EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > Search Forums
Members List

Notices

Showing results 1 to 50 of 100
Search took 0.01 seconds.
Search: Posts Made By: CatamanderEQ2
Forum: Tradeskill Discussion 01-21-2012, 10:12 PM
Replies: 8
Views: 116
Posted By CatamanderEQ2
<p>+2</p><p>I have to say, I would be delighted...

<p>+2</p><p>I have to say, I would be delighted if the entire no-trade tag was universally replaced with heirloom, but at minimum anything you can commission that is no-trade should be heirloom....
Forum: Dungeon Maker 01-19-2012, 10:25 PM
Replies: 26
Views: 419
Posted By CatamanderEQ2
<p>Name of dungeon:  Spiders-v-Insects - Round...

<p>Name of dungeon:  Spiders-v-Insects - Round Map</p><p>Server it is on: Permafrost</p><p>Map used:  Lair of Scale</p><p>Your Name:  Catta</p><p>Theme to dungeon:  Lair of scale with some...
Forum: Dungeon Maker 01-11-2012, 09:57 PM
Replies: 13
Views: 302
Posted By CatamanderEQ2
<p>Another excellent example and reaspon why...

<p>Another excellent example and reaspon why requiring the use of the red exit portal to get your tokens and XP is a terrible mechanic.  We have been discussing this nearly since day 1 of AoD and the...
Forum: Tradeskill Discussion 01-08-2012, 06:08 PM
Replies: 33
Views: 517
Posted By CatamanderEQ2
<p><cite>Artemiz@The Bazaar...

<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>The DM seems to be about 200 DM for 1 - 1.5 hours of play. At 5000DM for a colossal that would equate to 25 - 38 hours of dungeon grinding....
Forum: Tradeskill Discussion 01-07-2012, 12:41 PM
Replies: 33
Views: 333
Posted By CatamanderEQ2
<p><cite>Wookinz@Guk...

<p><cite>Wookinz@Guk wrote:</cite></p><blockquote>The apprentices are really masters ... they boss me around and give me grief. ;p </blockquote><p>Welcome to a career in teaching!</p>
Forum: Tradeskill Discussion 01-07-2012, 12:38 PM
Replies: 33
Views: 517
Posted By CatamanderEQ2
<p>If you want a better path to reactants, add...

<p>If you want a better path to reactants, add them to the DM loot market.  5k DM for one colossal reactant.  2500 for the level 80, 1000 for the level 70... down to 25 DM for the lowest level ones....
Forum: Tradeskill Discussion 01-07-2012, 12:32 PM
Replies: 53
Views: 739
Posted By CatamanderEQ2
<p><cite>Katz...

<p><cite>Katz wrote:</cite></p><blockquote><p>While I've seen the "want to keep it special" reason given by devs, things have changed in frostfell over the years.   Many quests have been added, the...
Forum: Dungeon Maker 01-07-2012, 12:23 PM
Replies: 9
Views: 220
Posted By CatamanderEQ2
<p>Dropped a K of DM on boxes -- no hardened...

<p>Dropped a K of DM on boxes -- no hardened glass. =/  Some items otherwise not in marketplace but mostly crud and all not usable by my main...</p><p>Which boxes are the hardened glass coming...
Forum: Tradeskill Discussion 01-05-2012, 07:02 PM
Replies: 2
Views: 437
Posted By CatamanderEQ2
<p>+1</p><p>Please, please, please.</p><p>Those...

<p>+1</p><p>Please, please, please.</p><p>Those infernal scrolls from the Riliss faction sage recipe just don't cut it.</p>
Forum: Norrathian Homeshow 01-03-2012, 06:08 PM
Replies: 308
Views: 15,211
Posted By CatamanderEQ2
<p>FUEL VENDOR OR FUEL DEPOT</p><p>WRIT GIVERS...

<p>FUEL VENDOR OR FUEL DEPOT</p><p>WRIT GIVERS (esp. rush order)</p><p>We can craft from home with personal harvest depots and city-merchant elaborate forges/looms/etc..  Why not go the next step and...
Forum: Dungeon Maker 01-02-2012, 08:43 PM
Replies: 22
Views: 283
Posted By CatamanderEQ2
<p>The research reducers and food are pretty good...

<p>The research reducers and food are pretty good for DM rewards and should produce some traffic into dungeons, though we could use more variety there.</p><p>What I would really like to see are a few...
Forum: Tradeskill Discussion 01-02-2012, 02:58 PM
Replies: 0
Views: 228
Posted By CatamanderEQ2
<p>Title says it all.  The personal harvest depot...

