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Forum: Sleeper's Tomb: The Forgotten Catacombs 11-08-2012, 07:02 PM
Replies: 14
Views: 1,065
Posted By Fyreflyte
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>I would still suggest some kind of text clue for what needs to be done.  Nothing is apparent atm except he "glows" a little bit, (which is...
Forum: Sleeper's Tomb: The Forgotten Catacombs 11-08-2012, 05:02 PM
Replies: 14
Views: 1,065
Posted By Fyreflyte
<p>Please keep in mind that these are <span...

<p>Please keep in mind that these are <span style="text-decoration: underline;">Advanced</span> Solo zones, and are meant for one very well geared player, or two regularly geared players. I...
Forum: The Eidolon Jungle 11-07-2012, 08:13 PM
Replies: 7
Views: 732
Posted By Fyreflyte
<p>Good catch! Clubroot was using an incorrect...

<p>Good catch! Clubroot was using an incorrect view predicate, and was disappearing if you had completed Clutches of War (don't ask). This issue should be fixed in the next build, and he will always...
Forum: The Eidolon Jungle 11-07-2012, 08:09 PM
Replies: 7
Views: 441
Posted By Fyreflyte
<p><cite>[email protected]

<p><cite>[email protected] wrote:</cite></p><blockquote><p>Finally, made it through the 3 rounds without dying (rangers are squishy after all.)  Did not survive the encounter with old ugly that...
Forum: The Eidolon Jungle 11-07-2012, 08:08 PM
Replies: 7
Views: 441
Posted By Fyreflyte
<p>The mercenary issue has been fixed and should...

<p>The mercenary issue has been fixed and should be in soon.</p>
Forum: The Eidolon Jungle 11-07-2012, 08:06 PM
Replies: 12
Views: 772
Posted By Fyreflyte
<p>Unfortunately there's no fix for this. All...

<p>Unfortunately there's no fix for this. All NPCs in the fear area are going to have bag icons because the item can be used on any of them (much like a catalogue quest). In this case you'll have to...
Forum: The Eidolon Jungle 11-06-2012, 09:44 PM
Replies: 4
Views: 480
Posted By Fyreflyte
<p>I never received any feedback on these buffs....

<p>I never received any feedback on these buffs. Did anyone even notice they had this, or that it was increasing in power?</p>
Forum: The Eidolon Jungle 11-06-2012, 09:30 PM
Replies: 19
Views: 599
Posted By Fyreflyte
<p><cite>Cyliena...

<p><cite>Cyliena wrote:</cite></p><blockquote><p>In all honestly, if you disagreed and thought that it shouldn't be a group update, then there was no reason for you to implement it. However, from a...
Forum: The Eidolon Jungle 11-06-2012, 08:37 PM
Replies: 19
Views: 599
Posted By Fyreflyte
<p><cite>Cyliena...

<p><cite>Cyliena wrote:</cite></p><blockquote><p>EDIT: Wait-a-minute.. I just had to look up torpescence.. did you just insult me, good sir? <img...
Forum: The Eidolon Jungle 11-05-2012, 10:22 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p><em>Edited for bad english: </em>All of the...

<p><em>Edited for bad english: </em>All of the spawned NPCs should be visible at all times. None of them should be invisible even if you are not on the quest.</p>
Forum: The Eidolon Jungle 11-05-2012, 10:09 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p>The no book issue should be fixed (I put the...

<p>The no book issue should be fixed (I put the fix in last week, but it may not have been patched by the time you tried it). I also added InCombat view predicates to the quest NPCs so that they are...
Forum: The Eidolon Jungle 11-05-2012, 10:02 PM
Replies: 12
Views: 772
Posted By Fyreflyte
<p><cite>Cyliena...

<p><cite>Cyliena wrote:</cite></p><blockquote><p>"Prognosticate", really? Even I had to look that one up, had no idea what it meant.</p></blockquote><p>I know that one from Groundhog Day! Where they...
Forum: The Eidolon Jungle 11-05-2012, 08:50 PM
Replies: 19
Views: 599
Posted By Fyreflyte
<p>Player torpescence triumphs over logic again!...

