EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > Search Forums
Members List

Notices

Showing results 1 to 45 of 45
Search took 0.00 seconds.
Search: Posts Made By: DancingFirefly
Forum: Expansions and Adventure Packs 01-11-2012, 05:39 AM
Replies: 14
Views: 361
Posted By DancingFirefly
<p>My tanking merc does fine. . as long as I play...

<p>My tanking merc does fine. . as long as I play a healer. Otherwise he doesn't have the heal support he needs to keep up with all the damage that's incoming. He does most the damage himself...
Forum: General Gameplay Discussion 01-06-2012, 12:47 PM
Replies: 57
Views: 421
Posted By DancingFirefly
<p>Getting back on topic for the thread, I've...

<p>Getting back on topic for the thread, I've discovered that the Templar 'Sacrifice' AA ability does not work on mercs as well. I'd like to have the ability to use this on them, sometime.</p>
Forum: Dungeon Maker 01-03-2012, 01:14 AM
Replies: 22
Views: 283
Posted By DancingFirefly
<p>+1 to the idea. This might help with the issue...

<p>+1 to the idea. This might help with the issue I've encountered where high level characters will chrono down and hog public instances for the reactant drops.</p><p>It's getting to be very tiring...
Forum: Dungeon Maker 01-01-2012, 10:30 PM
Replies: 9
Views: 129
Posted By DancingFirefly
<p><cite>Senkai@Splitpaw...

<p><cite>Senkai@Splitpaw wrote:</cite></p><blockquote><p>So here it is in a nutshell: You complain because you didn't receive a "Boss" that increases the challenge rating by 100, instead you receive...
Forum: Dungeon Maker 12-26-2011, 01:25 AM
Replies: 5
Views: 147
Posted By DancingFirefly
<p>They also allow more veratility in the way we...

<p>They also allow more veratility in the way we build our dungeons. Now we don't need a boss token to make a 'boss' monster, though we could further strengthen the bosses if we chose to.</p><p>It's...
Forum: Dungeon Maker 12-25-2011, 10:17 AM
Replies: 5
Views: 147
Posted By DancingFirefly
<p>Thank you for the answer!</p>

<p>Thank you for the answer!</p>
Forum: Dungeon Maker 12-25-2011, 08:18 AM
Replies: 5
Views: 147
Posted By DancingFirefly
<p>While I was grinding to get these, the...

<p>While I was grinding to get these, the question popped in my head as following. .</p><p>If you have a 'multiple' level adjustment for -1, then put a 'single' level adjustment for +1 on an enemy in...
Forum: Dungeon Maker 12-25-2011, 07:43 AM
Replies: 9
Views: 304
Posted By DancingFirefly
<p>My power supply seems to be taking me a lot...

<p>My power supply seems to be taking me a lot farther now, thank you.</p>
Forum: General Gameplay Discussion 12-24-2011, 07:22 AM
Replies: 16
Views: 292
Posted By DancingFirefly
<p><cite>Grumble69...

<p><cite>Grumble69 wrote:</cite></p><blockquote><blockquote>And yeah, if you have your AA slider set to 40-50% or even higher your vitality won't take you nearly as far. I had 100% vitality earlier...
Forum: General Gameplay Discussion 12-23-2011, 09:38 PM
Replies: 16
Views: 292
Posted By DancingFirefly
<p><cite>Nayawk...

<p><cite>Nayawk wrote:</cite></p><blockquote><p><cite>DancingFirefly wrote:</cite></p><blockquote><p>Vitality exists to give 'casual' players a chance to catch up to 'hardcore' players who put in a...
Forum: General Gameplay Discussion 12-23-2011, 09:06 PM
Replies: 16
Views: 292
Posted By DancingFirefly
<p><cite>Grumble69...

