2013, 02:19 PM
Replies: 16
Views: 634
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Do we have to add a bone to the weapon or are y'all doing that for us?</p></blockquote><p> I will be adding the bones.  Skinning and bone info...
Forum: Player Studio Discussion 02-28-2013, 06:34 PM
Replies: 5
Views: 435
Posted By Covic
<p>Ya. do you have our meetings bugged. haha ...

<p>Ya. do you have our meetings bugged. haha  Well we are talking about some cool things for SOE live all ready.  No guaranty on anything, but know we are looking at ways to acknowledge and discuss...
Forum: Player Studio Discussion 02-27-2013, 10:42 PM
Replies: 18
Views: 733
Posted By Covic
<p>Would you be able to create your own frames. ...

<p>Would you be able to create your own frames.  We dont have a painting specific category.  We have a house item section that you could create a painting with a frame and submit there.</p><p>Dave...
Forum: Player Studio Discussion 02-27-2013, 10:39 PM
Replies: 12
Views: 517
Posted By Covic
<p>Weapons, shields, and hair should be really...

<p>Weapons, shields, and hair should be really really soon.  I have been working with the web guys this week to get this up and running.</p><p>Dave B.</p>
Forum: Player Studio Discussion 02-21-2013, 05:18 PM
Replies: 16
Views: 225
Posted By Covic
<p><cite>rollenzekson...

<p><cite>rollenzekson wrote:</cite></p><blockquote><p>Nice axe! Hope they accept it with that lightning bolt texture.</p><p>You are making me want to post all my items before they are in game...
Forum: Player Studio Discussion 02-21-2013, 02:09 AM
Replies: 13
Views: 631
Posted By Covic
<p>Those look awesome.  Weapons will be allowed...

<p>Those look awesome.  Weapons will be allowed in EQ2 really soon.  We are finalizing up the new web layout.  You make these for EQ2 I will almost definately pass them through.</p><p>Dave B.</p>
Forum: Player Studio Discussion 02-21-2013, 02:04 AM
Replies: 6
Views: 198
Posted By Covic
<p>Lyranny has made us a ton of cloaks.  The...

<p>Lyranny has made us a ton of cloaks.  The tough part is choosing, so many good ones.</p><p>Great Job Lyranny.</p><p>Dave</p>
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