EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > Search Forums
Members List Search Mark Forums Read

Notices

Showing results 1 to 50 of 301
Search took 0.07 seconds.
Search: Posts Made By: Imri
Forum: Templar 09-19-2005, 08:31 PM
Replies: 7
Views: 99
Posted By Imri
Never be untrue to yourself. That is worse than...

Never be untrue to yourself. That is worse than stating your opinions and then letting outhers make you take them back. You can't make everyone happy. <div></div>
Forum: Templar 09-17-2005, 01:02 AM
Replies: 3
Views: 55
Posted By Imri
http://eqiiforums.station.sony.com/eq2/board/messa...

http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=9759 Skyrocket has a nice set of pics showing the 50+ spells. <div></div>
Forum: Templar 09-16-2005, 01:59 AM
Replies: 22
Views: 65
Posted By Imri
<span><blockquote><hr>Brutus2 wrote:Just wanted...

<span><blockquote><hr>Brutus2 wrote:Just wanted to reply on the question of Int and spell damage.  Yes, it is true that higher INT increases damage BUT, at the end of BETA they gave us unlimited use...
Forum: Templar 09-15-2005, 06:07 PM
Replies: 58
Views: 113
Posted By Imri
That's the way to go at it Iyce. Give it time to...

That's the way to go at it Iyce. Give it time to learn how things are now. I was in beta and once you learn things it isn't to bad. There are some tweaks to be done still, and I've stated what I...
Forum: Templar 09-15-2005, 07:57 AM
Replies: 8
Views: 51
Posted By Imri
<div></div>You are looking at the old resolve....

<div></div>You are looking at the old resolve. It's function was changed to be a group cure that cures trauma and arcane type effects. It has a long recast and works on the two least dangerous DOT...
Forum: Templar 09-15-2005, 07:55 AM
Replies: 58
Views: 113
Posted By Imri
Yes but you overlook tempalr utility is non aggro...

Yes but you overlook tempalr utility is non aggro healing in marks and involuntary lines. That can help the tank manage aggro a bit better as they proc much more often now. Also stuns might turn out...
Forum: Templar 09-15-2005, 02:17 AM
Replies: 58
Views: 113
Posted By Imri
You see, but you are speculating, and most people...

You see, but you are speculating, and most people doing that, are wrong in what they think, because at the time it is a thought based on very personal feelings. I know a lot of templars that aren't...
Forum: Templar 09-15-2005, 02:12 AM
Replies: 22
Views: 65
Posted By Imri
Here are a couple things for you to think about....

Here are a couple things for you to think about. One is how high is your INT? It affects how much damage your spells do. If you have it ignored like many templars did before LU13, then your spell...
Forum: Templar 09-14-2005, 09:36 PM
Replies: 7
Views: 102
Posted By Imri
I think any choice you make for levels 10-40 are...

I think any choice you make for levels 10-40 are not going to be game breaking unless you are at those levels. If you are 44 or higher, any of the 4 will work well. I went crucial intercession myself...
Forum: Templar 09-14-2005, 09:29 PM
Replies: 58
Views: 113
Posted By Imri
I guess you are missing furies complaining all...

I guess you are missing furies complaining all over the place then? Personally templars still have the best healing, and can do the job when it really starts hitting the fan better than HOT....
Forum: Templar 09-14-2005, 07:08 AM
Replies: 23
Views: 108
Posted By Imri
Here is the only thing you need to take note of....

Here is the only thing you need to take note of. One is the power regen may actually be a 5 tick in combat regen now. Most every description is extremely accurate on the effect. I haven't had a...
Forum: Templar 09-14-2005, 06:57 AM
Replies: 8
Views: 51
Posted By Imri
Look at resolve. <div></div>

Look at resolve. <div></div>
Forum: Templar 09-06-2005, 09:00 PM
Replies: 31
Views: 220
Posted By Imri
There are T6 harvestables, so those are probably...

There are T6 harvestables, so those are probably used along the same lines as current harvestables to upgrade and create level 50-60 gear. <div></div>
Forum: Templar 09-02-2005, 08:53 PM
Replies: 10
Views: 98
Posted By Imri
Keep in mind that is what we got in exchange for...