<p><cite>Grumble69 wrote:</cite></p><blockquote><p>Personally I wish they would just remove vitality from the game.  I don't need SOE giving me "disincentives" to go do something else when my bonus...
Forum: Dungeon Maker 12-23-2011, 08:04 AM
Replies: 13
Views: 200
Posted By DancingFirefly
<p><cite>msgnomer...

<p><cite>msgnomer wrote:</cite></p><blockquote><p>In the meantime, my solution for now has been to create  "Dungeon Warehouse".  I picked a layout with a big room and have set the spawners down by...
Forum: Dungeon Maker 12-23-2011, 07:58 AM
Replies: 11
Views: 276
Posted By DancingFirefly
<p><cite>Eschia@Antonia Bayle...

<p><cite>Eschia@Antonia Bayle wrote:</cite></p><blockquote><p>I posted this as a comment on the vid but figureed I'd post it here too.</p><p>I don't think I want to play a avatar that has meat...
Forum: Dungeon Maker 12-23-2011, 07:26 AM
Replies: 5
Views: 187
Posted By DancingFirefly
<p>The bloodhorn is pretty fun too. It's neat to...

<p>The bloodhorn is pretty fun too. It's neat to shred through things with your auto attack.</p><p>Judging by what I've heard about the dreadknight, I think it's a similar playstyle to the...
Forum: Dungeon Maker 12-22-2011, 06:15 AM
Replies: 3
Views: 126
Posted By DancingFirefly
<p>By what I gathered, the avatar abilities have...

<p>By what I gathered, the avatar abilities have a power cost which scales as a percentage of their max power. Thus, though the power pools have increased, the cost of abilities scaled appropriately...
Forum: Dungeon Maker 12-22-2011, 02:30 AM
Replies: 13
Views: 200
Posted By DancingFirefly
<p>+1 to the OP.</p><p>The limited spawners will...

<p>+1 to the OP.</p><p>The limited spawners will add up if we keep up with dungeon building. I have 30+ of them sitting in my bank. They've almost taken up a whole slot worth of space, as my current...
Forum: Dungeon Maker 12-22-2011, 02:11 AM
Replies: 5
Views: 187
Posted By DancingFirefly
<p>This is just a topic to be conversational. It...

<p>This is just a topic to be conversational. It might also help other players distinguish which avatars might be better suited for them when hearing the opinions of others.</p><p>So, what's your...
Forum: Dungeon Maker 12-21-2011, 05:40 AM
Replies: 7
Views: 225
Posted By DancingFirefly
<p>They may be revamping the way that part of the...

<p>They may be revamping the way that part of the market works. I wouldn't mind if they instead sold 'concept packs' for spawners, like one for centaur, etc. This could give one limited spawner for...
Forum: Dungeon Maker 12-21-2011, 04:15 AM
Replies: 7
Views: 204
Posted By DancingFirefly
<p>A group which brings 2+ healers along will be...

<p>A group which brings 2+ healers along will be able to handle a far more difficult challenge than a group which brings one or no healers. A few of the healers have group heals which are not only...
Forum: General Gameplay Discussion 12-20-2011, 11:58 PM
Replies: 27
Views: 336
Posted By DancingFirefly
<p>I've already brought this up in the past. I...

<p>I've already brought this up in the past. I think it's safe to assume that unless a change is made, this is how they want it to be.</p><p>I took advantage of the 3x point holiday to get three...
Forum: General Gameplay Discussion 12-20-2011, 11:52 PM
Replies: 57
Views: 421
Posted By DancingFirefly
<p>I've found that the large bulk of my income...

<p>I've found that the large bulk of my income comes from item drops, especially now that I have a merc which lets me solo ^^ and ^^^ named enemies.</p><p>I've made a LOT more coin with my merc than...
Forum: General Gameplay Discussion 12-20-2011, 06:58 AM
Replies: 60
Views: 492
Posted By DancingFirefly
<p><cite>Valonia@Nagafen...

