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Search: Posts Made By: Lockeye
Forum: Developer Roundtable 07-31-2007, 04:21 PM
Replies: 289
Views: 1,378
Posted By Lockeye
<ul><li>The final bonus for Swashbuckler Potency...

<ul><li>The final bonus for Swashbuckler Potency is 6%</li><li>Enhance: Vigor of Trust will function properly in the first hotfix </li></ul>
Forum: Monk 07-24-2007, 02:02 PM
Replies: 29
Views: 138
Posted By Lockeye
The group buff changes are part of some other...

The group buff changes are part of some other changes that were not included in the original release notes but will be soon for GU37. In GU38, a group buff from each fighter is going to become...
Forum: In Testing Feedback 06-15-2007, 06:21 PM
Replies: 43
Views: 335
Posted By Lockeye
The Warden EoF melee crit chance reduction is...

The Warden EoF melee crit chance reduction is actually a bug fixed in another test update soon.
Forum: Testers Only 06-13-2007, 06:53 PM
Replies: 23
Views: 114
Posted By Lockeye
A few of the bugs from this thread have been...

A few of the bugs from this thread have been fixed, still working on others and plenty more. Keep them coming!
Forum: In Testing Feedback 06-13-2007, 03:02 PM
Replies: 5
Views: 75
Posted By Lockeye
A free Class Tree Respec is going to be granted...

A free Class Tree Respec is going to be granted as part of the update, it hasn't been done yet on test but will be there soon.
Forum: In Testing Feedback 06-11-2007, 03:15 PM
Replies: 229
Views: 652
Posted By Lockeye
GU36 contains a significant update to many Class...

GU36 contains a significant update to many Class Tree achievements, aimed at removing most of the equipment restrictions on achievement abilities, improving their usability with pets, and balancing...
Forum: Warlock 05-29-2007, 07:29 PM
Replies: 29
Views: 126
Posted By Lockeye
I'm looking into the problem.

I'm looking into the problem.
Forum: Fury 03-12-2007, 04:07 PM
Replies: 60
Views: 272
Posted By Lockeye
There is no conspiracy of a secret stealth nerf....

There is no conspiracy of a secret stealth nerf. The spell line unintentionally took some splash damage from another change. The fix is scheduled to go live in the next hotfix.
Forum: Dirge 02-15-2007, 02:32 PM
Replies: 98
Views: 1,044
Posted By Lockeye
It's 1% to out of combat speed, and 1.5% to...

It's 1% to out of combat speed, and 1.5% to in-combat speed. The 1.5% in-combat speed isn't showing in the examine information on test, which will be fixed soon.
Forum: Dirge 01-25-2007, 11:45 PM
Replies: 83
Views: 412
Posted By Lockeye
<BLOCKQUOTE> <HR> Danterus wrote:<BR> ...

<BLOCKQUOTE> <HR> Danterus wrote:<BR> <DIV>Hopefully their list looks like:</DIV> <DIV> </DIV> <DIV>Dirge Fixes</DIV> <DIV> </DIV> <DIV><STRIKE>1 - Percusssion Breaking Stealth</STRIKE></DIV> <DIV>2...
Forum: Necromancer 12-22-2006, 05:10 AM
Replies: 9
Views: 215
Posted By Lockeye
<DIV>Pre GU30, spell effects that adjusted a...

<DIV>Pre GU30, spell effects that adjusted a percentage of health or power would not display decimal places, so the Master I version rounded up. The actual amount of power gain has not changed.</DIV>
Forum: Guardian 12-21-2006, 11:14 PM
Replies: 25
Views: 894
Posted By Lockeye
<DIV>Any effects (taunts included) that follow a...

<DIV>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</DIV>
Forum: In Testing Feedback 12-12-2006, 11:34 AM
Replies: 97
Views: 467
Posted By Lockeye
Unfortunately, it does start at rock bottom...

