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Search: Posts Made By: Happyfunba
Forum: Berserker 03-08-2006, 02:40 PM
Replies: 319
Views: 1,615
Posted By Happyfunba
<div>Something to consider IF the intent from the...

<div>Something to consider IF the intent from the Devs was for this ability to be limited to DPS usage only:  Whenever we are NOT tanking, we are already losing considerable DPS due to many factors....
Forum: In Testing Feedback 03-08-2006, 01:31 PM
Replies: 25
Views: 212
Posted By Happyfunba
<div></div><p>Agreed. EQlive actually employed...

<div></div><p>Agreed. EQlive actually employed both terms in the case of items being No Drop AND No Trade. I think for the most part EQ2 has done away with the term "No Drop" due to the fact that...
Forum: Berserker 03-03-2006, 02:02 PM
Replies: 5
Views: 98
Posted By Happyfunba
<div>Both the Berserker and the Guardian have...

<div>Both the Berserker and the Guardian have zero dependency on Intelligence however, which is what makes that aspect of point spending a bad game design in my opinion. At the very least, a Mage...
Forum: History and Lore 03-03-2006, 02:54 AM
Replies: 33
Views: 253
Posted By Happyfunba
<div></div><p>As I've said before, the Droag in...

<div></div><p>As I've said before, the Droag in general are best described as religious zealots who do not require absolute fact or physical proof for their personal beliefs. I have no doubts...
Forum: Berserker 02-28-2006, 05:15 PM
Replies: 319
Views: 1,615
Posted By Happyfunba
<div></div><blockquote><hr>Khalad wrote:<p>I...

<div></div><blockquote><hr>Khalad wrote:<p>I regret not making more of a stink about this skill during beta, but in KOS beta I didn't not get the reactions to my feedback that I did in DOF beta. They...
Forum: In Testing Feedback 02-17-2006, 03:00 PM
Replies: 34
Views: 142
Posted By Happyfunba
<div></div><blockquote><p></p><hr><p>Lornick...

<div></div><blockquote><p></p><hr><p>Lornick wrote:</p><p>And you sir are just being silly.  Berserkers only have one combat art that hits multiple times.  Being 'screwed over big time' is being...
Forum: In Testing Feedback 02-15-2006, 06:05 AM
Replies: 39
Views: 197
Posted By Happyfunba
<div>To those discussing the "plat drain"...

<div>To those discussing the "plat drain" concept, at least part of the point may be missing.</div><div> </div><div>It may not have directly drained plat out of the game, but it absolutely drained a...
Forum: In Testing Feedback 02-15-2006, 05:20 AM
Replies: 21
Views: 147
Posted By Happyfunba
<div>I actually do like the notion of offering...

<div>I actually do like the notion of offering effects to the rings, but under the current conditions I feel little gain from them and more times than not I instead feel a sense of frustration that...
Forum: History and Lore 02-10-2006, 05:17 PM
Replies: 23
Views: 82
Posted By Happyfunba
<div><div>The creature was a Droag, and there are...

<div><div>The creature was a Droag, and there are pictures of them on the KoS website. They're the reptile things with the wings and the ram-like horns on their heads. It won't take long for you to...
Forum: In Testing Feedback 02-10-2006, 07:27 AM
Replies: 21
Views: 147
Posted By Happyfunba
<div>I did some brief testing of the new rings as...

<div>I did some brief testing of the new rings as I hope many others are doing as well, but I don't want that information to get lost in the shuffle of complaints about how and why these changes...
Forum: In Testing Feedback 02-10-2006, 05:09 AM
Replies: 279
Views: 1,807
Posted By Happyfunba
<div></div><p>Beyond anything else, I think the...

<div></div><p>Beyond anything else, I think the way this has been handled is horrible. This clearly was coming down the pike so there was no need to change the rings in LU19 in the first place...
Forum: In Testing Feedback 01-28-2006, 12:10 PM
Replies: 15
Views: 116
Posted By Happyfunba
<div>It's not a bad thing at all in my opinion. I...