<p><cite>Valonia@Nagafen wrote:</cite></p><blockquote><p><cite>Elomort wrote:</cite></p><blockquote><p>Thank you!</p><p>Pressing 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 on the avatars was rather...
Forum: General Gameplay Discussion 12-20-2011, 02:45 AM
Replies: 60
Views: 492
Posted By DancingFirefly
<p><cite>Ridolain@Antonia Bayle...

<p><cite>Ridolain@Antonia Bayle wrote:</cite></p><blockquote><p>I dunno ... I still think doing this will just have people farm all day like in CoH for whatever the rewards are.  But if that's what...
Forum: Dungeon Maker 12-17-2011, 09:35 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p><cite>Pixiewrath@The Bazaar...

<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>We can have more than one dungeon. I read a dev saying that everytime you buy a layout from the marketplace, you unlock an extra slot...
Forum: Dungeon Maker 12-17-2011, 09:28 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>Sorry for the bump, but I got another...

<p>Sorry for the bump, but I got another idea.</p><p>Maybe we could have a way of storing the 'limited' spawners in our dungeon set too? I can see an inventory getting packed quickly with these...
Forum: General Gameplay Discussion 12-17-2011, 05:54 PM
Replies: 2
Views: 121
Posted By DancingFirefly
<p>I've been running around with my merc, and I'm...

<p>I've been running around with my merc, and I'm starting to realize a tendency. When I stun an enemy using Awestruck, my merc will stop attacking them. The merc will ignore them until the stun...
Forum: Dungeon Maker 12-17-2011, 03:25 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p><cite>Sisca...

<p><cite>Sisca wrote:</cite></p><blockquote><p><cite>DancingFirefly wrote:</cite></p><blockquote><p><cite>Missbee wrote:</cite></p><blockquote><p>I would love to see a treasure chest you can place in...
Forum: General Gameplay Discussion 12-16-2011, 09:05 PM
Replies: 76
Views: 849
Posted By DancingFirefly
<p><cite>Galaji...

<p><cite>Galaji wrote:</cite></p><blockquote><p><cite>Xivian@Permafrost wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>The Age of Discovery expansion is not...
Forum: Dungeon Maker 12-16-2011, 06:41 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p><cite>Missbee...

<p><cite>Missbee wrote:</cite></p><blockquote><p>I would love to see a treasure chest you can place in the dungeons. The loot would be random from next to worthless to a nice item or even a dundeon...
Forum: Dungeon Maker 12-16-2011, 05:50 AM
Replies: 4
Views: 143
Posted By DancingFirefly
<p>I understand that, but it seems like the...

<p>I understand that, but it seems like the effects of vitality are greatly watered down in DMs.</p><p>I spent almost 50% of my vitality in a single DM and got one bubble of experience. I then used...
Forum: General Gameplay Discussion 12-16-2011, 05:47 AM
Replies: 76
Views: 849
Posted By DancingFirefly
<p>When I first purchased AoD, DoV was a seperate...

<p>When I first purchased AoD, DoV was a seperate selection in the Marketplace. I also didn't have the additional AAs and the Heroic tree.</p><p>Now, DoV is no longer showing up and I have access to...
Forum: General Gameplay Discussion 12-16-2011, 03:18 AM
Replies: 5
Views: 223
Posted By DancingFirefly
<p>I just had an awesome experience with the...

<p>I just had an awesome experience with the guardian merc. I grouped with two other friends and we did OoB with my merc as the tank.</p><p>None of us felt like tanking, so we decided to give him a...
Forum: Dungeon Maker 12-16-2011, 12:27 AM
Replies: 4
Views: 143
Posted By DancingFirefly
<p>So, I decided to drink a vitality potion I got...

<p>So, I decided to drink a vitality potion I got laying around, and I run a dungeon maker dungeon.</p><p>When I finished, I gained roughly 1 yellow bubble of XP. That costed me 42% of my...
Forum: General Gameplay Discussion 12-16-2011, 12:03 AM
Replies: 5
Views: 223
Posted By DancingFirefly
<p><cite>Elomort...