Unfortunately, it does start at rock bottom because it is a practiced skill. Setting it as a practiced skill is what allows a skill to have bonuses and penalties. To compensate, Aggression...
Forum: In Testing Feedback 12-12-2006, 06:19 AM
Replies: 102
Views: 838
Posted By Lockeye
<DIV>I am well aware of its impact to solo...

<DIV>I am well aware of its impact to solo gameplay when I made the change and have no intentions of having it give strength again. I'm looking at bard gameplay as a whole to look at boosting other...
Forum: Illusionist 12-08-2006, 01:59 AM
Replies: 16
Views: 138
Posted By Lockeye
<DIV>In the next test update, Ultraviolet Storm...

<DIV>In the next test update, Ultraviolet Storm and Color Shower enhancements will affect all targets. Split Personality's pet had many of its penalties removed (it no longer has any down arrows as a...
Forum: Coercer 12-08-2006, 12:35 AM
Replies: 14
Views: 89
Posted By Lockeye
Thought Snap, Coercive Healing, and Dispel Magic...

Thought Snap, Coercive Healing, and Dispel Magic are all fixed in the next test server update.
Forum: Inquisitor 12-06-2006, 06:38 AM
Replies: 48
Views: 261
Posted By Lockeye
Verdict is already fixed and waiting in line for...

Verdict is already fixed and waiting in line for the LU30 test update. Fanaticism also mentions the spellcasting penalty in its examine information.
Forum: Inquisitor 12-06-2006, 06:04 AM
Replies: 48
Views: 261
Posted By Lockeye
The actual change in its proc rate was not...

The actual change in its proc rate was not intended. I'm looking into restoring its original effect.
Forum: Guardian 11-28-2006, 12:08 PM
Replies: 29
Views: 119
Posted By Lockeye
<div></div>Neither,But scheduled for the next...

<div></div>Neither,But scheduled for the next live update, all defensive stances will increase a new skill called Aggression that reduces the chances that taunts are resisted. This does allow...
Forum: Brigand 11-21-2006, 12:51 AM
Replies: 40
Views: 601
Posted By Lockeye
<P>- Getting puzzled responses by evil races at...

<P>- Getting puzzled responses by evil races at their first sight of a qeynosian race in Fallen Gate, and asking what a Brigand was.<BR>- Using 'Brugle' and navigating my group through Runnyeye to...
Forum: Fury 11-09-2006, 10:14 AM
Replies: 41
Views: 128
Posted By Lockeye
<DIV>Nice find on the Greatsword bug. I'll have...

<DIV>Nice find on the Greatsword bug. I'll have that removed/fixed after I get to the entertainment spell revamp!</DIV>
Forum: Ranger 11-09-2006, 12:50 AM
Replies: 107
Views: 547
Posted By Lockeye
<DIV>not included yet in those notes:</DIV>...

<DIV>not included yet in those notes:</DIV> <DIV> </DIV>-Ranger: Hawk Dive: Hawk reduces hate with the target it strikes, greatly reducing the amount of hate that gets dumped on the ranger when it...
Forum: Brigand 11-08-2006, 02:06 PM
Replies: 448
Views: 1,173
Posted By Lockeye
Note: Procs that specifically mention combat arts...

Note: Procs that specifically mention combat arts as their trigger do not normalize, and instead use the raw percentage that is listed. If it is not working as described, then it will be...
Forum: Brigand 11-08-2006, 01:05 PM
Replies: 448
Views: 1,173
Posted By Lockeye
The combat art proc and higher proc percentage is...

The combat art proc and higher proc percentage is meant to give you more control of forcing AR to proc. 7 seconds is plenty of time to throttle your combat arts to get it to proc again. You may also...
Forum: Ranger 11-08-2006, 12:45 PM
Replies: 89
Views: 486
Posted By Lockeye
Did anyone on beta get a chance to look at Hawk...

Did anyone on beta get a chance to look at Hawk Dive?<div></div>
Forum: Conjuror 11-08-2006, 10:28 AM
Replies: 30
Views: 263
Posted By Lockeye
<DIV>Stats on pets are restored in an upcoming...