<p>Player torpescence triumphs over logic again! I changed the traps to give an item to each player in the group =P</p>
Forum: The Eidolon Jungle 11-05-2012, 06:49 PM
Replies: 19
Views: 599
Posted By Fyreflyte
<p>Ah, I'll fix that.</p><p>Edit: How would you...

<p>Ah, I'll fix that.</p><p>Edit: How would you expect this to work for a group, considering you have to loot a used trap? Would you like it to function so that multiple people can lay down traps for...
Forum: The Eidolon Jungle 11-05-2012, 05:16 PM
Replies: 1
Views: 303
Posted By Fyreflyte
<p>Originally we had it set up so you couldn't...

<p>Originally we had it set up so you couldn't get into that state, but it seems you can now close the portal before completing Thule vs Thule. I'll update the closed portal to allow investigation as...
Forum: The Eidolon Jungle 11-05-2012, 05:07 PM
Replies: 1
Views: 229
Posted By Fyreflyte
<p>Do you have a specific location? Also were you...

<p>Do you have a specific location? Also were you feared at the time, or managed to do it just by running?</p>
Forum: The Eidolon Jungle 11-05-2012, 05:06 PM
Replies: 1
Views: 253
Posted By Fyreflyte
<p>He wanders a bit, but he definitely should not...

<p>He wanders a bit, but he definitely should not be despawning. I'll come check him out in just a bit.</p>
Forum: Sleeper's Tomb: The Forgotten Catacombs 11-02-2012, 07:18 PM
Replies: 14
Views: 1,065
Posted By Fyreflyte
<p>Are you certain he was using the knockup once...

<p>Are you certain he was using the knockup once he started placing the red and blue buffs on himself? His script should discontinue casting those, and when I test him solo he functions correctly. I...
Forum: The Eidolon Jungle 11-02-2012, 05:55 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p>It's not a bad stun, but I can see where it...

<p>It's not a bad stun, but I can see where it would quickly become unmanageable with 8 of them chaining it on you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY"...
Forum: The Eidolon Jungle 11-02-2012, 05:53 PM
Replies: 13
Views: 767
Posted By Fyreflyte
<p>As I mentioned previously, I put in a fix for...

<p>As I mentioned previously, I put in a fix for this issue. If it's still broken <em>after</em> you see the release notes, please let me know.</p>
Forum: The Eidolon Jungle 11-02-2012, 05:51 PM
Replies: 12
Views: 772
Posted By Fyreflyte
<p>The reason the icon appears is because you can...

<p>The reason the icon appears is because you can stull use the wand on them. You can technically scan any of the Fear creatures and get a little examination message about it. There's no way for me...
Forum: The Eidolon Jungle 11-02-2012, 04:55 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p>I took the stun off the swarmers (that come in...

<p>I took the stun off the swarmers (that come in batches of 4), which should help a lot on those waves. I can't prevent the NPCs from sometimes submerging themselves in the tower. I don't know why...
Forum: The Eidolon Jungle 11-01-2012, 10:30 PM
Replies: 0
Views: 336
Posted By Fyreflyte
<p>The following bugs are known, and we're in the...

<p>The following bugs are known, and we're in the process of getting a code fix out for them:</p><p><ul><li>Invisible NPCs will aggro on mercs.</li><li>Invisible NPCs will assist visible ones when a...
Forum: The Eidolon Jungle 11-01-2012, 10:25 PM
Replies: 13
Views: 575
Posted By Fyreflyte
<p>Ah HAH! Figued out why he was running back and...

<p>Ah HAH! Figued out why he was running back and fixed it for good (about 90% certain this time). Will be fixed in the same update that his black braid is gone <img...
Forum: The Eidolon Jungle 11-01-2012, 09:44 PM
Replies: 13
Views: 575
Posted By Fyreflyte
<p>I'm not sure why he's working on my local...

<p>I'm not sure why he's working on my local server and not on Beta, but I'll keep testing it. In the meantime, if he teleports you across the mountains, then runs off, you should be able to remain...
Forum: The Eidolon Jungle 11-01-2012, 09:30 PM
Replies: 2
Views: 307
Posted By Fyreflyte
<p>Issue is that the tower is an object that has...

