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Search: Posts Made By: Banditman
Forum: Mystic 03-22-2011, 09:22 AM
Replies: 33
Views: 483
Posted By Banditman
<p>Yes, it makes a difference on raids.</p><p>On...

<p>Yes, it makes a difference on raids.</p><p>On raids, my priority is:  LS, Echoes, Deteriorate, Haze, Umbral Trap, Lethargy.</p><p>Deteriorate and Haze swap positions depending on the mob.  If the...
Forum: Mystic 03-18-2011, 04:21 PM
Replies: 33
Views: 483
Posted By Banditman
<p>Nor is the secondary effect on Lethargy new. ...

<p>Nor is the secondary effect on Lethargy new.  It was also a SF adorn or a TSO set bonus.  Maybe both.</p>
Forum: Mystic 03-15-2011, 09:47 AM
Replies: 33
Views: 483
Posted By Banditman
<p>If you really feel the need to have extra...

<p>If you really feel the need to have extra debuffing, just take the 30% increase to all stat and modifier debuffs from the Heroic AA's.  It won't make them any more worthwhile in group content than...
Forum: Mystic 03-14-2011, 10:15 AM
Replies: 33
Views: 483
Posted By Banditman
<p>Frankly, debuffs are nearly useless outside of...

<p>Frankly, debuffs are nearly useless outside of a raid these days.  Perhaps a few named encounters in the heroic zones.  Generally, if a fight lasts less than 30 seconds, it isn't worth it to cast...
Forum: Mystic 04-27-2010, 09:04 AM
Replies: 33
Views: 483
Posted By Banditman
<p>That coincides with what I remember from ages...

<p>That coincides with what I remember from ages ago, -50% is the absolute most you can debuff them.</p><p>It's a fine number, the problem I have is that you don't necessarily know when you are there...
Forum: Mystic 04-23-2010, 12:01 PM
Replies: 33
Views: 483
Posted By Banditman
<p>Now you're making me think.</p><p>I *believe*...

<p>Now you're making me think.</p><p>I *believe* negative mod caps at 50%, basically cutting the mobs DPS in half.  What that equates to in SOE world is . . . uncertain.  You'd have to figure out the...
Forum: Mystic 04-23-2010, 10:03 AM
Replies: 33
Views: 483
Posted By Banditman
<p>No it isn't.</p><p>The cap is 200, which...

<p>No it isn't.</p><p>The cap is 200, which equates to 125% . . . for both Haste and DPS.  At least, that's the cap as it is applied to players.</p>
Forum: Mystic 04-22-2010, 11:27 AM
Replies: 33
Views: 483
Posted By Banditman
<p>It's good data, but something I think we all...

<p>It's good data, but something I think we all pretty much accepted, at least I *hope* we all accepted it.  However, you touched on something important, VITAL even that really needs to be...
Forum: Mystic 04-06-2010, 02:16 PM
Replies: 33
Views: 483
Posted By Banditman
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Ways to minimize the hastle of debuffs....</p><p>1.) Prioritize - Know which debuffs have the greatest impact and use/maintain them after wipes...
Forum: Mystic 04-06-2010, 10:14 AM
Replies: 33
Views: 483
Posted By Banditman
<p>I find myself waffling on the value of debuffs...

<p>I find myself waffling on the value of debuffs quite often these days.  Sure, I understand clearly the value of having them.  I can take a 10k auto-attack every 3 seconds and turn it into a 6k...
Forum: Mystic 03-17-2010, 11:04 AM
Replies: 33
Views: 483
Posted By Banditman
<p>That was the reasoning given.</p><p>I still...

<p>That was the reasoning given.</p><p>I still think there are better answers.  Look at Haze.  It is an attack speed slow, yes.  However, it's also a weapon skill decrease . . . a Tier 7 skill level...
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