<DIV>Stats on pets are restored in an upcoming beta update. They even get minor skill enhancements that they didn't have as well.</DIV>
Forum: Shadowknight 09-08-2006, 09:18 PM
Replies: 57
Views: 254
Posted By Lockeye
<DIV>Thankyou discord37,</DIV> <DIV> </DIV>...

<DIV>Thankyou discord37,</DIV> <DIV> </DIV> <DIV>I received your /bug report and a fix for the aggro problems will make the next hotfix cycle.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>...
Forum: Ranger 07-31-2006, 09:42 AM
Replies: 806
Views: 9,913
Posted By Lockeye
<div><blockquote><hr>Ishboozor wrote:Look back...

<div><blockquote><hr>Ishboozor wrote:Look back one page in this thread.  My combined parse for all of lyceum was just under 1900dps.  Im a conjuror. <hr></blockquote>Do you want a cookie?</div>
Forum: Ranger 07-31-2006, 09:14 AM
Replies: 806
Views: 9,913
Posted By Lockeye
<div><blockquote><hr>Ishboozor...

<div><blockquote><hr>Ishboozor wrote:<div></div><blockquote>Ive definitly seen rangers hit those numbers.  Those are about as good as it gets for a ranger though.</blockquote><hr></blockquote>It gets...
Forum: Ranger 07-31-2006, 08:31 AM
Replies: 806
Views: 9,913
Posted By Lockeye
<div></div><div></div>A guild that chooses not to...

<div></div><div></div>A guild that chooses not to invite Rangers on their raids because they claim that Rangers as a class (and not the individual player) deal less DPS could become trapped in a...
Forum: Ranger 07-29-2006, 05:26 AM
Replies: 806
Views: 9,913
Posted By Lockeye
<DIV>Regardless of what I actually observe in...

<DIV>Regardless of what I actually observe in game as a player, the server wide parses show that Rangers are performing where they should be. In <U>none</U> of the categories does a Conjurer,...
Forum: Ranger 07-29-2006, 04:24 AM
Replies: 806
Views: 9,913
Posted By Lockeye
<P>Despite the perception issues that have...

<P>Despite the perception issues that have persisted since the Ranger balance changes to their DPS rankings, Rangers are performing very well in DPS across all categories. I constantly analyze data...
Forum: Zones and Population 06-30-2006, 01:19 AM
Replies: 28
Views: 548
Posted By Lockeye
<DIV>I looked into the problem and have a...

<DIV>I looked into the problem and have a speculative fix for the crashes that is on its way to the test server.</DIV>
Forum: Conjuror 06-20-2006, 12:50 AM
Replies: 27
Views: 117
Posted By Lockeye
<DIV>The current mage behavior was not intended....

<DIV>The current mage behavior was not intended. It is also related to the auto-attacking problem that melee classes are experiencing between combat arts. A coder investigating the issue has a fix...
Forum: Illusionist 06-15-2006, 04:08 AM
Replies: 24
Views: 2,764
Posted By Lockeye
<DIV>The next hotfix fixes the upgraded versions...

<DIV>The next hotfix fixes the upgraded versions of AoE Mez to correctly affect epic targes.</DIV>
Forum: Troubador 05-27-2006, 03:22 AM
Replies: 129
Views: 530
Posted By Lockeye
Troubadors were not forgotten in LU24, hence the...

Troubadors were not forgotten in LU24, hence the many and ongoing changes to charm being tested on the test server. Also, what is visible on the test server is often one week behind what is being...
Forum: Community News 05-20-2006, 07:02 AM
Replies: 59
Views: 567
Posted By Lockeye
<div><blockquote><hr>Knightrider...

<div><blockquote><hr>Knightrider wrote:<div></div><div>Hate gain seems to be acquired in 1 of several ways which most commonly include <u>damage to a mob</u>, <u>taunting a mob</u>, and <u>having...
Forum: Testers Only 05-18-2006, 05:05 AM
Replies: 1
Views: 123
Posted By Lockeye
<DIV>This should be fixed in the next test...