<p>Title says it all.  The personal harvest depot is awesome but I could really use to be able to put the fuels in it as well.  Or is there another similar container for fuels?</p>
Forum: General Gameplay Discussion 01-01-2012, 12:42 PM
Replies: 11
Views: 167
Posted By CatamanderEQ2
<p>I've tried everything to fix this -- deleting...

<p>I've tried everything to fix this -- deleting ini, exe, vpk files, etc etc -- that works for maybe a day, two if I am lucky, the the problem comes back.  For now TD is just off limits. =/</p>
Forum: Dungeon Maker 12-29-2011, 01:06 PM
Replies: 20
Views: 257
Posted By CatamanderEQ2
<p><cite>Pixiewrath@The Bazaar...

<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>But a mob that is severedly buffed should award more tokens/exp than a mob that is weak.It doesn't make sense that a mob that...
Forum: Dungeon Maker 12-29-2011, 01:52 AM
Replies: 6
Views: 228
Posted By CatamanderEQ2
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p><strong><em></em></strong></p><p>You do not get the same marks when running a dungeon a 2nd time. First time I got 100 Marks, 2nd time (different...
Forum: Dungeon Maker 12-29-2011, 01:49 AM
Replies: 10
Views: 128
Posted By CatamanderEQ2
<p>Having 4/6 of the combo effects include...

<p>Having 4/6 of the combo effects include knockback is pretty limiting in my experience.  I reserve knockback for very specific and special encounters generally (as is the case in the world the devs...
Forum: Dungeon Maker 12-28-2011, 08:51 PM
Replies: 6
Views: 181
Posted By CatamanderEQ2
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>IvyBlackrose wrote:</cite></p><blockquote>Deathknight from cash shop is by far the best windrider curate comes in close second</blockquote><p>I...
Forum: General Gameplay Discussion 12-28-2011, 05:47 PM
Replies: 10
Views: 278
Posted By CatamanderEQ2
<p>Last patch brought this issue for me with a...

<p>Last patch brought this issue for me with a vengeance and no amount of deleting vpk or ini or exe files has solved the issue.  I delete the files, it works for at most a day, usually just a couple...
Forum: Dungeon Maker 12-28-2011, 04:32 AM
Replies: 12
Views: 520
Posted By CatamanderEQ2
<p>The mechanic of requiring the use of the red...

<p>The mechanic of requiring the use of the red exit to receive any XP or marks needs to be removed.  It uses punishment rather than incentive, producing a negative gameplay experience, it negates...
Forum: Dungeon Maker 12-28-2011, 03:57 AM
Replies: 7
Views: 139
Posted By CatamanderEQ2
<p><cite>Maroger...

<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>GussJr wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>Where are some sort of directions. AND NO I DON'T TO UTUBE...
Forum: Dungeon Maker 12-28-2011, 03:48 AM
Replies: 20
Views: 257
Posted By CatamanderEQ2
<p><cite>Corydonn...

<p><cite>Corydonn wrote:</cite></p><blockquote><p>Every 100 challenge rating is a token. No questions asked. You probably missed a few mobs.</p></blockquote><p>There is a wee bit of bugginess with...
Forum: Dungeon Maker 12-27-2011, 06:37 PM
Replies: 2
Views: 107
Posted By CatamanderEQ2
<p>This really is a poorly designed mechanic....

<p>This really is a poorly designed mechanic.  First, your instance ought to be more durable than this, but second and more simply obvious is that you ought to get xp and marks earned no matter by...
Forum: Dungeon Maker 12-27-2011, 05:09 AM
Replies: 1
Views: 112
Posted By CatamanderEQ2
<p>The worst and most tedious part of making...

<p>The worst and most tedious part of making dungeons -- real dungeons with storyline, custom mob names, flavor text, etc., -- is that even for the numerous trash mobs (generic guards, the common...
Forum: Dungeon Maker 12-27-2011, 01:45 AM
Replies: 6
Views: 181
Posted By CatamanderEQ2
<p>Amygd, Deathknight is my favorite.  Bloodhorn...

<p>Amygd, Deathknight is my favorite.  Bloodhorn is second for me, but runs out of power faster.</p>
Forum: General Gameplay Discussion 12-26-2011, 06:02 PM
Replies: 13
Views: 602
Posted By CatamanderEQ2
<p><cite>Mohee...

<p><cite>Mohee wrote:</cite></p><blockquote><p>Maybe a simple box pop up when you left click it saying "Are you sure you want to leave this dungeon?"</p><p>Similar to exit messages for instances with...
Forum: Dungeon Maker 12-26-2011, 01:22 PM
Replies: 4
Views: 123
Posted By CatamanderEQ2
<p>Descriptions are an absolute must.  Trying to...