<p>Issue is that the tower is an object that has to load. If Zeeil loads before the tower, he spawns on the ground below. Then the tower pops in on top of him. Fun times, no? I just flagged him top...
Forum: The Eidolon Jungle 11-01-2012, 09:26 PM
Replies: 19
Views: 599
Posted By Fyreflyte
<p>Ok, made some updates to this...

<p>Ok, made some updates to this quest:</p><p><ul><li>First off, the view predicates on the questgiver were all kinds of messed up. If you'd made it too far in the main line he disappearaed forever....
Forum: The Eidolon Jungle 11-01-2012, 09:17 PM
Replies: 49
Views: 1,031
Posted By Fyreflyte
<p><cite>Mogrim...

<p><cite>Mogrim wrote:</cite></p><blockquote><p>Upon this, I have not been able to ever see the scouts again. Deleting and re-adding quest did not work, uninstalling and re-downloading Beta did not...
Forum: The Eidolon Jungle 11-01-2012, 08:54 PM
Replies: 13
Views: 767
Posted By Fyreflyte
<p><cite>Dahmer...

<p><cite>Dahmer wrote:</cite></p><blockquote><p><span>Shade of Venekor spawed under the platform. Had to make a target macro to be able to speak to him.</span></p></blockquote><p>Where did you kill...
Forum: The Eidolon Jungle 11-01-2012, 07:12 PM
Replies: 29
Views: 437
Posted By Fyreflyte
<p>I fixed the NPC there to appear if in combat....

<p>I fixed the NPC there to appear if in combat. He's not supposed to aggro, but I assume you were using a mercenary? That issue will be fixed soon.</p>
Forum: The Eidolon Jungle 11-01-2012, 05:49 PM
Replies: 49
Views: 1,031
Posted By Fyreflyte
<p><cite>Mogrim...

<p><cite>Mogrim wrote:</cite></p><blockquote><p>Conceptually what I think is happening here is the quest shifting the dynamic layout of what the player sees. If the quest fails before turn in, but...
Forum: The Eidolon Jungle 10-31-2012, 02:31 AM
Replies: 12
Views: 772
Posted By Fyreflyte
<p>I have the final positions and art for the...

<p>I have the final positions and art for the branches finally in. It will probably be one more patch before they show up correctly, but they will no longer be floating root clumps =)</p><p>As for...
Forum: The Eidolon Jungle 10-30-2012, 10:05 PM
Replies: 1
Views: 108
Posted By Fyreflyte
<p>This is a bug that the coders are working on....

<p>This is a bug that the coders are working on. They should have it resolved soon.</p>
Forum: The Eidolon Jungle 10-30-2012, 10:04 PM
Replies: 8
Views: 786
Posted By Fyreflyte
<p>The buff on the soullights is intended, as...

<p>The buff on the soullights is intended, as they offer a nice buff when you kill them. There's an easy way to bypass the damage reduction, even if you're unable to interrupt it.</p><p>As far as mob...
Forum: The Eidolon Jungle 10-30-2012, 09:54 PM
Replies: 12
Views: 177
Posted By Fyreflyte
<p>Art for the tables is still being updated....

<p>Art for the tables is still being updated. Final version should be in soon (and working properly).</p>
Forum: The Eidolon Jungle 10-30-2012, 09:50 PM
Replies: 10
Views: 420
Posted By Fyreflyte
<p>I'll check that out and see what I can do. Or...

<p>I'll check that out and see what I can do. Or at least relay the info to the quest designer. Either way, we should have a fix in soon =)</p>
Forum: Sleeper’s Tomb: The Forgotten Catacombs 10-30-2012, 08:23 PM
Replies: 5
Views: 813
Posted By Fyreflyte
<p>I cannot replicate the spinning issue. Was he...

<p>I cannot replicate the spinning issue. Was he attacking or using knockbacks during this time, or was he stunnuned, but selectiong targets the whole time?</p><p>I'm hesitant to up the frequency of...
Forum: The Eidolon Jungle 10-30-2012, 06:40 PM
Replies: 13
Views: 767
Posted By Fyreflyte
<p>Updates for the first step should work after...

