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Search: Posts Made By: MaenaBowy
Forum: In Testing Feedback 05-13-2005, 07:20 PM
Replies: 45
Views: 153
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> BloodSmoke wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> BloodSmoke wrote:<BR> <DIV><BR> </DIV> <DIV>1. stop my the alch forums and see how many posts have to do with potions and poisons not sellign becase of thier lack of...
Forum: In Testing Feedback 05-12-2005, 10:58 PM
Replies: 45
Views: 153
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> BloodSmoke wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> BloodSmoke wrote:<BR> <DIV>I have no problem helping carpenders, but what about Alchs, i mean honestly, what do we have to do.  You made all furniture be player bought, i would...
Forum: In Testing Feedback 05-03-2005, 08:31 PM
Replies: 6
Views: 55
Posted By MaenaBowy
Uhm... Probably because the casting bar thing is...

Uhm... Probably because the casting bar thing is gameplay affecting, while the container saving (etc.) is merely a minor inconvenience?  So I have to occasionally move my bags back to where they...
Forum: In Testing Feedback 05-02-2005, 09:43 PM
Replies: 9
Views: 50
Posted By MaenaBowy
<P>You wanted to be a carpenter for the totems?...

<P>You wanted to be a carpenter for the totems? Just assuming they actually had 'em....  *snicker*</P> <P>ROFL....</P> <P>Sorry, can't stop laughing...</P> <P> </P> <P>There are STILL threads in the...
Forum: In Testing Feedback 04-18-2005, 06:47 PM
Replies: 120
Views: 1,046
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> BlackHair wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> BlackHair wrote:<BR> <DIV>I challenge any assassin to simultaneously do the following:</DIV> <DIV> </DIV> <DIV>1) Solo a mob</DIV> <DIV>2) Run your power bar to less than...
Forum: Ranger 03-29-2005, 01:05 AM
Replies: 26
Views: 248
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> Timtim...

<BR> <BLOCKQUOTE> <HR> Timtim wrote:<BR><SPAN><BR><BR>Nobody (at least no Scout) uses normal ranged attacks at all. All bow attacks are CAs. If you are in a position to use a ranged attack, then you...
Forum: Ranger 03-23-2005, 09:57 PM
Replies: 17
Views: 315
Posted By MaenaBowy
<P>Mages should be the guys stuck having to use...

<P>Mages should be the guys stuck having to use crossbows.</P> <P> </P> <P>I have no problem with warrior types having access to bows (of either variety)</P>
Forum: Ranger 03-23-2005, 12:24 AM
Replies: 21
Views: 99
Posted By MaenaBowy
<DIV>Personal opinion:</DIV> <DIV> </DIV>...

<DIV>Personal opinion:</DIV> <DIV> </DIV> <DIV>After latest feature update, imbued crafted weapons appear the way to go, though PGT's proc is pretty sweet for soloing.</DIV>
Forum: Ranger 03-23-2005, 12:15 AM
Replies: 36
Views: 137
Posted By MaenaBowy
<P>Check the tradeskill forums.</P> <P> </P>...

<P>Check the tradeskill forums.</P> <P> </P> <P>Long story short, rares have same stats as before, but add a 100-200 damage proc.  </P>
Forum: Ranger 03-22-2005, 10:11 PM
Replies: 36
Views: 137
Posted By MaenaBowy
<P>Just to pop in.</P> <P> </P> <P>New imbued...

<P>Just to pop in.</P> <P> </P> <P>New imbued rares quite possibly put all those weapons to shame, with the exception of the PGT.  A 100+ proc is nothing to sneeze at.</P>
Forum: In Testing Feedback 03-19-2005, 03:40 AM
Replies: 9
Views: 62
Posted By MaenaBowy
<BLOCKQUOTE> <HR> Big Dave wrote:<BR> "We are...

<BLOCKQUOTE> <HR> Big Dave wrote:<BR> "We are currently planning a system wherein a comfortably furnished house will provide tangible benefits, such as enhanced regeneration of Vitality. We'll...
Forum: In Testing Feedback 03-19-2005, 03:34 AM
Replies: 165
Views: 1,074
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> ...

<BR> <BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> <BR> <DIV> </DIV> <DIV>Poisen: See potion.  It costs us alot more to make the poisen than it costs jim bob the scout to goto east freeport(or wherever...
Forum: In Testing Feedback 03-18-2005, 03:47 AM
Replies: 15
Views: 68
Posted By MaenaBowy
<P>Just to play devil's advocate:</P> <P>Having...

<P>Just to play devil's advocate:</P> <P>Having the augment be an "applied final" like poisons or whatever may be overbalancing.  Everybody will always have "pristine" augments.  There won't be...
Forum: In Testing Feedback 03-18-2005, 01:35 AM
Replies: 30
Views: 135
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> Valhuru wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Valhuru wrote:<BR> Technically then, wouldn't the item being enchanted be considered both an Interim AND/OR Finished product?  <P>Message Edited by Valhuru on <SPAN...
Forum: In Testing Feedback 03-18-2005, 01:31 AM
Replies: 38
Views: 669
Posted By MaenaBowy
<P>See the post just above.  "Potion" =...

<P>See the post just above.  "Potion" = "augment"</P> <P>No risk for the upgrade.  It's all about the risk vs. reward.  (supposedly)</P>
Forum: In Testing Feedback 03-18-2005, 01:11 AM
Replies: 165
Views: 1,074
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> Tradeskill_Addict...

<BR> <BLOCKQUOTE> <HR> Tradeskill_Addict wrote:<BR> <BR><BR> <DIV>For the sake of the united states I can only hope you're not a US citizen. because afair EQUALITY is one of the principles americans...
Forum: In Testing Feedback 03-18-2005, 01:06 AM
Replies: 4
Views: 89
Posted By MaenaBowy
<P>Another fix</P> <DIV>As part of this...