<p>Descriptions are an absolute must.  Trying to pack info into a short title means titling dungeons by their marks and characteristics, rather than content or storyline.</p>
Forum: General Gameplay Discussion 12-26-2011, 01:19 PM
Replies: 13
Views: 602
Posted By CatamanderEQ2
<p>For XP and marks you must right-click the RED...

<p>For XP and marks you must right-click the RED exit (not the green entrance) and select leave dungeon.</p><p>The fact that right now you don't get any credit or reward if you leave by other means...
Forum: Dungeon Maker 12-25-2011, 09:06 AM
Replies: 1
Views: 106
Posted By CatamanderEQ2
<p>Doing flavor text one-by-one for every mob in...

<p>Doing flavor text one-by-one for every mob in a dungeon is taking me forever.  If I could set templates or at least duplicate flavor text across multiple nearby mobs, it would sabe a ton of time....
Forum: General Tech Support Questions 12-24-2011, 05:34 PM
Replies: 16
Views: 180
Posted By CatamanderEQ2
<p>This keeps recurring.  I have tried deleting...

<p>This keeps recurring.  I have tried deleting all the recommended .ini and .vpk files as well as all of the exe and all the files associated with Timorous Deep.  It goes alright for a bit then...
Forum: General Tech Support Questions 12-24-2011, 05:37 AM
Replies: 16
Views: 180
Posted By CatamanderEQ2
<p>I deleted the three .vpk files and that...

<p>I deleted the three .vpk files and that cleared things up for a day and now the freeze bug is back.</p><p>This is especially bad as our guild hall is in TD.</p><p>It always seems to freeze at the...
Forum: General Gameplay Discussion 12-23-2011, 05:41 PM
Replies: 14
Views: 315
Posted By CatamanderEQ2
<p>This is all well and good, but if it is to be...

<p>This is all well and good, but if it is to be a SC-purchased function then 500 SC per merc slot should be the upper limit on the cost.  What was done with merc slot costs in EQ1 is flatly...
Forum: Dungeon Maker 12-23-2011, 01:44 PM
Replies: 104
Views: 1,330
Posted By CatamanderEQ2
<p>Just made a thread about this but suppose I...

<p>Just made a thread about this but suppose I should have put it in here:</p><p>1. Allow placement of multiple exits.</p><p>2. Portal pads.</p><p>3. Ring-event spawner. Allows placement of up to 5...
Forum: Dungeon Maker 12-23-2011, 01:40 PM
Replies: 4
Views: 156
Posted By CatamanderEQ2
<p>I'd really like to add multiple exits to some...

<p>I'd really like to add multiple exits to some dungeon designs.  Or at least a portal to the entrance.  </p><p>Some dungeons can be quite long, especially in something like Mistmoore 1.  I'd like...
Forum: Dungeon Maker 12-23-2011, 12:11 AM
Replies: 2
Views: 184
Posted By CatamanderEQ2
<p>I made up a dungeon today called Hundred Mark...

<p>I made up a dungeon today called Hundred Mark Fury Slaughter.  It's based on Mistmoore 1 and I was just playing about to see if I could build a quick and dirty soloable dungeon that would yield...
Forum: Dungeon Maker 12-23-2011, 12:02 AM
Replies: 10
Views: 215
Posted By CatamanderEQ2
<p>Whats the difference between the Level and...

<p>Whats the difference between the Level and Tier reduction items?</p><p>I've used the room-wide level reduction items and they work quite well at a well-balanced reduction to the challenge pts...
Forum: Tradeskill Discussion 12-22-2011, 11:45 PM
Replies: 51
Views: 1,187
Posted By CatamanderEQ2
<p><cite>Meirril...

<p><cite>Meirril wrote:</cite></p><blockquote><p>One thing to say, the potion rewards would be more rewarding if you could get them to a crafter that would actually use them.</p><p>I only harvest on...
Forum: General Gameplay Discussion 12-22-2011, 03:13 AM
Replies: 30
Views: 250
Posted By CatamanderEQ2
<p><cite>DominoDev...

<p><cite>DominoDev wrote:</cite></p><blockquote><p>To clarify:</p><ul><li>SOE are going to donate $10 to charity for each cloak that was purchased.</li><li>However, this year's intended Child's Play...
Forum: General Gameplay Discussion 12-21-2011, 03:35 PM
Replies: 18
Views: 218
Posted By CatamanderEQ2
<p>Yes, THANK YOU!  The notice in advance makes a...