Keep in mind that is what we got in exchange for our group cures. Personally I think it sucks, but it's still early. Currently our only group status cure is the extremely sucky resolve. <div></div>
Forum: Templar 09-02-2005, 01:54 AM
Replies: 33
Views: 180
Posted By Imri
I can also tell you to start looking at some...

I can also tell you to start looking at some investment in INT items for the upcoming combat changes. INT almost becomes as important as WIS, and probably more important than items that are...
Forum: Templar 09-02-2005, 12:31 AM
Replies: 40
Views: 160
Posted By Imri
I can tell you I finally got a chance to test my...

I can tell you I finally got a chance to test my templar's combat abilities on the DoF beta. The current situation is 2 white mobs sent me running with upgraded spells and armor. It's not pretty, but...
Forum: In Testing Feedback 08-23-2005, 07:03 AM
Replies: 26
Views: 134
Posted By Imri
<span><blockquote><hr>Trei49 wrote:["... I am not...

<span><blockquote><hr>Trei49 wrote:["... I am not arguing the realism side, but I for one would rather have a mob chase me out of water as far as any other creature would chase me rather than have a...
Forum: In Testing Feedback 08-23-2005, 04:37 AM
Replies: 26
Views: 134
Posted By Imri
Well seeing as there are only a few zone lines to...

Well seeing as there are only a few zone lines to be abused I don't think that's an issue. I can only think of a few that even have a mob or two by them. It could be abused, but not likely due to the...
Forum: In Testing Feedback 08-23-2005, 02:07 AM
Replies: 26
Views: 134
Posted By Imri
I just see a lot of power levelling mechanics...

I just see a lot of power levelling mechanics being added to the game making playing trivial, instead of getting away from trivial encounters per one of the main reason for the combat changes on...
Forum: Developer Roundtable 08-22-2005, 09:16 PM
Replies: 465
Views: 1,948
Posted By Imri
The no locking changes sadden me greatly. All I...

The no locking changes sadden me greatly. All I can see it as is a means to appease players to stupid to type /y when an encounter can't be beaten by the means of the player, group or raid. On the...
Forum: In Testing Feedback 08-22-2005, 08:28 PM
Replies: 26
Views: 134
Posted By Imri
The abuse comes from being in an area that you...

The abuse comes from being in an area that you can eliminate any risk simply by taking a step. It isn't the fact that a person doesn't get xp if they do take that step. They might have an encounter...
Forum: In Testing Feedback 08-22-2005, 03:26 AM
Replies: 26
Views: 134
Posted By Imri
If a person can break a fight off at will just by...

If a person can break a fight off at will just by taking a couple steps, that screams of potential exploit. I can see it now in Everfrost. "Hey guys. Lets go hunting some orange and red ^^ sharks. If...
Forum: Templar 08-19-2005, 08:33 PM
Replies: 10
Views: 84
Posted By Imri
Ya resolve is basically a joke right now from...

Ya resolve is basically a joke right now from screenshots i have seen. Hopefulyl someone at SOE realizes this and tweaks it before changes go live. It looks like they st al the training spells for...
Forum: Dirge 08-17-2005, 09:13 PM
Replies: 6
Views: 67
Posted By Imri
Getting a sword of thunder was great. It let me...

Getting a sword of thunder was great. It let me buy a imbued cedar wand for my templar main, as well as two imbued weaps and armor for my dirge who was level 20ish at the time I got it to drop. I...
Forum: Templar 08-17-2005, 04:24 PM
Replies: 68
Views: 371
Posted By Imri
After SOE did a pass on the special training...

After SOE did a pass on the special training spells, how did that affect our group cures or did it at all? <div></div>
Forum: Templar 08-13-2005, 04:39 PM
Replies: 68
Views: 371
Posted By Imri
I noticed that too kenjiso. The valor line took a...