<div>It's not a bad thing at all in my opinion. I don't think you'll see vast amounts of people rolling new characters to farm the isle because no matter how many adepts or masters drop, you can only...
Forum: In Testing Feedback 01-28-2006, 11:50 AM
Replies: 32
Views: 315
Posted By Happyfunba
<div>I really don't think it's asking too much...

<div>I really don't think it's asking too much for Freeport's city sections to look a little more diversified, nor do I think the OP is whining about it.</div><div> </div><div>I always felt the...
Forum: In Testing Feedback 01-28-2006, 07:42 AM
Replies: 23
Views: 145
Posted By Happyfunba
<div>The tedium associated with Velious and...

<div>The tedium associated with Velious and Kunark (not to mention the Froglocks of Guk) is that you lost exorbinate amounts of faction for a negative hit but recieved in many cases only 1 point to...
Forum: In Testing Feedback 01-28-2006, 03:16 AM
Replies: 7
Views: 117
Posted By Happyfunba
<div></div><div>With a conjurer I was unable to...

<div></div><div>With a conjurer I was unable to send my pet in to begin the attack, but I sure could nuke 'em <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY"...
Forum: In Testing Feedback 01-28-2006, 03:11 AM
Replies: 32
Views: 315
Posted By Happyfunba
<div></div><div>I think they're basing this...

<div></div><div>I think they're basing this aspect of the game on what would be the most logical setting. Good classes would not be found living within Freeport except under the guise of still being...
Forum: In Testing Feedback 01-28-2006, 02:55 AM
Replies: 37
Views: 2,232
Posted By Happyfunba
<div>Us Dwarves get a really sweet neck item that...

<div>Us Dwarves get a really sweet neck item that compliments anything other than a pure caster class, AND the item also has a heal-over-time spell worked into it that's set on a 10 minute re-use...
Forum: In Testing Feedback 01-27-2006, 04:35 AM
Replies: 31
Views: 130
Posted By Happyfunba
<div></div><blockquote><hr>Maroger wrote:<div>Why...

<div></div><blockquote><hr>Maroger wrote:<div>Why not give the players an option at say Level 10 to switch to a new class?</div><hr></blockquote><p>I suppose they could, but really now with the...
Forum: In Testing Feedback 01-27-2006, 04:23 AM
Replies: 31
Views: 130
Posted By Happyfunba
<div>The archetype system was fun the very first...

<div>The archetype system was fun the very first time I played, but I think that was more specifically in relation to the fun I had just getting to play EQ2 in general. In other words, it was the...
Forum: In Testing Feedback 01-26-2006, 05:07 AM
Replies: 138
Views: 751
Posted By Happyfunba
<div></div><p>Well I would have to say though...

<div></div><p>Well I would have to say though that crafters actually are being hurt by farmers, but the problem doesn't rest entirely upon the farmer's shoulders. I think the state of things in EQ2...
Forum: In Testing Feedback 01-25-2006, 02:00 PM
Replies: 138
Views: 751
Posted By Happyfunba
<div></div><div><blockquote><hr>Giralus...

<div></div><div><blockquote><hr>Giralus wrote:<div> </div><div>If i am a Guardian in a group and we fought for HOUR's in a dungeon and i got a Brawler Master and nobody in the group was a Brawler I...
Forum: In Testing Feedback 01-25-2006, 06:41 AM
Replies: 138
Views: 751
Posted By Happyfunba
<div></div><blockquote><hr>Giralus...

<div></div><blockquote><hr>Giralus wrote:<div></div><div>well you sound like a realy Swell guy , thanks for farming these palces for me, and thank's for Selling your stuff Cheaper than another player...
Forum: In Testing Feedback 01-24-2006, 04:17 AM
Replies: 76
Views: 372
Posted By Happyfunba
<div>If I were a hardcore crafter (which I'm not)...