<p>Yes, THANK YOU!  The notice in advance makes a huge difference!</p><p>Like Mikbove, I also would much appreciate word on whether this is true 2x XP on all XP across the board (adventure, quest,...
Forum: General Gameplay Discussion 12-21-2011, 05:13 AM
Replies: 30
Views: 250
Posted By CatamanderEQ2
<p><cite>DominoDev...

<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Avirodar@Oasis wrote:</cite></p><blockquote><p>I am not fond of cloaks, I would never wear it, but for a good cause i'd be heavily inclined to...
Forum: General Gameplay Discussion 12-19-2011, 06:41 PM
Replies: 30
Views: 250
Posted By CatamanderEQ2
<p>Given they are advertising the cloak as...

<p>Given they are advertising the cloak as providing a $10 donation for every cloak purchased and there is a definite real-money purchase involved, I don't believe they legally can avoid giving the...
Forum: General Gameplay Discussion 12-18-2011, 04:53 PM
Replies: 18
Views: 168
Posted By CatamanderEQ2
<p><cite>Vopi...

<p><cite>Vopi wrote:</cite></p><blockquote><p>Sorry, but you're incorrect.  The only item they donate on is the "Child's Play Charity Pack", which is 1000 SC.  That's why it's in it's own section of...
Forum: General Gameplay Discussion 12-18-2011, 04:21 PM
Replies: 171
Views: 919
Posted By CatamanderEQ2
<p><cite>Wingrider01...

<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Aiyon@Antonia Bayle wrote:</cite></p><blockquote><p>I have to agree with everyone here.  Its great to be able to purchase the expansions via...
Forum: General Gameplay Discussion 12-18-2011, 04:15 PM
Replies: 51
Views: 393
Posted By CatamanderEQ2
<p><cite>Eveningsong...

<p><cite>Eveningsong wrote:</cite></p><blockquote><p>Since this game is played in many countries with varied laws regarding trade of "goods" for cash, I suspect this wouldn't be possible for the same...
Forum: General Gameplay Discussion 12-18-2011, 04:09 PM
Replies: 51
Views: 393
Posted By CatamanderEQ2
<p><cite>S_M_I_T_E...

<p><cite>S_M_I_T_E wrote:</cite></p><blockquote><p><cite>Jrral@Unrest wrote:</cite></p><p><cite></cite>Like all things illegal and profitable, when it is made legal the 'bad' players will be put out...
Forum: General Gameplay Discussion 12-18-2011, 03:48 PM
Replies: 51
Views: 393
Posted By CatamanderEQ2
<p><cite>Jrral@Unrest...

<p><cite>Jrral@Unrest wrote:</cite></p><blockquote><p>No thank you. I'd rather not deal with a game dominated by "players" whose day job is to farm the most profitable content for plat their employer...
Forum: General Gameplay Discussion 12-18-2011, 03:46 PM
Replies: 18
Views: 168
Posted By CatamanderEQ2
<p>Have some Station Cash left over from the 3x...

<p>Have some Station Cash left over from the 3x SC promo?  Here's a great way to do a little good and spread holiday cheer with that SC.</p><p>Right now in the SC marketplace "SALE" section the...
Forum: General Gameplay Discussion 12-18-2011, 03:23 PM
Replies: 51
Views: 393
Posted By CatamanderEQ2
<p>Breaking off from the more general complaints...

<p>Breaking off from the more general complaints thread ( <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=511984">http://forums.station.sony.com/eq2/...topic_id=511984</a>&nbsp<img...
Forum: General Gameplay Discussion 12-18-2011, 03:14 PM
Replies: 18
Views: 507
Posted By CatamanderEQ2
<p><span style="font-size: 11px;"><strong><em>I...

<p><span style="font-size: 11px;"><strong><em>I have made a new thread for discussion of Tempted's proposal to make SC tradeable in-game:</em></strong></span></p><p><a...
Forum: General Gameplay Discussion 12-18-2011, 02:21 PM
Replies: 171
Views: 919
Posted By CatamanderEQ2
<p>To SOE & whoever sets these SC sales: "THANK...

<p>To SOE & whoever sets these SC sales: "THANK YOU!"</p><p>I am thrilled with the sale.  We were not pleased about the $40 non-expansion and had no intention of buying it, but at $10 a copy we...
Forum: General Gameplay Discussion 12-05-2011, 11:06 PM
Replies: 29
Views: 100
Posted By CatamanderEQ2
<p><cite>chelanfarsight...

<p><cite>chelanfarsight wrote:</cite></p><blockquote><p>could someone point me to a wiki page or somesuch that would not simply list the zones in which to level, but which mobs and areas within a...
Showing results 1 to 50 of 100

 
Forum Jump

All times are GMT. The time now is 06:59 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.