<P>Another fix</P> <DIV>As part of this enhancement feature, they need to add a "prepare for enchantment" option to enchantable gear that is already attuned, but not currently equipped.  When you...
Forum: In Testing Feedback 03-18-2005, 12:50 AM
Replies: 38
Views: 669
Posted By MaenaBowy
Incidentally, the point of doing it this way...

Incidentally, the point of doing it this way instead of the "potion" way, would be because with the potion way, there would be no point to having inferior enchantments, they would never see the light...
Forum: In Testing Feedback 03-18-2005, 12:45 AM
Replies: 38
Views: 669
Posted By MaenaBowy
<DIV>What they need to do:</DIV> <DIV> </DIV>...

<DIV>What they need to do:</DIV> <DIV> </DIV> <DIV>As part of this feature, they need to add a "prepare for enchantment" option to enchantable gear that is already attuned, but not currently...
Forum: Ranger 03-14-2005, 09:46 PM
Replies: 25
Views: 508
Posted By MaenaBowy
<DIV>Just to pop in...</DIV> <DIV> </DIV>...

<DIV>Just to pop in...</DIV> <DIV> </DIV> <DIV>They've already said they're planning on adding artisan heritage quests.</DIV> <DIV> </DIV> <DIV>Seems to me trueshot longbow/raincaller would be pretty...
Forum: Ranger 03-11-2005, 02:14 AM
Replies: 20
Views: 90
Posted By MaenaBowy
<BR> <BLOCKQUOTE> <HR> Bayler_xev wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Bayler_xev wrote:<BR> <DIV>The single most important reason to use a long bow, in my opinion, is that it has a much higher chance to proc poison per shot.  With Blade Fury,...
Forum: Ranger 03-11-2005, 02:13 AM
Replies: 56
Views: 1,006
Posted By MaenaBowy
<DIV>As far as I'm aware, it's very...

<DIV>As far as I'm aware, it's very straightforward.</DIV> <DIV> </DIV> <DIV>Each chest has a skill req based on the level of the mob.</DIV> <DIV>If your skill is high enough.  You disarm the...
Forum: Ranger 03-09-2005, 10:21 PM
Replies: 20
Views: 90
Posted By MaenaBowy
<DIV>Just to pop in</DIV> <DIV>You can actually...

<DIV>Just to pop in</DIV> <DIV>You can actually ready the damage your CA's should do now by examining them, and last I checked, changing bows changed the damage.  (oddly enough, changing melee...
Forum: Ranger 03-09-2005, 10:11 PM
Replies: 11
Views: 148
Posted By MaenaBowy
<DIV>You don't need to get behind the mob if...

<DIV>You don't need to get behind the mob if you're using shadow flame, just need to be stealthed.</DIV> <DIV> </DIV> <DIV>Personally, I tend to use poisons, so find it difficult to...
Forum: Ranger 03-03-2005, 01:46 AM
Replies: 9
Views: 170
Posted By MaenaBowy
<DIV>agreed.  It's a "just for kicks" ability. ...

<DIV>agreed.  It's a "just for kicks" ability.  Just be happy it's more "fun" than the /bow ability (or other emote type abilities) that most of the other classes seem to get.</DIV>
Forum: Ranger 02-24-2005, 08:40 PM
Replies: 12
Views: 87
Posted By MaenaBowy
<DIV>Re: Bow attacks:</DIV> <DIV> </DIV>...

<DIV>Re: Bow attacks:</DIV> <DIV> </DIV> <DIV>From what I understand, in the upper 20's carbonite arrows don't cut it any more, you have to start switching to feyiron if you want to keep your bow...
Forum: In Testing Feedback 02-15-2005, 03:25 AM
Replies: 61
Views: 691
Posted By MaenaBowy
<DIV>IMO..</DIV> <DIV> </DIV> <DIV>A better...

<DIV>IMO..</DIV> <DIV> </DIV> <DIV>A better answer.</DIV> <DIV> </DIV> <DIV>The real problem, IMO, with the existing money sinks is that they are unneccesary... and in many cases, unwanted.</DIV>...
Forum: Ranger 02-08-2005, 10:26 PM
Replies: 22
Views: 185
Posted By MaenaBowy
<DIV>Well, my own testing shows that:</DIV>...

<DIV>Well, my own testing shows that:</DIV> <DIV>1.  Multiple poisons don't proc.  Only the most recently applied poison will proc.</DIV> <DIV>2.  Poison can (and does) proc multiple times in the...
Forum: Ranger 01-11-2005, 09:36 AM
Replies: 29
Views: 214
Posted By MaenaBowy
<DIV>Just a thought.</DIV> <DIV> </DIV> <DIV>But...

<DIV>Just a thought.</DIV> <DIV> </DIV> <DIV>But who wants to place a bet some programmer whose never played a scout character recieved a piece of paper with the following written on it:</DIV>...
Forum: Ranger 11-18-2004, 08:46 PM
Replies: 56
Views: 1,006
Posted By MaenaBowy
<DIV>They didn't "fix" anything.</DIV>...

<DIV>They didn't "fix" anything.</DIV> <DIV> </DIV> <DIV>They just added a suicide option for higher level scouts, that will probably be forced on them by their groupmates now that they have the...
Forum: Ranger 11-18-2004, 08:18 PM
Replies: 12
Views: 215
Posted By MaenaBowy
<DIV>I made mine.</DIV> <DIV> </DIV>...

<DIV>I made mine.</DIV> <DIV> </DIV> <DIV>Slightly better than Gregor's bow, and a wider useable range.  I could use it when I first made it (at 10), and it caps off at 19.</DIV> <DIV> </DIV>...
Showing results 1 to 31 of 31

 
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