<p>Updates for the first step should work after the next patch.</p>
Forum: The Eidolon Jungle 10-30-2012, 06:34 PM
Replies: 10
Views: 420
Posted By Fyreflyte
<p>If you can't interrupt the soullight ability,...

<p>If you can't interrupt the soullight ability, you can also just wait for it to wear off. It's only a 10s buff.</p>
Forum: The Eidolon Jungle 10-30-2012, 06:31 PM
Replies: 49
Views: 1,031
Posted By Fyreflyte
<p>I don't know how the scouts got killed, but I...

<p>I don't know how the scouts got killed, but I did put in a fix where they'll now respawn if this happens. I'll hop on Beta in just a bit to respawn them manually.</p>
Forum: The Eidolon Jungle 10-30-2012, 06:08 PM
Replies: 49
Views: 1,031
Posted By Fyreflyte
<p>I've seen the encounter locking happen before,...

<p>I've seen the encounter locking happen before, but I can;t seem to replicate it. Can you pin down the specific sequence of events that leads to him locking an encounter (like does it have to aggro...
Forum: Sleeper’s Tomb: The Forgotten Catacombs 10-30-2012, 06:02 PM
Replies: 4
Views: 284
Posted By Fyreflyte
<p>Forgot to mention this here, but I fixed the...

<p>Forgot to mention this here, but I fixed the unclickable pillars about a week back. The boss should be killable once again =)</p>
Forum: The Eidolon Jungle 10-29-2012, 10:51 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p>The wave spawns have some randomness to them....

<p>The wave spawns have some randomness to them. You can also get additional spawns if you're doing too well <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Forum: The Eidolon Jungle 10-29-2012, 10:51 PM
Replies: 29
Views: 437
Posted By Fyreflyte
<p>This is currently temp fixed on Beta, and...

<p>This is currently temp fixed on Beta, and should be permanently fixed after the next patch.</p>
Forum: The Eidolon Jungle 10-29-2012, 09:15 PM
Replies: 17
Views: 1,778
Posted By Fyreflyte
<p>None of the NPCs should lock the encounter any...

<p>None of the NPCs should lock the encounter any longer (updarted for now on Beta, and patched in with the next patch).</p><p>Are you certain you were getting a double spawn of NPCs? Once someone...
Forum: The Eidolon Jungle 10-29-2012, 09:00 PM
Replies: 49
Views: 1,031
Posted By Fyreflyte
<p>Oh wow, found him... he's trying to path...

<p>Oh wow, found him... he's trying to path <em>wayyyyyy</em> below the geometry O.o Thanks for the info, that helped a lot. We'll definitely get him fixed up (whole area is doing funny things and...
Forum: The Eidolon Jungle 10-29-2012, 08:49 PM
Replies: 13
Views: 575
Posted By Fyreflyte
<p>Ok, I believe I have fixed the issue with him...

<p>Ok, I believe I have fixed the issue with him running through the mountain. I haven't been able to get into a situation where I am not teleported, however. If someone can verify that this still...
Forum: The Eidolon Jungle 10-29-2012, 07:40 PM
Replies: 14
Views: 188
Posted By Fyreflyte
<p><cite>Ragnaroeker1...

<p><cite>Ragnaroeker1 wrote:</cite></p><blockquote><p>I think this quest line is quite good.  Just a few ideas to throw out there... etc <snipped to save thread space></p></blockquote><p>Thank you...
Forum: The Eidolon Jungle 10-29-2012, 05:16 PM
Replies: 12
Views: 177
Posted By Fyreflyte
<p>I found the issue with the tables and fixed...

<p>I found the issue with the tables and fixed them. I'll pop on Beta and push the change in just a bit.</p>
Forum: The Eidolon Jungle 10-29-2012, 05:15 PM
Replies: 14
Views: 188
Posted By Fyreflyte
<p><cite>[email protected]_old...

<p><cite>[email protected]_old wrote:</cite></p><blockquote><p>It does seem that there is some issue with the lizardmen being present in the camp.  I have not been using a Merc but someone else ran into...
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