<DIV>This should be fixed in the next test update.</DIV>
Forum: Die Klassenhierarchie 05-17-2006, 03:01 AM
Replies: 17
Views: 307
Posted By Lockeye
<P>Necromancer Revivification: There will be a...

<P>Necromancer Revivification: There will be a fix in the future that will allow Resurrection spells to upgrade the percentage of health and power recovered for those that have spell scrolls.</P>...
Forum: Brigand 05-13-2006, 05:03 AM
Replies: 57
Views: 159
Posted By Lockeye
<BR> <BLOCKQUOTE> <HR> agra...

<BR> <BLOCKQUOTE> <HR> agra wrote:<BR><BR>Deceitful Blow is still 4 seconds, but I fully expect that to get nerfed, so don't count on it.<BR>...<BR>So, if you count 'em all up, we've gone from 6 + 4...
Forum: In Testing Feedback 05-13-2006, 04:34 AM
Replies: 17
Views: 555
Posted By Lockeye
<DIV>How can something that did not happen...

<DIV>How can something that did not happen possibly try to go unnoticed? Please provide feedback that you have tested on the test server, and not based on speculation or rumor.</DIV> <DIV> </DIV>...
Forum: Defiler 04-01-2006, 12:05 AM
Replies: 57
Views: 318
Posted By Lockeye
<div></div><p>It looks like Defile was in a state...

<div></div><p>It looks like Defile was in a state where it the final balance adjustments did not go live with the changes to how Defile works. This would explain why there were no release notes to...
Forum: Ranger 03-04-2006, 12:08 AM
Replies: 154
Views: 760
Posted By Lockeye
<div>In the next test server updates, you'll see...

<div>In the next test server updates, you'll see some of the changes that we're making made for Rangers. I analyzed DPS data from Rangers throughout all the servers and pinpointed specific problem...
Forum: Necromancer 02-28-2006, 01:59 AM
Replies: 81
Views: 477
Posted By Lockeye
<div>All problems associated with Necromancer...

<div>All problems associated with Necromancer tank pets holding aggro can be attributed to the Rending Frenzy spell line that had an unintended change that caused hate generated by the proc to be...
Forum: Templar 02-26-2006, 11:35 AM
Replies: 72
Views: 1,032
Posted By Lockeye
Reactive heals not scaling properly with spell...

Reactive heals not scaling properly with spell scroll upgrades is fixed for the next available hotfix that can be made for it.<div></div>
Forum: Brigand 01-21-2006, 09:46 AM
Replies: 12
Views: 37
Posted By Lockeye
Translation:-Flashy Throw is no longer on the...

Translation:-Flashy Throw is no longer on the Double Up list.<div></div>
Forum: In Testing Feedback 01-14-2006, 03:09 AM
Replies: 15
Views: 65
Posted By Lockeye
<div>We're planning on a change that will smooth...

<div>We're planning on a change that will smooth out the progress of skill gain at low levels. Is there anyone that can provide feedback on their higher level characters skill gain rates and if their...
Forum: In Testing Feedback 01-13-2006, 01:34 AM
Replies: 12
Views: 74
Posted By Lockeye
<div>All spell scrolls that are outdated in the...

<div>All spell scrolls that are outdated in the newbie revamp should automatically upgrade the equivilant subclass spell. A Wizard scribing an outdated sorcerer spell at level 15 would instead scribe...
Forum: In Testing Feedback 01-13-2006, 12:05 AM
Replies: 29
Views: 198
Posted By Lockeye
<div>Please submit any feedback related to...

<div>Please submit any feedback related to subclass balance between levels 1-19. Is the content for your subclass too easy, too difficult, certain abilities that are underpowered or overpowered at...
Forum: In Testing Feedback 01-13-2006, 12:03 AM
Replies: 99
Views: 654
Posted By Lockeye
<div>Please submit any bugs related to subclass...

<div>Please submit any bugs related to subclass abilities between levels 1-19. Thank You for your time and help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY"...
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