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Search: Posts Made By: MasterMagnus
Forum: Player Studio Discussion 03-22-2013, 01:46 PM
Replies: 4
Views: 498
Posted By MasterMagnus
<p>They sure are amazing, and a great 'fit' for...

<p>They sure are amazing, and a great 'fit' for the EQ environment too.  Excellent work!</p>
Forum: Player Studio Discussion 03-16-2013, 11:11 PM
Replies: 8
Views: 607
Posted By MasterMagnus
<p>Thank you for the feedback, I'm very...

<p>Thank you for the feedback, I'm very encouraged.</p><p>I realize it's a huge task to vet the audio.  And I'd love to do a music box item at some point.</p><p>But initially was only hoping for a...
Forum: Player Studio Discussion 03-16-2013, 03:29 PM
Replies: 8
Views: 607
Posted By MasterMagnus
<p><cite>Eden_Evergreen...

<p><cite>Eden_Evergreen wrote:</cite></p><blockquote><p>Adding a file that the system isn't set up to look for is likely to result in an "INVALID" flag that would prevent anyone from seeing your...
Forum: Player Studio Discussion 03-16-2013, 03:20 PM
Replies: 8
Views: 607
Posted By MasterMagnus
<p>Actually the "Action Lashun" does exactly...

<p>Actually the "Action Lashun" does exactly this.  Can only be placed inside housing (not in yard), and plays what sounds like a .midi file when activated.</p><p>Gonna cross my fingers and put one...
Forum: Player Studio Discussion 03-13-2013, 05:13 PM
Replies: 8
Views: 607
Posted By MasterMagnus
<p>Ah, I hadn't thought of griefing.</p><p>I was...

<p>Ah, I hadn't thought of griefing.</p><p>I was proposing only for a placed object, not something you could click from inventory. </p><p>Maybe being clickable from inventory or when placed is the...
Forum: Player Studio Discussion 03-13-2013, 04:19 PM
Replies: 8
Views: 607
Posted By MasterMagnus
<p>Is there any chance we could create *edit*...

<p>Is there any chance we could create *edit* <strong>placeable only</strong> * items that have a right click 'use' option which triggers a VERY SHORT audio file?</p><p>I'm thinking no longer than 5...
Forum: Player Studio Discussion 03-12-2013, 01:09 PM
Replies: 12
Views: 779
Posted By MasterMagnus
<p>Thanks Mini!  After bumbling around and...

<p>Thanks Mini!  After bumbling around and researching I'm using the same type of setup to view normal and spec maps in place.</p><p>It actually does seem pretty intuitive, but it's so nice of you to...
Forum: Player Studio Discussion 03-02-2013, 01:57 PM
Replies: 5
Views: 554
Posted By MasterMagnus
<p>Thanks Mini!  I'm wondering...</p><p>After...

<p>Thanks Mini!  I'm wondering...</p><p>After doing this do you want to remove/'unlink' the normals and spec textures before exporting the .obj file?  Or does it not matter?</p>
Forum: Player Studio Discussion 03-01-2013, 01:51 PM
Replies: 5
Views: 444
Posted By MasterMagnus
<p>That's a great idea too! (background music in...

<p>That's a great idea too! (background music in housing)  Could be tied to a placed item as well (I.E. place the "talosian pipe organ" in your house to hear background music from that expansion).</p>
Forum: Player Studio Discussion 02-26-2013, 04:21 PM
Replies: 17
Views: 660
Posted By MasterMagnus
<p>Great stuff!  Love the brick ovens.  Very well...

<p>Great stuff!  Love the brick ovens.  Very well done on the retuxture for 'wear'.</p>
Forum: Player Studio Discussion 02-26-2013, 04:17 PM
Replies: 5
Views: 444
Posted By MasterMagnus
<p>I was hoping for this as well, but fear it...

<p>I was hoping for this as well, but fear it would be more difficult to review music submissions than meshes even.</p><p>Don't know about the OP but I had envisioned making household items that can...
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