<div>If I were a hardcore crafter (which I'm not) I think I would be hopeful instead that these new changes would bring about at least one of two things:</div><div> </div><div>1. An easier...
Forum: In Testing Feedback 01-20-2006, 12:26 PM
Replies: 10
Views: 61
Posted By Happyfunba
<div></div><p>My feeling is that it's far and...

<div></div><p>My feeling is that it's far and away a better introduction into the game, is easier to become emersed in, and allows instant access to other players.</p><p>The boat ride was fun the...
Forum: In Testing Feedback 01-19-2006, 10:52 AM
Replies: 5
Views: 227
Posted By Happyfunba
<div></div><p>I really don't see it as dumbing...

<div></div><p>I really don't see it as dumbing the game down at all to be honest. I think it's doing what the game should have been doing all along: helping new players to better understand the game...
Forum: In Testing Feedback 01-17-2006, 02:43 AM
Replies: 7
Views: 60
Posted By Happyfunba
<div>Though I doubt many of us read our manuals,...

<div>Though I doubt many of us read our manuals, a "true" newbie to this or perhaps even all MMO's should be reading it in which case it already has a detailed enough cheat sheet on the back page...
Forum: In Testing Feedback 01-15-2006, 07:15 PM
Replies: 99
Views: 654
Posted By Happyfunba
<div></div><p>Berserker:  Rolled one up last...

<div></div><p>Berserker:  Rolled one up last night and made it to level 9. Was apparently supposed to get Taunt at level 3 but this never happened so at level 6 when I got my HO starter I was unable...
Forum: In Testing Feedback 01-14-2006, 12:52 PM
Replies: 3
Views: 40
Posted By Happyfunba
<div></div><div>Edit: Yeah, helps if you don't...

<div></div><div>Edit: Yeah, helps if you don't use the Beta folder.</div><div> </div><div>And by Beta folder I mean the OLD Beta folder from EQ2 launch, so don't get crazy <img...
Forum: History and Lore 11-16-2005, 09:04 AM
Replies: 22
Views: 230
Posted By Happyfunba
<DIV> </DIV> <DIV>In reference to Highbourne, no...

<DIV> </DIV> <DIV>In reference to Highbourne, no this was not included in EQ2 beta. It is, however, contained within the EQ2 pen and paper version. People can also find "The Moors of Ykesha" within...
Forum: In Testing Feedback 08-04-2005, 08:09 PM
Replies: 51
Views: 272
Posted By Happyfunba
<P>Nothing quite like the cyber version of...

<P>Nothing quite like the cyber version of stomping off to your room and slamming the door. The only thing better are the truly irrate ones who simply fall to the ground and kick their legs while...
Forum: Berserker 07-21-2005, 03:01 AM
Replies: 3
Views: 124
Posted By Happyfunba
<DIV>I created a Berserker site that is more or...

<DIV>I created a Berserker site that is more or less for personal guild use, but it probably has some of the information you're interested in. Keep in mind, it's mostly just for informational...
Forum: History and Lore 05-04-2005, 08:02 PM
Replies: 15
Views: 316
Posted By Happyfunba
<DIV>Actually, the paper map is the one that is...

<DIV>Actually, the paper map is the one that is accurate. The way the game was designed in EQlive (EQ1) is what was flawed. Devs at various times have confirmed this from as far back as EQOA's...
Forum: Berserker 04-09-2005, 05:52 AM
Replies: 36
Views: 485
Posted By Happyfunba
<P>I really wish people would stop throwing the...

<P>I really wish people would stop throwing the word "nerf" around like every time something gets reduced it's some big deal to cry about. Fixing abilities is not a nerf, it's a FIX. Deal with...
Forum: History and Lore 04-01-2005, 07:50 AM
Replies: 23
Views: 471
Posted By Happyfunba
<BR> <BLOCKQUOTE> <HR> Seiryu wrote:<BR> <DIV>...