I noticed that too kenjiso. The valor line took a big hit. I hope they add at least the proc part back in. <div></div>
Forum: Templar 08-12-2005, 07:12 AM
Replies: 66
Views: 166
Posted By Imri
Ya our resolve, which used to be a 3 shot...

Ya our resolve, which used to be a 3 shot stoneskin got turned into a trauma/arcane group cure that costs about 3 times as much power as our trainign group cures, and our shielding faith got turned...
Forum: Dirge 08-12-2005, 05:15 AM
Replies: 4
Views: 78
Posted By Imri
<div></div><strong>Dirge (Level...

<div></div><strong>Dirge (Level 20)</strong><ul><li>Jonthan's Whistling Warsong - An advanced form of Merciless Melody. As a bonus to Merciless Melody it increases melee damage...
Forum: Templar 08-12-2005, 05:07 AM
Replies: 68
Views: 371
Posted By Imri
I still don't like a few things. Our resolve is...

I still don't like a few things. Our resolve is basically been wrecked from what I saw. I don't think I need a very expensive status cure that cures both arcane and trauma at once. We already have a...
Forum: In Testing Feedback 08-12-2005, 12:51 AM
Replies: 47
Views: 303
Posted By Imri
<span><blockquote><hr>SavinDwarf...

<span><blockquote><hr>SavinDwarf wrote:<p>Imrill,</p> <p>I like your idea of tying it to whether they are generrating status points or not, that would certainly help.  However, I beginning to think...
Forum: Dirge 08-11-2005, 09:06 PM
Replies: 4
Views: 78
Posted By Imri
I took the AOE nuke. I thought it would be nice...

I took the AOE nuke. I thought it would be nice to have an aoe interupt. It's been pretty useful to me. 20 and 40 seem to be pretty much player preference though. <div></div>
Forum: In Testing Feedback 08-11-2005, 06:52 PM
Replies: 6
Views: 59
Posted By Imri
I agree the minimum ranges need to go if they are...

I agree the minimum ranges need to go if they are removing the cast on the run factor. Either that or make them a zero cast time with a recovery time so a player can take a step back and fire off a...
Forum: In Testing Feedback 08-11-2005, 06:36 PM
Replies: 47
Views: 303
Posted By Imri
The only thing I worry about with any type of...

The only thing I worry about with any type of patron system is that people will abuse it by turning off patrons when they are about to get a heritage or two done to really maximize gains instead of...
Forum: In Testing Feedback 08-11-2005, 04:42 AM
Replies: 3
Views: 48
Posted By Imri
I believe Blackguard stated in another stealth...

I believe Blackguard stated in another stealth thread, that there was a lot of tweaking left with stealth in general.
Forum: In Testing Feedback 08-11-2005, 04:39 AM
Replies: 47
Views: 303
Posted By Imri
It's very true setting the divisor at a fixed...

It's very true setting the divisor at a fixed number would solve issues of peopel cutting inactive members if they want to maximize guild levelling. I also understand the reason SOE did the 6-24...
Forum: In Testing Feedback 08-11-2005, 02:23 AM
Replies: 47
Views: 303
Posted By Imri
Ildarus, I know LU13 is going in pretty much as...

Ildarus, I know LU13 is going in pretty much as is. I doubt there will be coding effort with what I suggested to make it in time for LU13. I am hoping for future tweaks to the guild status...
Forum: In Testing Feedback 08-11-2005, 12:11 AM
Replies: 47
Views: 303
Posted By Imri
<span><blockquote><hr>SavinDwarf wrote: <p>But...

<span><blockquote><hr>SavinDwarf wrote: <p>But putting all that aside, why take a feature away.  The patron system allows a guild to asssign people to and from patron status.  Changing from character...
Forum: In Testing Feedback 08-10-2005, 10:46 PM
Replies: 47
Views: 303
Posted By Imri
<div></div><span><blockquote><hr>Mordith...

<div></div><span><blockquote><hr>Mordith wrote:<span>I agree.  I don't know if I like the new system since I am in a very small guild with lots of inactive players, but I do know that the original...
Forum: In Testing Feedback 08-10-2005, 08:41 PM
Replies: 2
Views: 39
Posted By Imri
Actually from what I've seen illusionists have...

