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Search: Posts Made By: Degas
Forum: In Testing Feedback 02-14-2005, 09:29 PM
Replies: 8
Views: 158
Posted By Degas
Let's take an example, here. Let's use a Level 40...

Let's take an example, here. Let's use a Level 40 Carpenter as an example. He wants to make Pristine Briarwood Strongboxes. I don't have the actual recipe to look at, but it would involve many items...
Forum: In Testing Feedback 02-14-2005, 08:57 PM
Replies: 39
Views: 223
Posted By Degas
Just a few thoughts to throw into the mix here. I...

Just a few thoughts to throw into the mix here. I speak from a < Level 30 perspective as both a Coercer and a Berserker. My Berserker has occasional issues keeping agro, even though we are given...
Forum: In Testing Feedback 02-14-2005, 08:21 PM
Replies: 84
Views: 445
Posted By Degas
We are already seeing the results of this change,...

We are already seeing the results of this change, and the food/drink mechanics in general, on the Live Servers. This is kind of ironic, since all anyone has done is read the Test Server patch notes...
Forum: In Testing Feedback 02-12-2005, 07:15 PM
Replies: 84
Views: 445
Posted By Degas
<blockquote><hr>zDocWho wrote:<DIV>I see there is...

<blockquote><hr>zDocWho wrote:<DIV>I see there is quite a lot of healthy scepticism about the 40g per day for high level adventurers number I came up with. Let me explain - first of all I am talking...
Forum: In Testing Feedback 02-12-2005, 07:10 PM
Replies: 84
Views: 445
Posted By Degas
<blockquote><hr>Bhagpuss wrote:<BLOCKQUOTE><P>The...

<blockquote><hr>Bhagpuss wrote:<BLOCKQUOTE><P>The OP is spot on. I am a 37th provisioner, either the highest or second highest in my guild (I don't keep count). Our guild has around 50 active...
Forum: In Testing Feedback 02-12-2005, 06:54 PM
Replies: 127
Views: 347
Posted By Degas
The fact that NPC foods are decent, even if not...

The fact that NPC foods are decent, even if not nearly as good as player-made, is the only thing keeping many adventurers in the game on the Live servers. That is with the prices as they are...
Forum: Coercer 02-03-2005, 08:19 PM
Replies: 38
Views: 225
Posted By Degas
In any group fighting at max...

In any group fighting at max performance/efficiency, every single member is going to need crack. It's not just about DPS, it's about KoT (kills over time). If you prefer, you can refer to it as...
Forum: Coercer 02-03-2005, 08:06 PM
Replies: 5
Views: 286
Posted By Degas
Yes, I'm seeing a LOT more resists and...

Yes, I'm seeing a LOT more resists and interrupts. When you combine this with the fact that they have stealth-nerfed or broken XP rewards, it means my coercer is in mothballs. In fact, both toons...
Forum: Berserker 02-03-2005, 07:19 PM
Replies: 16
Views: 108
Posted By Degas
They have made the reported number basically...

They have made the reported number basically useless. The way I think about it under the current system is as if I was looking strictly at a player's AGI rating. Since we know they have nerfed the...
Forum: Berserker 02-03-2005, 07:04 PM
Replies: 24
Views: 212
Posted By Degas
I was telling some guildies last night: I don't...

I was telling some guildies last night: I don't mind all that much if they want to increase the risks of adventuring. I just want them to increase the rewards accordingly. I like a challenge. If mobs...
Forum: Berserker 02-03-2005, 06:49 PM
Replies: 18
Views: 110
Posted By Degas
I think people are still figuring out how to work...

I think people are still figuring out how to work with Coercers/Illusionists in this combat design. Most of them can't be bothered <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0"...
Forum: Coercer 01-29-2005, 08:41 PM
Replies: 7
Views: 115
Posted By Degas
Interesting stuff. And pretty much universal...

Interesting stuff. And pretty much universal after Level 20, it seems. Green ^ mobs are the best eating. Anything with an ^ arrow above green is just too risky and not time-efficient. Any colored ^^...
Forum: In Testing Feedback 01-14-2005, 09:38 PM
Replies: 22
Views: 120
Posted By Degas
<blockquote><hr>Jayces wrote:<DIV>It seems a bit...

<blockquote><hr>Jayces wrote:<DIV>It seems a bit odd to me not to keep test up to date with all the fixes that are being put on the live servers or have I missed something?</DIV><DIV>...
Forum: Coercer 01-09-2005, 07:13 PM
Replies: 12
Views: 130
Posted By Degas
Not sure why you want thoughtstones. Have you...

Not sure why you want thoughtstones. Have you actually found a use for our gimped AoE mez? Not flaming, just curious. If there is a use for it, perhaps you could fill me in? I've cast it over and...
Forum: Coercer 12-25-2004, 08:08 PM
Replies: 4
Views: 119
Posted By Degas
<DIV>Crowd control in EQ2...what a wonderful...

<DIV>Crowd control in EQ2...what a wonderful concept.  Marvelous in theory, yet almost useless in practice <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>...
Forum: Coercer 11-29-2004, 08:51 PM
Replies: 12
Views: 144
Posted By Degas
<DIV>LOL, SK get a horse that is 50% faster than...

<DIV>LOL, SK get a horse that is 50% faster than J-boots as their "fun" spell.  Wizard gets a pet that actually will help in combat.</DIV> <DIV> </DIV> <DIV>Don't waste your 28 silver on these,...
Forum: Coercer 11-29-2004, 08:47 PM
Replies: 14
Views: 211
Posted By Degas
<DIV>I don't think our spells are nerfed.  What...

<DIV>I don't think our spells are nerfed.  What needs fixing is the Very Light Armor quest reward system and loot drop system.  You don't see any other class running around at Level 22 still wearing...
Forum: Coercer 11-29-2004, 08:41 PM
Replies: 17
Views: 515
Posted By Degas
<DIV>Yeah, there appears to be a serious...

<DIV>Yeah, there appears to be a serious imbalance on Very Light Armor drops and quest rewards.  Our guild mages are running round in robes/armor that is gray/green/blue to them when they get into...
Forum: Coercer 11-29-2004, 08:16 PM
Replies: 10
Views: 121
Posted By Degas
<DIV>The spells themselves are a big...

<DIV>The spells themselves are a big disappointment, to me anyway.  I'll never use them.  Wizard gets a cat (that actually helps, a little, in combat situations), Shadowknight gets a freaking horse. ...
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