<BR> <BLOCKQUOTE> <HR> Seiryu wrote:<BR> <DIV> <DIV> "The moon was so clear. It was alive with energy flowing through every part of it. Then it was as if something in the center broke loose and leapt...
Forum: Berserker 04-01-2005, 06:57 AM
Replies: 33
Views: 191
Posted By Happyfunba
<DIV><BR> <BLOCKQUOTE> <HR> MrCAP wrote:<BR>...

<DIV><BR> <BLOCKQUOTE> <HR> MrCAP wrote:<BR> <DIV>First off, i am not deleting my guy because berserkers are the best and i love to play him. I started this thread just to spark a little controversy....
Forum: Berserker 03-25-2005, 03:32 AM
Replies: 25
Views: 168
Posted By Happyfunba
<DIV>I definitely thing the OP is over-stated the...

<DIV>I definitely thing the OP is over-stated the dire state we're in as Berserkers. I think it's paranoia talking that's saying to you that we're gimped and that everybody thinks that. I'm sure some...
Forum: Berserker 03-25-2005, 02:56 AM
Replies: 31
Views: 237
Posted By Happyfunba
<P>I actually think by breaking up Armor Class...

<P>I actually think by breaking up Armor Class into Mitigation and Avoidance that they've added two such "sliders" with which to adjust the tanks in a way that can indeed offer them individual...
Forum: Berserker 03-19-2005, 11:42 PM
Replies: 1
Views: 64
Posted By Happyfunba
<DIV>I'm sure someone has covered this...

<DIV>I'm sure someone has covered this previously, but thought I'd mention it again in a fresh topic.</DIV> <DIV> </DIV> <DIV>Battle Chant at level 24 (adept1) offers a group buff for 8 str. At that...
Forum: Berserker 03-19-2005, 11:20 PM
Replies: 27
Views: 202
Posted By Happyfunba
<DIV>This is the exact same issue that Blood Rage...

<DIV>This is the exact same issue that Blood Rage had when the game was first released. I have screen shots of myself taking out group encounters in a matter of seconds as Blood Rage fed itself over...
Forum: Berserker 01-25-2005, 02:31 AM
Replies: 16
Views: 320
Posted By Happyfunba
<DIV>I've definitely noticed that dual wielding,...

<DIV>I've definitely noticed that dual wielding, as much as I wish it wasn't, simply doesn't fit in well with the Berserker brand of DPS. Two-handers seem to be the way to go. I got Adept1 Blood Rage...
Forum: History and Lore 12-01-2004, 04:03 AM
Replies: 28
Views: 393
Posted By Happyfunba
<DIV>I believe he's on his way to Earth now to...

<DIV>I believe he's on his way to Earth now to kill every person who's asked this question repeatedly for the last 4 years. As a bonus, he's reserving a special death for those who quote any portion...
Forum: Berserker 11-28-2004, 08:40 AM
Replies: 9
Views: 168
Posted By Happyfunba
<DIV>Perhaps this is why I'm getting Blood Rage...

<DIV>Perhaps this is why I'm getting Blood Rage to proc as often as I do. I'm using a 2-hander, and always have been since retail. In Beta I used dual wield and indeed, I didn't get Blood Rage to...
Forum: Berserker 11-27-2004, 07:23 AM
Replies: 41
Views: 416
Posted By Happyfunba
<DIV>I'm confused. How many fights was this and...

<DIV>I'm confused. How many fights was this and how many mobs were in each group?</DIV>
Forum: Berserker 11-26-2004, 01:09 PM
Replies: 9
Views: 168
Posted By Happyfunba
<DIV>I thought about making some highly...

<DIV>I thought about making some highly rhetorical and synical statements here about the "arguements" being displayed by some of the people in the forums here, but I thought instead I'd just share a...
Forum: Berserker 11-25-2004, 11:59 PM
Replies: 43
Views: 289
Posted By Happyfunba
<DIV>Leave it to some people to be amazed they...

<DIV>Leave it to some people to be amazed they changed this. Doing over 20 nearly consecutive hits for 120+ on 4 mobs is a bit much. I knew immediately that this was getting fixed the first time I...
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