Actually from what I've seen illusionists have some nice things happening to them, as do coercers. What's happening to troubadors is pretty bad so far though. <div></div>
Forum: In Testing Feedback 08-10-2005, 08:39 PM
Replies: 50
Views: 173
Posted By Imri
<span><blockquote><hr>MorDecaio wrote:  You might...

<span><blockquote><hr>MorDecaio wrote:  You might as well make Wardens have reactives, and Templars have wards.  It is summarilly the same. <hr></blockquote>I wasn't sure or not if I should tell you...
Forum: Templar 08-10-2005, 06:21 PM
Replies: 3
Views: 58
Posted By Imri
Do you mean under the current ruleset, or the...

Do you mean under the current ruleset, or the upcoming combat/class balancing changes? <div></div>
Forum: Dirge 08-10-2005, 02:11 AM
Replies: 30
Views: 135
Posted By Imri
<div></div>Are DD songs interruptable by movement...

<div></div>Are DD songs interruptable by movement now? <div></div><p>Message Edited by Imrill on <span class=date_text>08-09-2005</span> <span class=time_text>03:11 PM</span>
Forum: Dirge 08-09-2005, 11:11 PM
Replies: 30
Views: 135
Posted By Imri
The reason people are complaining is 99 times out...

The reason people are complaining is 99 times out of 100 you need to use bow arts on teh move or you get the inevitable message of being to close to your target. It's bad for dirges, bu it's really...
Forum: Templar 08-09-2005, 08:35 PM
Replies: 206
Views: 556
Posted By Imri
I think we're going to have to start this thread...

I think we're going to have to start this thread over after these combat changes happen. As it stands now there is a lot to start a new one on. <div></div>
Forum: Templar 08-09-2005, 08:33 PM
Replies: 46
Views: 117
Posted By Imri
<span><blockquote><hr>Priestdude wrote:The thing...

<span><blockquote><hr>Priestdude wrote:The thing is, WE DONT NEED MITI BUFFS ANYMORE...........guardians are getting up to 75% miti self buffed, so they took out miti out and added more hp to our...
Forum: In Testing Feedback 08-09-2005, 05:47 PM
Replies: 11
Views: 88
Posted By Imri
Templars have had a stun since day 1 in EQ2. It's...

Templars have had a stun since day 1 in EQ2. It's called prostrate. It is by far the most horrid spell in our line as it cost almost 400 power to cast, took about 10 seconds to cast, and only had a...
Forum: In Testing Feedback 08-09-2005, 04:28 PM
Replies: 47
Views: 303
Posted By Imri
<span><blockquote><hr>WodinAu...

<span><blockquote><hr>WodinAu wrote:<div></div><span>I don't mind this idea the OP has suggested but I like the idea of everyone having the potential to contribute more..This system won't really...
Forum: In Testing Feedback 08-09-2005, 03:19 AM
Replies: 47
Views: 303
Posted By Imri
That would be another option Gwideon. I went by...

That would be another option Gwideon. I went by log ins because I figured that is most likely tied more directly to what ever checks on teh unique account info for a guild. Personally this doesn't...
Forum: Templar 08-09-2005, 02:02 AM
Replies: 46
Views: 117
Posted By Imri
<span><blockquote><hr>Elmomo wrote:<div></div>...

<span><blockquote><hr>Elmomo wrote:<div></div> There should be an automated /charcopy on the testserver with a limit of 1 copy per account per patch update. <hr></blockquote>I couldn't agree more....
Forum: In Testing Feedback 08-09-2005, 01:58 AM
Replies: 47
Views: 303
Posted By Imri
<span><blockquote><hr>ke'la wrote: <p>My guild...

<span><blockquote><hr>ke'la wrote: <p>My guild currently has about 40 or so Unique members about 5 or so are inactive some just went away some are deployied (one of wich is coming back soon) and some...
Showing results 1 to 50 of 301

 
Forum Jump

All times are GMT. The time now is 01:22 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.