<p><cite>Elomort wrote:</cite></p><blockquote><p>I tried the swashy and was very dissapointed, he was more often then not cowering with the "in over my head" debuff. Switching to the guardian removed...
Forum: General Gameplay Discussion 12-15-2011, 04:32 PM
Replies: 5
Views: 223
Posted By DancingFirefly
<p>I do love the mercs. I like that my templar...

<p>I do love the mercs. I like that my templar has a much easier time soloing now, as before soloing her was a pain. I do like to group as well, but when there's nothing going on in the wee hours of...
Forum: Dungeon Maker 12-15-2011, 02:19 AM
Replies: 3
Views: 198
Posted By DancingFirefly
<p>Regardless of the concerns for balance, there...

<p>Regardless of the concerns for balance, there are clearly avatars which are on top. These avatars are typically fighters, but some healers fit into it as well.</p><p>Scout avatars, fabled or not,...
Forum: Dungeon Maker 12-14-2011, 09:41 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>And yet another idea involving avatars. Maybe...

<p>And yet another idea involving avatars. Maybe they can keep the 'four ability' structure but instead be permitted to combo the abilities together. Depending on the two abilities you use, a third...
Forum: Dungeon Maker 12-14-2011, 07:09 PM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>As an idea, how about adding the ability to...

<p>As an idea, how about adding the ability to add 'flavor text' to items in the dungeon? Players can examine these items by clicking on them. The flavor text could have enough for a speech bubble's...
Forum: General Gameplay Discussion 12-14-2011, 12:57 PM
Replies: 21
Views: 286
Posted By DancingFirefly
<p>Once again, you are not reading my post...

<p>Once again, you are not reading my post carefully. I suggested a plat cap increase, not a plat cap removal.</p><p>Let's consider a scenario. .</p><p>SoE decides, "We're going to charge 500 points...
Forum: General Gameplay Discussion 12-14-2011, 12:11 PM
Replies: 21
Views: 286
Posted By DancingFirefly
<p><cite>thesiren...

<p><cite>thesiren wrote:</cite></p><blockquote><p>Did you really think that, after 16 months of Freeport Extended server being live and Sony never giving in to this demand by free players (who, might...
Forum: General Gameplay Discussion 12-14-2011, 11:40 AM
Replies: 21
Views: 286
Posted By DancingFirefly
<p>Hi there,</p><p>I love the F2P model. I like...

<p>Hi there,</p><p>I love the F2P model. I like being given the opportunity to plan my spending a bit more with the game, and I do look forward to unlocking legendaries at level 90. But one of the...
Forum: Dungeon Maker 12-14-2011, 12:07 AM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>One way they can balance that sort of thing is...

<p>One way they can balance that sort of thing is to have a time limit. For instance, if a player enters a dungeon, they have to stay at least 10 minutes to be rewarded tokens and place a review. If...
Forum: Dungeon Maker 12-13-2011, 11:57 AM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>The price isn't so much the issue for me as...

<p>The price isn't so much the issue for me as the fact it's a random boss.</p><p>Here's an example of the problem I'm detailing.</p><p>I'm making a dungeon. I decide it's a dungeon full of animals...
Forum: Dungeon Maker 12-13-2011, 08:33 AM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>I understand wanting to motivate people to...

<p>I understand wanting to motivate people to work for the content they put in their dungeons, but asking for 1.8k tokens for a random boss spawner from a huge list is a bit exessive I think. If that...
Forum: Dungeon Maker 12-10-2011, 03:45 AM
Replies: 104
Views: 1,330
Posted By DancingFirefly
<p>The avatars are lackluster and the system...

<p>The avatars are lackluster and the system needs some way to easily distinguish solo dungeons from group ones. That's largely my opinion of the Dungeon Maker as of this time.</p><p>I'd like to...
Showing results 1 to 45 of 45

 
Forum Jump

All times are GMT. The time now is 11:02 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.